Switch Theme:

Tactica Mechanicus - FAQ Out  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in jp
Quick-fingered Warlord Moderatus






 Silentz wrote:

Yeah I was a bit sad last night when I realised my House Taranis Knight Crusader can't have his 6+ FNP unless I go and buy a box of 2 Helverins or Warglaives.

But... as far as I can tell you can still get access to the stratagems from a Super Heavy Aux Detachment... so you can...

Pregame
1 CP to make it a character and give a warlord trait
1 CP to buy a relic (Endless Fury)

Midgame
1 CP for Knight of the Cog - perhaps every turn
1 CP for Machine Spirit Resurgent - perhaps twice in a game
2 CP for Our Darkest Hour to respawn the knight after it dies

Quite CP expensive but should be ok. All you lose is the 6+ FNP so it's not a disaster.

Yeah. It's weird how 2x1 Helverins will give you the tradition, but not the CP.

Don't forget Full Tilt. And if you do Raven, you get to reroll 1s in everything; while the psychological effect of Our Darkest Hour is devastating, I think rerolling 1s for everything every turn the Knight is alive is more impactful.

Finally, I know you run a Crusader, but Death Grip and Devastating Reach are also great. It's why I think the standard is going to actually be a Warden with Gauntlet and Stormspear.
   
Made in de
Dakka Veteran




Honestly if playing one Knight in an Aux detachment Ill go with Taranis and a Gallant. A lot of you guys like the Warden but what the Gallant brings to the table is 5 Attacks and 2+ WS, that is hitting on 3s with the normal Gauntlet instead of 4s with 4 attacks. that is actually a huuuuuge difference.
A Raven Crusader could be fine as well. For me its either completely melee murder mode or range knight, I am not a fan of taking something thats neither here nor there. but thats just me.
   
Made in gb
Aspirant Tech-Adept






 Silentz wrote:
Suzuteo wrote:
Wow. So no Freeblade auxiliaries either? That's super unfluffy.

Anyhow, we still get stratagems, and the generic WLTs and relics are still the best.

Sigh. That Raven tradition was something though.

Yeah I was a bit sad last night when I realised my House Taranis Knight Crusader can't have his 6+ FNP unless I go and buy a box of 2 Helverins or Warglaives.

But... as far as I can tell you can still get access to the stratagems from a Super Heavy Aux Detachment... so you can...

Pregame
1 CP to make it a character and give a warlord trait
1 CP to buy a relic (Endless Fury)

Midgame
1 CP for Knight of the Cog - perhaps every turn
1 CP for Machine Spirit Resurgent - perhaps twice in a game
2 CP for Our Darkest Hour to respawn the knight after it dies

Quite CP expensive but should be ok. All you lose is the 6+ FNP so it's not a disaster.



Whilst it’s a silly design choice I guess it comes down to average wounds back. (4) versus 2x 177 =354 free points

This message was edited 2 times. Last update was at 2018/06/06 12:16:12


 
   
Made in gb
Ork-Hunting Inquisitorial Xenokiller





Suzuteo wrote:

Don't forget Full Tilt. And if you do Raven, you get to reroll 1s in everything; while the psychological effect of Our Darkest Hour is devastating, I think rerolling 1s for everything every turn the Knight is alive is more impactful.

Finally, I know you run a Crusader, but Death Grip and Devastating Reach are also great. It's why I think the standard is going to actually be a Warden with Gauntlet and Stormspear.

Yeah... I mean I am a bit of a powergamer in that I always run soup... but at least I tend to pick a datasheet and a Chapter/Regiment/House, build and paint it like that, then play it with those rules. Not a fan of a red and black knight covered in Taranis logos that's counts-as Hawkshroud. A bit vomity.

I did magnetise the Crusader at first but the arms were super wobbly where they joined, so I glued them.

If they sold imperial knight shoulders somewhere... you know, the rotating bit that fits to the body... I would buy more of those. Hmmm...

TO of Death Before Dishonour - A Warhammer 40k Tournament with a focus on great battles between well painted, thematic armies on tables with full terrain.

