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![[Post New]](/s/i/i.gif) 2018/06/02 09:45:16
Subject: Re:Tactica Mechanicus - FAQ Out
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Enginseer with a Wrench
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We also need to consider WL-Traits, Relics and Stratagems.
I found a list with all at the B&C board: http://www.bolterandchainsword.com/topic/345475-new-knight-castellan-revealed/?p=5096405
Holy sh** does the Raven stratagem look tasty: "At the start of the shooting phase, pick a house Raven model, that model can reroll ALL dice rolls in that phase. Hit rolls, wound rolls, number of shots etc."
Imagine this with a Crusader with the Gatling relic + RFBC.
So first ideas how to combine Ad-Mech and Knights?
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![[Post New]](/s/i/i.gif) 2018/06/02 12:18:01
Subject: Tactica Mechanicus - FAQ Out
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Aspirant Tech-Adept
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Hi folks.
So those with forgeworld knights. Can someone assist me with the legality of playing them in 40k.
How do stratagems and relics etc work now the codex has been previewed. If I were to buy 3 acastus knights could I make them house Taranis and use stratagems on them legally? Or are forgeworld choosing to leave this a mystery?
I notice apps like BattleScribe etc let you add them do 40k. And yet on forgeworld website the porphryion only shows up under 30k.
Chapter approved however had point increases for forgeworld knights and applies to 40k not other game systems.
For someone new to the knights like I am it’s very confusing. Maybe I’m being a bit slow too haha.
(Also posted this in knights tactica, apologies for spam but nobody seems to read that thread so posted here too)
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![[Post New]](/s/i/i.gif) 2018/06/02 13:16:49
Subject: Re:Tactica Mechanicus - FAQ Out
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Dakka Veteran
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lash92 wrote:We also need to consider WL-Traits, Relics and Stratagems.
I found a list with all at the B&C board: http://www.bolterandchainsword.com/topic/345475-new-knight-castellan-revealed/?p=5096405
Holy sh** does the Raven stratagem look tasty: "At the start of the shooting phase, pick a house Raven model, that model can reroll ALL dice rolls in that phase. Hit rolls, wound rolls, number of shots etc."
Imagine this with a Crusader with the Gatling relic + RFBC.
So first ideas how to combine Ad-Mech and Knights?
Raven Strat looks great. I think three Gallants as house krast could work out great since gallants got plus one on their to Hit and extra Attacks. And we have roughly another 938 Points to spend on admech.
Getting no cp off of those armiger knights really hurts...
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![[Post New]](/s/i/i.gif) 2018/06/02 14:40:48
Subject: Tactica Mechanicus - FAQ Out
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Enginseer with a Wrench
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Ideasweasel wrote:Hi folks.
So those with forgeworld knights. Can someone assist me with the legality of playing them in 40k.
How do stratagems and relics etc work now the codex has been previewed. If I were to buy 3 acastus knights could I make them house Taranis and use stratagems on them legally? Or are forgeworld choosing to leave this a mystery?
I notice apps like BattleScribe etc let you add them do 40k. And yet on forgeworld website the porphryion only shows up under 30k.
Chapter approved however had point increases for forgeworld knights and applies to 40k not other game systems.
For someone new to the knights like I am it’s very confusing. Maybe I’m being a bit slow too haha.
(Also posted this in knights tactica, apologies for spam but nobody seems to read that thread so posted here too)
I posted a response not too long ago (my posts seem mostly invisble to people though it seems) that all of the forgeworld knights are in the imperial armour: astra militarum book. They have the imperium, questor imperialis and <household> faction keywords, so anything that applies to those you can use.
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![[Post New]](/s/i/i.gif) 2018/06/02 15:41:21
Subject: Tactica Mechanicus - FAQ Out
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Aspirant Tech-Adept
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Household. Ah nice thanks that answers things.
Your not invisible to me ( . ) (. )
The above is a pair of eyes...
