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Made in gb
Stabbin' Skarboy





crewe

 Aaranis wrote:
Don't worry your advice is appreciated ! That's why I told you about my local meta setup. There's not many Guard players all in all.

As for Flamers on Kataphrons, in my Agripinaa-Lucius list I plan on using them agressively, advancing up the field. I believe flamers are nice in this role. Blasters can be nice too, at 9" they're 6 heavy bolter shots for 3 models, that ignore cover. But the better Overwatch is an attractive option as I get charged quite often.


Automatically Appended Next Post:
And yes we've been saying it, Cognis heavy stunners on Onagers are no-brainer now.


Heavy stunners are your onagers wearing 6" heels, make up and fake nails?

How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in be
Mysterious Techpriest





Belgium

Damn auto correct the machine spirit of my cellphone is tricky today.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in gb
Stabbin' Skarboy





crewe

 Aaranis wrote:
Damn auto correct the machine spirit of my cellphone is tricky today.


I dunno is there something you need to confess about your admech army...? not a secret slaanesh army is it now

How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in us
Quick-fingered Warlord Moderatus






I live in California. The meta is a sea of Imperium and Eldar soups with some islands of Tau and Chaos. Everyone and their mom has Mortars.

I am leaning Phosphor right now. Going to rely on my 60+ infantry to keep my artillery screened.

This message was edited 1 time. Last update was at 2018/12/18 22:47:04


 
   
Made in be
Mysterious Techpriest





Belgium

Yeah sure if you use Guard allies treat yourself, it's way more effective. I only have AdMech and Dark Angels though, so my only screens are Skitarii. Dragoons are quite nice for that role when not infiltrated. Of course if I play against a shooty army that problem disappears.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Quick-fingered Warlord Moderatus






The nice thing with Catachan against a shooty army... move, move, move, and fix bayonets.
   
Made in gb
Stabbin' Skarboy





crewe

Im actually thinking of taking Vostroyans as my guard ally instead of Valhallans. There order works when they are in close combat unlike the Valhallans which allows them to shoot into CC with risk of hitting allies, but alos Vostroyans have the better stratagem of +1 to hit for a unit and there rapid fire and heavy weapons get +6" range with weapons witha range of 24" and higher. This means i can deploy further back if needed and still get to shoot at peak efficiency!

Plus my Solar Auxilia will suit the heirloom look of the First Born.

How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in gb
Longtime Dakkanaut



Glasgow

Catachans tacking on a basilisk and making it emporers wrath to double fire seems too strong especialy given we dont have non LOS fireing
   
Made in gb
Stabbin' Skarboy





crewe

U02dah4 wrote:
Catachans tacking on a basilisk and making it emporers wrath to double fire seems too strong especialy given we dont have non LOS fireing


Id probably go with a wyvern, 8d6 shots reroll to hit and wound ignore cover and -1 ap on 6s to wound.

How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in gb
Longtime Dakkanaut



Glasgow

There is certainly a strong argument for the wyvern its certainly good at killing that boxed in infantry squad but the things the wyvern is great at killing we already have lots to deal with as we pack a ton of low S firepower

The basilisk on the other hand 2d6 (each d6 of which is determined by best of 3d6) S9 AP2 might have a quarter of the shots but its going to knock a fair few W off that backfield knight/vehicle
   
Made in us
Quick-fingered Warlord Moderatus






If you are bringing Guard artillery, Catachan Basilisk with Harker is the way to go in my opinion.
   
Made in gb
Stabbin' Skarboy





crewe

U02dah4 wrote:
There is certainly a strong argument for the wyvern its certainly good at killing that boxed in infantry squad but the things the wyvern is great at killing we already have lots to deal with as we pack a ton of low S firepower

The basilisk on the other hand 2d6 (each d6 of which is determined by best of 3d6) S9 AP2 might have a quarter of the shots but its going to knock a fair few W off that backfield knight/vehicle


Well a Wyvern is used to hit targets we cant see, thats infantry that are hiding, weakened vehicles, counter artillery tactics vs mortars, mekgunz, thudd guns, other basilisks. We dont have a hard time hitting backfield vehicles as they are quite hard to actually hide effectively, and as Admech we arent lacking in ways to deal with armour. Plasma, Wrath of Mars, Onagers, Dragoons, etc.