Read the blog at:
https://deathbeforedishonour.co.uk/blog 
   
Made in gr
Stalwart Tribune





Greece

So the question remains! And most likely not gonna take helverins.

If I can't gain cp in my mind before any other option I'm forced to use knights only with 2 more battalions. What is the point if we don't get CP to run anything bigger than a S aux knight. I can use The classik Cawl Robots onagers even as spearhead for 1 CP since it's better than helverins and Gatling even if I pay CP to get the relic one? Rerollimg everything with robots tons of hots and wom options while buffing onagers as well can't be excluded. And since I get minimum 1 CP from it I don't see helverins for me. Maybe someone is trying to get the same option without ad mech. But for us already with a Cawl star seems pointless.

As mentioned above cheap solo superaux gallant seems only viable as seen so far! If it's allowed 2 battalions must for cp or even brigade. But can't work a good list if we need to get different detachments without the super heavy +3 CP.

The whole deal was to gain those 3 CP with hlverins and a knight option but it sucks. And we are Mechanicus forum here there is a knight section for more on knights. Plz try to remain Mechanicus and knights options in here!


This message was edited 2 times. Last update was at 2018/06/06 13:00:00


 
   
Made in us
Snivelling Workbot





 Silentz wrote:
Suzuteo wrote:
Wow. So no Freeblade auxiliaries either? That's super unfluffy.

Anyhow, we still get stratagems, and the generic WLTs and relics are still the best.

Sigh. That Raven tradition was something though.

Yeah I was a bit sad last night when I realised my House Taranis Knight Crusader can't have his 6+ FNP unless I go and buy a box of 2 Helverins or Warglaives.

But... as far as I can tell you can still get access to the stratagems from a Super Heavy Aux Detachment... so you can...

Pregame
1 CP to make it a character and give a warlord trait
1 CP to buy a relic (Endless Fury)

Midgame
1 CP for Knight of the Cog - perhaps every turn
1 CP for Machine Spirit Resurgent - perhaps twice in a game
2 CP for Our Darkest Hour to respawn the knight after it dies

Quite CP expensive but should be ok. All you lose is the 6+ FNP so it's not a disaster.


I'm considering running some combination of 3 Helverins or Warglaives to benefit from the FNP, and save the points from the Questoris for more Dragoons and Dunecrawlers/Robots. Do we think Teranis is worth it just for Our Darkest Hour? It seems awfully strong when paired with plentiful CP and CP regeneration.

I like the idea of an entire army of mid-sized T6/7 fast angry robot walkers (joined of course by rangers and a guard battalion for the CP benefits)

I also appreciate that there are multiple good choices among the household traditions for mechanicus knights, makes list-building more exciting.
   
Made in gb
Aspirant Tech-Adept






 Regis Terzieff-Godefroy wrote:
 Silentz wrote:
Suzuteo wrote:
Wow. So no Freeblade auxiliaries either? That's super unfluffy.

Anyhow, we still get stratagems, and the generic WLTs and relics are still the best.

Sigh. That Raven tradition was something though.

Yeah I was a bit sad last night when I realised my House Taranis Knight Crusader can't have his 6+ FNP unless I go and buy a box of 2 Helverins or Warglaives.

But... as far as I can tell you can still get access to the stratagems from a Super Heavy Aux Detachment... so you can...

Pregame
1 CP to make it a character and give a warlord trait
1 CP to buy a relic (Endless Fury)

Midgame
1 CP for Knight of the Cog - perhaps every turn
1 CP for Machine Spirit Resurgent - perhaps twice in a game
2 CP for Our Darkest Hour to respawn the knight after it dies

Quite CP expensive but should be ok. All you lose is the 6+ FNP so it's not a disaster.


I'm considering running some combination of 3 Helverins or Warglaives to benefit from the FNP, and save the points from the Questoris for more Dragoons and Dunecrawlers/Robots. Do we think Teranis is worth it just for Our Darkest Hour? It seems awfully strong when paired with plentiful CP and CP regeneration.

I like the idea of an entire army of mid-sized T6/7 fast angry robot walkers (joined of course by rangers and a guard battalion for the CP benefits)

I also appreciate that there are multiple good choices among the household traditions for mechanicus knights, makes list-building more exciting.


