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Made in gb
Longtime Dakkanaut



Glasgow

No if it is includeing wargear that is its price reguardless
   
Made in us
Quick-fingered Warlord Moderatus






He is 95 points with the railgun. 90 with the sonic flamer.

I think he is still worth it in a Cawlstar army. But you are buying his ability. His body is really bad, just like a Dominus.
   
Made in gb
Aspirant Tech-Adept






I’m not entirely sure why but all I can see is a tech priest in a shampoo advert now @suzuteo
   
Made in us
Quick-fingered Warlord Moderatus






If you guys are watching the stream, Round 5 is going to be between AdMech vs. Tau. AdMech (Priests, Drills, Dragoons) + Guard + Castellans vs Triptides + Tripsides.

UPDATE: Crucible. Tau deployed aggressively. AdMech too. AdMech seized and wiped him. Not even close. (It's funny because it's like the opposite of what happened in my last BR.)

Anyhow, AdMech is actually doing really well. 3x 5-0 lists so far. I think we're a T1 army now. Lol.

UPDATE 2: HOLY CRAP. The AdMech player didn't know Lone Knights don't get Traditions. He advanced his Raven Castellan and discovered he can't shoot.

UPDATE 3: So Brian allowed Justin to take back his 3 CP spent on Order of Companions. But he doesn't get to shoot. Crazy controversial. The head judge is parked at the table now.

This message was edited 4 times. Last update was at 2019/02/10 03:04:20


 
   
Made in gb
Longtime Dakkanaut



Glasgow

No the manipulus is 90 reguardless of weapon as he is wargear included

You only add equipment/weapon costs on datasheets that are wargear not included

This message was edited 2 times. Last update was at 2019/02/10 01:27:51


 
   
Made in cn
Regular Dakkanaut



Shanghai, China

 The Forgemaster wrote:
A question regarding the new Tech-Priest Manipulus:

The text on his profile states "...a single model armed with a magnarail lance, an Omnissian Staff and mechadendrites"
"this model may replace its magnarail lance with a transonic cannon"

the points boxes under the profile state he is 90 points INCLUDING WARGEAR

however the Magnarail lance is 5 points per weapon, and the transonic cannon is 0 points.

if you swap to the transonic cannon would the model only cost 85 points?

any thoughts?
This is exactly how I read it too, but Battlescribe and some peeps here seem to have missed the “including wargear” bit or else I’m misreading it myself somewhere.
   
Made in us
Quick-fingered Warlord Moderatus






Finished painting him while watching the LVO stream:


I think he actually looks pretty good. From the front anyway. Not enthusiastic about how long those tentacles and antennae are going to stay in place. One of each broke off during building. Had to reattach them.

Hardest part was the eye lens. It's pretty big, so I have to do some glare effect, but it had an overhanging shadow too.

This message was edited 1 time. Last update was at 2019/02/10 06:40:13


 
   
Made in gb
Aspirant Tech-Adept






Good job Suzuteo. He does like like he’s going to lose many a fight with a foam tray though. All the spindly bits! My dragoons have lost countless battles and antennae just from light travel haha
   
Made in us
Quick-fingered Warlord Moderatus






I magnetize all my bases and travel with them upright.



They can also be carried upside-down. Haha.

This message was edited 1 time. Last update was at 2019/02/10 09:58:33


 
   
Made in gb
Aspirant Tech-Adept






Ace! I’m currently considering swapping to a magnetic system Where did you get your case from?
   
Made in us
Quick-fingered Warlord Moderatus






It's just a Hefty container. I screwed some cheap steel baking pans to the bottom. (Much cheaper than steel plates, and they came with holes.)





As for my bases, I use HDF or sealed MDF (cheaper in some sizes and shapes). I drill a hole, coat the sides with super glue, then push the magnet up from the bottom. The glue on the sides of the hole and the primer at the top hold the magnet in place; super glue's greatest weakness is when you twist or turn it. I have not yet had a magnet bust on me in this manner.

This message was edited 3 times. Last update was at 2019/02/10 22:38:28


 
   
Made in gb
Aspirant Tech-Adept






So Admech did ok at the LVO then. That was quite cool
   
Made in de
Sagitarius with a Big F'in Gun





Sure, with a full dragoon squad, which is way too cp efficient, castellan and guard, I believe its the same guy which was in the top list a month ago.
   
Made in de
Mysterious Techpriest






Pomguo wrote:
This is exactly how I read it too, but Battlescribe and some peeps here seem to have missed the “including wargear” bit or else I’m misreading it myself somewhere.


