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![[Post New]](/s/i/i.gif) 2017/10/07 12:30:56
Subject: Are vehicles tougher in 8th
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Regular Dakkanaut
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So i was just pondering the number of hits it takes to destroy a vehical in 8th vs 7th. I used a lascannon vs land raider, let me know if any of my percentages need fixed.
Lascannon 7th vs land raider
To hit 66%
To wound 33% of hit
To pen 50% of wound
To explode 17% of pen
Wounding = 21.78%
One hit kill = 1.85% chance
20 shots to destroy
Lascannon 8th vs land raider
To hit 66%
To wound 66% of hit
Damages 43.56% of hit
17% chance result of 1,2,3,4,5 or 6
6 damage = 7.41% chance
5+ damage = 14.52%
4+ damage = 21.78%
3+ damage = 29.04%
2+ damage = 36.3%
1+ damage = 43.56%
All said there is a 25% chance of 3.5 damage into 16 wounds
18 shots to destroy
Land raiders are easier to kill in 8th
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This message was edited 1 time. Last update was at 2017/10/07 12:39:32
PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.
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![[Post New]](/s/i/i.gif) 2017/10/07 12:55:48
Subject: Re:Are vehicles tougher in 8th
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Mighty Vampire Count
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And you can't kill an undamaged Land Raider (or any other vehicle) with a single lascannon shot in 8th.
Partial anylasis can be misleading.
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2017/10/07 12:56:48
Subject: Are vehicles tougher in 8th
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Screaming Shining Spear
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true Raw overall damage maybe.
Just keep in consideration now vehicles can get saves, can't be one shooted or suffer big performance downgrades with a single lucky shoot (inmobilize/weapon destroyed) So in the long run some things make them behave different.
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![[Post New]](/s/i/i.gif) 2017/10/07 12:57:27
Subject: Are vehicles tougher in 8th
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Norn Queen
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vaurapung wrote:So i was just pondering the number of hits it takes to destroy a vehical in 8th vs 7th. I used a lascannon vs land raider, let me know if any of my percentages need fixed.
Lascannon 7th vs land raider
To hit 66%
To wound 33% of hit
To pen 50% of wound
To explode 17% of pen
Wounding = 21.78%
One hit kill = 1.85% chance
20 shots to destroy
Lascannon 8th vs land raider
To hit 66%
To wound 66% of hit
Damages 43.56% of hit
17% chance result of 1,2,3,4,5 or 6
6 damage = 7.41% chance
5+ damage = 14.52%
4+ damage = 21.78%
3+ damage = 29.04%
2+ damage = 36.3%
1+ damage = 43.56%
All said there is a 25% chance of 3.5 damage into 16 wounds
18 shots to destroy
Land raiders are easier to kill in 8th
This fails to take into account a lot of things.
1) I could completely cripple a vehicle in 7th with a single haywire shot that pens and immobilized it.
2) not everything is being shot with las cannons and the removal of rear armor has made most vehicles significantly more durable.
3) no vehicle is loosing weapons or turns or being immobilized or simply blowing up any more. You actually have to widdle them down and while they do degrade they degrade steadily and stay active.
4) Most land raiders in 7th didn't take 20 shots to kill. Most armies in 8th are not firing off 18 lascannons in 3 turns compared to the 1 or 2 turns it took to kill a land raider in 7th.
5) vehicles get saves now.
You math may or may not be correct for the very narrow equation you have worked out. But your equation isn't representative of the whole picture and your conclusion is false.
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This message was edited 1 time. Last update was at 2017/10/07 12:58:13
These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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![[Post New]](/s/i/i.gif) 2017/10/07 13:07:20
Subject: Are vehicles tougher in 8th
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Fixture of Dakka
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CLICK BAIT!
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![[Post New]](/s/i/i.gif) 2017/10/07 13:51:35
Subject: Are vehicles tougher in 8th
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Killer Klaivex
The dark behind the eyes.
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I believe that it's a lot harder to one-shot vehicles in 8th. It's also impossible to cripple them with one shot (you can't immobilise a transport on turn 1 or destroy the main gun on a Vindicator or such).
However, it's a lot easier to get damage on them - both with anti-vehicle weapons and also with small arms fire.
Basically, I'd say that vehicle damage has been made a lot more consistent. They're less resilient to general damage but are much harder to kill/cripple with just a few shots.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2017/10/07 14:04:46
Subject: Are vehicles tougher in 8th
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Longtime Dakkanaut
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I didn't play 7th so I'm not sure how wounding vehicles worked back then -- when I played back in 4th or 5th it was all-or-nothing even with Land Raiders -- but it seems to me that it's possible that Land Raiders in particular came out poorly in the transition. Clearly a lot of what made them less durable in 8th is that lascannons went from wounding them on a 5+ to wounding them on a 3+. But meanwhile a Razorback went from AV11 or something like that to T7, so it didn't lose nearly as much there.
