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2017/10/20 23:55:14
Subject: Re:New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
Chief wrote:Awesome the Bonesinger gets a datasheet with him!
Whoa whoa whoa, steady now. There is only so much arousal my trousers can withstand.
Though it might just be a datasheet that gives warlock, farseer and spiritseer statlines, and says you can choose one of the above.
The Bonesinger description says he is equipped with a psytronome shaper, and as far as I know that sounds like a unique item.
...Why does Psytronome sound familiar? Didn't one of the recent stratagems mention that?
Either way, it sounds promising that he will be a repair guy. Wraithlords are looking even more interesting. I might get a second.
Edit:
It was the Iyanden wargear option that was previewed back when they announced the Eldar codex was coming soon. Psytronome of Iyanden: Iyanden Psyker Only. Once Per Game. All Wraith Constructs within 6″ of Psyker double their attack characteristic. After the fight phase each Construct unit suffers D3 Mortal Wounds.
So yeh, Psytronome Shaper would be something Wraith-ey, that shapes... I am pretty much gonna put my bets on a healstick.
This message was edited 1 time. Last update was at 2017/10/21 00:07:09
2017/10/21 01:23:52
Subject: Re:New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
From the videos, stuff that I've heard people ask before -
Phoenix Lords : They have a rule that means they don't break detachment battleforged status. From the sound of it, that applies to all the special characters.
Thirty units have points changes, and every one of them is a reduction.
19 Weapons have points changes, 17 of them reductions.
- Shadow Weaver increased by 4 points.
- Vibro Cannon increased by 10 points.
Wraith Knight is the same cost, but the Titanic Ghost Glaive is reduced by 35 points.
(Points costs are done as + or - compared to index)
Crimson Hunters -23 (Exarch -48 points)
Falcon -49 points
War Walkers -11
Vypers -14
Vauls Support Battery -47 points (needed)
Eldrad -30
Farseer Skyrunner -29 points (interesting) (Also Singing Spears down to 4 points, from 12. So -8)
Spiritseer -22
No mention of warlocks, or warlock skyrunners, or conclaves... if they are the same points now then they are garbage. Spiritseers and Farseers all day every day.
Various of the special characters down between 10 and 20 points.
Star Cannon now 15 points (er, seems good?)
Twin Scatter Laser -13
Twin Shuriken Cannon -7
Twin Star Cannon -32
Ghost Axes -4, Force Shields -2
Stratagems - Webway Strike is Infantry and Bikers only.
- The Move-Shoot-Move Stratagem works for any unit, and it can charge afterwards. So Move-Shoot-Move-Charge.
- Seer Council - If you have a Farseer and a Warlock within 6" of each other, you can add 1 to any Psychic tests. 1CP.
- Serpent Shield - You can immediatley discharge your serpent shield again, so twice in one turn if you did it normally first. 1CP. Seems you can do it every turn on the same wave serpent?
- Feigned Retreat - 2CP. Any infantry or Fly unit in combat. Can fall back, then shoot and charge.
- Tears of Aisha - 2CP. Any wraith construct unit. Immediately regains D3 wounds
- Phantasm - 2CP. After deployment, but before the first turn starts. You can immediately re-deploy 3 units. Odd one, but can mean you can fake out your opponent with false flanking moves.
Warlord Traits He lists the generic warlord traits, but nothing we hadn't seen before. Other than Sniper, which is interesting.
Alaitoc - Nearby Alaitoc units pass morale tests
Bieltan - Unit within 3", can reroll all failed hit rolls when shooting in that phase.
Iyanden - Warlord gets +1 deny the witch, even if they're not a psyker.
Samhain - +3" pile in moves in any direction. +1 attack if they pile in to nearest model.
Ulthwe - At the start of every turn (yours and opponents) roll a D6. On a 6 you gain 1 command point. (Probably the best craftworld-specific warlord trait).
Unique Wargear:
- Phoenix Gem - If this model is slain, roll a D6 for each unit (friend and foe) within 6". For any result of 2+, that unit suffers D3 mortal wounds. If any wounds are inflicted, this model is not killed.
There was a wargear option that gives an infantry model a move stat of 12" and the fly keyword.
- Biel-Tan wargear option that lets the bearer reroll any failed psychic test.
- Shift-Shroud - Alaitoc. Enemy units get -1 to hit in the shooting phase (if this stacks with everything else, you could easily get a warlord with like -3 to hit?) Also lets you infiltrate this model, but proper infiltrate so you can pop-out of hiding during any turn you choose.
- There's an Autarch only relic, which says all enemy attacks against him are -1 to hit.
Datasheet changes:
- D-Scythes, you roll for each model, not one roll for the whole squad.