A Wyvern double firing with reroll to hit, wound and 6's do ap1 kills 13 GEQ to the basilisks (reroll to hit, double fire and +1 ap on 6s to wound) 6. MEQ its 5.83 to 4. VEQ 4.47 to 6.67 damage and finally 2.72 to 5.33 against KEQ. So overall i think the Wyvern is the better all rounder, it can switch between targets reasonably well .

If your list is lacking AT plug it with basilisks, if your list is struggling to kill pesky infantry hiding out of LOS use a Wyvern. This then gets pretty juicy with the new CA2018 missions. Killing all infantry, units with fly (jetbikes) and characters is what we should be aiming towards nowadays and i know the one thing i struggle with is infantry units hiding out of LOS on objectives i cant currently reach without loosing rangers or vanguard.

This message was edited 1 time. Last update was at 2018/12/19 01:43:31


How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in cn
Regular Dakkanaut



Shanghai, China

Thanks for the advice all!

My list wasn’t particularly competitive so was likely largely my own fault, but I did also run a more competitive list a few months back and get trounced even worse (dragoons chewed up by stealers, etc).

Graia Batt
5x Rangers (1 arc)
5x Rangers (1 arc)
5x Vanguard (plasma)
Dominus (cheapest loadout, warlord with Prime Hermeticon and Techno Mitre)
Enginseer
10 Hoplites
12 Fulgurites
3 twin las ironstriders
2x double cognis neutron onagers

Assassin Vanguard
2x culexus, 1x eversor

Custodes Patrol
1x Trajann
8x Custodian Guard
1x Vexila (+1 attack aura)

Had the hoplites and skitarii arrayed in a wide screen out of the exocrine’s range, forcing it to move first turn and give up double shots (tho not suffer -1 to hit, thanks to Onslaught in the psychic phase). The fulgurites wrapped one side of the tank+chicken firebase, and the custodes wrapped the rest. Turn 1 was successful in that the first turn charge genestealers failed to do anything except penetrate my screens, didn’t touch the custodes and fulgurites - and I killed the swarmlord with the lascannons (only did 3 damage to the exocrine with both onagers combined).
Counter charge was also nasty, with the custodes handily wiping that first genstealer blob.

Turn 2 his warriors and exocrine and hive guard decimated the custodes, taking them down to 2 guys (and a flyrant killed 2/3 ironstriders). I popped the auto-pass morale strat and then the “+1 attack for every model that died this battle round” strat to make them still attack 18 times against the second genestealers that couldn’t reach me due to the dead swarmlord. Sadly only killed 6 so died to the counterattack. Fulgurites got locked in combat with the two trygons and wiped both in turn 3. Assassins didn’t manage to kill much but at least made his flyrant run away and the eversor kept the hiveguard tied up in combat for a turn before dying.

By the end of turn 4, we called it due to his objective play leading by 10VPs. All the custodes units were dead, along with two ironstriders, all the hoplites, most skitarii, and all the assassins.

I think I might drop the assassins but with that neurothrope and gant/gaunt screens I feel like I need something able to reach the backfield to be competitive. Should probably get a less expensive countercharge than custodes too, though they did absorb a ton of fire and did a lot of hurt before they died. Robots with flamers sounds strong but I’d need to be less of an idiot when deploying, to avoid consolidation shenanigans that skip overwatch. Hard to do while keeping them in 6” of the dominus and kataphrons I feel.

This message was edited 1 time. Last update was at 2018/12/19 02:02:49


 
   
Made in gb
Stabbin' Skarboy





crewe

Pomguo wrote:
Thanks for the advice all!

My list wasn’t particularly competitive so was likely largely my own fault, but I did also run a more competitive list a few months back and get trounced even worse (dragoons chewed up by stealers, etc).

