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Made in jp
Quick-fingered Warlord Moderatus






During the Index days, sure? But at that point, we were running Cawlstar with a Knight most of the time and screening with Dragoons.

By the time we got to the codex, we had Enginseers. Hence the discussion of whether or not Dominus was worth taking at all. And some people did take them.
   
Made in us
Decrepit Dakkanaut




 Suzuteo wrote:
During the Index days, sure? But at that point, we were running Cawlstar with a Knight most of the time and screening with Dragoons.

By the time we got to the codex, we had Enginseers. Hence the discussion of whether or not Dominus was worth taking at all. And some people did take them.

Only one though until even a further price cut. That should say everything, especially with a Dominus actually boosting offense for your units.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in jp
Quick-fingered Warlord Moderatus






Sure. But what I am saying is that AdMech has always had to bear with opportunity costs when picking force multipliers. Use the same principles here. Taking a TPM is me saying: I will pay 8 points each to give my 6x Dakkabots and 2x Icarus Crawlers +6" range or +1" move/advance/charge on any given turn.
   
Made in gb
Aspirant Tech-Adept






Hello all.

I’ve been getting into ITC recently and I have to say im really enjoying it.

I’m trying to get a bit of practice in before my next tournament.

Can you folks suggest any improvements to the below list?

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [60 PL, 946pts, 8CP] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment CP [5CP]

Forge World Choice: Forge World: Stygies VIII

+ HQ +

Tech-Priest Enginseer [3 PL, 30pts]

Tech-Priest Enginseer [3 PL, 30pts]

+ Troops +

Skitarii Rangers [4 PL, 35pts]: 4x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle

Skitarii Rangers [4 PL, 35pts]: 4x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle

Skitarii Rangers [4 PL, 35pts]: 4x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle

Skitarii Rangers [4 PL, 35pts]: 4x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle

+ Elites +

Fulgurite Electro-Priests [12 PL, 192pts]: 12x Fulgurite Electro-Priest

+ Fast Attack +

Sydonian Dragoons [18 PL, 408pts]
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance

+ Dedicated Transport +

Terrax-Pattern Termite Assault Drill [8 PL, 146pts]
. Twin volkite chargers: 2x Twin volkite Charger

++ Battalion Detachment +5CP (Imperium - Astra Militarum) [27 PL, 365pts, 5CP] ++

+ No Force Org Slot +

Detachment CP [5CP]

Regimental Doctrine: Astra Millitarum

+ HQ +

Company Commander [2 PL, 30pts]: Chainsword, Grand Strategist, Laspistol, Warlord

Company Commander [2 PL, 30pts]: Chainsword, Laspistol, Relic: Kurov's Aquila

Primaris Psyker [2 PL, 46pts]: Force Stave

+ Troops +

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

+ Heavy Support +

Heavy Weapons Squad [3 PL, 33pts]
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar

Heavy Weapons Squad [3 PL, 33pts]
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar

Heavy Weapons Squad [3 PL, 33pts]
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar

++ Super-Heavy Auxiliary Detachment (Imperium - Imperial Knights) [30 PL, 604pts, -2CP] ++

+ No Force Org Slot +

Exalted Court [-1CP]: Exalted Court: 1 Extra Warlord Trait

Heirlooms of the Household [-1CP]: Heirlooms of the Household: 1 Extra Heirloom

Household Choice: House Raven, Questor Mechanicus

+ Lord of War +

Knight Castellan [30 PL, 604pts]: Character (Exalted Court), Character (Heirloom of the House), Heirloom: Cawl's Wrath, Warlord Trait: Ion Bulwark
. Two Siegebreaker Cannons and Two Shieldbreaker Missiles: 2x Shieldbreaker Missile, 2x Twin Siegebreaker Cannon

[b]++ Total: [117 PL, 11CP, 1915pts] ++
   
Made in gr
Stalwart Tribune





Greece

I like the list contains enough threats its a bit 2018 style of not war convocation. Definetly the dragoons rock and castellan . Priest woth drill good combo . Dont see why not.