I’m also going Taranis. Kinda sad that there is not much hype from the more competitive players regarding this household. Personally the idea of zombie knights coming back to life and kicking bottom makes me smile
   
Made in au
Stalwart Tribune





Couldn't I spend 1 CP to make a knight a character with the exalted court and then make it the warlord? Or would that not work.
   
Made in us
Neophyte Undergoing Surgeries





I want play a Knight Lance together with an Ad-Mech Detachment.

Can I use the QUESTOR MECHANICUS Stratagems from the Ad-Mech Codex for my Knight Lance? If this is possible, you can use Rotate Ion Shields two times. Or use Rotate Ion Shields from the AD-Mech Codex for 1CP on a Dominus Knight.
   
Made in jp
Quick-fingered Warlord Moderatus






 oOSkyOo wrote:
I want play a Knight Lance together with an Ad-Mech Detachment.

Can I use the QUESTOR MECHANICUS Stratagems from the Ad-Mech Codex for my Knight Lance? If this is possible, you can use Rotate Ion Shields two times. Or use Rotate Ion Shields from the AD-Mech Codex for 1CP on a Dominus Knight.

Sounds normal to me.

Yes. All AdMech stratagems relating to Knights are also in the Knights codex. But stratagems with the same name are considered the same stratagem. This was well-established for Space Marine stuff.

The new Rotate Ion Shield overrides the old one.
   
Made in us
Neophyte Undergoing Surgeries





Suzuteo wrote:
 oOSkyOo wrote:
I want play a Knight Lance together with an Ad-Mech Detachment.

Can I use the QUESTOR MECHANICUS Stratagems from the Ad-Mech Codex for my Knight Lance? If this is possible, you can use Rotate Ion Shields two times. Or use Rotate Ion Shields from the AD-Mech Codex for 1CP on a Dominus Knight.

Sounds normal to me.

The new Rotate Ion Shield overrides the old one.


Are you sure that Stratagems in other can be override?
   
Made in jp
Quick-fingered Warlord Moderatus






 Yoda79 wrote:
So the question remains! And most likely not gonna take helverins.

If I can't gain cp in my mind before any other option I'm forced to use knights only with 2 more battalions. What is the point if we don't get CP to run anything bigger than a S aux knight. I can use The classik Cawl Robots onagers even as spearhead for 1 CP since it's better than helverins and Gatling even if I pay CP to get the relic one? Rerollimg everything with robots tons of hots and wom options while buffing onagers as well can't be excluded. And since I get minimum 1 CP from it I don't see helverins for me. Maybe someone is trying to get the same option without ad mech. But for us already with a Cawl star seems pointless.

As mentioned above cheap solo superaux gallant seems only viable as seen so far! If it's allowed 2 battalions must for cp or even brigade. But can't work a good list if we need to get different detachments without the super heavy +3 CP.

The whole deal was to gain those 3 CP with hlverins and a knight option but it sucks. And we are Mechanicus forum here there is a knight section for more on knights. Plz try to remain Mechanicus and knights options in here!

Taking 2 Armigers gives you a Household Tradition and Freeblade. Taking 2 Questoris or Dominus gives you Household Tradition, Freeblade, and +3 CP. The value proposition is questionable, but Raven Warden and 2 Warglaives actually sounds pretty useful the more I think about it. They only cost 164 now, so if we consider them 20 points overcosted, we are paying 40 points to give us a free advance move. That might be worthwhile.

I am not a big fan of Helverins. Three reasons why:
1) They are hyper-specialized against T6 multi-wound models.
2) They sort of need the Perceptor to be comparable to an Icarus Crawler in any way.
3) The Perceptor sucks. Its weapon is a half-range RFBC and half-range TC with +2 strength. Neither of those guns are renowned for their efficiency, but at least they had that range until the Perceptor came along.

I think two Battalions and a Knight are the way to go. And like WarCon of old, the strategy would be to kill everything that threatens your Knight, then systematically shut him out of the game. (Except we don't get like 500 points of free upgrades or universal Canticles. Lol.)