Graia Batt
5x Rangers (1 arc)
5x Rangers (1 arc)
5x Vanguard (plasma)
Dominus (cheapest loadout, warlord with Prime Hermeticon and Techno Mitre)
Enginseer
10 Hoplites
12 Fulgurites
3 twin las ironstriders
2x double cognis neutron onagers

Assassin Vanguard
2x culexus, 1x eversor

Custodes Patrol
1x Trajann
8x Custodian Guard
1x Vexila (+1 attack aura)

Had the hoplites and skitarii arrayed in a wide screen out of the exocrine’s range, forcing it to move first turn and give up double shots (tho not suffer -1 to hit, thanks to Onslaught in the psychic phase). The fulgurites wrapped one side of the tank+chicken firebase, and the custodes wrapped the rest. Turn 1 was successful in that the first turn charge genestealers failed to do anything except penetrate my screens, didn’t touch the custodes and fulgurites - and I killed the swarmlord with the lascannons (only did 3 damage to the exocrine with both onagers combined).
Counter charge was also nasty, with the custodes handily wiping that first genstealer blob.

Turn 2 his warriors and exocrine and hive guard decimated the custodes, taking them down to 2 guys (and a flyrant killed 2/3 ironstriders). I popped the auto-pass morale strat and then the “+1 attack for every model that died this battle round” strat to make them still attack 18 times against the second genestealers that couldn’t reach me due to the dead swarmlord. Sadly only killed 6 so died to the counterattack. Fulgurites got locked in combat with the two trygons and wiped both in turn 3. Assassins didn’t manage to kill much but at least made his flyrant run away and the eversor kept the hiveguard tied up in combat for a turn before dying.

By the end of turn 4, we called it due to his objective play leading by 10VPs. All the custodes units were dead, along with two ironstriders, all the hoplites, most skitarii, and all the assassins.

I think I might drop the assassins but with that neurothrope and gant/gaunt screens I feel like I need something able to reach the backfield to be competitive. Should probably get a less expensive countercharge than custodes too, though they did absorb a ton of fire and did a lot of hurt before they died. Robots with flamers sounds strong but I’d need to be less of an idiot when deploying, to avoid consolidation shenanigans that skip overwatch. Hard to do while keeping them in 6” of the dominus and kataphrons I feel.


Do you find the custodes to be affective? Instead of the assassins to hit the back lines have you tried artillery units like mortars, basilisks and wyverns?

I used to use 2 eversor and a Callidus assassin in my 2k list and they do fit a role admech have trouble with, but I find they die after they have done there task, just fire and forget missiles for a turn.

I would probably drop the balistarii for another neutron Onager and reinforce your mainline infantry some more.

How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in gb
Longtime Dakkanaut



Glasgow

 deffrekka wrote:
U02dah4 wrote:
There is certainly a strong argument for the wyvern its certainly good at killing that boxed in infantry squad but the things the wyvern is great at killing we already have lots to deal with as we pack a ton of low S firepower

The basilisk on the other hand 2d6 (each d6 of which is determined by best of 3d6) S9 AP2 might have a quarter of the shots but its going to knock a fair few W off that backfield knight/vehicle


Well a Wyvern is used to hit targets we cant see, thats infantry that are hiding, weakened vehicles, counter artillery tactics vs mortars, mekgunz, thudd guns, other basilisks. We dont have a hard time hitting backfield vehicles as they are quite hard to actually hide effectively, and as Admech we arent lacking in ways to deal with armour. Plasma, Wrath of Mars, Onagers, Dragoons, etc.

A Wyvern double firing with reroll to hit, wound and 6's do ap1 kills 13 GEQ to the basilisks (reroll to hit, double fire and +1 ap on 6s to wound) 6. MEQ its 5.83 to 4. VEQ 4.47 to 6.67 damage and finally 2.72 to 5.33 against KEQ. So overall i think the Wyvern is the better all rounder, it can switch between targets reasonably well .