It confused the flying feth out of me, since it is not very intuitive to give gear pts cost if it does not matter in any way.
But it already is changed (and should already be released if I'm not mistaken).

Data author for Battlescribe
Found a bug? Join, ask, report:
https://discord.gg/pMXqCqWJRE 
   
Made in us
Quick-fingered Warlord Moderatus






Yeah, there were also quite a few 5-1 AdMech. Justin Lois made it into Top 12; he was #3 seed, actually.

So yeah, all you people boohooing AdMech post-CA really need to get some more games in. AdMech are incredibly efficient shooting. Combine them with Guard, and you have fewer weaknesses than most lists. In a tourney setting though, you may need to bring a Raven Castellan or Krast Styrix, possibly a Crusader, to improve consistency.

 0XFallen wrote:
Sure, with a full dragoon squad, which is way too cp efficient, castellan and guard, I believe its the same guy which was in the top list a month ago.

I think that was a different guy. Someone in the Nordic countries, if I recall correctly. He also had Drills and Priests. A Stygies army.

This message was edited 2 times. Last update was at 2019/02/11 23:26:31


 
   
Made in de
Sagitarius with a Big F'in Gun





 Suzuteo wrote:
Yeah, there were also quite a few 5-1 AdMech. Justin Lois made it into Top 12; he was #3 seed, actually.

So yeah, all you people boohooing AdMech post-CA really need to get some more games in. AdMech are incredibly efficient shooting. Combine them with Guard, and you have fewer weaknesses than most lists. In a tourney setting though, you may need to bring a Raven Castellan or Krast Styrix, possibly a Crusader, to improve consistency.

 0XFallen wrote:
Sure, with a full dragoon squad, which is way too cp efficient, castellan and guard, I believe its the same guy which was in the top list a month ago.

I think that was a different guy. Someone in the Nordic countries, if I recall correctly. He also had Drills and Priests. A Stygies army.


I for instance, dont say that admech is weak post CA. My major problem regarding the play scene though, is that I am not a huge fan of soup currently, as there are only upsides to souping and want to see how much a monocodex can do, some might say that admech is a newer faction, which is why we still have a lot of weaknesses, but in 7E we had a lot of anwsers against tanks (arquebi, arc weaponry, neutronlaser) and had mobility through phosphor, dunestrider, scout.
I can live with a lot of changes though, that is only if I dont look at lore, because admech currently as a faction doesnt make sense if you compare both, which saddens me because admech has so much potential. Arcrifles might be good for example, but they are also cheap and not the advanced technology I was expecting in this faction. Best example are still ruststalkers, they have grenades on their models, are assassins, after a delay they melt through armor, which is not the case apparently. /rantover

Admech might be good, but I dont like that they just make everything cheaper, I dont want to play a horde army, but squishy elite army that have good niche units and the best tech in the imperium.
   
Made in us
Quick-fingered Warlord Moderatus






Sadly, if everyone played mono-faction, Eldar would curb stomp every tournament.

I really miss 7E myself. I started playing in the last months of that era. But even then, the only viable way you could play AdMech was as a multi-codex army. Remember, we were three codexes: Cult Mechanicus, Skitarii, and Imperial Knights. And WarCon was the way to go.

Well, actually, on second thought, there was a moment when Skitarii + Flesh Tearers worked. Just hitch a ride in Drop Pods and melt everything with plasma. When that got banned, you had Scout Bunkers. Then that got banned and everyone did WarCon with the old school Cawlstar (Cawl + Secutarii).

This message was edited 1 time. Last update was at 2019/02/12 04:12:58


 
   
Made in us
Fresh-Faced New User



USA

Hey everyone, first time posting in here so be gentle. My group has got back into 8th edition after mostly playing 6th and 7th edition. We have decided to stick with 1250 points for our games and focus on learning. Matched play, FAQ, and CA. So I am dusting off my favorite army and sinking back into this amazing game.

I have two lists I have been tweaking for the past week and playing around with the units. Can y'all give me your opinions on which is best?