I consider Questor Mechanicus to be AdMech. But I feel sorry for those guys in the Knight thread trying to make Knight Lances work. (Spoiler: They don't. Not unless GW decides to make Knight Lance +5 CP and allow them to mix Household Traditions. Maybe just make them single allegiance rather than single house.)


Automatically Appended Next Post:
 oOSkyOo wrote:
Suzuteo wrote:
 oOSkyOo wrote:
I want play a Knight Lance together with an Ad-Mech Detachment.

Can I use the QUESTOR MECHANICUS Stratagems from the Ad-Mech Codex for my Knight Lance? If this is possible, you can use Rotate Ion Shields two times. Or use Rotate Ion Shields from the AD-Mech Codex for 1CP on a Dominus Knight.

Sounds normal to me.

The new Rotate Ion Shield overrides the old one.


Are you sure that Stratagems in other can be override?

Huh? I am saying that the new Rotate Ion Shield is the only Rotate you are now allowed to use. It is errata.

This message was edited 1 time. Last update was at 2018/06/07 07:22:36


 
   
Made in de
Enginseer with a Wrench






Suzuteo wrote:

I think two Battalions and a Knight are the way to go. And like WarCon of old, the strategy would be to kill everything that threatens your Knight, then systematically shut him out of the game. (Except we don't get like 500 points of free upgrades or universal Canticles. Lol.)

I consider Questor Mechanicus to be AdMech. But I feel sorry for those guys in the Knight thread trying to make Knight Lances work. (Spoiler: They don't. Not unless GW decides to make Knight Lance +5 CP and allow them to mix Household Traditions. Maybe just make them single allegiance rather than single house.)


I´ll definitely run an AdMech Batallion + prob a small Guard Batallion, because man are those Knights CP hungry....
Still not sure which Knight I want though... I´m kind of drawn to a Raven Castellan or maybe a Crusader but I´m not quite sure how it´s offensive output is. You have settled yourself on a Warden?


So has anyone already played with the new Knights and could relayback their opinion?
   
Made in jp
Quick-fingered Warlord Moderatus






Yeah. Raven Warden with Gauntlet and Stormspear, Ion Bulwark for the WLT and either Endless Fury or Paragon Gauntlet for the relic. Costs 461 points and 2 CP.

Considering if I want to bring Warglaives or Helverins. The former seems more useful for skirmishing and anti-horde. The latter for killing transports and battlesuits.
   
Made in de
Enginseer with a Wrench






I think it really depends on what you plan on taking for the rest of your army. I would take Warglaives since my Admech has 2-3 Icarus Onagers, so I don´t think i need more S7 long range firepower.
   
Made in jp
Quick-fingered Warlord Moderatus






Ugh. I have no idea how to fit 328/348 points into my list. They don't even fulfill an important role. Warglaives are nice to have skirmishers that are strictly inferior to Dragoons. Helverins have this weird anti-T6 role. I guess I could cut my artillery for them, but cheap indirect fire is nice.
   
Made in de
Enginseer with a Wrench






Thats why you should maybe look into a Crusader instead of the Warden?
I really can see arguments for a Warden (+ man does the Gauntlet look sexy^^), but a Crusader wouldn´t be so dependend on the Raven trait.
   
Made in us
Heroic Senior Officer





Western Kentucky

 lash92 wrote:
I think it really depends on what you plan on taking for the rest of your army. I would take Warglaives since my Admech has 2-3 Icarus Onagers, so I don´t think i need more S7 long range firepower.

I'll be honest I'm mainly looking at warglaives to replace neutron onagers, so my ratio would be something like 2-3 Icarus Onager, 2-4 Raven warglaives, and then the rest depending on my mood and how the models work. With the range the thermal Lance has and the melta profile, I feel most of the time it's damage will be roughly the same, except I can also charge or use them to grab objectives.

I really don't like the dragoon models and can't really afford to run 6 of them at the moment, so warglaives are nice as a budget stopgap since you can get them for $20 and they also have guns, not to mention 2 different CQC profiles. Plus they're far easier to build and paint from the look of it I'm sure dragoons are mathematically superior but as I'm not planning on winning a GT any time soon warglaives seem like they'll be plenty good enough in the mean time.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in de
Enginseer with a Wrench






If you want to replace those Neutron Onagers then take Warglaives for sure.
Ah it´s a shame you don´t like the Dragoon, it such a nice mode imo, but it´s a pain to build and paint. The thing with Dragoons is, that you really do not need a second profile, since your profile paired with the number of attacks you get is just pretty good for killing essential everything.
   