If your list is lacking AT plug it with basilisks, if your list is struggling to kill pesky infantry hiding out of LOS use a Wyvern. This then gets pretty juicy with the new CA2018 missions. Killing all infantry, units with fly (jetbikes) and characters is what we should be aiming towards nowadays and i know the one thing i struggle with is infantry units hiding out of LOS on objectives i cant currently reach without loosing rangers or vanguard.



having thought it tbrough i might be better off ditching both for HWT mortars. -They night be less effective but they are not burning through CP at the rate i mean your spending 2cp+4 perturn to get that one detatchment working just two CP for the double fire is more sustainable at the cost of effectiveness and its not like WoM the servitors or even just the skitarii +1/2to hit consume our CP
   
Made in gb
Stabbin' Skarboy





crewe

U02dah4 wrote:
 deffrekka wrote:
U02dah4 wrote:
There is certainly a strong argument for the wyvern its certainly good at killing that boxed in infantry squad but the things the wyvern is great at killing we already have lots to deal with as we pack a ton of low S firepower

The basilisk on the other hand 2d6 (each d6 of which is determined by best of 3d6) S9 AP2 might have a quarter of the shots but its going to knock a fair few W off that backfield knight/vehicle


Well a Wyvern is used to hit targets we cant see, thats infantry that are hiding, weakened vehicles, counter artillery tactics vs mortars, mekgunz, thudd guns, other basilisks. We dont have a hard time hitting backfield vehicles as they are quite hard to actually hide effectively, and as Admech we arent lacking in ways to deal with armour. Plasma, Wrath of Mars, Onagers, Dragoons, etc.

A Wyvern double firing with reroll to hit, wound and 6's do ap1 kills 13 GEQ to the basilisks (reroll to hit, double fire and +1 ap on 6s to wound) 6. MEQ its 5.83 to 4. VEQ 4.47 to 6.67 damage and finally 2.72 to 5.33 against KEQ. So overall i think the Wyvern is the better all rounder, it can switch between targets reasonably well .

If your list is lacking AT plug it with basilisks, if your list is struggling to kill pesky infantry hiding out of LOS use a Wyvern. This then gets pretty juicy with the new CA2018 missions. Killing all infantry, units with fly (jetbikes) and characters is what we should be aiming towards nowadays and i know the one thing i struggle with is infantry units hiding out of LOS on objectives i cant currently reach without loosing rangers or vanguard.



having thought it tbrough i might be better off ditching both for HWT mortars. -They night be less effective but they are not burning through CP at the rate i mean your spending 2cp+4 perturn to get that one detatchment working just two CP for the double fire is more sustainable at the cost of effectiveness and its not like WoM the servitors or even just the skitarii +1/2to hit consume our CP


The main difference is that to get the same amount of shots as wyvern you will need 8 mortars which is 88pts, and they wont get reroll to hit or wound and also ignore cover an gain ap1 on 6s to wound. I think that is worth the 2CP to fire again and 2CP to reroll ro hit. You wont need to do it every turn and as Vostroyan you can even trade the reroll to hit for +1 to hit for 1CP less. It is also more durable than those mortar teams and can also charge lock things better if it comes down to it.

Thats a reasonable trade. Either way they both work and with a guard brigade we arent low on CP like other elite armies.

This message was edited 1 time. Last update was at 2018/12/19 13:41:42


How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in cn
Regular Dakkanaut



Shanghai, China

 deffrekka wrote:
Do you find the custodes to be affective? Instead of the assassins to hit the back lines have you tried artillery units like mortars, basilisks and wyverns?

I used to use 2 eversor and a Callidus assassin in my 2k list and they do fit a role admech have trouble with, but I find they die after they have done there task, just fire and forget missiles for a turn.

I would probably drop the balistarii for another neutron Onager and reinforce your mainline infantry some more.
Custodes were stars, wiping both genestealer blobs and two trigons - but they were stuck doing that fight most of the game and were wittled down to almost nothing by an entire turn’s shooting aimed at the guard (exocrine’s 12 shots, warriors, hive guard and flyrant). But I feel for their cost they probably didn’t pull as much weight as they needed to. The ballistari killed the swarmlord in a turn which stopped the second genestealers from having their double-move and made them sitting ducks for the custodes, but then all the remaining lascannon shots in the entire game did nothing. The neutron onagers meanwhile did 3 damage the exocrine and nothing else all game. They’re my only S8+ shooting but they’re deeply unreliable, both chickens and spiders!