Personally so its not critisism i ll just say why i dont play this list.

A) castellan is somewhat a known threat and both ny last tournament game days i killed 6 of them . So the current meta has solutions vs them. + The fact with new assasins and extra cp spending seems hard to keep feeding him cp. Especially Raven that will produce with more cp.

B) we dont use forgeworld units so the drill is out for me. Though if im not mistaken. The combination requires at least two drills + max units of priests to actualy provide consistent results . Same as castellan if you got a cp drain issue you definetly dont have 3+ cp for priests to fight again . So both small model count and cp issue make this decision not good enough. Sure some games will shine but this i not a plan and it lucks proper backup.

C) guard and knights i have already played solo ad mech and i have to say i lost top spot from my own mistakes since i went there to practise the list without enough training . That said my solo ad mech (+assasins) shine extremely well so i prefer it over wnything else.
+ My solo ad mech also helps my training for team tournaments where i will actually want results. Not taking other armies in my list is superb amd tbh after playing the list i dont want allies in it more than assasin options to cover our army s problems .

D) dragoons what a force but. The only reason i d play them would be if i knew my enemy before hand. If you dont and play a list in a competitive enviroment there issues yku cant overcome.
Like fliers. And its v v common now to see flier list or knight lists etc and dragoons are half way there . Not bad but not a solution . Since you are a force that could deal woth knights and floers easy then why not. And dragoons shine as stygies only and i got no room for stygies . Simce it will not co op with Cawl etc.

And overall ad mech after infiltration change returned to the classik issue . No super synergies for cc. So i would not build around melee setup.

Still a super list good luck .
   
Made in jp
Quick-fingered Warlord Moderatus






https://www.warhammer-community.com/2019/03/19/the-rumour-engine-19th-march-2019/

I will be very disappointed if this is not an AdMech vehicle because that looks exactly like a Dunecrawler hatch.
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

 Suzuteo wrote:
https://www.warhammer-community.com/2019/03/19/the-rumour-engine-19th-march-2019/

I will be very disappointed if this is not an AdMech vehicle because that looks exactly like a Dunecrawler hatch.


Other Imperial factions like Guard and Knights also use that style. For example this Taurox top hatch also looks very similair:
Spoiler:


But I'm hopeful it's AdMech; they still have very few unit choices and the appearance of the Tech Priest Manipulus does seem to indicate they're working on AdMech on some level. A new campaign book or codex v2 to add a few units like they did for CSM would not surprise me.


   
Made in ca
Arch Magos w/ 4 Meg of RAM






Yeah this along with the older one that looked a lot like a legless dunecrawler makes me hope for some sort of hovertank? (https://2.bp.blogspot.com/-FrEMmrJOKew/W46PMKPnCII/AAAAAAAA7Qw/picjiXn91t48vhsSq6dqbF0Vxg4a0mglgCLcBGAs/s320/2018-09-04.jpg)
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

Possible, although that could easily be another Primaris vehicle. A smaller brother for the Repulsor, perhaps.

   
Made in ca
Arch Magos w/ 4 Meg of RAM






 Redemption wrote:
Possible, although that could easily be another Primaris vehicle. A smaller brother for the Repulsor, perhaps.