- Warp Spiders - If they fall back out of combat using their generator, they can now shoot. And they now have deepstrike.
If you roll 1-1 you lose a model.
- War Walkers - Scout changed to a reserves. Can set up on an enemy's flank, and appear in any turn.
- Wraithlord - T8. +1 attacks too.
- Wraithfighter - It got a points drop, so it got nerfed, right? Well, the D-Cannons it has went from S10 to S12. For some reason.
- Wraithknight - Same, but cheaper Glaive. Heavy wraith cannon went from S10 to S16...
I think that's all I can be bothered to transcribe, I hope it helped people, or if not just ignore it haha.
I'm concerned that there seems to have been zero mention of warlocks or conclaves. Guess seer councils and warlock battle groups are dead. Long live the Spiritseer!
This message was edited 2 times. Last update was at 2017/10/21 04:15:18
2017/10/21 02:34:35
Subject: New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
Wow, I'm gonna backtrack about this Codex being bad. Even if some of the craftworld traits feel uninspired and strange, I think this is gonna put Eldar again from the bottom of the barrel to a good spot.
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
2017/10/21 02:39:58
Subject: New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
Well, to be honest I never said this codex was, or I tought it was gonna be bad. I still believe that the Cratworld traits feel uninspired compared with the IG ones, but to be honest, every one feels underwhelming compared with the IG ones
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
2017/10/21 02:43:21
Subject: New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
Wow, I'm gonna backtrack about this Codex being bad. Even if some of the craftworld traits feel uninspired and strange, I think this is gonna put Eldar again from the bottom of the barrel to a good spot.
You're very welcome. Probably going to end up turning some spare web space I have into a decent Eldar tactica ground (like 1d4chan, except better formatting and actually updated properly), so I figured I should get into practise of filtering out useful information for people lol.
Those points reductions are just great though. Vauls Batteries might now be useful.
No idea why they buffed the Hemlock weapon to S12, I guess they have a lot of models to sell!
2017/10/21 02:49:17
Subject: New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
These changes are great, I just hope they're not too great.
It seems the Hemlock can lo longer manifest Conceal, according to winters SEO on Youtube it can now only cast the second version of the Runes of Battle powers. That's a good change, I like it. Apart from that... it got buffed. Which is weird.
Craftworld Sciatháin 4180 pts
2017/10/21 02:58:55
Subject: New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
Cream Tea wrote: These changes are great, I just hope they're not too great.
It seems the Hemlock can lo longer manifest Conceal, according to winters SEO on Youtube it can now only cast the second version of the Runes of Battle powers. That's a good change, I like it. Apart from that... it got buffed. Which is weird.
I thought he said it was only for that particular power.. if it's for all the powers, then losing conceal is a pretty big nerf as it was a huge advantage having the big -1 to hit bubble. That probably makes sense now. I was fielding a Hemlock instead of any warlocks, because it's good and warlocks are garbage. I'd say that makes sense as to why it got the points reduction, though I don't think it -also- needed the strength buff on it's weapons.
Wraithknight strength buff is interesting though. Still probably not enough to matter, but at least they tried. S16 is kinda nuts.
2017/10/21 03:40:01
Subject: New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
First time I've ordered something from Made to Order. Picked up this little fella'. Only Ranger I don't have.
Kanluwen wrote: Interestingly, the Bonesinger is said to be including a booklet with rules to allow it to be fielded in 40k.
And it would've killed them to put that out as a free PDF? I know there aren't all that many people who already own a Bonesinger, and GW actively wants to dissuade people from making their own, but what do they actually lose by putting up a PDF for Bonesinger rules?
This message was edited 1 time. Last update was at 2017/10/21 03:43:05
Cream Tea wrote: These changes are great, I just hope they're not too great.
It seems the Hemlock can lo longer manifest Conceal, according to winters SEO on Youtube it can now only cast the second version of the Runes of Battle powers. That's a good change, I like it. Apart from that... it got buffed. Which is weird.
I thought he said it was only for that particular power.. if it's for all the powers, then losing conceal is a pretty big nerf as it was a huge advantage having the big -1 to hit bubble. That probably makes sense now. I was fielding a Hemlock instead of any warlocks, because it's good and warlocks are garbage. I'd say that makes sense as to why it got the points reduction, though I don't think it -also- needed the strength buff on it's weapons.
Wraithknight strength buff is interesting though. Still probably not enough to matter, but at least they tried. S16 is kinda nuts.
The way he put it wasn't entirely clear, since he specifically mentioned Embolden/Horrify at first, but then he said the Hemlock could only manifest the second versions of these spells, or something to that effect. My guess is Embolden/Horrify happens to be the example used in the book to clarify how the limitation works, and that's why he mentioned that specifically.