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This message was edited 1 time. Last update was at 2017/10/07 14:05:00
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![[Post New]](/s/i/i.gif) 2017/10/07 14:14:57
Subject: Re:Are vehicles tougher in 8th
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Krazy Grot Kutta Driva
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Overall they are more durable but also the weapons deal more damage.
If you consider the loss of glory one-shots and the fact that there is no more immobilised or weapon destroyed for vehicles like vindicators i would say vecicles can do longer what they have to do.
Basically, I'd say that vehicle damage has been made a lot more consistent. They're less resilient to general damage but are much harder to kill/cripple with just a few shots.
Absolutely. On the one hand it was fun to get 1 lucky shot and kill a land raider or monolith, on the other hand now you can rely on your tanks to at least survive a hand full of hits.
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![[Post New]](/s/i/i.gif) 2017/10/07 14:35:00
Subject: Are vehicles tougher in 8th
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Rampaging Furioso Blood Angel Dreadnought
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Screw the math, but from playing a good bit I've found vehicle way more durable.
That said, they are also WAY easier to neutralize with assault.
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![[Post New]](/s/i/i.gif) 2017/10/07 14:38:40
Subject: Are vehicles tougher in 8th
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Killer Klaivex
The dark behind the eyes.
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Actually, there are a couple of other aspects to consider:
- Vehicles no longer have arcs (so many no longer have weaker armour on one or more sides that can be exploited).
- A lot of precision deep-striking has been removed. Sure, you can no longer mishap, but nor can you land within melta-range of your target.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2017/10/07 15:13:56
Subject: Are vehicles tougher in 8th
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Decrepit Dakkanaut
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I think you forgot the save in the OP, champ.
Also keep in mind how gak Lascannons were in 6/7th, and how everyone just used Haywire, Grav, and spammed S6/7 shots in the rear. What you're complaining about is that the Lascannon is finally doing its job.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2017/10/07 16:21:09
Subject: Are vehicles tougher in 8th
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Mekboy Hammerin' Somethin'
Kapuskasing, ON
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There's no wound roll followed by pen roll in 7th. It went from hit to pen roll. Vehicles didn't have toughness. They also didn't have saves.
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![[Post New]](/s/i/i.gif) 2017/10/07 16:44:49
Subject: Are vehicles tougher in 8th
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Longtime Dakkanaut
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Vehicles more significantly interact with the game now. They can be more easily harmed than before, but are harder to actually take down. They actually suffer damage that matters as they go, but never become useless. They move more quickly than they used to, but there's more places that they can't go. They can fight in close combat now, and charging means they're fantastic for getting there, but they also can't just back away like before either. They can shoot all their guns at different targets, but are penalized more for moving around too.
So yeah, they're different. Tougher? Yes, but also not as tough. They're fantastic and I love them now more than ever before.
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Galef wrote:If you refuse to use rock, you will never beat scissors. |
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![[Post New]](/s/i/i.gif) 2017/10/07 16:58:03
Subject: Are vehicles tougher in 8th
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Fixture of Dakka
Vanished Completely
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Sorry, everything else shows Vehicles to be more durable in this edition then 6th or 7th... misrepresenting a single situation using a weapon redesigned to be the anti-vehicle weapon it always was meant to be will not change that.
For the rest reading this, just keep that fact in mind:
The Las-Cannon is the go to anti-vehicle weapon of the humans, sure they have better but this is the standard issue weapon when the hummies want to fight vehicles.
In previous editions, a single Las-Cannon had to be insanely lucky to take out a single vehicle during the entire game!
Let that sink in - A weapon designed to take out vehicles would find it very hard to take out a single vehicle during the course of an entire game... even a battery of them had trouble.
All the designers did was to removing yet another random element that was not just slowing down their game, but had become so vital to calculating how anti-vehicle weapons function that it had crippled said functionality!
If the Opening Posters math is correct, and people have it in doubt because it did not account for 8th edition Armour Saves and incorrectly applied Wounding Saves to 7th edition vehicles:
Going from 20 shots to 18 shots would have actually showed that the Authors balanced the damage output to account for the loss of random 'one shots' quite well, not the opposite!
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This message was edited 3 times. Last update was at 2017/10/07 17:05:28
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2017/10/09 05:51:09
Subject: Are vehicles tougher in 8th
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Lord of the Fleet
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Slayer-Fan123 wrote:I think you forgot the save in the OP, champ.
Also keep in mind how gak Lascannons were in 6/7th, and how everyone just used Haywire, Grav, and spammed S6/7 shots in the rear. What you're complaining about is that the Lascannon is finally doing its job.