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![[Post New]](/s/i/i.gif) 2018/06/03 06:39:57
Subject: Tactica Mechanicus - FAQ Out
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Quick-fingered Warlord Moderatus
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Terryn is mandatory if you are taking a Gallant, which is now 354 points; I would say it is viable, though probably not the best for us.
Raven and Taranis are probably the best for a Crusader. I lean toward the former, especially due to that Full Tilt stratagem, which lets you charge after an advance. 440 points for a Crusader is a pretty good deal; 485 with the Stormspear.
Looking forward to the Freeblade stuff too though. Lots of question marks there.
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This message was edited 1 time. Last update was at 2018/06/03 06:40:39
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![[Post New]](/s/i/i.gif) 2018/06/03 06:57:06
Subject: Tactica Mechanicus - FAQ Out
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Dakka Veteran
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Suzuteo wrote:Terryn is mandatory if you are taking a Gallant, which is now 354 points; I would say it is viable, though probably not the best for us.
Raven and Taranis are probably the best for a Crusader. I lean toward the former, especially due to that Full Tilt stratagem, which lets you charge after an advance. 440 points for a Crusader is a pretty good deal; 485 with the Stormspear.
Looking forward to the Freeblade stuff too though. Lots of question marks there.
The CP thing is what bothers me. It's either one freeblade or a whole 3 knights I think cause "wasting" that many Points into something without getting CP off of it just seems wrong. Raven really seems to be the house for Crusaders. At this point a combination of Crusaders and gallants (either as Ditraction Carnifex or with Paragorn Gauntlet) could be great. You think Terryn is mandatory for the Gallant? why? I mean its awesome but I am not sure its mandatory or other Houes would make the Gallant worse since there is a Stratagem for advance and charge right?
Question is how the Admech detachment would look like.
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This message was edited 2 times. Last update was at 2018/06/03 07:55:51
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![[Post New]](/s/i/i.gif) 2018/06/03 08:57:32
Subject: Tactica Mechanicus - FAQ Out
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Quick-fingered Warlord Moderatus
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Iago40k wrote:The CP thing is what bothers me. It's either one freeblade or a whole 3 knights I think cause "wasting" that many Points into something without getting CP off of it just seems wrong. Raven really seems to be the house for Crusaders. At this point a combination of Crusaders and gallants (either as Ditraction Carnifex or with Paragorn Gauntlet) could be great. You think Terryn is mandatory for the Gallant? why? I mean its awesome but I am not sure its mandatory or other Houes would make the Gallant worse since there is a Stratagem for advance and charge right?
Question is how the Admech detachment would look like.
I actually am not too worried about CP any more. We're pretty efficient as long as we don't take both Knights and BA or something like that.
Terryn is mandatory for Gallant because everyone gets the advance and charge, but nothing is comparable to being able to attack twice. Even Raven's stratagem is only valuable on a Knight that shoots and fights.
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![[Post New]](/s/i/i.gif) 2018/06/03 09:10:32
Subject: Tactica Mechanicus - FAQ Out
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Dakka Veteran
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Suzuteo wrote:
I actually am not too worried about CP any more. We're pretty efficient as long as we don't take both Knights and BA or something like that.
Terryn is mandatory for Gallant because everyone gets the advance and charge, but nothing is comparable to being able to attack twice. Even Raven's stratagem is only valuable on a Knight that shoots and fights.
Right. So one gallant of terryn with paragorn and maybe the 4++ warlord trait (+1 attack would be awesome but getting the Knight a 3++ against shooting will make him very tough to kill of we dont get t1). Mhh but if taken in a super heavy aux He wouldnt get the house rule right? Sticks with the keyword though. And 1646 pts for AdMech.
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This message was edited 1 time. Last update was at 2018/06/03 09:12:07
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![[Post New]](/s/i/i.gif) 2018/06/03 10:38:14
Subject: Tactica Mechanicus - FAQ Out
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Enginseer with a Wrench
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@Iago:
Armigers not counting towards CP is real sad imho, especially thing they were advertised as a cheap way to get some. But I actually expect this to get FAQed.