Don't you dare shatter my dreams
   
Made in gb
Aspirant Tech-Adept






@yoda

Cheers for the feedback. I may drop the drill/priests for some Icarus Dunecrawlers

@the new rumour mill. I am convinced Admech is getting something shiny this year. I have no basis for this other then blind hope that refuses to shift
   
Made in no
Snivelling Workbot





Hey my machinehead dudes,

Facing off against a Khorne list tomorrow, one I've lost against twice now. It contains:


-Flying demon prince
-Kharn + lieutenant retinue
-3x Rhinos with zerkers
-Khorne dogs
-2x Bloodletter bomb
-Cultists
-Laspredator

I tend to get swarmed. Looking for some pro help. The list I'm bringing so far

2x Mars battalion, 1x super heavy

-Cawl
-Tech priests
-4xBasic boi rangers, basic boi vanguard x2
-3x Sydonian tazerbois
-4x Dakkastellans
-1x Icarus Duneboi

Krast
-2x Warglaives
-1x Knight Warden

Tips? Advice? Tricks? Got some options both w knights and admech

Admech | Knights | Orks | Stodes 
   
Made in ca
Arch Magos w/ 4 Meg of RAM






 dicerage wrote:
Hey my machinehead dudes,

Facing off against a Khorne list tomorrow, one I've lost against twice now. It contains:


-Flying demon prince
-Kharn + lieutenant retinue
-3x Rhinos with zerkers
-Khorne dogs
-2x Bloodletter bomb
-Cultists
-Laspredator

I tend to get swarmed. Looking for some pro help. The list I'm bringing so far

2x Mars battalion, 1x super heavy

-Cawl
-Tech priests
-4xBasic boi rangers, basic boi vanguard x2
-3x Sydonian tazerbois
-4x Dakkastellans
-1x Icarus Duneboi

Krast
-2x Warglaives
-1x Knight Warden

Tips? Advice? Tricks? Got some options both w knights and admech



Work on screening, sacrifice your vanguard / rangers so he HAS to kill them to get to your castle, take space on the map so that theres a lot of room between yout frontline and gunline. make sure that your damage dealers aren't close to a ruin so you force him to get overwatched at the very least if he gets to you.

if you have a manipulus / kataphron destroyers you could use them to make sure the flamers can overwatch at 11"

This message was edited 1 time. Last update was at 2019/03/21 18:42:34


 
   
Made in no
Snivelling Workbot





VladimirHerzog wrote:
 dicerage wrote:
Hey my machinehead dudes,

Facing off against a Khorne list tomorrow, one I've lost against twice now. It contains:


-Flying demon prince
-Kharn + lieutenant retinue
-3x Rhinos with zerkers
-Khorne dogs
-2x Bloodletter bomb
-Cultists
-Laspredator

I tend to get swarmed. Looking for some pro help. The list I'm bringing so far

2x Mars battalion, 1x super heavy

-Cawl
-Tech priests
-4xBasic boi rangers, basic boi vanguard x2
-3x Sydonian tazerbois
-4x Dakkastellans
-1x Icarus Duneboi

Krast
-2x Warglaives
-1x Knight Warden

Tips? Advice? Tricks? Got some options both w knights and admech



Work on screening, sacrifice your vanguard / rangers so he HAS to kill them to get to your castle, take space on the map so that theres a lot of room between yout frontline and gunline. make sure that your damage dealers aren't close to a ruin so you force him to get overwatched at the very least if he gets to you.

if you have a manipulus / kataphron destroyers you could use them to make sure the flamers can overwatch at 11"


Thanks my dude, appreciate the feedback!

Admech | Knights | Orks | Stodes 
   
Made in us
Fresh-Faced Inquisitorial Acolyte



Seattle, WA

 Suzuteo wrote:
https://www.warhammer-community.com/2019/03/19/the-rumour-engine-19th-march-2019/

I will be very disappointed if this is not an AdMech vehicle because that looks exactly like a Dunecrawler hatch.


While you may be right, given the known release schedule I would hazard it's for the Sisters release. The second pic seems to have more in common with a Repulsor, to my eyes, which would line up rather nicely with the release of the Vigilus Primaris marines.

That said, I want you to be right.

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Vortenger wrote:
 Suzuteo wrote:
https://www.warhammer-community.com/2019/03/19/the-rumour-engine-19th-march-2019/

I will be very disappointed if this is not an AdMech vehicle because that looks exactly like a Dunecrawler hatch.