Made in fi
Locked in the Tower of Amareo





Suzuteo wrote:

Huh? I am saying that the new Rotate Ion Shield is the only Rotate you are now allowed to use. It is errata.


Hmm not sure about that. Chaos ones with same names you can use whichever you choose. Just not more than 1 of them.

Though is there particular reason why one would want to use ad mech book one? Better than knight codex book one?

2024 painted/bought: 109/109 
   
Made in us
Neophyte Undergoing Surgeries





tneva82 wrote:
Suzuteo wrote:

Huh? I am saying that the new Rotate Ion Shield is the only Rotate you are now allowed to use. It is errata.


Hmm not sure about that. Chaos ones with same names you can use whichever you choose. Just not more than 1 of them.

Though is there particular reason why one would want to use ad mech book one? Better than knight codex book one?


Rotate Ion Shields from the Ad-Mech codex is better for Dominus Class Knights.

It cost only 1 CP instead of 3 CP, for any Questor Mechanicus Knight.
   
Made in gb
Ork-Hunting Inquisitorial Xenokiller





 oOSkyOo wrote:


Rotate Ion Shields from the Ad-Mech codex is better for Dominus Class Knights.

It cost only 1 CP instead of 3 CP, for any Questor Mechanicus Knight.

I am genuinely tempted to take a photo of my face giving you the look I would give someone if they actually suggested this in a game.

But it seems like a lot of effort for a joke and I don't really want my face on Dakka.

So here are some alternatives to, you know, convey the same sort of feeling.









Move along!

This message was edited 1 time. Last update was at 2018/06/07 14:19:52


TO of Death Before Dishonour - A Warhammer 40k Tournament with a focus on great battles between well painted, thematic armies on tables with full terrain.

Read the blog at:
https://deathbeforedishonour.co.uk/blog 
   
Made in jp
Quick-fingered Warlord Moderatus






Lol. I'm pretty sure even the Chaos stratagems with the same are intended to replace the previous iteration.

Anyhow. Anyone have a list with 2 Helverins or Warglaives that they want to share? Aside from ditching all my indirect artillery, I'm not sure what options I've got. I mean, I don't have any Crawlers to replace.

Also, curious what everyone's running for Taranis. Gallant? Crusader? I feel the extra durability and 50% chance to zombify can't compare to two to three turns of rerolling 1s while shooting, stomping, crushing and throwing. Raven Warden can make an impact right away and perhaps pay off much faster than Taranis Crusader or much more consistently than Taranis Gallant.

This message was edited 2 times. Last update was at 2018/06/08 01:35:08


 
   
Made in us
Snivelling Workbot





Suzuteo wrote:
Ugh. I have no idea how to fit 328/348 points into my list. They don't even fulfill an important role. Warglaives are nice to have skirmishers that are strictly inferior to Dragoons. Helverins have this weird anti-T6 role. I guess I could cut my artillery for them, but cheap indirect fire is nice.


I'm not entirely convinced that Warglaives are strictly inferior. From a durability perspective, even accounting for the points difference and the -1 to hit, a Teranis Helverin/Warglave is more durable than a Dragoon against small arms fire and things like autocannons and plasma. They are less durable against melta and lascannon like weapons though.

And as far as damage output, with the new mode the Chain-Cleaver closes the gap some versus more targets (especially v. GEQ/MEQs). The damage out per point is less in CC for sure, but I think if you factor in the shooting, the gap may vanish.
If you're just taking Armigers, I think Teranis is the way to go since they don't benefit from Raven as much as Questoris knights. The only model that wants to advance and use Full Tilt already has assault weapons, and a 6++ helps both variants. Although if you're doing all Warglaive or all Helverins, you'd probably want to take Krast or Vulker.