Also you are right, aux detachment = no household tradition + no character so neither WL-trait nor relic.
At the moment we are talking about offensive output, but what about defense? House Taranis with their inbuilt 6+++ looks pretty sweet, combine it with the Machine Spirit Resurgent stratagem you got a Knight which will stay in fight for long time.
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![[Post New]](/s/i/i.gif) 2018/06/03 10:44:53
Subject: Tactica Mechanicus - FAQ Out
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Dakka Veteran
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lash92 wrote:@Iago:
Armigers not counting towards CP is real sad imho, especially thing they were advertised as a cheap way to get some. But I actually expect this to get FAQed.
Also you are right, aux detachment = no household tradition + no character so neither WL-trait nor relic.
At the moment we are talking about offensive output, but what about defense? House Taranis with their inbuilt 6+++ looks pretty sweet, combine it with the Machine Spirit Resurgent stratagem you got a Knight which will stay in fight for long time.
mhhh you should be able to buy the character rukle and the trait via stratagem right?
Not being able to give a House teryn Knight a 5+ FnP against mortal wounds sucks as well...on the other hand I am happy that this book opens up a lot of otions for us
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![[Post New]](/s/i/i.gif) 2018/06/03 11:01:30
Subject: Tactica Mechanicus - FAQ Out
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Enginseer with a Wrench
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Yeah I guess you could do this, but a aux detachment doesn´t unlock stratagems or am I wrong?
Yes you will be very vulnerable to psychic power + Machine Spirit Resurgent is Mechanicus only! So when playing Imperialis you are most likely forced into Hawkshroud imo.
Yeah I agree with you, as far as I can tell that done a real good job with this book.
So which Knights are standing out for you atm?
For me it´s a Crusader pimped with the Gatling relic and maybe also so new Helverin, but their are in competition with my beloved Icarus Onagers....
Automatically Appended Next Post: Also in case you didn´t catch it:
https://www.youtube.com/watch?v=8eTsx5JgTtQ
This guy has good in depth review of the Codex.
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This message was edited 1 time. Last update was at 2018/06/03 11:07:33
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![[Post New]](/s/i/i.gif) 2018/06/03 13:02:19
Subject: Tactica Mechanicus - FAQ Out
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Dakka Veteran
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Gallant because of the +1 to attacks and weapon skill. Getting an Aux Detachment Taranis giving him iron bulwark and the super gauntlet (maybe theres a better relic since but 5 attacks hitting on 2 and most likely wounding on 2s is just awesome). The 5++ invul in melee could be great as well (with rotate ion shields boosted to a 4++), especialy against aggro BA captains and not having turn 1. With the +1 to invuls strat and FnP against mortal wounds and a possible shroudpsalm he is incredible hard to take down in shooting as well, you can spend 2 CP to get him back up again and 1 CP so he acts as if he did not loose any wounds and you can also repair him. Id love him to use the "atack again" strat but I really think this could work extremely well since he is kind of a disctraction carnifex but if not dealt with he can really screw up the opponent. You dont want to have this thing in your backfield stomping 15 times while being able to explode with a strat and killing whole lot of your army.
So if its not for the "fight again" strat I am thinking Mechanicus knights are the way to go just for the synergy with our army i.E. using canticles.
