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Made in de
Enginseer with a Wrench






Sure without Ryza they aren't nearly half as good.
Since I'm going mixed FW anyway I'm not really using much.
If you have the chance to take 6-9 Ryzaphrons go for it, it's hilarious. Wounding most vehicles on 2+ with flat 3 dmg. It's like a ranged smash captain with 6d6 attacks

I feel like 3 is also pretty small as far as squad size goes. It's not really worth to boost them with stratagems if you have such a small squad size. I wouldn't even bother taking the specialist detachment.
   
Made in ca
Arch Magos w/ 4 Meg of RAM






 lash92 wrote:
Sure without Ryza they aren't nearly half as good.
Since I'm going mixed FW anyway I'm not really using much.
If you have the chance to take 6-9 Ryzaphrons go for it, it's hilarious. Wounding most vehicles on 2+ with flat 3 dmg. It's like a ranged smash captain with 6d6 attacks

I feel like 3 is also pretty small as far as squad size goes. It's not really worth to boost them with stratagems if you have such a small squad size. I wouldn't even bother taking the specialist detachment.


i personally run 6 plasma destroyers in a mixed detachment, in a servitor maniple.

Dominus (Ryza)
Enginseer (Lucius)

6 Destroyers (Ryza)
2x Vanguards (Graia)

4x Servitors (Ryza)

sometimes i'll add some Mars infiltrators so i can wrath of mars with them

its really strong, hide your kataphrons in a building during deployment, then walk them out and point and click delete vehicles.


The difference between Grav and Plasma is huge, sure grav gets you more shots on average, but they wound vehicles on 4-5 (so you want to shoot them at MEQ / TEQ) with plasma they wound anything with T7 and lower on a 2+ with ap -3 and 3 damage, its brutal.
   
Made in de
Enginseer with a Wrench






You can also make the Servitors Graia, it doesn't specify that they have to be from the same FW IIRC.
Since I'm buying the manipulus box soon I get 5 Infiltrators. Are they worth it for WoM? I plan to take a squad of 7-10.

Since I ally in guard I can even hide them in reserve with the dagger trick. But building also work really well, since they are infantry and just can move up from the ground floor.
   
Made in ca
Arch Magos w/ 4 Meg of RAM






 lash92 wrote:
You can also make the Servitors Graia, it doesn't specify that they have to be from the same FW IIRC.
Since I'm buying the manipulus box soon I get 5 Infiltrators. Are they worth it for WoM? I plan to take a squad of 7-10.

Since I ally in guard I can even hide them in reserve with the dagger trick. But building also work really well, since they are infantry and just can move up from the ground floor.




youre right about the servitors, i assumed that it was <forgeworld> bound.

a 5-man infiltrator squad is good, i rarely use WoM on them, just dropping them in a backfield objective and clearing it with flechettes is good enough for me, i'll use WoM when i try to take down something tougher like an HQ with decent saves. I often run 2x5 infiltrators since it gives me tons of map presence, when i drop them alongside 3 assassins i basicalyl take control of the map.

and yeah, i dont ally guard so i need to figure out a way to hide them. the only risk is them getting charged with no overwatch (through the wall) but i've got tons of screen.
   
Made in gb
Aspirant Tech-Adept






Completely off topic (mods slap me later) but does anyone reckon this FAQ might drop next week?

I’m itching to pull the trigger on some models but fear I will be making a big mistake
   
Made in ca
Arch Magos w/ 4 Meg of RAM






 Ideasweasel wrote:
Completely off topic (mods slap me later) but does anyone reckon this FAQ might drop next week?

I’m itching to pull the trigger on some models but fear I will be making a big mistake



The FAQ probably wont have enough of an impact to affect your buying decisions.

Anyway, if you really want to wait and see, youve got at most 2 weeks of waiting since GW said the FAQ would come out in April
   
Made in gb
Aspirant Tech-Adept






Even if the purchase is a knight?
   