While you may be right, given the known release schedule I would hazard it's for the Sisters release. The second pic seems to have more in common with a Repulsor, to my eyes, which would line up rather nicely with the release of the Vigilus Primaris marines.

That said, I want you to be right.

This has been discussed quite a bit in the Rumor Engine thread, but no. It wouldn't make sense for the Sisters.

Spoiler:

The Fleur de Lys is not the same iconography as what we saw in the Rumor Engine thread.

It is worth mentioning that the Taurox has a similar icon as do Scions, Onagers, Ironstriders, Kataphron Servitors, and Knights. I've actually been wondering for awhile if the Scions were an early pass at making an AdMech trooper.
   
Made in jp
Quick-fingered Warlord Moderatus






 dicerage wrote:
Hey my machinehead dudes,

Facing off against a Khorne list tomorrow, one I've lost against twice now. It contains:


-Flying demon prince
-Kharn + lieutenant retinue
-3x Rhinos with zerkers
-Khorne dogs
-2x Bloodletter bomb
-Cultists
-Laspredator

I tend to get swarmed. Looking for some pro help. The list I'm bringing so far

2x Mars battalion, 1x super heavy

-Cawl
-Tech priests
-4xBasic boi rangers, basic boi vanguard x2
-3x Sydonian tazerbois
-4x Dakkastellans
-1x Icarus Duneboi

Krast
-2x Warglaives
-1x Knight Warden

Tips? Advice? Tricks? Got some options both w knights and admech

First, questions/advice about the list:
1) You should mix Forge Worlds to gain access to Graia's Abhor and Stygies Infiltrate. Pure Mars is a bit useless, especially if you don't have Breachers or things that can fight and shoot together, and if you're bringing Cawl.
2) Is your Knight magnetized? Making him a Crusader would be helpful, since you'll mostly be using his Feet anyways.
3) Any chance you have Infiltrators? They would be very useful in this matchup. Much more so than the Warglaives. 2 more Kastelans is another option.

This matchup is all about preventing his Berserkers from getting into charge range while also screening the Bloodletter bombs. There's no winning it for him if this goes to 6 rounds, so he has to close in with you.

Deploy extremely defensively. Ideally, castle your Dakkabots and Skitarii along a table edge or some impassable terrain feature (be sure to clarify what those features are early on). The standard formation is infantry in columns at least 2"+<base size of enemy model> away from your Kastelans. Use your Crawler to anchor the flank of that infantry screen, also that distance apart; his giant base is great for this sort of thing. Warden, Dragoons, and Warglaives should be placed further up, perhaps perpendicular to the enemy line of advance to intercept transports or perhaps force the Cultists to tarpit you; if you opt for a Crusader, you should keep him with your castle.

On turn two, disperse your infantry to push the bombs further out. Hopefully, they kill them all and thus cannot get a surround off. Definitely deploy in columns as usual so if they choose to shoot before the charge, you can just remove the frontmost models.

Beyond that, it's just a matter of seeing if you can gun down the closest threats before they reach your Dakkabots.

This message was edited 1 time. Last update was at 2019/03/22 04:00:34


 
   
Made in no
Snivelling Workbot





 Suzuteo wrote:
 dicerage wrote:
Hey my machinehead dudes,

Facing off against a Khorne list tomorrow, one I've lost against twice now. It contains:


-Flying demon prince
-Kharn + lieutenant retinue
-3x Rhinos with zerkers
-Khorne dogs
-2x Bloodletter bomb
-Cultists
-Laspredator

I tend to get swarmed. Looking for some pro help. The list I'm bringing so far

2x Mars battalion, 1x super heavy

-Cawl
-Tech priests
-4xBasic boi rangers, basic boi vanguard x2
-3x Sydonian tazerbois
-4x Dakkastellans
-1x Icarus Duneboi

Krast
-2x Warglaives
-1x Knight Warden

Tips? Advice? Tricks? Got some options both w knights and admech

First, questions/advice about the list:
1) You should mix Forge Worlds to gain access to Graia's Abhor and Stygies Infiltrate. Pure Mars is a bit useless, especially if you don't have Breachers or things that can fight and shoot together, and if you're bringing Cawl.
2) Is your Knight magnetized? Making him a Crusader would be helpful, since you'll mostly be using his Feet anyways.
3) Any chance you have Infiltrators? They would be very useful in this matchup. Much more so than the Warglaives. 2 more Kastelans is another option.