Not sure what I should do short of dragging a knight or IG tanks into the mix. I’m not looking to buy much for a while so large purchases like those are probably a ways off. I guess maybe I’ll just duck Nids for a while haha.
   
Made in gb
Longtime Dakkanaut



Glasgow

Wyvern wont anyway because most of that dissapears turn 2 when you run out of CP mortars do get reroll 1's to hit because you swap to cadia. You will also run 9 mortars because they come in 3's vengence of cadia potentially allows you do the +1 to hit. If your going to do it 1cp base 1 for warlord 1 for relic then 2 for double fire 2 for reroll hits is 7by t1 11 by t2

Now if in spending 2 before game on my kataphrons and 1 on my relic 3 on bosting kataphrons 2 on WoM and want 4 left

That equals 6cp pre game 7t1 9t2

Even with a brigade and batalion your 2cp over by T2 and im not factoring in resurecting kataphrons or skitarii +1/2 to hit or that im taking an aux detatchment

So really its 8 mortar shots rerolling n shots and wounds at a cost of 1cp + 2 per turn

Vs 9 mortars rerolling 1's to hit at a cost of 0 CP per turn and a saving of 4pts

This message was edited 1 time. Last update was at 2018/12/19 12:57:08


 
   
Made in gb
Stabbin' Skarboy





crewe

U02dah4 wrote:
Wyvern wont anyway because most of that dissapears turn 2 when you run out of CP mortars do get reroll 1's to hit because you swap to cadia. You will also run 9 mortars because they come in 3's vengence of cadia potentially allows you do the +1 to hit. If your going to do it 1cp base 1 for warlord 1 for relic then 2 for double fire 2 for reroll hits is 7by t1 11 by t2

Now if in spending 2 before game on my kataphrons and 1 on my relic 3 on bosting kataphrons 2 on WoM and want 4 left

That equals 6cp pre game 7t1 9t2

Even with a brigade and batalion your 2cp over by T2 and im not factoring in resurecting kataphrons or skitarii +1/2 to hit or that im taking an aux detatchment

So really its 8 mortar shots rerolling n shots and wounds at a cost of 1cp + 2 per turn

Vs 9 mortars rerolling 1's to hit at a cost of 0 CP per turn and a saving of 4pts


Thats if you are running Cadians which most of us arent, we are either using Catachan, Valhallan or Vostroyan as they fill in weaknesses in our army, which is cheap chaff that help us out in CC. Catachans punch stuff to death, Valhallans shoot into our melees to help clear our robots to keep shooting and Vostroyans shoot into there own melee. Cadians just reroll ones when they stand still, nothing amazing for our army.

For me im not using Mars so thats 2 CP saved there, neither am i using Agripinaa so 3CP saved there too. My army has a Battalion and a Brigade so thats 20CP to begin with. I use 1 on Servitor Maniple, 1 on Emperors Wrath and depending who i am against 1 to boost my destroyers to a 5++. So say we im now at 18CP, i use 2 for Elimination Volley, 1 for Noospheric Mindlock and 1 for Plasma Specialists. I am now at 14CP. From my play testing vs my clubs armies i only really use Plasma Specialists once, that is because after that they have wiped out the targets i want. I ont need to use it again when i can then overcharge without risk of blowing up with NML.

So with these 14CP I can use them on double repair (1CP), Acquisition at all Costs (2CP), Doctrinas (1CP) and other 1CP Admech Strats. So now i have say 12CP left, that is plenty for my Wyvern, it only needs to fire once, and judging whether i need rerolls to hit or not i then use 3/4CP on him, bringing me down to 9CP.

Those 9 mortar teams are 99pts for 9 t3 5+ save 2 wound bases. For 103pts you get a far superior platform that doesnt need to stand still, doesnt need baby sitting by a officer and can also get healed up by an enginseer if it is not taken out. In a purely counter artillery stance it is more effective. It can easily take out 2 whole squads of HWT mortars (13.03 wounds), against hive guard we are getting 2.1 dead, an Astral Aim Dreadnought (you rarely see it) 4.47 damage, Mek Gunz 8.36 damage and other chimera based artillery platforms 4.47 damage. This is double the damage those mortars will do.