I could be wrong on all of this, but I'm considering a list something like this:

Spoiler:

Admech Battalion

Cawl
Enginseer
3x5 Rangers
5x1 Dragoon
4x Robots
1 Icarus Dunecrawler
1 Neutron Dunecrawler

Guard Battalion

Company Commander
Company Commander
3x10 Infantry squad

Super Heavy Detachment
Armiger Helverin
Armiger Warglaive
Armiger Warglaive

   
Made in us
Heroic Senior Officer





Western Kentucky

I dunno, I was going to start with this and see where things go from there. My area almost exclusively plays ITC, even for casual games, and this list is meant more to be fun to use and have lots of fun little combos than crush some GT. Obviously in reality you'd want stygies and something like Cadians or Catachans in a more competitive list, but even swapping forgeworlds and regiments the list would be mostly the same. Valhallans are fun because their tanks degrade slower which means they pair well with enginseers (even from a single wound you can get a tank to full BS with a single repair) and Valhallan infantry can fire into combat, which pairs well with vanguard against turn 1 alpha charges and means you can potentially free up armigers that get tied up by a couple of surviving tac marines or something, as well as free up the Leman Russes and Onagers if they get charged. Metallica lets you be aggressive with the Vanguard, but if I'm going to be honest the only real reason I'm running them is because that's how they're painted. As for house Raven, that's who supposedly works with Metallica so that's who I'm running. Their trait matches well with the Metallica trait at least. Other than that I don't know a ton about them yet so I'm not sure what'll change with them once I get the codex in my hands.

I had to do a rough points hash out for the knights, so the list will probably need to be tweaked some once I know more.
Spoiler:

Admech Batallion - Metallica

Enginseer - Autocaduceus of Arkhan Land
Enginseer

x9 Vanguard
x9 Vanguard
x9 Vanguard
x9 Vangaurd

Icarus Onager
Icarus Onager

Imperial Guard Batallion - Valhallan

Company commander - Bolt Gun, Warlord, Kurov's aquilla
Company Commander - Mk 45 pistol, Power Sword (its Chenkov)

Infantry squad - Plasma, Heavy Bolter, bolt gun sarge
Infantry squad - Plasma, Heavy Bolter, bolt gun sarge
Infantry squad - Plasma, Heavy Bolter, bolt gun sarge
Infantry squad - Plasma, Heavy Bolter, bolt gun sarge
Infantry squad - Plasma, Heavy Bolter, bolt gun sarge

Mortar Heavy Weapon Squad
Mortar Heavy Weapon Squad
x2 Leman Russ Battle tanks and an Executioner tank in squadron

Superheavy Lance Detachment - House Raven

Armiger Warglaive/stubber
Armiger Warglaive/stubber
Armiger Warglaive/stubber

This message was edited 1 time. Last update was at 2018/06/07 19:12:23


'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Dakka Veteran




If you are going to add just 350 to your list, why not go with a TERRYN gallant? It won't have a household bonus (FAQ pending), but you can spend 2CP to give it either the +2" charge WLT or the 4++ shield WLT and then give it either the gauntlet or the 2+ armor relic. Spend 2CP for full tilt, and if it makes it into combat you can spend another 3CP for it to fight twice (RAW it fights any time after fighting, so it can swing like a berserker, not like HONOR THE CHAPTER at the end of the phase). That is a nasty 350 point wrecking ball that absolutely must be shot to death before anything else in your army takes damage. Sure, that is a lot of CP, but that gallant threatens a charge out to 26" on the first turn (12" move plus 3.5+2 advance + 7+2 charge distance).

What is really great about the knight codex is that the strategems to pick WLTs and Relics are all at the start of the game. You can read your opponent and decide how you want to kit up. Against some lists you might not even need any CP into the knight since you know they are coming for you.

EDIT: also, full household TERRYN gallants that outflank are rigged. Like damn. Take the +2" charge WLT and the gauntlet relic. Your out of outflank charge on turn 2 needs to hit a 7 with 3d6 drop the lowest.