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This message was edited 2 times. Last update was at 2018/06/03 13:22:19
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![[Post New]](/s/i/i.gif) 2018/06/03 20:12:30
Subject: Tactica Mechanicus - FAQ Out
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Dakka Veteran
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I am not sold at all on the Dominus chassis knights. The Valiant is an all in build that assumes your opponent didn't bring an efficient amount of ranged anti tank. The Castellon requires a huge investment to make work. Valiant assumes you took traitor's pyre and gave him the 4++ WLT. The only way I see this guy getting his points back is if his explodes result succeeds. You need him to blow up and for him to get multiple overwatch phases with traitor's pyre. He must be HAWKSHROUD for the overwatch strategem or GTFO. Castellon assumes you took cawl's wrath and the 4++ WLT and make him RAVEN for access to the 2CP reroll all 1s for this model strategem (huge for all the stupid random shot count rolls). If you feed this guy CPs ... yeah ... I guess this could work. He stands, he shoots, he hopes something comes in 12" range so that his meltas do something. I don't know where you will find the CPs to feed this guy. If you start with 13CP ... you need to give him 2 to make him a character and give him a relic. Then you probably go guard/BA for more CP recycling. If you go guard/STYGIES this gives you more free CP to play with ... but significantly less damage threats. If cawl's wrath and the volcano cannon roll like poop ... urg. The reason why I like the dakkabot list is that it is hard to roll like crap when you are rolling 90 dice. I am liking GALLANTS. They are tough for their points (350 for 24 wounds versus 590 for 28 wounds on the dominus). I also see a lot of potential in various armiger spam lists because the armiger spam doesn't need CP to work. Warglaives are now much more flexible. They are about 80% the firepower of a neutron onager but they can fight and move 14" a turn for 24 more points. Helverins have enormous range 60" and threaten 4d3 damage 3 shots ... that is 24 if the stars align ... for 174 points. And these things can be brought in squadrons (unlike poor onagers). EDIT: overall ... I am not seeing knights as very good allies. Knights were not actually improved much by the codex as base models. 35 points on the questoris class is good ... but that is 100 points at best in a big list. The improvements were the strategems and the relics and the WLTs. Those all need CP. Lots of them. That means for knights to work ... other things need to ally to them and feed them CP. Thankfully knights have ways to turn CPs into WLTs and relics. With those WLTs and relics you can make some pretty boffo knights. But their base stats are just not good enough. The base valiant and base castellon are just bad. They are crappy shadowswords. With their relics and a 4++ .... yeah ... yeah I see it. They are still lascannon bait, but the 4++ makes things a little better. THeir guns are pretty ass when they aren't relics. The plasma decimator is just a joke. It is a 2d6 plasma rifle. LIke what? That is two kataprhon destroyers strapped together. Talk about crap. But turning it into Cawl's wrath more than doubles its expected damage output. Cawl's wrath is legit. 2d6 str9, -4, flat3, yeah, that works if you have the reroll 1s strategem going. A fully tricked shadowsword is 540 pionts. A tricked castellon is 590. After you feed the castellon 4CP, I think it actually does comparable damage to the shadowsword, but it is meaninfully tougher with that 4++. Pretty sure the knight crusader is dead. They cost 460 points or so ... really 490 with their stormspear pod. I only see one working if you have the WLT or relic that gives you plus 1 damage against 10W plus models. Outside of that ... why take them?
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This message was edited 1 time. Last update was at 2018/06/03 20:30:51
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![[Post New]](/s/i/i.gif) 2018/06/03 20:29:25
Subject: Re:Tactica Mechanicus - FAQ Out
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Pewling Menial
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For 2 CP you can give a knight a warlord trait (without making him your warlord so you keep your CP battery) and an extra relic and make him durable as hell:
If you take Taranis you get 6+ FNP (except against mortal wounds, but that's what 'Benevolence of the Omnissiah' is for).
'Ion Bulwark' warlord trait gives 4++ against ranged (increased to 3++ with 'Rotate Ion Shields').
'Armor of the Sainted Ion' relic gives him a 2+ armor save.
'Mark of the Omnissiah' relic lets him regain d3 wounds on a 6+, or 1 wound otherwise, every turn.
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![[Post New]](/s/i/i.gif) 2018/06/03 20:50:58
Subject: Re:Tactica Mechanicus - FAQ Out
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Dakka Veteran
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the_Grak wrote:For 2 CP you can give a knight a warlord trait (without making him your warlord so you keep your CP battery) and an extra relic and make him durable as hell:
If you take Taranis you get 6+ FNP (except against mortal wounds, but that's what 'Benevolence of the Omnissiah' is for).