And now im not saying mortars are bad, infact they are the opposite, HOWEVER, in the light of the Vigilant Defiant book, the new specialist detachments have now opened up previously subpar units to be alot better and more competitive AKA kataphrons, Wyverns, Ravenwing, other Forgeworlds, etc. So whilst those HWTs may plug gaps in your army, they dont in mine, and i have CP to spare. I am after reliable and consistant anti infanry that are hiding long range out of LOS. An 8D6 weapon with reroll to hit, wound that can get access to a +1 to hit and also ignores cover is leagues ahead of the poor mans mortar.

You may say "But Deffrekka, that Wyvern will get shot at by Basilisks and Castellans" then i welcome that notion! Every AT weapon pointed at my IG half of my list is saving the bacon of my actually killing power in Onagers and Kastelans. Cadians may work but i do not want another section of my army forced to sit around to get reroll 1's to hit, my army is mobile and it plays to the new CA2018 missions, which is model count, characters, fly units and TROOP battlefield type and mobility.

We no longer have an excuse to sit there and castle, fellow Magos we must adapt and take the fight to the enemy!!!

This message was edited 2 times. Last update was at 2018/12/19 13:40:59


How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in cn
Regular Dakkanaut



Shanghai, China

Love the sound of that list, deffrekka!
   
Made in gb
Longtime Dakkanaut



Glasgow

Catachans rarely punch anything to death i mean sure the three attacks s4 sounds nice but given that your made of tissue paper any assault unit just wipes them on the charge meanwhile again because we are tissue paper overwatch tends to half the effectiveness of the squad sure its a strong deterrant but i can think of 1 game out of my last 18 where it mattered.

I think youll find from the data cadians are the second most favoured choice. If im running mortars they are stationary on objectives and the infantry will be on the flanks of my admech. Unless they sit on a midfield objective in which case they will be stationary. They dont need sitting by an officer although you can for the reroll all hits concersely for one of the wyvern bonuses it needs to be near an officer

Again i personally feel you can do 2 of

Servitors of either forgeworld
WoM
Wyvern effectively

What you cant do is all 3. So your ditching WoM im ditching the wyvern and im sure that other list could include the wyvern and WoM at the expense of the servitors

Now if i was playing pure guard im taking your wyvern and my hwt

This message was edited 3 times. Last update was at 2018/12/19 14:43:48


 
   
Made in us
Cog in the Machine






Since when did Tactica Mechanicus become Tactica Astra Militarum? It doesn't say Imperial Guard on my codex...

 
   
Made in be
Mysterious Techpriest





Belgium

 LexOdin9 wrote:
Since when did Tactica Mechanicus become Tactica Astra Militarum? It doesn't say Imperial Guard on my codex...

Yeah I was glad to be moving from Tactica: Imperial Soup when CA and Vigilus came but the last pieces of advice lately have mostly been "add X guards" :/ Not saying they're wrong as sadly missed of the time it IS the most competitive choices because Guard is broken, but I thought the point of the tactica was to speak of mono-Admech, since CA and Vigilus I believe it's really doable to play pure AdMech seriously.

This message was edited 1 time. Last update was at 2018/12/19 16:26:36


40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Quick-fingered Warlord Moderatus






 LexOdin9 wrote:
Since when did Tactica Mechanicus become Tactica Astra Militarum? It doesn't say Imperial Guard on my codex...


bloody hell, thank you! I was wanting to discuss admec not how catachans should be used. flesh if weak, and their tank tops are showing way too much of it for my liking...

So, do you guys think it is now worth taking two dominii in general lists? It would mean there is at least one more bubble of re-rolling 1's for the army, and would mean there is less of a giant bubble ripe for an assault unit to pop. at 90 points each I could fit them in with my usual list if I drop a few dudes from my naked 10 man skitarii squads, so it would be worth looking at just to provide more area for our dudes to cover?