Made in de
Enginseer with a Wrench






 Ideasweasel wrote:
Completely off topic (mods slap me later) but does anyone reckon this FAQ might drop next week?

I’m itching to pull the trigger on some models but fear I will be making a big mistake


I´m definitely waiting with all my purchases. The first two FAQs had both huge meta changes and refering to Goeff Robinson he said in the last CT podcast that the FAQ will be pretty big.
Especially if you would want to buy a knight I would way, since there is some nerf potential.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Depends on the knight.
The only knights people are consistently complaining about (that i hear anyway) are the bigger knights. I.e. ones from FW or castellans.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Longtime Dakkanaut





 Vineheart01 wrote:
Depends on the knight.
The only knights people are consistently complaining about (that i hear anyway) are the bigger knights. I.e. ones from FW or castellans.


Unless it's changes to allies. Mainstream Broodbrother rules (half CP) for factions other than your warlord - or CP being faction limited.

Former lets Admech/Knights work fine, latter is trickier.

This message was edited 1 time. Last update was at 2019/04/18 00:16:11


 
   
Made in jp
Quick-fingered Warlord Moderatus






I am guessing that they will hit Castellan durability, such as making Ion Bulwark a relic or cap its effects at 4++. They also said they were going to rewrite Ynnari rules this year. Probably give it its own codex with a nerfed Soulburst?
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

Ynnari are coming in a White Dwarf index soon a la Assassins:
Spoiler:

   
Made in gb
Regular Dakkanaut




 Suzuteo wrote:
I am guessing that they will hit Castellan durability, such as making Ion Bulwark a relic or cap its effects at 4++. They also said they were going to rewrite Ynnari rules this year. Probably give it its own codex with a nerfed Soulburst?


I'm worried that when this happens they will get a bunch of stratagems which will make Soulburst even more powerful than it is now. Anyway, this is getting off topic, sorry...
   
Made in ca
Arch Magos w/ 4 Meg of RAM






 Ideasweasel wrote:
Even if the purchase is a knight?


depends on why you want to buy it. if you want one because they look dope and theyre flavorful, go ahead. if you want one because theyre strong and can win you lots of games, yeah maybe wait a bit (especially if its a castellan).

personally ive gotten a knight + 2 armigers only because they look dope, i barely ever use them in games because ive had more success in my meta with pure admech (were not LVO level even if some players would like to think so).

even if they nerf allied detachments, you can always argue that you have the datasheet for the normal knights in your codex, surely no TO would oppose you
Spoiler:
jk
   
Made in gr
Stalwart Tribune





Greece

@suuzuteo Love your list even with maniipulus. Though if you don't iisee both his chants he is less point efficient. Still that sweet +1 charger is extremely good.

I can tell you this. Since you playing a v v high risk reward list and we all know what and how easily prriest can fail and die. To invest in a second failsafe.

That said I'd take Agripiina dominus with realic and blob him with 6+ grrav destroyers. Swich yyour 4 lascanon balistarii.

Why a) more troops .
B) won't build 10 dragoons OMG
C) dsttroyeerrs with Agripiina will give you too of shots to overcome other thrreats as well but also can provide with reerolling 1 to wound and d3 damage effctivee shooting vs anything.
D) if you loose prriests you can invest cp on bringing back destroyers with Agripiina

I believe they are more suited and you LL get Moore sttable results than 4 balistarii .

If you face something you need to kill you got priests double play for mortals and dragoons . All else better of as Agripiina grav.

Try it it's suits your list.
   
Made in jp
Quick-fingered Warlord Moderatus






 Yoda79 wrote:
@suuzuteo Love your list even with maniipulus. Though if you don't iisee both his chants he is less point efficient. Still that sweet +1 charger is extremely good.

I can tell you this. Since you playing a v v high risk reward list and we all know what and how easily prriest can fail and die. To invest in a second failsafe.

