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![[Post New]](/s/i/i.gif) 2017/11/20 14:24:17
Subject: Tactica Mechanicus 3.1 - FAQ Edition
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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gendoikari87 wrote:So is there still no information on what chapter approved will change for us?
No. Because they haven't sent preview copies out, despite what Naftka and Faeit kept claiming.
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![[Post New]](/s/i/i.gif) 2018/03/09 01:49:30
Subject: Tactica Mechanicus - Chapter Approved upon us
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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em_en_oh_pee wrote: Unit1126PLL wrote: em_en_oh_pee wrote: Unit1126PLL wrote:Don't be so sad about it being a LoW. GW does get big stuff. Baneblades and their ilk are fantastic this edition, though last edition I grant they were atrociously bad.
The Baneblade is the exception, not the rule.
Still, evidence they are getting a better handle on Lords of War. I think unifying them with other vehicles rather than having them be special snowflakes has really helped GW to sort them out.
Chapter Approved kinda says they aren't getting it.
Point to where, please.
FW stuff saw an across the board increase, not just for LoWs. For cripe's sake, the Tarantula Sentry Gun and Rapier Laser Destroyers saw points boosts. Automatically Appended Next Post: em_en_oh_pee wrote:
They don't do balanced box sets, so that isn't something I would factor in. Unless they really are cheap and just terrible - which their weapon load out makes me think they will be.
Uhh...yeah, they really do. Box sets like this tend to be fairly close in points.
I think people are forgetting, currently, that Necrons are slated for a Codex around the same time this book comes out so will likely see some points tweaks. We're also slated to see a March 'State of the Game' FAQ that may/may not adjust points on some stuff.
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This message was edited 1 time. Last update was at 2018/03/09 01:51:17
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![[Post New]](/s/i/i.gif) 2018/03/12 15:29:25
Subject: Re:Tactica Mechanicus - Chapter Approved upon us
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Knight Armiger article up
So they can't disengage and fight/shoot as normal.
Armiger Warglaives are FAST – a 14″ move lets them to close in on enemy targets rapidly, allowing them to unleash hell with their devastating short-ranged weaponry. With Toughness 7, 12 Wounds, a 3+ Save and an ion shield to boot, they’re no slouches defensively, either. It’ll take some pretty dedicated anti-armour firepower to bring one down. We’d recommend taking full advantage of this by sending your Armiger Warglaives ahead of your force and forcing your enemy to deal with them, making space for the rest of your army to operate. Should they fail to take your Armiger Warglaives down – well, that’s where the fun begins…
With four attacks at Strength 12, AP -3 and Damage 3, there’s little that can stand up to an assault from this brutal weapon, and it’ll be particularly potent against enemy heavy infantry as well as armoured units. Just watch out for hordes – you might find yourself bogged down when battling Ork Boyz, Hormagaunts and the like, as you lack the ability of the full-sized Imperial Knight to fall back and shoot with impunity.
So how do we feel about these?
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![[Post New]](/s/i/i.gif) 2018/03/12 15:57:14
Subject: Tactica Mechanicus - Chapter Approved upon us
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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gendoikari87 wrote:No news on what that gun on top is? It’s not a heavy stubbed or phosphor blaster
It's a meltagun.
There is a heavy stubber/phosphor blaster that's been seen in other photos/on the sprue.
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![[Post New]](/s/i/i.gif) 2018/03/12 16:10:51
Subject: Tactica Mechanicus - Chapter Approved upon us
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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No different than the Meltagun from this:
It's a more 'realistic' design, like the Autocannons are compared to those on previous items.
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![[Post New]](/s/i/i.gif) 2018/03/13 13:36:16
Subject: Tactica Mechanicus - Chapter Approved upon us
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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PiñaColada wrote:Ideasweasel wrote:Where are you guys getting the points total for these things? What do they clock in at?
Well they don't know, these are just embittered predictions made from earlier models with similar roles. Logically (in my opinion) this thing clocks in at 180- maybe a few more points if that's indeed a melta carapace weapon.