'Ion Bulwark' warlord trait gives 4++ against ranged (increased to 3++ with 'Rotate Ion Shields').
'Armor of the Sainted Ion' relic gives him a 2+ armor save.
'Mark of the Omnissiah' relic lets him regain d3 wounds on a 6+, or 1 wound otherwise, every turn.
so... What I said :-D
Atm i See the buffed up Gallant as the most valuable Option. Wulfeys resumee is very much spot on, though 4d3 is not 24 shots on that helverin ;-)
I guess i will test it with some stygies and a couple of custodes^^
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This message was edited 2 times. Last update was at 2018/06/03 21:00:35
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![[Post New]](/s/i/i.gif) 2018/06/03 21:24:23
Subject: Tactica Mechanicus - FAQ Out
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Longtime Dakkanaut
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I'm looking at small knights too. Their points drop was huge.
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![[Post New]](/s/i/i.gif) 2018/06/03 21:49:46
Subject: Tactica Mechanicus - FAQ Out
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Aspirant Tech-Adept
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I’m torn with purchases now.
Armigers = no CP
New knight variants 2 boxes and which one/ buy both magnetise
Forgeworld still has question marks over them
Preceptor forgot to be made
What to buy, what to buy....very tricky to
decide
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![[Post New]](/s/i/i.gif) 2018/06/03 22:23:50
Subject: Tactica Mechanicus - FAQ Out
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Heroic Senior Officer
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Yeah you don't get CP with the Armigers but they don't seem to need near as much to operate well.
I'm considering trying them with both my Skitarii and IG as house Raven. Both of my armies are kind of slow (even though I run Metallica) so the guaranteed speed and cqc ability they provide really adds a lot for what I run.
Is the outflankers strategem house specific or can it be any house? If so I could see myself just saying screw it and taking 3 in a superheavy auxiliary detachment to outflank all 3 with one strategem. That or I can just have them terrorize a flank as a little wolf pack since they seem to get lots of abilities that allow them to gang up on things.
Are they able to be Warlord's and take relics? I know a couple of the relics and WLT can buff them substantially so that'd be a big help. I just wish they didn't have random shot weapons. God I hate having to roll all these random D3 shot weapons.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2018/06/04 03:14:31
Subject: Tactica Mechanicus - FAQ Out
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Longtime Dakkanaut
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Can't you just ally in one single Castellan? For less than 600 points, considering the amount of fire power they have, they seem well worth it as an ally to say a guard army which will have no lack of CPs to feed it.
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![[Post New]](/s/i/i.gif) 2018/06/04 03:17:04
Subject: Tactica Mechanicus - FAQ Out
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Quick-fingered Warlord Moderatus
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lash92 wrote:@Iago:
Armigers not counting towards CP is real sad imho, especially thing they were advertised as a cheap way to get some. But I actually expect this to get FAQed.
Also you are right, aux detachment = no household tradition + no character so neither WL-trait nor relic.
At the moment we are talking about offensive output, but what about defense? House Taranis with their inbuilt 6+++ looks pretty sweet, combine it with the Machine Spirit Resurgent stratagem you got a Knight which will stay in fight for long time.
lash92 wrote:Yeah I guess you could do this, but a aux detachment doesn´t unlock stratagems or am I wrong?
Yes you will be very vulnerable to psychic power + Machine Spirit Resurgent is Mechanicus only! So when playing Imperialis you are most likely forced into Hawkshroud imo
Armigers don't count toward the Knight Lance, but they can still be a part of a regular Super-heavy Detachment. I am not sure if you get the CP though. The phrasing of some of the spoilers is concerning.
Auxiliary detachments don't get Household Traditions, but they do unlock stratagems. Is there something that says they don't?
Wulfey wrote:I am not sold at all on the Dominus chassis knights. The Valiant is an all in build that assumes your opponent didn't bring an efficient amount of ranged anti tank. The Castellon requires a huge investment to make work.