This message was edited 2 times. Last update was at 2018/12/19 16:49:34


413th Lucius Exterminaton Legion- 4,000pts

Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
Made in gb
Longtime Dakkanaut



Glasgow

 LexOdin9 wrote:
Since when did Tactica Mechanicus become Tactica Astra Militarum? It doesn't say Imperial Guard on my codex...


You've never heard of the 32 addendum to all imperial factions since 8th.

Its a tactica thread and the context of 8th that is soup

Don't hate the player hate the gw ruleswritters.

This message was edited 1 time. Last update was at 2018/12/19 16:55:49


 
   
Made in gb
Stabbin' Skarboy





crewe

U02dah4 wrote:
Catachans rarely punch anything to death i mean sure the three attacks s4 sounds nice but given that your made of tissue paper any assault unit just wipes them on the charge meanwhile again because we are tissue paper overwatch tends to half the effectiveness of the squad sure its a strong deterrant but i can think of 1 game out of my last 18 where it mattered.

I think youll find from the data cadians are the second most favoured choice. If im running mortars they are stationary on objectives and the infantry will be on the flanks of my admech. Unless they sit on a midfield objective in which case they will be stationary. They dont need sitting by an officer although you can for the reroll all hits concersely for one of the wyvern bonuses it needs to be near an officer

Again i personally feel you can do 2 of

Servitors of either forgeworld
WoM
Wyvern effectively

What you cant do is all 3. So your ditching WoM im ditching the wyvern and im sure that other list could include the wyvern and WoM at the expense of the servitors

Now if i was playing pure guard im taking your wyvern and my hwt


Ork boys and Tyranid Hormagaunts are also made of tissue paper and Boyz only get 3 attack at 19 and below and 4 at 20 and above. Catachans move quicker, get orders, have a better save, shoot better. So whilst they are made of tissue paper, quantity is a quality all of its own

In regards to pure admech, it can work but 8th as a whole isnt just about being one army anymore unless you are forced to ala Orkz, Tau and Necrons. We have the same keyword and hence they are part of our pool of units to choose from. And for all intensive purposes, some people use there imperial guard as Tech Guard for the Admech. The forces of the Mechanicus is so much wider than what we got from our codex. We should have Hyspasists, Cataphractii, Protectors, Praetorians, Perfecturia, Sagitarii and Balisteria not to mention different Tech Priests that arent under the Dominus class.

So in that sense surely we are allowed to discuss Imperial guard who are aligned to a forgeworld are we not? Its like Deathguard taking allies from Renegades or Nurgle Daemons, it is both Fluffy and in the spirit of the game to have a combined arms force.


Automatically Appended Next Post:
 Tiger9gamer wrote:
 LexOdin9 wrote:
Since when did Tactica Mechanicus become Tactica Astra Militarum? It doesn't say Imperial Guard on my codex...


bloody hell, thank you! I was wanting to discuss admec not how catachans should be used. flesh if weak, and their tank tops are showing way too much of it for my liking...

So, do you guys think it is now worth taking two dominii in general lists? It would mean there is at least one more bubble of re-rolling 1's for the army, and would mean there is less of a giant bubble ripe for an assault unit to pop. at 90 points each I could fit them in with my usual list if I drop a few dudes from my naked 10 man skitarii squads, so it would be worth looking at just to provide more area for our dudes to cover?



I only take 2 if i am running 2 detachments, otherwise i have a enginseer as my 2nd / 3rd HQ of a detachment. He is still quite expensive at 90pts if he is only buffing your backlines, but if his at the front taking names and kicking ass then he can quickly get his pts back. Just remember if you get or choose reroll 1s to hit in the shooting phase his aura then becomes redundent.

This message was edited 2 times. Last update was at 2018/12/19 17:00:18


How many kans can a killa kan kill if a killa kan can kill kans?  
   
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Glasgow

Point is at 20 and above ork boys survive to get in you have 30 boys and lose 5 to overwatch 25 get in lots of damage.

You have 10 guardsmen lose 5 to overwatch 5 survive to get in not so much
   
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Stabbin' Skarboy





crewe

U02dah4 wrote:
Point is at 20 and above ork boys survive to get in you have 30 boys and lose 5 to overwatch 25 get in lots of damage.