It is. It also has a Heavy Phospher Blaster as an option.
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![[Post New]](/s/i/i.gif) 2018/03/16 19:25:25
Subject: Tactica Mechanicus - Chapter Approved upon us
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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bogalubov wrote: MrMoustaffa wrote:For one more save, an invuln, a better gun (sans orders) and higher special weapon density if you want it, they'd compare decently against 5ppm guardsmen in my eyes at least.
Probably not amazing enough to sweep tournaments but they'd be good enough for casual play
I think rangers would see a huge increase in use if they got some sort of scout rule for another option of screening out your deployment zone.
Hell, even just Rangers themselves being given the Sniper rules(targeting characters and Mortal Wounds+damage) would be huge. They would have been worth their original points cost if that was the case.
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![[Post New]](/s/i/i.gif) 2018/03/18 00:19:00
Subject: Re:Tactica Mechanicus - Chapter Approved upon us
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Aaranis wrote:Still can't believe they would release an Imperial Knights codex, with what, two different boxes of units ? Why not write a codex: Assassinorum while we're at it ? I wish GW would tone down the love for the Imperium for a while and stop developing useless stuff nobody asked like the codex Custodes or this new mini-Knight. Every time they do this it hurts thinking about the ressources that could've gone into something needed and useful for more people.
At this point, you're probably looking at three different boxes of Armigers minimum. The shoulderpads and weapons are all one sprue, with the Mechanicus iconography being on this variant. I'd expect to see one with Imperial iconography... and one with Chaos iconography.
Why? Because all the rumors so far have been talking about a Knights Codex, not an Imperial Knights codex. Chaos Knights didn't have their rules put into the CSM book did they?
All it takes is three lists in there: one for Questoris Traitoris, Questoris Mechanicus, and Questoris Imperialis and bam. All of a sudden that book becomes a pretty good investment for anyone who wants to run a Knight.
Also worth mentioning that "Questoris Traitoris" could be opened up to Genestealer Cults as well since we know there's been Genestealer corrupted Knightly Houses.
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![[Post New]](/s/i/i.gif) 2018/04/03 18:02:11
Subject: Tactica Mechanicus - Chapter Approved upon us
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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em_en_oh_pee wrote:I think the reality here is that GW never planned to make this a full army range. We were always meant to just be "allies". And that is where we are at, really. If you run pure Codex AdMech, enjoy getting wrecked by most of the more "modern" Codices.
Disagree. We were never planned to be a single army. We were likely concepted around the idea of Skitarii and Cult being separate, but they went back on that. That, in my opinion, is why the book feels so...blah. So haphazard. It's like they knew they needed to do all of that stuff ASAP but they didn't want to put the effort into it since they knew they'd go back later and revise them significantly. I'm currently planning a jump to Xenos. Probably 'Crons - that way I get at least some killer robot action on the table. But even then, I am not sure. But AdMech has been packed in foam and put in my closet. On the off chance I want a "fun" game, maybe. If the FAQ at all addresses our issues, I will be pleasantly surprised.
I'm sorry that you feel this way and even if you or I don't agree over whether or not Skitarii and Cult should be separate factions, it's always a shame to see someone put away an army they were enthusiastic over. At least Necrons look to be pretty dang nice right now.
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This message was edited 1 time. Last update was at 2018/04/03 18:03:12
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![[Post New]](/s/i/i.gif) 2018/04/03 18:09:10
Subject: Tactica Mechanicus - Chapter Approved upon us
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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We also need people like Reece to not be involved with any way, shape, or form of how the game is 'meant to be played'.
We really could see a big, significant fix with regards to mobility if Skitarii keyworded models got given back their ability to make a move immediately after Deployment.
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![[Post New]](/s/i/i.gif) 2018/04/03 21:43:26
Subject: Tactica Mechanicus - Chapter Approved upon us
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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MrMoustaffa wrote:
It still blows my mind that the faction that makes vehicles for the entire imperium has probably the least vehicles out of any codex in the Imperium, and can't even take the vehicles they churn out by the millions for other armies.