EDIT2: if you want to bring back that warconvocation feeling ... consider a KRAST knight crusader with BC/Stormspear. Yeah 490 points is a lot for what he is. But wait. Check your opponents list. Does he have a lot of shooting? If not, try this: WLT: reroll 1s to hit for your WL (4++ if they got lascannons), Relic: headsmans mark, your weapons deal +1 damage versus 10W+ and +2 damage versus titanic. This even applies to stomps! STubbers that do 2 damage! BC that does D3+1! The gatler does 4 damage a shot versus TITANIC. This setup only needs 2CP to get going and all the benefits are passive. Throw the knight 2CP over the game for ion shields for first turn, then put in machine spirit resurgent on turn 4. Your enginseer can even fix this knight since it is mechanicus. What a beast! There are even some real dirty admech plays where you give him canticles for +1 str and then stomp out another knight to death in a single turn. 12 stomps rerolling 1s to hit, each stomp str9 and doing D3+2!!!!! D3+2!

This message was edited 3 times. Last update was at 2018/06/07 21:48:00


 
   
Made in us
Cog in the Machine






http://natfka.blogspot.com/2018/06/the-fires-of-cyraxis-delayed.html

via Stray on Bolter and Chainsword
http://www.bolterandchainsword.com/topic/347982-the-fires-of-cyraxis-delayed/

"They're exaggerating a little bit, that isn't what was said. The fires writer was on the stream and did explain that he had written it as a freelancer, then moved jobs and 8th happened, so it needs some rework now that isn't scheduled before HH: Malevolence. They definitely didn't say it was dead or not happening - just that it needed to be worked on and there hasn't been time.

It's not been cancelled. FB drama can be safely ignored that said, don't expect it soon!"

Also from Stray
I DID ask on stream about Secutarii Titan Guard for my Mechanicus brothers and sisters here though. And I was answered!..
...you won't like the answer sadly :/
I asked: 'Can we get some 40K beta rules for Secutarii? We had them in 7th, but they've never been made available in 8th.' The head of FW, Tony said there's no intention of moving them across to 40k sadly. They want a certain level of separation between the two games, and so no Secutarii plans for 40K at all.

This message was edited 1 time. Last update was at 2018/06/08 02:07:03


 
   
Made in jp
Quick-fingered Warlord Moderatus






Wulfey wrote:
If you are going to add just 350 to your list, why not go with a TERRYN gallant? It won't have a household bonus (FAQ pending), but you can spend 2CP to give it either the +2" charge WLT or the 4++ shield WLT and then give it either the gauntlet or the 2+ armor relic. Spend 2CP for full tilt, and if it makes it into combat you can spend another 3CP for it to fight twice (RAW it fights any time after fighting, so it can swing like a berserker, not like HONOR THE CHAPTER at the end of the phase). That is a nasty 350 point wrecking ball that absolutely must be shot to death before anything else in your army takes damage. Sure, that is a lot of CP, but that gallant threatens a charge out to 26" on the first turn (12" move plus 3.5+2 advance + 7+2 charge distance).

What is really great about the knight codex is that the strategems to pick WLTs and Relics are all at the start of the game. You can read your opponent and decide how you want to kit up. Against some lists you might not even need any CP into the knight since you know they are coming for you.

EDIT: also, full household TERRYN gallants that outflank are rigged. Like damn. Take the +2" charge WLT and the gauntlet relic. Your out of outflank charge on turn 2 needs to hit a 7 with 3d6 drop the lowest.

EDIT2: if you want to bring back that warconvocation feeling ... consider a KRAST knight crusader with BC/Stormspear. Yeah 490 points is a lot for what he is. But wait. Check your opponents list. Does he have a lot of shooting? If not, try this: WLT: reroll 1s to hit for your WL (4++ if they got lascannons), Relic: headsmans mark, your weapons deal +1 damage versus 10W+ and +2 damage versus titanic. This even applies to stomps! STubbers that do 2 damage! BC that does D3+1! The gatler does 4 damage a shot versus TITANIC. This setup only needs 2CP to get going and all the benefits are passive. Throw the knight 2CP over the game for ion shields for first turn, then put in machine spirit resurgent on turn 4. Your enginseer can even fix this knight since it is mechanicus. What a beast! There are even some real dirty admech plays where you give him canticles for +1 str and then stomp out another knight to death in a single turn. 12 stomps rerolling 1s to hit, each stomp str9 and doing D3+2!!!!! D3+2!