Spoiler:

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [65 PL, 949pts] ++

+ No Force Org Slot +

Forge World Choice: Forge World: Mars

+ HQ +

Belisarius Cawl [13 PL, 190pts]
. Warlord: Warlord Trait (Mars): Static Psalm-Code

Tech-Priest Enginseer [3 PL, 30pts]: Relic: Autocaduceus of Arkhan Land

+ Troops +

Kataphron Destroyers [10 PL, 147pts]
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin

Skitarii Vanguards [7 PL, 80pts]: 9x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [7 PL, 80pts]: 9x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

+ Elites +

Sicarian Infiltrators [6 PL, 90pts]
. Infiltrator Princeps
. . Stubcarbine and Power Sword: Power Sword, Stubcarbine
. 4x Sicarian Infiltrator (Flechette/Taser): 4x Flechette Blaster, 4x Taser Goad

+ Heavy Support +

Kastelan Robots [12 PL, 220pts]
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster

Onager Dunecrawler [7 PL, 112pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber, Icarus Array

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [24 PL, 301pts] ++

+ No Force Org Slot +

Forge World Choice: Forge World: Stygies VIII

+ HQ +

Tech-Priest Enginseer [3 PL, 30pts]

Tech-Priest Enginseer [3 PL, 30pts]

+ Troops +

Skitarii Rangers [4 PL, 35pts]: 4x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle

Skitarii Rangers [4 PL, 35pts]: 4x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle

Skitarii Rangers [4 PL, 35pts]: 4x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle

+ Fast Attack +

Sydonian Dragoons [6 PL, 136pts]
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance

++ Total: [89 PL, 1250pts]

-------------‐-------------------------☆☆

[b]++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [69 PL, 1070pts] ++


+ No Force Org Slot +

Forge World Choice: Forge World: Mars

+ HQ +

Belisarius Cawl [13 PL, 190pts]
. Warlord: Warlord Trait (Mars): Static Psalm-Code

Tech-Priest Enginseer [3 PL, 30pts]: Relic: Autocaduceus of Arkhan Land

+ Troops +

Kataphron Destroyers [10 PL, 147pts]
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin

Skitarii Vanguards [7 PL, 93pts]: Omnispex
. 5x Skitarii Vanguard
. 2x Skitarii Vanguard (Plasma Caliver): 2x Plasma Caliver
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [7 PL, 93pts]: Omnispex
. 5x Skitarii Vanguard
. 2x Skitarii Vanguard (Plasma Caliver): 2x Plasma Caliver
. Vanguard Alpha: Radium Carbine

+ Elites +

Secutarii Peltasts [4 PL, 95pts]: 9x Secutarii Peltast
. Peltast Alpha: Enhanced Data-Tether, Galvanic Caster

Sicarian Infiltrators [6 PL, 90pts]
. Infiltrator Princeps
. . Flechette Blaster and Taser Goad: Flechette Blaster, Taser Goad
. 4x Sicarian Infiltrator (Flechette/Taser): 4x Flechette Blaster, 4x Taser Goad

+ Heavy Support +

Kastelan Robots [12 PL, 220pts]
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster

Onager Dunecrawler [7 PL, 112pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber, Icarus Array

++ Auxiliary Support Detachment -1CP (Imperium - Officio Assassinorum) [5 PL, 70pts] ++

+ Elites +

Callidus Assassin [5 PL, 70pts]

++ Vanguard Detachment +1CP (Imperium - Inquisition) [8 PL, 109pts] ++

+ HQ +

Inquisitor Greyfax [5 PL, 85pts]: Terrify

+ Elites +

Acolytes [1 PL, 8pts]: Ordo Hereticus
. Acolyte: Bolt pistol, Boltgun

Acolytes [1 PL, 8pts]: Ordo Hereticus
. Acolyte: Bolt pistol, Boltgun

Acolytes [1 PL, 8pts]: Ordo Hereticus
. Acolyte: Bolt pistol, Boltgun

[b]++ Total: [82 PL, 1249pts]

This message was edited 4 times. Last update was at 2019/02/12 04:48:09


"While a single mass reactive bolter shell from a Space Marine can stop a single foe in their tracks, the hail of a million lasguns can halt the advance of an entire army"  
   
Made in us
Heroic Senior Officer





Western Kentucky

Didn't want to to drag the guard thread off topic but this is a cool list U02dah4

https://www.dakkadakka.com/dakkaforum/posts/list/770716.page#10327919

How did you feel about the Breachers? I think you're the first person I've seen make a serious stab at using them in a competitive format.

Was also curious how you were dealing with enemy fliers and other hard to hit targets. I know I've had good luck with Neutron Onagers against enemy planes using protector doctrina but not sure what you would do against something like eldar bikes. Elimination volley and the +1bs kataphrons strat?