That said I'd take Agripiina dominus with realic and blob him with 6+ grrav destroyers. Swich yyour 4 lascanon balistarii.

Why a) more troops .
B) won't build 10 dragoons OMG
C) dsttroyeerrs with Agripiina will give you too of shots to overcome other thrreats as well but also can provide with reerolling 1 to wound and d3 damage effctivee shooting vs anything.
D) if you loose prriests you can invest cp on bringing back destroyers with Agripiina

I believe they are more suited and you LL get Moore sttable results than 4 balistarii .

If you face something you need to kill you got priests double play for mortals and dragoons . All else better of as Agripiina grav.

Try it it's suits your list.

A) Agreed. I worry about my troop count. I could have huge disadvantages against hordes.
B) I already have 8 built. Another 2 is not too bad. T_T
C) I was actually thinking Agripinaa with the Ballistarii. 2+ to hit, reroll 1s to hit, reroll wounds is pretty amazing.
D) In my experience, they just kill the entire unit at once. But this can be a victory in and of itself because it draws fire from more valuable units. Very people have things for mid-toughness shooting.
   
Made in ca
Arch Magos w/ 4 Meg of RAM






 Suzuteo wrote:
 Yoda79 wrote:
@suuzuteo Love your list even with maniipulus. Though if you don't iisee both his chants he is less point efficient. Still that sweet +1 charger is extremely good.

I can tell you this. Since you playing a v v high risk reward list and we all know what and how easily prriest can fail and die. To invest in a second failsafe.

That said I'd take Agripiina dominus with realic and blob him with 6+ grrav destroyers. Swich yyour 4 lascanon balistarii.

Why a) more troops .
B) won't build 10 dragoons OMG
C) dsttroyeerrs with Agripiina will give you too of shots to overcome other thrreats as well but also can provide with reerolling 1 to wound and d3 damage effctivee shooting vs anything.
D) if you loose prriests you can invest cp on bringing back destroyers with Agripiina

I believe they are more suited and you LL get Moore sttable results than 4 balistarii .

If you face something you need to kill you got priests double play for mortals and dragoons . All else better of as Agripiina grav.

Try it it's suits your list.

A) Agreed. I worry about my troop count. I could have huge disadvantages against hordes.
B) I already have 8 built. Another 2 is not too bad. T_T
C) I was actually thinking Agripinaa with the Ballistarii. 2+ to hit, reroll 1s to hit, reroll wounds is pretty amazing.
D) In my experience, they just kill the entire unit at once. But this can be a victory in and of itself because it draws fire from more valuable units. Very people have things for mid-toughness shooting.




yeah, i run footslogging electropriest as stygies + manipulus and i run them in my opponent's face most games, most people know how dedaly they get if they kill something so my they usually spend their first turn shotting most of their guns at them. every time this happens, my dunecrawlers and ryzaphrons survive and manage to their bigger dakka units.

Honestly, once i realised that a big part of strategy was making sacrifices, my winrate skyrocketed.
   
Made in us
Quick-fingered Warlord Moderatus






Yeah. It's about overloading your opponent with threats.

Hm... what if I were to cut the Ballistarii, switch the Dominus back to Manipulus, and add 3 units of Rangers, another Drill, and a 10x unit of Graia Vanguard with Plasma Calivers?

Spoiler:
Stygies VIII Battalion Detachment - 1046

HQ - 120
1x Tech-Priest Manipulus - Transonic Cannon, Relic: Omniscient Mask
1x Tech-Priest Enginseer

Troop - 210
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Elite - 176
11x Fulgurite Electro-Priest

Transport - 132
1x Termite Assault Drill - Stormbolter

Fast Attack - 408
6x Sydonian Dragoon - 6x Taser Lance

Graia Battalion Detachment - 393

HQ - 60
1x Tech-Priest Enginseer - Warlord: Necromechanic
1x Tech-Priest Enginseer