Even weirder still, they insist that a lot of the Skitarii walk everywhere. Why on Earth is the most industrialized faction WALKING TO BATTLE? At the very least they should've been given an option like Inquisition got where they can hitch a ride in other vehicles. Granted admech stealing soace marine drop pods was really fething stupid, you can't tell me they wouldn't use something like a rhino, land raider, or chimera.
It's less "they insist on it" with regards to the Skitarii; it's just the way it is...but yeah.
I would have liked it to be a Martian "trait" for them(No access to transports but they get to move an extra 3" or something like that for the Skitarii Rangers/Vanguard) or for them to steal a page from Infinity's old rules and give the Onagers a 'carry-all' rule where up to 5 Rangers and Vanguard can grab on and ride into battle with them.
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![[Post New]](/s/i/i.gif) 2018/04/06 12:20:45
Subject: Re:Tactica Mechanicus - Chapter Approved upon us
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Octovol wrote:Ideasweasel wrote:PiñaColada wrote:https://www.forgeworld.co. uk/en-SE/Terrax-Pattern-Termite-Assault-Drill-2018?_requestid=1165716
Look, we're not even getting rules for this. Even though they're releasing 40k rules. Like what the hell?
Wait so space marines can use but not Admech?
'
This is beyond unfathomable. My only thought p[rocess behind our exclusion is they haven't figured out a way to balance a transport with the rest of our army list yet....or that our melee options would be too good if they had a transport.
The preview images even show it being used by Mechanicum :|
Mechanicum != Mechanicus.
Anyways with that out of the way, we've known for a long time that Fires of Cyraxus whenever it actually manifests is supposed to have rules for Heresy era stuff for Mechanicus.
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![[Post New]](/s/i/i.gif) 2018/04/06 13:55:11
Subject: Re:Tactica Mechanicus - Chapter Approved upon us
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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MIKEtheMERCILESS wrote:
And Horus Heresy Astartes != 40k Astartes. Yet there there 40k Astartes are - somehow with access to their buddies vehicles, while the Ad Mech have what, lost theirs behind a sofa over the 10,000 years?
The Adeptus Mechanicus is about as similar to the Mechanicum as the Imperial Guard is to the Imperial Army.
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![[Post New]](/s/i/i.gif) 2018/05/08 12:49:31
Subject: Tactica Mechanicus - FAQ Out
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Wulfey wrote:Hah! The 6 ballistarii stack as the meta buster. 3+ to hit with +2 from the strategem and rerolling 1s from canticles is hilarious. Take that ELDAR! Too bad they die like flies to 3 damage weapons. I have a new job that pays so I am up to my 5th dragoon kit. Guess I should get a 6th soon. It is super lame that kits like the Onager are kokbloked at 3 kits max in competitive, but dragoons ... just keep adding them ... more is better ...
It's nonsense that Onagers can't be fielded in squadrons now that we're seeing the beta testing of 'rule of 3' for tournaments.
It would be one thing if the Emanatus Forcefields were still as strong as they were last edition, but they're really not that impressive now.
What would people think of Emanatus Forcefields granting a 6+ Invulnerable Save to friendly <Forge World> Infantry models within 6" and going back to +1 to the Invulnerable Save for Onager Dunecrawlers within 6"; capping out at a 3+?
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![[Post New]](/s/i/i.gif) 2018/05/08 14:52:16
Subject: Tactica Mechanicus - FAQ Out
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Sure there would be... Making "Bionics" a not sucky rule! We get a 6+ invulnerable save while frigging Poxwalkers get the ability to shrug off individual Wounds after failing their 7+ saves? Admittedly this line of thinking might be better served in Proposed Rules. Also, interestingly enough we do have a troop type without Bionics... the standard Servitor! Why he doesn't have Bionics, who knows.