This matchup is all about preventing his Berserkers from getting into charge range while also screening the Bloodletter bombs. There's no winning it for him if this goes to 6 rounds, so he has to close in with you.

Deploy extremely defensively. Ideally, castle your Dakkabots and Skitarii along a table edge or some impassable terrain feature (be sure to clarify what those features are early on). The standard formation is infantry in columns at least 2"+<base size of enemy model> away from your Kastelans. Use your Crawler to anchor the flank of that infantry screen, also that distance apart; his giant base is great for this sort of thing. Warden, Dragoons, and Warglaives should be placed further up, perhaps perpendicular to the enemy line of advance to intercept transports or perhaps force the Cultists to tarpit you; if you opt for a Crusader, you should keep him with your castle.

On turn two, disperse your infantry to push the bombs further out. Hopefully, they kill them all and thus cannot get a surround off. Definitely deploy in columns as usual so if they choose to shoot before the charge, you can just remove the frontmost models.

Beyond that, it's just a matter of seeing if you can gun down the closest threats before they reach your Dakkabots.


1) I would switch this, but the match is in 1 hr now, and I don't yet feel comfortable - I don't even know what Graia's Abhor is (I will find this out), and I'm not sure where to use Stygies Infiltrate? Their -1 to hit won't come into effect against this army much either. Not against your suggestion, just don't have time to get comfortable with it.
2) Yes, absolutely. Done, and good point. I kept the Fist around to Death Grip his characters/demon when they got close, but I agree that the firepower would be better. Feet rock anyway, and this justifies First Knight (reroll 1s to hit) on my Knight.
3) Yes, I do! I removed the Warglaives, and put in a unit of 10 of them.

A) Thank you for the tips on screening. The 2+<base size of enemy model> in columns (that is I I I I instead of _ _ _ _ ?) is a great tip.
B) Tip on remaining perpedinucular to enemy line of advance highly useful. Will also be testing this, as well as putting the gunline as far away as possible. This guy has a tendency to show up early and put lots and lots of terrain on the board - will see how that goes.


Will report how it goes.

Updated list:

-Cawl
-3x enginebois

-Same 6x infantry, now w some arc rifles cos pts free
-10x Infiltrators
-3x Sydonian taserbois (would take 6 if had 6)
-4x dakkabots
-Icarus duneboi

-Crusader




Admech | Knights | Orks | Stodes 
   
Made in gr
Stalwart Tribune





Greece

Definitely change one robot for an extra iicarus.

If you bring onager two for rerolls invunerable is good.

And the icarus is almost equal value . Even is you have to cut an infiltrator or two.

Second since you decide to play Mars I would definitely add 6 plasma destroyers . And use elimination volley . Hf
   
Made in de
Enginseer with a Wrench






Hey folks,
atm I'm working on a soup list an need some help finishing it.
It's for an 1750 points ITC event.

The core of the list would be three Batallions:

Mixed AdMech
- TPD Ryza
- TPE Graia
- 2 x Skitarii Graia
- 6 x Plasmaphrons

BA Batallion
- 2x Smash Cpt
- 3x5 scouts

Cadian Batallion
- 2x officer
- 3 x infantry
- 3 x 3 Mortars
- officer of the fleet

Already accounting for 85 points for an Assassin I still have 470 points left to spend, but I'm not quite sure on what. I definitely need some more anti horde / melee. I was thinking a big block of Dragoons, but I would have to put them out in the open and so far everything in this list can hide turn 1. Other ideas would be mars Infiltrators or lemartes + Death Company.