Valiant assumes you took traitor's pyre and gave him the 4++ WLT. The only way I see this guy getting his points back is if his explodes result succeeds. You need him to blow up and for him to get multiple overwatch phases with traitor's pyre. He must be HAWKSHROUD for the overwatch strategem or GTFO.
Castellon assumes you took cawl's wrath and the 4++ WLT and make him RAVEN for access to the 2CP reroll all 1s for this model strategem (huge for all the stupid random shot count rolls). If you feed this guy CPs ... yeah ... I guess this could work. He stands, he shoots, he hopes something comes in 12" range so that his meltas do something. I don't know where you will find the CPs to feed this guy. If you start with 13CP ... you need to give him 2 to make him a character and give him a relic. Then you probably go guard/ BA for more CP recycling. If you go guard/STYGIES this gives you more free CP to play with ... but significantly less damage threats. If cawl's wrath and the volcano cannon roll like poop ... urg. The reason why I like the dakkabot list is that it is hard to roll like crap when you are rolling 90 dice.
I am liking GALLANTS. They are tough for their points (350 for 24 wounds versus 590 for 28 wounds on the dominus). I also see a lot of potential in various armiger spam lists because the armiger spam doesn't need CP to work. Warglaives are now much more flexible. They are about 80% the firepower of a neutron onager but they can fight and move 14" a turn for 24 more points. Helverins have enormous range 60" and threaten 4d3 damage 3 shots ... that is 24 if the stars align ... for 174 points. And these things can be brought in squadrons (unlike poor onagers).
EDIT: overall ... I am not seeing knights as very good allies. Knights were not actually improved much by the codex as base models. 35 points on the questoris class is good ... but that is 100 points at best in a big list. The improvements were the strategems and the relics and the WLTs. Those all need CP. Lots of them. That means for knights to work ... other things need to ally to them and feed them CP. Thankfully knights have ways to turn CPs into WLTs and relics. With those WLTs and relics you can make some pretty boffo knights. But their base stats are just not good enough. The base valiant and base castellon are just bad. They are crappy shadowswords. With their relics and a 4++ .... yeah ... yeah I see it. They are still lascannon bait, but the 4++ makes things a little better. THeir guns are pretty ass when they aren't relics. The plasma decimator is just a joke. It is a 2d6 plasma rifle. LIke what? That is two kataprhon destroyers strapped together. Talk about crap. But turning it into Cawl's wrath more than doubles its expected damage output. Cawl's wrath is legit. 2d6 str9, -4, flat3, yeah, that works if you have the reroll 1s strategem going. A fully tricked shadowsword is 540 pionts. A tricked castellon is 590. After you feed the castellon 4CP, I think it actually does comparable damage to the shadowsword, but it is meaninfully tougher with that 4++.
Pretty sure the knight crusader is dead. They cost 460 points or so ... really 490 with their stormspear pod. I only see one working if you have the WLT or relic that gives you plus 1 damage against 10W plus models. Outside of that ... why take them?
Both the Questoris and Dominus chasses are dependent on the opponent not specializing anti-tank. Fortunately, the meta is moving against tanks and more towards infantry as a whole. Furthermore, you shouldn't view these Knights in a vacuum. The playbook for AdMech+Knights has always been to use artillery and assault support to remove threats to the Knight as it gets into melee range, whereupon it makes its points back.
I agree that the Dominus chasses models seem like bad Stormswords. The only real competitive advantage for them is to give your dudes a 5++ on turn one. Furthermore, as AdMech players, we pretty much have to take the Castellan (because Cawl's Wrath), which are expensive as hell.
I think Questoris models have value because of three things:
1) Knights have gained a ton of tools to get into CC.
2) Knights have gained a ton of pre-game versatility.
3) Rotate Ion Shields is actually affordable for Questoris.
That being said, I misunderstood how Household Traditions were going to work before. Seems like we have to do the Freeblade thing; I think we will still be able to declare allegiance to the Mechanicum, which is super important, as Questoris Imperialis without a Knight Lance are strictly inferior.