Exactly. The traditional anti-tank weapons were rubbish last edition - mid-S multi-shot weapons were king. Comparing a highly inefficient anti-tank weapon in 7th to a pretty efficient one in 8th is going to skew those results.
Automatically Appended Next Post:
vaurapung wrote:
7th edition mathammer with wounding vehicles
8th edition mathammer with no save
I have no idea what you're doing there.
To hit - 66%
To pen or glance - 33%
18 shots to get 4 HPs and kill (ignoring the chance of death via damage table - it's slighly lower because you might kill it via the damage table with fewer shots although it is unlikely, see below)
To hit - 66%
To pen - 16%
To kill via damage table - 16%
59 shots needed to kill via damage table - effectively irrelevant since fewer shots would kill via HPs more reliably. Hence the problem with traditional AT weapons.
8th
To hit - 66%
To wound - 66%
To fail save - 66%
Average damage - 3.5
1.01 wounds per shot on average
16 shots needed.
Of course, the landraider is an edge case since the weapons that were killing most vehicles in 7th can't hurt it.
If we compare scatter-lasers vs. Rhinos you'll see something completely different.
7th
To hit - 66%
To pen/glance - 33%
89% chance of a HP from a shooting attack (4 shots)
3.4 attacks needed
8th
To hit - 66%
To wound - 33%
To fail save - 33%
0.30 wounds per attack (4 shots)
34 attacks needed
Rhinos are 10x tougher vs. scatter lasers
So proper anti-vehicle weapons are now better against vehicles and weapons that shouldn't be great against vehicles aren't.
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This message was edited 4 times. Last update was at 2017/10/09 06:16:53
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![[Post New]](/s/i/i.gif) 2017/10/09 08:15:02
Subject: Are vehicles tougher in 8th
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!!Goffik Rocker!!
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My experience with vehicles so far is that in general they are more fragile per point than in 7-th but more reliable and have a changed role. They can now effectively charge and tarpit but generally can't benefit from cover and most importantly can't grant cover. They are no longer immune to low str weapons. For example, when i ran a bunch of killa kanz and deff dreads, they took serious damage from s4 and s5 ap-1 and ap0 weapons. In fact, much more than from lazcannon-equivalents. When i fielded a landraider, it got one-shot with plazma scions in a 1k pt game. A battlewagon was killed by massed s4-6 fire and smites. It took 3-4 times more points than it costs but it still got obliterated by anti-infantry weaponry from across the board.
As i'm playing orks, some of our vehicles have lost a lot of durability per point and usefulness in general because main transports have 4+ armor and generally can't benefit from cover and cost a lot more than what they transport making them questionable at best. On the other hand, some vehicles like razorbacks have underpriced t-l asscannons with easy access to buffs that skyrocket their effectiveness. But they mainly focus as battletanks for gunlines and not as transports. So, it's a mixed bag.
In general, the idea behind changes was ok but the result was spoilt by below average balance once again. But the system is more flexible. There is no need to invent walk-arounds for damage table - the thing that crippled expensive vehicles from the get go.
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![[Post New]](/s/i/i.gif) 2017/10/09 09:46:50
Subject: Are vehicles tougher in 8th
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Waaagh! Ork Warboss
Italy
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They cannot be instant killed by a single lucky shot though, like in 7th edition. Only venoms can die from a single lascannon shot but it's just because they have only 6W.
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![[Post New]](/s/i/i.gif) 2017/10/09 09:53:17
Subject: Are vehicles tougher in 8th
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Battlefortress Driver with Krusha Wheel
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I remember in 7th I ruined a game when I exploded every one of their vehicles turn 1. I conceded because I felt bad for the guy.
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![[Post New]](/s/i/i.gif) 2017/10/09 10:06:30
Subject: Are vehicles tougher in 8th
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Grim Dark Angels Interrogator-Chaplain
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I much prefer 8th ed's vehicle rules to 7th. Means armies with pre-dominantly light vehicles stand a better chance of getting stuck in. Had a game of 40k yesterday, and my Raiders lasted a good while.
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![[Post New]](/s/i/i.gif) 2017/10/09 12:00:55
Subject: Are vehicles tougher in 8th
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Fixture of Dakka
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lolman1c wrote:I remember in 7th I ruined a game when I exploded every one of their vehicles turn 1. I conceded because I felt bad for the guy.
Been the vehicle guy. Boy did it suck having half my army dead turn 1.
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2017/10/09 12:09:06
Subject: Are vehicles tougher in 8th
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Longtime Dakkanaut
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Some vehicles became tougher, some became weaker.
The Stompa for example because less durable across the board except versus Melta where it got a bump in durability. OF course all of its weapons got nerfed, its price went up drastically and it basically got nerfed so hard in general that they aren't seen anymore, even in friendly games.