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This message was edited 1 time. Last update was at 2018/05/08 15:00:11
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![[Post New]](/s/i/i.gif) 2018/05/08 15:47:07
Subject: Tactica Mechanicus - FAQ Out
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Not really in 8th. In the last edition, Techpriests using "Blessings of the Omnissiah" added +1 for each Servitor with a Servo-Arm in their unit to the D6 roll for repairing.
Repairs were on a 5+ then versus the "it just happens" that it is now.
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![[Post New]](/s/i/i.gif) 2018/09/18 16:21:21
Subject: Tactica Mechanicus - FAQ Out
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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U02dah4 wrote:I have 30 hoplites in my paint queue right now. I like them but The issue they have is a lack of stygies it is rediculous they the dont have a forgeworld.
Sadly, it's a fluff related thing.
The Hoplites and Peltasts are supposed to be the "Titan Guard".
Would have been cool to see them get Knight Household rules though.
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![[Post New]](/s/i/i.gif) 2018/12/02 03:03:17
Subject: Tactica Mechanicus - FAQ Out
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Tastyfish wrote:I'm less so, I imagine with "Legio Cybernetica" being the rumoured minifaction it'd be focused on taking Robots without Mars (given Stygies is the Vigilus faction).
And we've already got a few Robot strats.
I wouldn't read a whole hell of a lot into the "Legio Cybernetica" as a minifaction. Rumor is there's a Kastelan Robot "Detachment", but it sounds like it's a rehash of the Cohort Cybernetica formation from 7th.
Although I would be a damned happy Stygian if we got a new character or (prayers to the Omnissiah be answered!) a Skitarii HQ.
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![[Post New]](/s/i/i.gif) 2018/12/03 15:56:45
Subject: Re:Tactica Mechanicus - FAQ Out
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Servitor Maniple and Cohort Cybernetica are our two specials.
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![[Post New]](/s/i/i.gif) 2018/12/05 14:06:55
Subject: Tactica Mechanicus - FAQ Out
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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If Stygies loses their negative to hit trait, I'm just going to say feth it and work on a custom Forge World that can be whatever I want.
This nonsense is ridiculous.
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![[Post New]](/s/i/i.gif) 2018/12/17 23:45:26
Subject: Tactica Mechanicus - FAQ Out
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Larsen is the guy from the Rogue Trader boxed set. He's not exceedingly impressive IMO.
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![[Post New]](/s/i/i.gif) 2019/01/15 16:46:27
Subject: Tactica Mechanicus - FAQ Out
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Hoplites or Peltasts: do people like either one of them?
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![[Post New]](/s/i/i.gif) 2019/01/22 16:52:14
Subject: Re:Tactica Mechanicus - FAQ Out
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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We got a slight preview of the new "Tech-Priest Manipulus" today:
They comment that for Kill-Team it serves as a "happy middle ground in terms of power and points" for the Enginseer and Dominus. Hopefully that translates to the main game(would be surprised if it did not).
I'm a fan of the special rule on the Magnarail Lance. It's a nice setup for a special weapon.
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This message was edited 1 time. Last update was at 2019/01/22 18:26:33
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![[Post New]](/s/i/i.gif) 2019/01/22 17:50:03
Subject: Tactica Mechanicus - FAQ Out
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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rollawaythestone wrote:They said his 40k rules will be previewed later this week. Most definitely his profile is different - all the commanders have different profiles between Kill Team and 40k apparently, and ranges are the one thing to consistently differ between Kill Team and 40k.
Who told you that?
The biggest difference is that Auras aren't "always on". You have to pay a CP to use them.
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![[Post New]](/s/i/i.gif) 2019/01/22 18:30:06
Subject: Tactica Mechanicus - FAQ Out
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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He grants +1 Movement to friendly models within 6" at the start of the Movement Phase as his "pay 1CP" Aura for KT, which means that's his native aura.