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in gb
Aspirant Tech-Adept






Hey Folks,

Just wanted to check I have been following tactical restraint rules correctly. I had a discussion over it and I’m now unclear

Does monitor malevolus refund CP’s prior to the first battle round? Ie, you use stygies clandestine infiltration on a unit of dragoons roll a 6 do you still get 1CP refunded yeah?
   
Made in gb
Longtime Dakkanaut



Glasgow

@ Mr Moustaffer I have won every game so far in playtesting but so far I have only played at my two local clubs which are not the highest standard.

I have submitted this as my list to the Dark millenium GT a week on Sat so one way or another it will get a decent test there.

I like the breachers - against players who don't know what they are doing they take a carnifex role and often attract a lot of firepower (sometimes more than the ryzaphrons) and yet survive and the agripinaa strat is priceless in this reguard half killing them is punishing, they are functionally 2+ for the first 2-3 turns and I give them the 5++ only against players with high AP melee assault. They are just so survivable for their points and if they are being shot at my other units arn't. Against more able players I find them often ignored which combined with the eye of xi over a few turns equates to more net damage then the ryzaphrones who good players focus hard.

If the enemy don't have any vehicles their damage halves so if possible I will possition them to focus a vehicle. They are also tough enough in melee that I usually position them on the frontlines on a flank of the vanguard they complement each other well.

If by fliers you mean the odd storm raven type flyer I either ryzaphron it out the sky or ignore it and focus the rest of the army it depends very much on the list and if there is a higher priority target. By the time you combine fire of onagers ballistarii ryzaphrones breachers you can crack a lot vehicle wise. I also find a lot of opponents really underestimate massed vanguard with the eye and a dominous - essentially vehicles are not a threat im too worried about.

Monstrous fliers one is ryzaphroned, the second is infiltrated, but more that are tough to wipe but you tend to outplay those on board control and we have too many units for them to deal with the breachers are noticably less effective but they are still tough to crack i have had a couple of situations where they have been charged and almost killed only to return and effectively soak all the damage.

Against an Aeldari -1 stacking/bike list truth is I havn't done enough testing. They have free rain with psychic powers but we have a lot of different units and a 3+ bs on many units (especially factoring strats) its a tough match up for any list and I could see it going either way. However they are terrain dependent and we arn't so I pray for planet bowling ball in this match up. Other than that correct screening and playing the mission are my plans. Yes ryzaphrons make a good counter to a singular bike unit but a skilled opponent will reaper them if possible.

@ideasweasel yes it works as soon as your warlord is deployed and their is no cap on cp regen prior to the first battle round (note your warlord has to be deployed) so thats no on extra relic type strats but clandestine infiltration after you deploy it is good


Automatically Appended Next Post:
Forgot to mention the list can't use elimination volley due to the destroyers and kastelans being seperate forgeworlds. But the vigilous +1bs strategem always gets used

This message was edited 3 times. Last update was at 2019/02/13 10:01:15


 
   
Made in gb
Aspirant Tech-Adept






Cheers U02dah4

Most of you will have seen this, but for those that haven’t.

https://www.reddit.com/r/AdeptusMechanicus/comments/aphxe7/from_lvo_stream_fires_of_cyraxus_on_indefinite/

This message was edited 1 time. Last update was at 2019/02/13 14:03:26


 
   
Made in de
Enginseer with a Wrench






Actually I think this is good news for us. They just need to release rules like they did with the custodes instead of writing a whole campaign book.

Anyone know how good the Custodes bets rules are? Ad a point of reference.
   
Made in us
Decrepit Dakkanaut




 lash92 wrote:
Actually I think this is good news for us. They just need to release rules like they did with the custodes instead of writing a whole campaign book.

Anyone know how good the Custodes bets rules are? Ad a point of reference.

I think the consensus is they're neat and we can actually get use out of the various units.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Quick-fingered Warlord Moderatus






Custodes-like release? Does that mean we get a new codex? Or the original Custodes-like release? As in, an index?
   
Made in de
Enginseer with a Wrench






Custodes got 40k rules for all of their HH stuff two weeks ago or so. Thats what I ment.
   
Made in us
Quick-fingered Warlord Moderatus






Oh, I see. I would definitely not mind having more unit choices. But I am also boycotting Forgeworld, so I would have to buy them second hand. =\
   
Made in us
Cog in the Machine






I'm really excited about Tech-Thralls, Thallax, and Ursarax.

I think for tech-thralls here's what we're going to get:

5 PPM

WS 4+ BS 5+ S4 T3 W1 Ld7 Sv5+
<Forge World>, <Adeptus Mechanicus>, <Skitarii> (last one is a maybe?)