HQ - 201
10x Skitarii Vanguard - 7x Radium Carbine, 3x Plasma Caliver
6x Skitarii Vanguard - 5x Radium Carbine
5x Skitarii Vanguard - 5x Radium Carbine

Transport - 132
1x Termite Assault Drill - Stormbolter

House Krast Super-Heavy Auxiliary Detachment - 475

Lord of War - 475
1x Knight Styrix - Volkite Chierovile, Reaper Chainsword, Graviton Crusher, Warlord: First Knight (-1 CP), Relic: Headsman's Mark (-1 CP)

Operative Requisition Sanctioned - 85 (-1 CP)

Total: 1999 points
13 CP (-3)

I feel a bit naked without a vehicular firebase, but it is interesting to see how troop-heavy this army is.

This message was edited 2 times. Last update was at 2019/04/18 18:06:56


 
   
Made in gb
Stalwart Tribune





 Suzuteo wrote:
Yeah. It's about overloading your opponent with threats.

Hm... what if I were to cut the Ballistarii, switch the Dominus back to Manipulus, and add 3 units of Rangers, another Drill, and a 10x unit of Graia Vanguard with Plasma Calivers?

Spoiler:
Stygies VIII Battalion Detachment - 1046

HQ - 120
1x Tech-Priest Manipulus - Transonic Cannon, Relic: Omniscient Mask
1x Tech-Priest Enginseer

Troop - 210
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Elite - 176
11x Fulgurite Electro-Priest

Transport - 132
1x Termite Assault Drill - Stormbolter

Fast Attack - 408
6x Sydonian Dragoon - 6x Taser Lance

Graia Battalion Detachment - 393

HQ - 60
1x Tech-Priest Enginseer - Warlord: Necromechanic
1x Tech-Priest Enginseer

HQ - 201
10x Skitarii Vanguard - 7x Radium Carbine, 3x Plasma Caliver
6x Skitarii Vanguard - 5x Radium Carbine
5x Skitarii Vanguard - 5x Radium Carbine

Transport - 132
1x Termite Assault Drill - Stormbolter

House Krast Super-Heavy Auxiliary Detachment - 475

Lord of War - 475
1x Knight Styrix - Volkite Chierovile, Reaper Chainsword, Graviton Crusher, Warlord: First Knight (-1 CP), Relic: Headsman's Mark (-1 CP)

Operative Requisition Sanctioned - 85 (-1 CP)

Total: 1999 points
13 CP (-3)

I feel a bit naked without a vehicular firebase, but it is interesting to see how troop-heavy this army is.



What if you dropped a couple of vanguard and the Graia Drill for 5 infiltrators (to keep the deep strike capability) and a bunch of Transuranic arquebus? it would give you a bit more firepower without removiing too much of your striking force?

This message was edited 1 time. Last update was at 2019/04/18 18:14:41


Praise the Omnissiah

About 4k of .

Imperial Knights (Valiant, Warden & Armigers)

Some Misc. Imperium units etc. Assassins...

About 2k of  
   
Made in ca
Arch Magos w/ 4 Meg of RAM






 The Forgemaster wrote:
 Suzuteo wrote:
Yeah. It's about overloading your opponent with threats.

Hm... what if I were to cut the Ballistarii, switch the Dominus back to Manipulus, and add 3 units of Rangers, another Drill, and a 10x unit of Graia Vanguard with Plasma Calivers?

Spoiler:
Stygies VIII Battalion Detachment - 1046

HQ - 120
1x Tech-Priest Manipulus - Transonic Cannon, Relic: Omniscient Mask
1x Tech-Priest Enginseer

Troop - 210
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Elite - 176
11x Fulgurite Electro-Priest

Transport - 132
1x Termite Assault Drill - Stormbolter

Fast Attack - 408
6x Sydonian Dragoon - 6x Taser Lance

Graia Battalion Detachment - 393

HQ - 60
1x Tech-Priest Enginseer - Warlord: Necromechanic
1x Tech-Priest Enginseer

HQ - 201
10x Skitarii Vanguard - 7x Radium Carbine, 3x Plasma Caliver
6x Skitarii Vanguard - 5x Radium Carbine
5x Skitarii Vanguard - 5x Radium Carbine

Transport - 132
1x Termite Assault Drill - Stormbolter

House Krast Super-Heavy Auxiliary Detachment - 475

Lord of War - 475
1x Knight Styrix - Volkite Chierovile, Reaper Chainsword, Graviton Crusher, Warlord: First Knight (-1 CP), Relic: Headsman's Mark (-1 CP)

Operative Requisition Sanctioned - 85 (-1 CP)

Total: 1999 points
13 CP (-3)

I feel a bit naked without a vehicular firebase, but it is interesting to see how troop-heavy this army is.



What if you dropped a couple of vanguard and the Graia Drill for 5 infiltrators (to keep the deep strike capability) and a bunch of Transuranic arquebus? it would give you a bit more firepower without removiing too much of your striking force?




I personally never leavy home without a few stygies dunecrawler, they are super tough to kill and are usually what cleans up a game.
   
Made in gb
Aspirant Tech-Adept






VladimirHerzog wrote:
 Ideasweasel wrote:
Even if the purchase is a knight?


depends on why you want to buy it. if you want one because they look dope and theyre flavorful, go ahead. if you want one because theyre strong and can win you lots of games, yeah maybe wait a bit (especially if its a castellan).

personally ive gotten a knight + 2 armigers only because they look dope, i barely ever use them in games because ive had more success in my meta with pure admech (were not LVO level even if some players would like to think so).

even if they nerf allied detachments, you can always argue that you have the datasheet for the normal knights in your codex, surely no TO would oppose you
Spoiler:
jk


I have a Castellan but I’ll be honest rarely use him. I have 2 questoris class knights that are magnetised. I was thinking of getting a third and taking a super heavy detachment with Admech/guard

Probably wouldn’t be for the looks at this point it would be for tournaments.
   
Made in jp
Quick-fingered Warlord Moderatus






VladimirHerzog wrote:
I personally never leavy home without a few stygies dunecrawler, they are super tough to kill and are usually what cleans up a game.

Sure. For me, it's usually a firebase of 3x Crawler or, now that they are cheaper, 4x Ballistarii. Icarus Crawlers are super well-rounded and don't need any CP investment. Ballistarii do need 1 CP per turn, but they are really good at killing vehicles.
   
Made in de
Poxed Plague Monk





VladimirHerzog wrote:
 lash92 wrote:
Sure without Ryza they aren't nearly half as good.
Since I'm going mixed FW anyway I'm not really using much.
If you have the chance to take 6-9 Ryzaphrons go for it, it's hilarious. Wounding most vehicles on 2+ with flat 3 dmg. It's like a ranged smash captain with 6d6 attacks

I feel like 3 is also pretty small as far as squad size goes. It's not really worth to boost them with stratagems if you have such a small squad size. I wouldn't even bother taking the specialist detachment.


i personally run 6 plasma destroyers in a mixed detachment, in a servitor maniple.

Dominus (Ryza)
Enginseer (Lucius)

6 Destroyers (Ryza)
2x Vanguards (Graia)

4x Servitors (Ryza)

sometimes i'll add some Mars infiltrators so i can wrath of mars with them

its really strong, hide your kataphrons in a building during deployment, then walk them out and point and click delete vehicles.


The difference between Grav and Plasma is huge, sure grav gets you more shots on average, but they wound vehicles on 4-5 (so you want to shoot them at MEQ / TEQ) with plasma they wound anything with T7 and lower on a 2+ with ap -3 and 3 damage, its brutal.


How can you give them different Forgeworlds in just 1 detachment? Ive been out of the game for about a year, and seems like i missed quite a lot

6k 6k
3k 1k
 
   
Made in jp
Quick-fingered Warlord Moderatus






You lose the Forge World dogmas, but yes, it is legal as long as they all have the Adeptus Mechanicus keyword.
   
Made in de
Poxed Plague Monk





So you do this solely for the stratagems?

6k 6k
3k 1k
 
   
Made in jp
Quick-fingered Warlord Moderatus






 _Ness wrote:
So you do this solely for the stratagems?

Yes. Because our dogmas and most of our relics suck anyway. But we have really good and cheap stratagems, actually.


Automatically Appended Next Post:
How about this for another idea? I usually don't play so much assault, but I have the models, so hey, why not?

Spoiler:
Stygies VIII Battalion Detachment - 1249

HQ - 120
1x Tech-Priest Manipulus - Transonic Cannon
1x Tech-Priest Enginseer - Relic: Omniscient Mask

HQ - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Transport - 264
1x Termite Assault Drill - Stormbolter
1x Termite Assault Drill - Stormbolter

Elite - 352
11x Fulgurite Electro-Priest
11x Fulgurite Electro-Priest

Fast Attack - 408
6x Sydonian Dragoon - 6x Taser Lance

Graia Battalion Detachment - 180

HQ - 60
1x Tech-Priest Enginseer - Warlord: Necromechanic
1x Tech-Priest Enginseer

HQ - 120
5x Skitarii Vanguard - 5x Radium Carbine
5x Skitarii Vanguard - 5x Radium Carbine
5x Skitarii Vanguard - 5x Radium Carbine

House Krast Super-Heavy Auxiliary Detachment - 475

Lord of War - 475
1x Knight Styrix - Volkite Chierovile, Reaper Chainsword, Graviton Crusher, Warlord: First Knight (-1 CP), Relic: Headsman's Mark (-1 CP)

Operative Requisition Sanctioned - 85 (-1 CP)

Total: 1989 points
13 CP (-3)

This is pretty the Justin Lois AdMech melee list with no Guardsmen, an Assassin, and a different Knight.

Only worries are that it may run out of CP. Also, only one Fulgurite unit can fight twice at a time. I guess I could deep strike the Enginseer + 11 Fulgurites near the Dragoons on turn two. But if I am doing that, maybe I should make those Graia? Thoughts?

This message was edited 3 times. Last update was at 2019/04/19 11:14:05


 
   
Made in gb
Stalwart Tribune





 Suzuteo wrote:
 _Ness wrote:
So you do this solely for the stratagems?

Yes. Because our dogmas and most of our relics suck anyway. But we have really good and cheap stratagems, actually.


Automatically Appended Next Post:
How about this for another idea? I usually don't play so much assault, but I have the models, so hey, why not?

Spoiler:
Stygies VIII Battalion Detachment - 1249

HQ - 120
1x Tech-Priest Manipulus - Transonic Cannon
1x Tech-Priest Enginseer - Relic: Omniscient Mask

HQ - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Transport - 264
1x Termite Assault Drill - Stormbolter
1x Termite Assault Drill - Stormbolter

Elite - 352
11x Fulgurite Electro-Priest
11x Fulgurite Electro-Priest

Fast Attack - 408
6x Sydonian Dragoon - 6x Taser Lance

Graia Battalion Detachment - 180

HQ - 60
1x Tech-Priest Enginseer - Warlord: Necromechanic
1x Tech-Priest Enginseer

HQ - 120
5x Skitarii Vanguard - 5x Radium Carbine
5x Skitarii Vanguard - 5x Radium Carbine
5x Skitarii Vanguard - 5x Radium Carbine

House Krast Super-Heavy Auxiliary Detachment - 475

Lord of War - 475
1x Knight Styrix - Volkite Chierovile, Reaper Chainsword, Graviton Crusher, Warlord: First Knight (-1 CP), Relic: Headsman's Mark (-1 CP)

Operative Requisition Sanctioned - 85 (-1 CP)

Total: 1989 points
13 CP (-3)

This is pretty the Justin Lois AdMech melee list with no Guardsmen, an Assassin, and a different Knight.