It looks like his role is to take an objective and hold it, occasionally plinking heavier targets with his Magnarail to soften them up for a Charge or something from Sicarians.
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![[Post New]](/s/i/i.gif) 2019/01/22 19:15:31
Subject: Tactica Mechanicus - FAQ Out
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Slayer-Fan123 wrote:The +1 movement is nice, but when we already have Termites delivering everything close or everything camping, when will we use it?
+1 to charge would've been vastly more useful.
Depending on what can use it, I can see some places for it. Being able to roll Kataphron up a bit quicker for example.
And really, let's stop pretending that everyone has a Termite. Automatically Appended Next Post: MrMoustaffa wrote: Kanluwen wrote:He grants +1 Movement to friendly models within 6" at the start of the Movement Phase as his "pay 1CP" Aura for KT, which means that's his native aura.
It looks like his role is to take an objective and hold it, occasionally plinking heavier targets with his Magnarail to soften them up for a Charge or something from Sicarians.
If his aura really is just +1 move that makes his heavy weapon completely unusable, and probably one of the least useful auras in the game. And I say that as a guy who footslogs a ton of skitarii and Onagers up the table every game. I can make a list that takes advantage of it and it let's me run infantry heavy without useless enginseers, but it's a really niche use and doesnt help most admech players.
As of right now, this is the only thing we know about. I can think of a few places for the aura to be useful and most if not all of them are with Sicarian.
There must be some alternative buff or ability he has. Why would the give a heavy weapon that rewards you for standing still if his only buff is movement? I mean this is the same team that made "unemployed in 80 days" Harken but I want to have at least some hope the rules team aren't suffering a mild stroke in the design room.
His buff is an increase to Movement to anything that starts the Movement phase within range of him.
He does not have to move.
Again, why do we not have a skitarii subdominus/alpha? The lore talks about them, the mechanicus video game talks about them, the old skitarii codex had them. Why can we not have this one thing GW?
Because.
The old Skitarii Codex allowed for us to ignore the HQ requirement and field a Warlord that was pulled from one of our squads. They didn't want to let us have a nice thing I guess.
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This message was edited 1 time. Last update was at 2019/01/22 19:19:30
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![[Post New]](/s/i/i.gif) 2019/01/22 21:21:30
Subject: Tactica Mechanicus - FAQ Out
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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MrMoustaffa wrote:Well yeah but if he doesn't move up with the army you get the buff once. What's the point in a movement buffing model that doesn't move up with the army? I mean the flamer works with this but here's hoping we have a reason to use the heavy weapon and not have his ability be useless.
The point would be that he allows you to keep your countercharging elements back a bit further than the enemy might expect, then throw them in...or he lets you have a kind of 'staging area' before sending in a bunch of units to go after Objectives during the match. Do we know if it's only movement or does it also helps with charge rolls?
I'm guessing it can potentially help with Charge rolls, as it's +1 to their Movement characteristic if they started the Movement phase within 6" of him...but it doesn't say when it expires.
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This message was edited 1 time. Last update was at 2019/01/22 21:22:25
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![[Post New]](/s/i/i.gif) 2019/01/22 21:22:49
Subject: Tactica Mechanicus - FAQ Out
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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It's said 2+ since it went live this morning. Maybe you just misread it?
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![[Post New]](/s/i/i.gif) 2019/01/23 00:53:50
Subject: Tactica Mechanicus - FAQ Out
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Just so we're clear:
We don't know he lacks the ability to repair or anything else(I would be shocked if he didn't have something like that, since all the other Techpriests have some version of it). We got one previewed Aura for the new character.
Yeah, the magnarail isn't shooting across the board...did we really expect it to?
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![[Post New]](/s/i/i.gif) 2019/01/23 01:48:26
Subject: Tactica Mechanicus - FAQ Out
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Suzuteo wrote:Yes, actually. Who thinks railguns are short-range weapons? Lol.
Railrifles are 30"...I don't think it is too crazy for the Mechanicus knockoff version to be 12" shorter.
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