Las-lock: 18" S4 AP-1 Assault 1

Unit size: 10 to 20 models per unit.

 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

So I ran this at LVO (Spoilered due to size). I was one of the 5-0's going into round 6 and the only one not rocking a knight. Had a small guard detachment because I thought boxes were going to be more prevalent so I wanted mortars. I'm shifting to 100% Admech for my next few events.

Spoiler:
Brigade Detachment 11CP (Adeptus Mechanicus) [136PL, 1639pts]
Forgeworld: Mars
Vigilus Defiant:Servitor Maniple

-HQ-
Belisarius Cawl [13PL, 190pts] Warlord (Static Psalm-Code)
Tech-Priest Enginseer [3PL, 30pts] Laspistol, Omnissian Axe, Servo-arm
Tech-Priest Enginseer [3PL, 30pts] Laspistol, Omnissian Axe, Servo-arm

-Elite-
Servitors [4PL, 20pts] x4, Servo-arm
Servitors [4PL, 20pts] x4, Servo-arm
Sicarian Infiltrators [6PL, 90pts] x5, Flechette Blasters, Taser Goads

-Troop-
Kataphron Breachers [24PL, 210pts] x7, 7xHeavy Arc Rifles, 7xArc Claw
Skitarii Rangers [7PL, 63pts] x8, 8xGalvanic Rifle, Omniscope
Skitarii Rangers [7PL, 63pts] x8, 8xGalvanic Rifle, Omniscope
Skitarii Rangers [7PL, 63pts] x8, 8xGalvanic Rifle, Omniscope
Skitarii Rangers [7PL, 63pts] x8, 8xGalvanic Rifle, Omniscope
Skitarii Rangers [7PL, 63pts] x8, 8xGalvanic Rifle, Omniscope

-Fast Attack-
Ironstrider Ballistarii [4PL, 60pts] Twin Cognis Autocannon, Broad Spectrum Data-Tether
Ironstrider Ballistarii [4PL, 60pts] Twin Cognis Autocannon, Broad Spectrum Data-Tether
Ironstrider Ballistarii [4PL, 60pts] Twin Cognis Autocannon, Broad Spectrum Data-Tether

-Heavy Support-
Kastelan Robots [32PL, 330pts] x3, Three Heavy Phosphor Blasters
Onager Dunecrawler [7PL, 112pts] Icarus Array, Cognis Heavy Stubber, Broad Spectrum Data-Tether
Onager Dunecrawler [7PL, 112pts] Icarus Array, Cognis Heavy Stubber, Broad Spectrum Data-Tether

Spearhead Detachment 1CP (Astra Militarum) [29PL, 361pts]
Regiment:Cadia

-HQ-
Company Commander [2PL, 30pts] Chainsword, Shotgun
Tank Commander [12PL, 188pts] Punisher Gatling Cannon, Heavy Bolter, Heavy Stubber

-Elite-
Servitors [2PL, 20pts] x4, Servo-Arms, Graia

-Fast Attack-
Armoured Sentinel [3PL, 40pts] Plasma Cannon

-Heavy Support-
Heavy Weapons Squad [3PL, 33pts] x3, 3xMortars
Heavy Weapons Squad [3PL, 33pts] x3, 3xMortars
Heavy Weapons Squad [3PL, 33pts] x3, 3xMortars

TOTAL COMMAND POINTS:16 (15 after special detachment)
TOTAL ARMY POINTS: 2000
POWER LEVEL: 165


I played 2 Orks, 2 Eldar, a Deathwatch/Sisters/Dark Angels, and a 2 Repressor Gulli List (the list I lost to, he who went first wins type of game). I think Breachers make the list work full stop. They were my allstars every single game. When they weren't popping Battlewagons they were killing boyz or shining spears in CC. When you can't get to the shooting portion of the army because they're screened by a breachers unit the list fuctions really well.

I think Admech are in an excellent place and don't NEED knights and that once the Castellan and Ynarri get nerfed we could be looking at being one of the toughest armies in the game.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in de
Sagitarius with a Big F'in Gun





 LexOdin9 wrote:
I'm really excited about Tech-Thralls, Thallax, and Ursarax.

I think for tech-thralls here's what we're going to get:

5 PPM

WS 4+ BS 5+ S4 T3 W1 Ld7 Sv5+
<Forge World>, <Adeptus Mechanicus>, <Skitarii> (last one is a maybe?)

Las-lock: 18" S4 AP-1 Assault 1

Unit size: 10 to 20 models per unit.


Damn that would be bad
   
 
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