Anyhow, it seems like you can make any Knight into a character with Exalted Court. This is important because you definitely want Warlord traits and relics. I think we should always balance taking a defensive and offensive WLT/relic combo, as Mechanicum Knights can use Machine Spirit Resurgent to get rid of their damage table. Mechanicum also gets the ability to shrug off Mortal Wounds, which is important. We don't get Sally Forth, which is an outflank, but that isn't terribly valuable, in my opinion.
Right now, I am thinking:
Knight Gallant (354)
WLT: Landstrider
Relic: Armour of the Sainted Ion
Freeblade: Quality: Legendary Hero or Peerless Warrior / Burdens: Driven to Slaughter, Weary Machine Spirit
Knight Warden + Stormspear (444)
WLT: Landstrider (or Ion Bulwark)
Relic: Armour of the Sainted Ion (or Endless Fury)
Freeblade: Quality: Peerless Warrior or Last of their Line/ Burdens: Obsessed with Vengeance, Weary Machine Spirit
Landstrider is absolutely essential for making Gallant work, as he has no guns. It's also pretty important for Warden, as you are foregoing the Thermal Cannon. Death Grip + Invocation of Machine Might is going to be what makes Wardens and Gallants really deadly to characters and vehicles. Devastating Reach also solves the whole Ruins problem. I actually think the best relic for melee is Armour of the Sainted Ion. While Sanctuary is fine and dandy, there are few extremely high AP melee weapons we need to worry about. A 2+/4++ save line is perfectly serviceable, and with Shroudpsalm, you are effectively immune to volume fire. And as always, we can abuse Machine Spirit Resurgent (which cancels out Weary Machine Spirit), so we just need to prevent blowouts.
I actually think this codex gives a really strong argument for Wardens again. Gallant actually often feels like a hammer in search of a nail; while Chainsweep and Thunder Stomp helps, Gallant is still a relatively poor performer against hordes. Thunderstrike Gauntlet got some great improvements that make it worth using over Feet in many circumstances--it's also a much cheaper alternative to Thermal Cannon.
Knight Crusader (440)
WLT: Ion Bulwark
Relic: Endless Fury (with Thermal Cannon)
Freeblade: Quality: Last of their Line / Burdens: Obsessed with Vengeance, Weary Machine Spirit
Crusader pretty much got some discounts and a huge durability improvement. He definitely does not need to get into CC as soon as Warden and Gallant, but when he does, Thunder Stomp is nice.
EDIT: I totally just remembered. We don't need to go Freeblade. We can do Taranis or Raven without the Household Tradition. Hard to say which is better, but I am leaning toward Taranis. It's basically a 50% chance to make him live another phase.
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This message was edited 5 times. Last update was at 2018/06/05 01:36:34
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![[Post New]](/s/i/i.gif) 2018/06/04 05:39:49
Subject: Tactica Mechanicus - FAQ Out
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Longtime Dakkanaut
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Erm, have you all seen that tabletop tactics battle report? The knight valiant looks like it may not shine as much in combat, but just its overwatch alone is good enough to kill a charging daemon prince. If nobody wants to charge it, its free to stomp around at 12 inches doing whatever the heck it wants. And its stomping feet is still 12 potential hits. Its not a slouch at fighting really.
And yeah, dedicated anti tank can kill knights. But you need a lot of it. 28W, T8, with a 4++ invul goes a really long way. Someone do the math, but I am pretty sure that equals to a heck of a lot of lascannon shots to take something like that down. And its not like you won't be shooting back.
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This message was edited 1 time. Last update was at 2018/06/04 05:40:37
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![[Post New]](/s/i/i.gif) 2018/06/04 06:59:16
Subject: Tactica Mechanicus - FAQ Out
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Quick-fingered Warlord Moderatus
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Eldenfirefly wrote:Erm, have you all seen that tabletop tactics battle report? The knight valiant looks like it may not shine as much in combat, but just its overwatch alone is good enough to kill a charging daemon prince. If nobody wants to charge it, its free to stomp around at 12 inches doing whatever the heck it wants. And its stomping feet is still 12 potential hits. Its not a slouch at fighting really.