So your suggestions and feedback on the list in general are appreciated.
   
Made in jp
Quick-fingered Warlord Moderatus






 dicerage wrote:

1) I would switch this, but the match is in 1 hr now, and I don't yet feel comfortable - I don't even know what Graia's Abhor is (I will find this out), and I'm not sure where to use Stygies Infiltrate? Their -1 to hit won't come into effect against this army much either. Not against your suggestion, just don't have time to get comfortable with it.
2) Yes, absolutely. Done, and good point. I kept the Fist around to Death Grip his characters/demon when they got close, but I agree that the firepower would be better. Feet rock anyway, and this justifies First Knight (reroll 1s to hit) on my Knight.
3) Yes, I do! I removed the Warglaives, and put in a unit of 10 of them.

A) Thank you for the tips on screening. The 2+<base size of enemy model> in columns (that is I I I I instead of _ _ _ _ ?) is a great tip.
B) Tip on remaining perpedinucular to enemy line of advance highly useful. Will also be testing this, as well as putting the gunline as far away as possible. This guy has a tendency to show up early and put lots and lots of terrain on the board - will see how that goes.


Will report how it goes.

Updated list:

-Cawl
-3x enginebois

-Same 6x infantry, now w some arc rifles cos pts free
-10x Infiltrators
-3x Sydonian taserbois (would take 6 if had 6)
-4x dakkabots
-Icarus duneboi

-Crusader

1) Graia have a stratagem that is identical to the Black Templar Abhor the Witch stratagem. After your enemy successfully manifests a psychic power within 24" of a Graia unit, you can use the stratagem to deny it on a 4+. This is great to stop various psychic shenanigans commonly used by Chaos. As for Stygies, in a mixed detachment, they don't get the minus to hit. But you can use the stratagem to move at the start of the game, which gets you closer to their transports; they will be forced to screen those vehicles, which are units they can't use against your gunline.
3) Great. You can deploy them on T1 or DS them and just delete an enemy infantry unit.

A) Yup. Columns are also important in the Ynnari matchup because if the last model in a unit removed from the board is outside the 7", Soulburst does not trigger!
B) For assault armies, you just got to force them to split up their forces to buy time. They really want to just get tuck in on your castle and dump CP into their dudes. But if you force them to disembark early or use CP on less important things, you can wear them down.

This message was edited 1 time. Last update was at 2019/03/23 11:21:43


 
   
Made in gr
Stalwart Tribune





Greece

 lash92 wrote:
Hey folks,
atm I'm working on a soup list an need some help finishing it.
It's for an 1750 points ITC event.

The core of the list would be three Batallions:

Mixed AdMech
- TPD Ryza
- TPE Graia
- 2 x Skitarii Graia
- 6 x Plasmaphrons

BA Batallion
- 2x Smash Cpt
- 3x5 scouts

Cadian Batallion
- 2x officer
- 3 x infantry
- 3 x 3 Mortars
- officer of the fleet

Already accounting for 85 points for an Assassin I still have 470 points left to spend, but I'm not quite sure on what. I definitely need some more anti horde / melee. I was thinking a big block of Dragoons, but I would have to put them out in the open and so far everything in this list can hide turn 1. Other ideas would be mars Infiltrators or lemartes + Death Company.

So your suggestions and feedback on the list in general are appreciated.


I m not in favor of soups lately since ad mech solo with an assassin seems unbetable for me lately . But I'll try and suggest adding some robots.