Because it won't be a threat after turn one because its stats will have degraded to the point where it is a greater threat to itself in the fight phase than anything else? xD

3 Terryn Gallants is not scary at all due to one stratagem rule. Not to mention the fact that WLTs and relics are unique. Furthermore, there is the usual problem of doubling down on a particular set of strengths and weaknesses rather than diversifying the strategy. Dominant strategies can be effective, but not this one.

A Krast Crusader? That seems interesting. I never considered doubling down on Feet given how strong Gauntlet is now. Death Grip is incredible damage for 1 CP.

I think if we're doing anti-titanic, Shadowsword is still the way to go. It has the least number of dependencies and is low cost.


Automatically Appended Next Post:
 LexOdin9 wrote:

Also from Stray
I DID ask on stream about Secutarii Titan Guard for my Mechanicus brothers and sisters here though. And I was answered!..
...you won't like the answer sadly :/
I asked: 'Can we get some 40K beta rules for Secutarii? We had them in 7th, but they've never been made available in 8th.' The head of FW, Tony said there's no intention of moving them across to 40k sadly. They want a certain level of separation between the two games, and so no Secutarii plans for 40K at all.

Looks like Secutarii are going to continue to count as Rangers for me.

This message was edited 2 times. Last update was at 2018/06/08 01:58:50


 
   
Made in us
Regular Dakkanaut




So what do you guys feel like is the best variant of knight to run with a Stygies VIII Battalion gunline with infiltrating Dragoons and 2 Helverins?

I like the Raven Gallant with the Paragon Gauntlet and a Stormspear a lot, giving it Landstrider to advance it up turn 1 and using Full Tilt to charge but I feel like a Raven Warden with the Paragon Gauntlet and Stormspear and Ion Bulwark might be one of the best all rounders. The upgrade of the Paragon Gauntlet over the Thunderstrike Gauntlet outweighs the improvement of Endless Fury over a regular Avenger Gatling Cannon to me. Not only does the Paragon Gauntlet make it much more threatening against other Titanic units, it also makes its Death Grip more reliable since it's hitting on 3+ instead of 4+. I still feel like the Gallant is the best "duelist" out of all of them since given its 2+ WS and 5 attacks, the Paragon Gauntlet can one round another knight, let alone almost every vehicle in the game, fairly easily. But then again, having stronger shooting with the Warden is also appealing plus it can take advantage of Order of Companions to reroll all 1's during shooting way better. It's definitely going to be a hard choice for me to decide between them and I keep switching between one and the other.

This message was edited 1 time. Last update was at 2018/06/08 03:38:05


 
   
Made in us
Cog in the Machine






Mr. Funktastic wrote:
So what do you guys feel like is the best variant of knight to run with a Stygies VIII Battalion gunline with infiltrating Dragoons and 2 Helverins?

I like the Raven Gallant with the Paragon Gauntlet and a Stormspear a lot, giving it Landstrider to advance it up turn 1 and using Full Tilt to charge but I feel like a Raven Warden with the Paragon Gauntlet and Stormspear and Ion Bulwark might be one of the best all rounders. The upgrade of the Paragon Gauntlet over the Thunderstrike Gauntlet outweighs the improvement of Endless Fury over a regular Avenger Gatling Cannon to me. Not only does the Paragon Gauntlet make it much more threatening against other Titanic units, it also makes its Death Grip more reliable since it's hitting on 3+ instead of 4+. I still feel like the Gallant is the best "duelist" out of all of them since given its 2+ WS and 5 attacks, the Paragon Gauntlet can one round another knight, let alone almost every vehicle in the game, fairly easily. But then again, having stronger shooting with the Warden is also appealing plus it can take advantage of Order of Companions to reroll all 1's during shooting way better. It's definitely going to be a hard choice for me to decide between them and I keep switching between one and the other.


My boi, I've got news for you. Gallants hit on 2s in close combat. The paragon gauntlet does not subtract from your to hit roll. So you get the deathgrip MWs on 2+.

 
   
 
Forum Index » 40K General Discussion
Go to: