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Made in de
Sagitarius with a Big F'in Gun





Short Apocalypse summary from me

I feel like Admech, once again, has been really gutted.
I like the rule to reroll saves of 1 and the new Robot protocols.

HOWEVER.
90% of the rules are gone in comparison to about 50% of other factions.
Skitarii have no special weapons.
Vanguards arent better than rangers in melee.

Cawl and Manipulus lost tentacles
Manipulus is suddenly worse in melee than enginseer and a dominus
Servitors stay at their LD4
Repairing is on a 4+ that is not even buffed with servitors
Priests cant repair biological units anymore.
Phorphor serpenta, a little assault 1 gun, is now suddenly heavy?
Some Weapon options are all pretty useless, as you can only take others if you want it to be worse at any stat
   
Made in us
Lone Wolf Sentinel Pilot






At least were not breaking $100.00 for our transport tank. I dont think I could ever justify paying that much. 81 with tax for my area is pushing it, but at least its a dual kit. 100 though for that marine tank, i cant do it.
   
Made in de
Sagitarius with a Big F'in Gun





 ultimentra wrote:
At least were not breaking $100.00 for our transport tank. I dont think I could ever justify paying that much. 81 with tax for my area is pushing it, but at least its a dual kit. 100 though for that marine tank, i cant do it.


Ill be getting one as I like the tank design.
Ill either magnetize it or, which I prefer Ill do a conversion of the Boat using the leftover 2 little wallbits, the ramp and little turret, 2nd servitor will be my lefter over Scout marine which I converted to servitors. I just dont know what to use as a base yet that has the same footprint, or a Rhino which Ill increase in size with the Roof, as we dont need it. Any thoughts or ideas what to use for that, that is also fairly cheap in comparison to just buying 2 boxes? Maybe Ill also increase the rhino size with Sprues glued to each other.

This message was edited 3 times. Last update was at 2019/06/25 21:12:52


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i just hope the tank "lid" is easily magnetized.
For that price, going to be really annoyed if i have to heavily convert the thing to get it to be swappable between the two.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in pl
Regular Dakkanaut






 Vineheart01 wrote:
i just hope the tank "lid" is easily magnetized.
For that price, going to be really annoyed if i have to heavily convert the thing to get it to be swappable between the two.

From the photos released so far, it's not only the lid but entire front panel to switch between versions. Doable I believe, but might be a bit annoying to magnetise.

https://www.dakkadakka.com/dakkaforum/posts/list/754924.page

https://www.instagram.com/dadamowsky/ 
   
Made in de
Sagitarius with a Big F'in Gun





dadamowsky wrote:
 Vineheart01 wrote:
i just hope the tank "lid" is easily magnetized.
For that price, going to be really annoyed if i have to heavily convert the thing to get it to be swappable between the two.

From the photos released so far, it's not only the lid but entire front panel to switch between versions. Doable I believe, but might be a bit annoying to magnetise.


Cut the ladder, magnetize the turrets and front iron pipes.
2nd Roof and Front can just be glued and layed on top I believe, no need for a magnet.
   
Made in pl
Regular Dakkanaut






 0XFallen wrote:
dadamowsky wrote:
 Vineheart01 wrote:
i just hope the tank "lid" is easily magnetized.
For that price, going to be really annoyed if i have to heavily convert the thing to get it to be swappable between the two.

From the photos released so far, it's not only the lid but entire front panel to switch between versions. Doable I believe, but might be a bit annoying to magnetise.


Cut the ladder, magnetize the turrets and front iron pipes.
2nd Roof and Front can just be glued and layed on top I believe, no need for a magnet.


Yeah, but take notice - these triangular vertical shapes where rockets are placed, are interchangable as well. And they have to (should) fit tightly to the angular horizontal panels with lights. I think that will be the most annoying part - to fit it well enough to not leave a disgusting gap between.

https://www.dakkadakka.com/dakkaforum/posts/list/754924.page

https://www.instagram.com/dadamowsky/ 
   
Made in us
Pewling Menial






What do you guys think of filling the hover-boxes with Hoplites and running them with some Dragoons as a mobile Stygies assault force?

Something to take board control while the rest of our gun-line blasts everything off the table.
   
Made in us
Regular Dakkanaut



Shanghai, China

Depends on the cost of the box and its invuln, I think. And hoplites lacking ObSec does make their job harder if them and the Dragoons are the only mobile force while everything else sits back and shoots - basically everything is objective-based these days.
   
Made in us
Quick-fingered Warlord Moderatus






If there is a plan, it's to use the Mortar Tankettes as we would Mortars.

1) Infiltrate Dragoons or Fulgurites in Drills, clear screens with Mortars, move and charge.
2) Clear infantry rules-shielding character Dreadnoughts, kill Dreadnoughts.
3) Park inside ruins, shoot Genestealers/Gaunts/etc. while forcing them to stay outside said ruins.
   
Made in gb
Enginseer with a Wrench





I wouldn't worry about magnetizing the missile panels, you can always magnetize a separate missile launcher somewhere else on the model.
   
Made in us
Regular Dakkanaut






Octovol wrote:
I wouldn't worry about magnetizing the missile panels, you can always magnetize a separate missile launcher somewhere else on the model.

From the looks of it - you have to. Angular side panels won't fit with top lid and the front panel/bumper otherwise. Moreover the ramp is going to be fitted into slots, and it is probably moving part. Unless you are ready to give up the whole Higgins boat look (the major selling point of the kit ;P ).

https://www.dakkadakka.com/dakkaforum/posts/list/754924.page

https://www.instagram.com/dadamowsky/ 
   
Made in us
Quick-fingered Warlord Moderatus






My guess is that both the Dunerider and the Disintegrator's missile launcher have pegs on the bottom that go into circular slots. They have side panels that attach to the chassis further up as well. The difference being that the ramp has two side panels that can be mounted separately, allowing it to pivot independently, whereas the missile launcher is one big piece.



The front of the missile launcher also seems to be set lower than the ramp's side panels. A change that makes them totally incompatible.



I think the solution then is to glue the ramp to the side panels and mount magnets at the bottom where the circular slots are. You swap out the entire front and top of both setups. The ladder in the back of the transport also has to go.

The transport's turret also needs to be magnetized.

This message was edited 2 times. Last update was at 2019/06/26 10:42:53


 
   
Made in us
Dusty Skeleton




Greetings Ad Mec fans,

Been reading more novels that have Ad Mec and it got me jonesing to build a kill team, then an army! I had some questions I was hoping for some help with.

I bought a skitarri box to start me off with and was wondering if anyone has recommendations on weapon load out for Skitarri? Also wasnt sure if I should build 5 rangers and 5 Vanguard for some variety for killteam?

I was thinking of buying the start collecting box then maybe try and get my hands on the AM half of forgebane, cause titans are sexy. Otherwise maybe a box of the kastellans after the start collecting.

Is that a reasonable base to start with? Any recommendations for further purchases and what loadouts I should go with (or to avoid)?

Thanks all!
Strig



   
Made in pl
Regular Dakkanaut






The more important problem lies in the actual shape of the front. Rider has a square front while Desintegrator is trapezoid - meaning the "lid" wont fit to Rider's vertical panels while the ramp cannot fit into missiles. The lid, ramp and vertical panels has to be magnetised in corresponding sets.

https://www.dakkadakka.com/dakkaforum/posts/list/754924.page

https://www.instagram.com/dadamowsky/ 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

yeah i missed that front part being different between the two before.
Thats going to be annoying. I despise magnetizing thin pieces because generally you cant use a big enough magnet to keep them on there solidly.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Arch Magos w/ 4 Meg of RAM






honestly the design almost feels like GW didnt want us to be able to easily magnetize. compare it to any other vehicle in our arsenal and its the only one that is actually going to be complicated to properly magnetize
   
Made in us
Pewling Menial






Spoiler:
Strig wrote:
Greetings Ad Mec fans,

Been reading more novels that have Ad Mec and it got me jonesing to build a kill team, then an army! I had some questions I was hoping for some help with.

I bought a skitarri box to start me off with and was wondering if anyone has recommendations on weapon load out for Skitarri? Also wasnt sure if I should build 5 rangers and 5 Vanguard for some variety for killteam?

I was thinking of buying the start collecting box then maybe try and get my hands on the AM half of forgebane, cause titans are sexy. Otherwise maybe a box of the kastellans after the start collecting.

Is that a reasonable base to start with? Any recommendations for further purchases and what loadouts I should go with (or to avoid)?

Thanks all!
Strig


Considering how the special weapons synergize in 40k, you'll likely want a mix of rangers and vanguard for killteam. Snipers and Arc rifles are better suited for rangers, plasma are great on vanguard. Just plan ahead so that you're building up to squads of five for both. Typically, in 40k rangers are used as cheap battalion filler or maxing sniper rifles (2 per 5 rangers). Vanguards are used if you need more mobility; plain or with plasma.

The Start Collecting kit is a good purchase; Forgebane is good if you're also starting a knight army but Warglaives on their own, aren't a good addition to an AdMech army.
   
Made in ca
Arch Magos w/ 4 Meg of RAM






the_Grak wrote:
Spoiler:
Strig wrote:
Greetings Ad Mec fans,

Been reading more novels that have Ad Mec and it got me jonesing to build a kill team, then an army! I had some questions I was hoping for some help with.

I bought a skitarri box to start me off with and was wondering if anyone has recommendations on weapon load out for Skitarri? Also wasnt sure if I should build 5 rangers and 5 Vanguard for some variety for killteam?

I was thinking of buying the start collecting box then maybe try and get my hands on the AM half of forgebane, cause titans are sexy. Otherwise maybe a box of the kastellans after the start collecting.

Is that a reasonable base to start with? Any recommendations for further purchases and what loadouts I should go with (or to avoid)?

Thanks all!
Strig


Considering how the special weapons synergize in 40k, you'll likely want a mix of rangers and vanguard for killteam. Snipers and Arc rifles are better suited for rangers, plasma are great on vanguard. Just plan ahead so that you're building up to squads of five for both. Typically, in 40k rangers are used as cheap battalion filler or maxing sniper rifles (2 per 5 rangers). Vanguards are used if you need more mobility; plain or with plasma.

The Start Collecting kit is a good purchase; Forgebane is good if you're also starting a knight army but Warglaives on their own, aren't a good addition to an AdMech army.



if youre starting out, 2 start collecting will give you a good core for any list. Dunecrawlers with icarus array/neutron laser are an amazing tank. skitarii are versatile troops. the only bad thing about this is that you would get a second dominus. This is sadly a theme with our boxed sets, most of them include a dominus and you rarely want more than one in your list.


I'd say 2 start collecting + 1 enginseer is a great start. From there you can decide if you want to go the Kastellan route, the Kataphron route or the Dragoon / Fulgurite route. You can mix and match but those are 3 of the main strategies you'll likely see.
   
Made in pl
Regular Dakkanaut






 Vineheart01 wrote:
yeah i missed that front part being different between the two before.
Thats going to be annoying. I despise magnetizing thin pieces because generally you cant use a big enough magnet to keep them on there solidly.

Thick but narrow magnets should do the job. 2x2 or 2x3mm columns should hold the pieces in place firmly.

https://www.dakkadakka.com/dakkaforum/posts/list/754924.page

https://www.instagram.com/dadamowsky/ 
   
Made in us
Pewling Menial






Tech-priest and Servitor from the upcoming Combat Arena have Apocalypse rules. They're armed with an Eradication pistol and a Grav-gun.

https://warhammer40000.com/wp-content/uploads/sites/2/2019/06/Apoc_Datasheet_Agents_of_the_Imperium_web.pdf
   
Made in de
Sister Vastly Superior




Germany - Bodensee/Ravensburg area

VladimirHerzog wrote:
honestly the design almost feels like GW didnt want us to be able to easily magnetize. compare it to any other vehicle in our arsenal and its the only one that is actually going to be complicated to properly magnetize

Yeah, it's definitely not a coincidence, especially considering the price of the kit.

For all the good things Rountree and New-GW have done (especially the start collecting boxes, though they did raise prices of them recently), I really dislike how they are increasingly releasing VERY expensive plastic kits with extremely or even non-existent customization. This is most blatant and shocking in the case of the recent single-pose plastic characters (€25+ even though possible justifications for those prices are tenuous at best considering how often they get tossed into Start Collecting boxes like if they were worth a fraction or even next to nothing considering the savings the boxes already have even without them [cough, Dominus, cough, there is a reason you can pick 'em up for like €5 on ebay]), but extreme price increases for multi-unit kits (the best example probably being Fire Warriors, which essentially doubled in price while having two less models per kit) where it is increasingly hard to get anything close to the value of the multi-unit $$ tax because they are designed in ways that strongly discourage building them as "two units in one", to the the point of making it extremely hard to even pull of for people without advanced experience and skill in kit assembly because you have to recut, magnetize, fill and plasticard so much to even pull it off and make it look anything close to how the unit looks officially. Which of couse encourages people to shell out another $75 to get both the options of a Disintigrator and Dunerider and gives the customer another reason to buy the full-price multi-kit again.

If you compare that to Forgeworld's recent move to e.g intentionally include holes for magnets in their models to make changing unit variant parts much easier and painless, it's pretty hard to not raise eyebrows.

This message was edited 9 times. Last update was at 2019/06/27 00:01:17


Dark it was, and dire of form
the beast that laid them low
Hrothgar's sharpened frost-forged blade
to deal a fatal blow
he stalked and hunted day and night
and came upon it's lair
With sword and shield Hrothgar fought
and earned the name of slayer


- The saga of Hrothgar the Beastslayer 
   
Made in pl
Regular Dakkanaut






I guess I will give a benefit of a doubt here to GW - both units look rad the way they are imagined. The transport cannot absolutely have the narrowing, trapezoid, front - it would look weird as hell. The tank on the other hand, with a square cut, is not something I would dig. Although I'll leave the railings out - they only destroy the very cool form of the bricky body.

https://www.dakkadakka.com/dakkaforum/posts/list/754924.page

https://www.instagram.com/dadamowsky/ 
   
Made in us
Quick-fingered Warlord Moderatus






Actually, I think the tank would have looked better with a square prow.

I still think the solution is to glue the pieces together and magnetize them on the bottom. It would attach like a swinging hinge.
   
Made in gb
Enginseer with a Wrench





TBH I think we'd easily get away with just magnetizing the two turrets to show the differences between dunerider and disintegrator. None of the transports have appropriately large enough doors for things to fit through them anyway.

Just build as disintegrator and swap the turrets to show it's a dunerider. The missile ports could just as easily be for show or they could be lights or something. We all thought they were some dystopian quasi-futuristic lights or something until they point them out lol

What I might try and do is hinge the front of the distintigrator at the top so that it opens upwards. Would require a lot of cutting etc, but I think it might look pretty cool.
   
Made in us
Dusty Skeleton




the_Grak wrote:
Spoiler:
Strig wrote:
Greetings Ad Mec fans,

Been reading more novels that have Ad Mec and it got me jonesing to build a kill team, then an army! I had some questions I was hoping for some help with.

I bought a skitarri box to start me off with and was wondering if anyone has recommendations on weapon load out for Skitarri? Also wasnt sure if I should build 5 rangers and 5 Vanguard for some variety for killteam?

I was thinking of buying the start collecting box then maybe try and get my hands on the AM half of forgebane, cause titans are sexy. Otherwise maybe a box of the kastellans after the start collecting.

Is that a reasonable base to start with? Any recommendations for further purchases and what loadouts I should go with (or to avoid)?

Thanks all!
Strig


Considering how the special weapons synergize in 40k, you'll likely want a mix of rangers and vanguard for killteam. Snipers and Arc rifles are better suited for rangers, plasma are great on vanguard. Just plan ahead so that you're building up to squads of five for both. Typically, in 40k rangers are used as cheap battalion filler or maxing sniper rifles (2 per 5 rangers). Vanguards are used if you need more mobility; plain or with plasma.

The Start Collecting kit is a good purchase; Forgebane is good if you're also starting a knight army but Warglaives on their own, aren't a good addition to an AdMech army.


Thanks for that!

When you say Vanguard have more mobility, do you mean because of their assault gun so they can move an fire? Regarding Knights etc. I am so not up to speed on them! I think it would be cool to have one of the bigger ones or maybe 2 medium sized ones surrounded by Ad mec Support. They are specific to Ad mec right? So I would not be doing a "soup" list by incorporating any Knight listed in our book?
   
Made in ca
Arch Magos w/ 4 Meg of RAM






 Suzuteo wrote:
Actually, I think the tank would have looked better with a square prow.

I still think the solution is to glue the pieces together and magnetize them on the bottom. It would attach like a swinging hinge.



That will probably only work if you glue the ramp shut? Im planning on putting magnets in the back, where the ladder is.

It really depends on how the ramp is attached, from the sprue pictures, i can't tell to what part it actually connects.


Automatically Appended Next Post:
Strig wrote:
the_Grak wrote:
Spoiler:
Strig wrote:
Greetings Ad Mec fans,

Been reading more novels that have Ad Mec and it got me jonesing to build a kill team, then an army! I had some questions I was hoping for some help with.

I bought a skitarri box to start me off with and was wondering if anyone has recommendations on weapon load out for Skitarri? Also wasnt sure if I should build 5 rangers and 5 Vanguard for some variety for killteam?

I was thinking of buying the start collecting box then maybe try and get my hands on the AM half of forgebane, cause titans are sexy. Otherwise maybe a box of the kastellans after the start collecting.

Is that a reasonable base to start with? Any recommendations for further purchases and what loadouts I should go with (or to avoid)?

Thanks all!
Strig


Considering how the special weapons synergize in 40k, you'll likely want a mix of rangers and vanguard for killteam. Snipers and Arc rifles are better suited for rangers, plasma are great on vanguard. Just plan ahead so that you're building up to squads of five for both. Typically, in 40k rangers are used as cheap battalion filler or maxing sniper rifles (2 per 5 rangers). Vanguards are used if you need more mobility; plain or with plasma.

The Start Collecting kit is a good purchase; Forgebane is good if you're also starting a knight army but Warglaives on their own, aren't a good addition to an AdMech army.


Thanks for that!

When you say Vanguard have more mobility, do you mean because of their assault gun so they can move an fire? Regarding Knights etc. I am so not up to speed on them! I think it would be cool to have one of the bigger ones or maybe 2 medium sized ones surrounded by Ad mec Support. They are specific to Ad mec right? So I would not be doing a "soup" list by incorporating any Knight listed in our book?



yeah, vanguards will advance for most of the game and still dish out damage, they are also made to be good melee support units since they reduce the thoughness of enemies by 1 when in combat. making your dedicated melee units like dragoons/fulgurites/infiltrators way better at their job.

the knights in our codex arent actually considered to be in our codex ever since imperial knights got an actual codex release. It would be considered soup. The most popular way ive seen people running knights with admech is to have either a single shooty knight (crusader), a single melee knights(gallant) or a medium knight with 2 armigers to get Household traits and CPs from that detachment. I personally prefer pure admech but its my personal preference.

This message was edited 1 time. Last update was at 2019/06/27 13:40:32


 
   
Made in us
Dusty Skeleton




VladimirHerzog wrote:
the_Grak wrote:
Spoiler:
Strig wrote:
Greetings Ad Mec fans,

Been reading more novels that have Ad Mec and it got me jonesing to build a kill team, then an army! I had some questions I was hoping for some help with.

I bought a skitarri box to start me off with and was wondering if anyone has recommendations on weapon load out for Skitarri? Also wasnt sure if I should build 5 rangers and 5 Vanguard for some variety for killteam?

I was thinking of buying the start collecting box then maybe try and get my hands on the AM half of forgebane, cause titans are sexy. Otherwise maybe a box of the kastellans after the start collecting.

Is that a reasonable base to start with? Any recommendations for further purchases and what loadouts I should go with (or to avoid)?

Thanks all!
Strig


Considering how the special weapons synergize in 40k, you'll likely want a mix of rangers and vanguard for killteam. Snipers and Arc rifles are better suited for rangers, plasma are great on vanguard. Just plan ahead so that you're building up to squads of five for both. Typically, in 40k rangers are used as cheap battalion filler or maxing sniper rifles (2 per 5 rangers). Vanguards are used if you need more mobility; plain or with plasma.

The Start Collecting kit is a good purchase; Forgebane is good if you're also starting a knight army but Warglaives on their own, aren't a good addition to an AdMech army.



if youre starting out, 2 start collecting will give you a good core for any list. Dunecrawlers with icarus array/neutron laser are an amazing tank. skitarii are versatile troops. the only bad thing about this is that you would get a second dominus. This is sadly a theme with our boxed sets, most of them include a dominus and you rarely want more than one in your list.


I'd say 2 start collecting + 1 enginseer is a great start. From there you can decide if you want to go the Kastellan route, the Kataphron route or the Dragoon / Fulgurite route. You can mix and match but those are 3 of the main strategies you'll likely see.



Thank you for the feedback!

Dunecrawler with an icarus array/neutron laser - is that build kind of like the Fire Prism where you would want to take 3 of them with the same load out?

I dig the look of the robots, so might start with them, after 2 "start collecting" and an engineer! What's typical for HQ amounts in like a 1000 pt or 1500 pt list?
   
Made in ca
Arch Magos w/ 4 Meg of RAM






Strig wrote:



Thank you for the feedback!

Dunecrawler with an icarus array/neutron laser - is that build kind of like the Fire Prism where you would want to take 3 of them with the same load out?

I dig the look of the robots, so might start with them, after 2 "start collecting" and an engineer! What's typical for HQ amounts in like a 1000 pt or 1500 pt list?



I always run double battalion unless im in a sub-1000pts game. Because of enginseers being so cheap, our battalion can be extremely cheap while still giving us good utility. Enginseers are great at staying behind your army to deny deepstrike. They can always move up to the injured vehicles to repari them. I usually run 1 Dominus, 1 Manipulus and 2 Enginseer to fill the minimum requirements. I might bring cawl if im playing mars but then i'll drop the dominus since their auras dont stack.

For dunecrawlers i like having a single neutron laser and then icarus array on the rest. people fear the neutron laser and will usually focus it first, little do they know that the icarus is the one that will actually deal damage to multiple types of units (tanks, hordes, marines, etc.). I would never run a single onager, having two of them near eachoter lets you rerolls of 1 on the invuln save, this is great to help you save that one lascannon shot that could destroy it.
   
Made in us
Quick-fingered Warlord Moderatus






I am still holding out that there is a special rule for the ramp. It would be so disappointing if it's just a box. Not even a flying or open-topped box.
   
 
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