SO really it depends
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![[Post New]](/s/i/i.gif) 2017/10/09 13:27:02
Subject: Are vehicles tougher in 8th
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Ladies Love the Vibro-Cannon Operator
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It depends.
The anti-tank weapons like lascannons and melta-type weapons can cause a lot of damage in a single volley.
At Saturday, I battled AdMech with my BA at the 3000 pt level. The enemy had an Imperial Knight and I played a Stormsword with a vulcan cannon. This weapon is an absolute beast. The knight went down in round two with ease.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2017/10/09 13:49:50
Subject: Are vehicles tougher in 8th
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Grim Dark Angels Interrogator-Chaplain
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Yeah that maths in the OP... it's not the whole picture, and it misses out saves etc.
Vehicles last longer in 8th.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2017/10/09 13:53:09
Subject: Are vehicles tougher in 8th
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!!Goffik Rocker!!
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JohnnyHell wrote:Yeah that maths in the OP... it's not the whole picture, and it misses out saves etc.
Vehicles last longer in 8th.
Not true in many cases. Trukks were tougher for points in 7- th. Mostly because cover actually worked.
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This message was edited 1 time. Last update was at 2017/10/09 13:53:27
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![[Post New]](/s/i/i.gif) 2017/10/09 14:01:02
Subject: Are vehicles tougher in 8th
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Grim Dark Angels Interrogator-Chaplain
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koooaei wrote: JohnnyHell wrote:Yeah that maths in the OP... it's not the whole picture, and it misses out saves etc.
Vehicles last longer in 8th.
Not true in many cases. Trukks were tougher for points in 7- th. Mostly because cover actually worked.
Always gonna be an exception. I haven't had a single Russ blow up to one shot. In my experience they're tougher to kill, YMMV.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2017/10/09 14:02:16
Subject: Are vehicles tougher in 8th
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Regular Dakkanaut
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JohnnyHell wrote:Yeah that maths in the OP... it's not the whole picture, and it misses out saves etc.
Vehicles last longer in 8th.
It also misses out on points cost, that landraider is 100 points more expensive, less target saturation and easier target priority make it less durable. Also units can split fire their weapons at appropriate targets, meaning tanks are going to be eating more shots.
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![[Post New]](/s/i/i.gif) 2017/10/09 14:15:21
Subject: Are vehicles tougher in 8th
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Grim Dark Angels Interrogator-Chaplain
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wuestenfux wrote:It depends.
The anti-tank weapons like lascannons and melta-type weapons can cause a lot of damage in a single volley.
At Saturday, I battled AdMech with my BA at the 3000 pt level. The enemy had an Imperial Knight and I played a Stormsword with a vulcan cannon. This weapon is an absolute beast. The knight went down in round two with ease.
Do you mean Shadowsword with a Volcano Cannon? Or a Stormlord with a Vulcan Mega Bolter? You've mixed your variants!
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2017/10/09 14:37:45
Subject: Are vehicles tougher in 8th
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Ladies Love the Vibro-Cannon Operator
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JohnnyHell wrote: wuestenfux wrote:It depends.
The anti-tank weapons like lascannons and melta-type weapons can cause a lot of damage in a single volley.
At Saturday, I battled AdMech with my BA at the 3000 pt level. The enemy had an Imperial Knight and I played a Stormsword with a vulcan cannon. This weapon is an absolute beast. The knight went down in round two with ease.
Do you mean Shadowsword with a Volcano Cannon? Or a Stormlord with a Vulcan Mega Bolter? You've mixed your variants!
Okay. Shadowsword with volcano cannon. As said, this thing is a beast. Its ideal for dealing with superheavies.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2017/10/09 15:19:51
Subject: Are vehicles tougher in 8th
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Monster-Slaying Daemonhunter
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What you're missing is the distribution.
Last edition, a given lascannon hit had a:
66.67% chance of doing nothing at all
30.55% chance of doing 25% damage
2.78% chance of dealing 100% damage
Now, there's a:
44.44% chance of doing nothing at all
7.41% chance of doing 6.25% damage
7.41% chance of doing 12.50% damage
7.41% chance of doing 18.75% damage
7.41% chance of doing 25.00% damage
7.41% chance of doing 31.25% damage
7.41% chance of doing 37.50% damage
That's without considering that there was a non-negligible chance of the vehicle either being unable to move, unable to shoot with its full firepower, or both in the next turn on a 25% damage result last edition.
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Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! |
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![[Post New]](/s/i/i.gif) 2017/10/09 15:37:38
Subject: Are vehicles tougher in 8th
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Vehicles are toughter agaisn't small and medium arms fire. And are much more flexible and usefull.
The Lass-canon comparison is a missleading one because in 7th it was a useless weapon, and now it works as intended, as one of the best anti-armour weapons.
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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