I don't know the result but it I'll give you antihorde and with 2 cp elimination volley for your ryzaphrons. Now I'd add 2robots and more plasma but I t needs definetly playytest. I dare suggest a manipulus but I won't start again explaining how important extra range is when you invest in 36" range units . Maybe it because my list is a gun line and after 20 games in 4 toournys including the etc Belgium I saw the enemy playing it I can't imagine how would you castle up if you need without 6" in range. If remain starionary I get 36+6 in Robots and kataphrons and breachers so it buffs 15+ breachers 8+ plasmaphons 3+ Robots .
Have killed knights caetellans guard custodes Tau ad mech sisters space wolf's knights and only tie with flier spam cause of deploy and actually the first game I had to play second cause of range in corrners and plane movement!

And if I need movement again move shoot I even move robot s with cawl and elimintaion volley is fine . Manipulus gives +" movement . So it just fits in there.
Breaches hold the offensive kill tanks vehicles knights even in melee. And all are troops .

As for deep strike enemies as of late I have to say this. 8+ plasmaphrons on the back field leaving 11" gap for deep strike is all I do. I arm them with flamers and use info skull stratagem. So enemy deep strike I can use an infantry unit to shoot with -1 to Dee strike enemies . If you want take 8d6+ plasma 8d6 flamer and then charge again same with cognis flamers . Sure ? As of late I deny deep strike as well. Manipulus give +3" in flamer !!!!!!!
I can't begin to xplain all the benefits this list provides but it does not have many issues of the past .

+1 to hit WTH 1 cp form vigilu
5+ invuu vigilus where you need
Extra range robots can stay pinned round one .
All troops so enemy heavy guns wasted . Obj sec. Can defend melee can shoot. Depending on enemy different highlight uunit . What can I say it's just superb.

Today I faced and extreme Tau . Same extra range extreme Deep strike unit 3ript! Well wiped round two left left with one char . And deep strike just to go thrid round and concede . We knew that as a gun line robots and kataprhons are extreme and vigilus gave survivability on cheap kataprhons range and mobility on robots man while cheaper . It's lethal . Lethal vs anything I faced so far . Hf
   
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Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Played this yesterday at a local rtt;

Mars Battalion (Servitor Maniple -1CP)
Cawl - 190 (Warlord)
Enginseer - 30 (Field Commander -1CP, extra d6 attack relic)
2x5 Sicaran Infiltrators w/Taser & Macrostubber - 90(180) (Mars)
9 Rangers w/omniscope - 70
8 Rangers w/omniscope - 63
7 Breachers - 210 (5++ Save -1CP)
2x Icarus Dunestrider w/stubber - 224
3 Shooty Bots - 330
1297

Mars Battalion
Manipulus - 90
Enginseer - 30
2x10 Vanguard -80(160)
8 Rangers w/omniscope - 63
2xTermite w/stormbolters - 134(268)
611

Vanguard Detachment (Mixed)
Enginseer - 30 (Lucius) (Lucius Relic -1cp)
3x4 Servitors - 20(60) (Graia)
90

1998
10 CP to start

Ran into 2 lists with a castellan, crusader, and a cc knight and another list with just a crusader. Purely murdered them. Items are listed because of format we were playing you lock everything in during list building which was terrible. Wanted a shot at one of the gsc guys that were there but didnt happen. Overall though pretty happy it can handle multi knight as that was a concern with my LVO list.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in gr
Stalwart Tribune





Greece

Use more breacher groops and plasma destroyers to team up with robots . Breachers can kill knghtts in melee .
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Probably wasn't clear. I won the tourney after playing 2 of those armies. I was worried about multi knight because I didnt get much play against them pre or during LVO. Now I'm good with them. Also most metas here dont allow the dagger trick so I've found plasma destroyers to be a trap. And an expensive one. Also only need to roll 12 shots on 6 dice twice before you get tired of the random.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in de
Enginseer with a Wrench






Congrats to your win. Interesting list, I like your extensive use of Skitarii. Why did you take 2x5 Infiltrators and not 10 to maximize WoM?