Only worries are that it may run out of CP. Also, only one Fulgurite unit can fight twice at a time. I guess I could deep strike the Enginseer + 11 Fulgurites near the Dragoons on turn two. But if I am doing that, maybe I should make those Graia? Thoughts?


I would swap the HQ's over between the battalions and move the electropriests & drills to Graia as well.

1. Move the Priests & Drills because assuming they are deep striking you do not need the -1 to hit as they will be really close to the enemny anyway and the Graia trait will make the preists really hard to kill with the 3++.
2. swap the HQ's over as the manipulus & the Mask enginseer can then still buff the Priests. the necromechanic can repair the knight no matter which Battalion he is in.

Praise the Omnissiah

About 4k of .

Imperial Knights (Valiant, Warden & Armigers)

Some Misc. Imperium units etc. Assassins...

About 2k of  
   
Made in jp
Quick-fingered Warlord Moderatus






Right. I just wanted the flexibility. My thinking is maybe one Drill infiltrates turn one with the Dragoons, one Drill deep strikes turn two nearby. Manipulus with the infiltrators so that he can buff everyone on turn two simultaneously, Enginseer with the deep strikers. If I deep strike near the Dragoons, Mask provides the buff; if not, he repairs the Drill.

It's definitely a super all-in strategy, but I can't argue with the results; this Priest+Drills+Dragoons did well at LVO and a recent tourney.

Anyhow, I wonder if it is worthwhile to make the deep strikers Graia. Only downside is that I don't have the option to double infiltrate.

Spoiler:
Stygies VIII Battalion Detachment - 941

HQ - 120
1x Tech-Priest Manipulus - Transonic Cannon
1x Tech-Priest Enginseer - Warlord: Necromechanic

HQ - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Transport - 132
1x Termite Assault Drill - Stormbolter

Elite - 176
11x Fulgurite Electro-Priest

Fast Attack - 408
6x Sydonian Dragoon - 6x Taser Lance

Graia Battalion Detachment - 488

HQ - 60
1x Tech-Priest Enginseer
1x Tech-Priest Enginseer - Relic: Omniscient Mask

HQ - 120
5x Skitarii Vanguard - 5x Radium Carbine
5x Skitarii Vanguard - 5x Radium Carbine
5x Skitarii Vanguard - 5x Radium Carbine

Transport - 132
1x Termite Assault Drill - Stormbolter

Elite - 176
11x Fulgurite Electro-Priest

House Krast Super-Heavy Auxiliary Detachment - 475

Lord of War - 475
1x Knight Styrix - Volkite Chierovile, Reaper Chainsword, Graviton Crusher, Warlord: First Knight (-1 CP), Relic: Headsman's Mark (-1 CP)

Operative Requisition Sanctioned - 85 (-1 CP)

Total: 1989 points
13 CP (-3)

This message was edited 2 times. Last update was at 2019/04/19 12:39:34


 
   
Made in ro
Stalwart Tribune





Greece

That's a plans and I c beaten new chaos with something like that. But yeah it's brutal risky needs some good playing and measuring but it's brutal. Hf


Using strygies 12+ -1-2 to hit on dragoons is key . You need to keep you range perfect butt close so you keep your - 1 stygies till you move in 2 or 3rd round it's not all in. It requires smart play

And your troops to move and deny deep strike of enemy vs your knight especially buildings around your important units . You gotta play really smart this list but it shines when played measured correctly

This message was edited 2 times. Last update was at 2019/04/19 15:02:01


 
   
Made in de
Sagitarius with a Big F'in Gun





What do you guys think how many troops do we need for 1000/1500/2000p games?

If we have frontliners(sicarians/dragoons/priests) we need less troops I guess.
I generally have 2 sniper teams for the corners, 1 ranger squad as last screening line and a lot of vanguards in the front
   
 
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