You have 10 guardsmen lose 5 to overwatch 5 survive to get in not so much


But your viewing that in a vacuum. 30 boys with no upgrades is 210pts, 10 guardsmen is 40pts. Likelyhood of 30 boys making it into combat isnt the best unless you are EVIL SUNZ and if you get Da Jump off. They can still fail the charge. Your getting 52 Guardsmen for that price, 26 Vanguard or 30 Rangers. Its all about context. And with good placement you can mitigate most of there damage to affect just one unit regardless of Skitarii or Guardsmen chaff.

Then Generally vs Admech, infantry like orkz dont tend to last long when they are staring down the barrels of Kastelans who are now more mobile and accurate than before.

How many kans can a killa kan kill if a killa kan can kill kans?  
   
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Aspirant Tech-Adept






Can you fine adepts critique this list.

It’s essentially Wulfey’s list from a few pages back with a minor tweak. I have a tournament I’m planning to go to next spring and am considering running this.

Thanks.

++ Brigade Detachment +12CP (Imperium - Adeptus Mechanicus) [122 PL, 1647pts] ++

+ No Force Org Slot +

Forge World Choice: Forge World: Mars

+ HQ +

Belisarius Cawl [13 PL, 190pts]
. Warlord: Warlord Trait (Mars): Static Psalm-Code

Tech-Priest Enginseer [3 PL, 30pts]: Relic: Autocaduceus of Arkhan Land

Tech-Priest Enginseer [3 PL, 30pts]

+ Troops +

Skitarii Rangers [7 PL, 70pts]: Omnispex, 8x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle

Skitarii Rangers [7 PL, 70pts]: Omnispex, 8x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle

Skitarii Rangers [7 PL, 70pts]: Omnispex, 8x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle

Skitarii Rangers [7 PL, 70pts]: Omnispex, 8x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle

Skitarii Rangers [7 PL, 70pts]: Omnispex, 8x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle

Skitarii Rangers [7 PL, 70pts]: Omnispex, 8x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle

+ Elites +

Servitors [4 PL, 20pts]: 4x Servitor (Servo arm)

Sicarian Infiltrators [12 PL, 180pts]
. Infiltrator Princeps
. . Flechette Blaster and Taser Goad: Flechette Blaster, Taser Goad
. 9x Sicarian Infiltrator (Flechette/Taser): 9x Flechette Blaster, 9x Taser Goad

Sicarian Infiltrators [12 PL, 180pts]
. Infiltrator Princeps
. . Flechette Blaster and Taser Goad: Flechette Blaster, Taser Goad
. 9x Sicarian Infiltrator (Flechette/Taser): 9x Flechette Blaster, 9x Taser Goad

+ Fast Attack +

Ironstrider Ballistarii [4 PL, 80pts]
. Ironstrider Ballistarius: Twin Cognis Lascannon

Ironstrider Ballistarii [4 PL, 80pts]
. Ironstrider Ballistarius: Twin Cognis Lascannon

Ironstrider Ballistarii [4 PL, 80pts]
. Ironstrider Ballistarius: Twin Cognis Lascannon

+ Heavy Support +

Onager Dunecrawler [7 PL, 119pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

Onager Dunecrawler [7 PL, 119pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

Onager Dunecrawler [7 PL, 119pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

++ Super-Heavy Auxiliary Detachment (Imperium - Imperial Knights) [20 PL, 352pts] ++

+ No Force Org Slot +

Household Choice: House Taranis, Questor Mechanicus

+ Lord of War +

Knight Gallant [20 PL, 352pts]: Heavy Stubber, Reaper Chainsword, Thunderstrike gauntlet

++ Total: [142 PL, 1999pts] ++

Created with BattleScribe
   
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Quick-fingered Warlord Moderatus





 LexOdin9 wrote:
Since when did Tactica Mechanicus become Tactica Astra Militarum? It doesn't say Imperial Guard on my codex...


Been that way since the start of 8th, no reason to either, the Faithful 17 is cheaper than the loyal 32

3000
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