Also regarding the dagger: is there some kind of discussion / disagreement between TOs regarding this? Because I wanna take this to a tournament and RAW I can't really find a argument why it should not be allowed.
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

I dont really use the infiltrators for wrath. That goes to the vanguard or bots 99% of the time. The two units were for small unit hunting and tag team backfield clearance. I'm considering dropping one unit for the magic assassin after adepticon this week.

As for the dagger a lot of our super large event to's are playtesters. While raw supports they've said no on intent and a lot of the community followed suit or just dont do it because they won't be able to at the bigger events.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in de
Enginseer with a Wrench






Ok fair point. You are putting the vanguard in the Drill right?
I really can advice for taking the assassin. It's just so good. Only problem I could see is that you might get into CP problems pretty fast.
How are your Breachers performing? Are you using them as a screen for your bots and crawlers?

Okay, haven't got this "problem" over here in Germany so I think I'm fine to use them. But yeah without the protection of the outflank they become questionable.
   
Made in jp
Quick-fingered Warlord Moderatus






 Hulksmash wrote:
Played this yesterday at a local rtt;

Spoiler:
Mars Battalion (Servitor Maniple -1CP)
Cawl - 190 (Warlord)
Enginseer - 30 (Field Commander -1CP, extra d6 attack relic)
2x5 Sicaran Infiltrators w/Taser & Macrostubber - 90(180) (Mars)
9 Rangers w/omniscope - 70
8 Rangers w/omniscope - 63
7 Breachers - 210 (5++ Save -1CP)
2x Icarus Dunestrider w/stubber - 224
3 Shooty Bots - 330
1297

Mars Battalion
Manipulus - 90
Enginseer - 30
2x10 Vanguard -80(160)
8 Rangers w/omniscope - 63
2xTermite w/stormbolters - 134(268)
611

Vanguard Detachment (Mixed)
Enginseer - 30 (Lucius) (Lucius Relic -1cp)
3x4 Servitors - 20(60) (Graia)
90

1998
10 CP to start


Ran into 2 lists with a castellan, crusader, and a cc knight and another list with just a crusader. Purely murdered them. Items are listed because of format we were playing you lock everything in during list building which was terrible. Wanted a shot at one of the gsc guys that were there but didnt happen. Overall though pretty happy it can handle multi knight as that was a concern with my LVO list.

I actually don't think multi-Knight is a big problem for us. We can control the ground a lot better than they can. They are mostly a gatekeeper army that keeps lower skill players out.

Looks interesting though. How did you arrive at 7 Breachers instead of 6 or 9? And what did you load into the Termites?

 Hulksmash wrote:
Probably wasn't clear. I won the tourney after playing 2 of those armies. I was worried about multi knight because I didnt get much play against them pre or during LVO. Now I'm good with them. Also most metas here dont allow the dagger trick so I've found plasma destroyers to be a trap. And an expensive one. Also only need to roll 12 shots on 6 dice twice before you get tired of the random.

I have not encountered this yet. RAW it is clearly legal. What is the house rule that these TOs have been using? Does it affect cross-codex rules like Implacable Determination and Vexilum Defensor?
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Multiple knights being run aggressively at us with a balance of cc and shooting would have been the terror of my LVO list. The requirement to stop the cc ones means free rounds of shooting from the castellan to kill the stuff able to kill it before you finish the charging knights. This has the ability on average to knock out 1.5-2 knights in a single go so going first is almost an instant win but being able to play through it going second.

7 has just felt right. 6 feels like opponents will target because they can get thru it and 9+ makes them a target because of how good they are and because you can force your opponent into cp usage to not lose them all. 7-8 just feels good from those perspectives.

As for the dagger I think it's the fact that gw intends for it to be a regiment based item but wrote it poorly. But it didnt matter much until the recent admech point drop because no one really used it that way. Admech and people using it for plasma put it back on their radars. It's just something to make sure you ask about before going to a 2 day event as you dont want to get surprised by a judge ruling.

Oh, and the vanguard go in the drills.

This message was edited 1 time. Last update was at 2019/03/25 13:02:52


Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
 
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