And yeah, dedicated anti tank can kill knights. But you need a lot of it. 28W, T8, with a 4++ invul goes a really long way. Someone do the math, but I am pretty sure that equals to a heck of a lot of lascannon shots to take something like that down. And its not like you won't be shooting back.
Depends on what is shooting the lascannons. But the calculation is relatively easy, just divide backward. (You should really memorize how to do this, since it's pretty key for high level shooting play.)
BS3 S9 AP-3 DD6 vs 28W T8 4++
28 wounds to kill; 3.5 damage per unsaved wound; 1/2 of the wounds are unsaved; 2/3s of the hits wound; 2/3s of the shots hit
28 / 3.5 / (1/2) / (2/3) / (2/3) = 36
From the attacker's standpoint: multiply forward, 63 lascannon shots; 2/3s hit; 2/3s wound; 1/2 wounds are unsaved; 2 damage per unsaved wound
36 * 2/3 * 2/3 * 1/2 * 3.5 = 28
And now, a Questoris:
BS3 S9 AP-3 DD6 vs 24W T8 3++
24 wounds to kill; 3.5 damage per unsaved wound; 1/3s of the wounds are unsaved; 2/3s of the hits wound; 2/3s of the shots hit
24 / 3.5 / (1/3) / (2/3) / (2/3) = 46.29
Hey look. A Crusader is actually more survivable than a Dominus due to that 3++ save.
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This message was edited 4 times. Last update was at 2018/06/04 07:12:43
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![[Post New]](/s/i/i.gif) 2018/06/04 07:09:41
Subject: Tactica Mechanicus - FAQ Out
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Dakka Veteran
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ehrm a Lascanon shot causes D6 damage, not D3.
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![[Post New]](/s/i/i.gif) 2018/06/04 07:13:19
Subject: Tactica Mechanicus - FAQ Out
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Quick-fingered Warlord Moderatus
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Oops. Still, Questoris with Rotate Ion Shields is much more durable and points/CP efficient.
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![[Post New]](/s/i/i.gif) 2018/06/04 08:33:37
Subject: Tactica Mechanicus - FAQ Out
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Aspirant Tech-Adept
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How efficient is a Porphyrion?
I was wondering about pimping him to the max and seeing what cool tricks I could get up to.
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![[Post New]](/s/i/i.gif) 2018/06/04 09:04:30
Subject: Tactica Mechanicus - FAQ Out
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Dakka Veteran
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Suzuteo wrote:Oops. Still, Questoris with Rotate Ion Shields is much more durable and points/ CP efficient.
true. Now we have to find the best one of them. I am still on a ultra sturdy Taranis Gallant with a Stygies and Custodes Detachment. Although Stygies and Mars would get along very well.
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![[Post New]](/s/i/i.gif) 2018/06/04 09:19:10
Subject: Tactica Mechanicus - FAQ Out
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Longtime Dakkanaut
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Actually you can make a Dominus model have a 3++ also, its just that its a lot more expensive CP wise.
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![[Post New]](/s/i/i.gif) 2018/06/04 09:22:20
Subject: Tactica Mechanicus - FAQ Out
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Regular Dakkanaut
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Pretty much a Predator Autocannon on each arm (possibly longer range?)
Less than twice the cost of a baseline Predator, but less than twice the durability.
Mark.
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![[Post New]](/s/i/i.gif) 2018/06/04 09:50:05
Subject: Tactica Mechanicus - FAQ Out
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Longtime Dakkanaut
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wow, each siegebreaker cannon is effectively a predator tank autocannon. You can theoratically take three siegebreaker cannons on a Dominus cassus. So, it will literally have 3 predator tank autocannons on its shoulders. @@
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