Anyway, I hope that's the case because I don't want Hemlocks to be too silly. And yes, I do own one and play it. I always liked it, even when it wasn't good.
Craftworld Sciatháin 4180 pts
2017/10/21 04:42:28
Subject: New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
Niiru wrote: From the videos, stuff that I've heard people ask before -
Phoenix Lords : They have a rule that means they don't break detachment battleforged status. From the sound of it, that applies to all the special characters.
Thirty units have points changes, and every one of them is a reduction.
Thanks for the summary. Hope Dark Eldar get the same treatment, but based on history, I doubt it.
2017/10/21 05:06:14
Subject: New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
It sounds like I made a good call picking up the current Start Collecting Eldar box. I kind of wish I had gotten a second for another Fire Prism. They're probably going to be hard to find now...
2017/10/21 05:51:37
Subject: New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
SEO seems to be off on a few things but they can be easy to miss. Such as, the Move-shoot-move Stratagem specifies no charging afterward if it is the same as posted on the website. Similarly, the Psytronome relic won't hurt every model in a wraithblade unit, just D3 mw.
I really would like some point questions cleared up, but that can wait a week.
2017/10/21 06:03:24
Subject: New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
I guess the main things I'm curious about at this point are:
Is Webway Assault deep strike or infiltrate?
How much are twin shuriken catapults?
Being able to deep strike things like Guardians at will would be a huge deal. Infiltrate would be much less relevant since it's gambling everything on getting first turn but gives you much easier charges -- the only thing you really want to use it on is Wraithblades.
The price of twin catapults just matters enormously for a whole bunch of units, like everything on a jetbike or long-range Prisms. They've almost certainly changed -- apparently shuriken cannons are now 10 points so twin catapults have got to have dropped.
It's interesting that the twin heavy weapons have gotten bigger price cuts than you'd expect from the changes to the single weapons. They now cost less than double instead of double. This is a small additional Serpent buff; what else even gets twin heavy weapons?
This message was edited 4 times. Last update was at 2017/10/21 06:11:24
2017/10/21 06:40:57
Subject: Re:New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
Well, that's my take on the changes (it's quite a narrow point of view as it affects the units I own or planned to own)
Niiru wrote: From the videos, stuff that I've heard people ask before -
Phoenix Lords : They have a rule that means they don't break detachment battleforged status. From the sound of it, that applies to all the special characters.
Nice. They could have done the same for the Triumvirate, though ¬¬
Wraith Knight is the same cost, but the Titanic Ghost Glaive is reduced by 35 points.
I'm not sure that was the buff the WK needed, but sure it will help to see this variant used more. Plus with the cheaper Stacannons you can still get some shooting as you stride towards the enemy
Dire Avengers -2 (Avenger Catapult -2)
This puts them back into the game. Now I have an option for good-looking Eldar troops besides Harlequin Troupes (Kabalites are nice but not my cup of tea)
Scorpions -4 (Claw -8)
Yeah! This plus the charge-buffing abilities make them worth it. Plus, Scorpion Claw at the same cost as the Biting Blade? Say hello to the way cooler weapon, BB
Ghost Axes -4, Force Shields -2
It's always nice to buff the least used variant, now they are really attractive
Stratagems - The Move-Shoot-Move Stratagem works for any unit, and it can charge afterwards. So Move-Shoot-Move-Charge.
- Feigned Retreat - 2CP. Any infantry or Fly unit in combat. Can fall back, then shoot and charge.
- Tears of Aisha - 2CP. Any wraith construct unit. Immediately regains D3 wounds
- Phantasm - 2CP. After deployment, but before the first turn starts. You can immediately re-deploy 3 units. Odd one, but can mean you can fake out your opponent with false flanking moves.
All of those are really cool and make for a more interesting and fun CWE playstyle
Warlord Traits He lists the generic warlord traits, but nothing we hadn't seen before. Other than Sniper, which is interesting.
Alaitoc - Nearby Alaitoc units pass morale tests
Bieltan - Unit within 3", can reroll all failed hit rolls when shooting in that phase.
Iyanden - Warlord gets +1 deny the witch, even if they're not a psyker.
Samhain - +3" pile in moves in any direction. +1 attack if they pile in to nearest model.
Ulthwe - At the start of every turn (yours and opponents) roll a D6. On a 6 you gain 1 command point. (Probably the best craftworld-specific warlord trait).
A shame Ynnari requires the Warlord to be one of the Triumvirate, so no shiny WT for me. But it seems fair
Datasheet changes:
- Wraithlord - T8. +1 attacks too.
Need for a Ghost Warriors army intensifies...
- Wraithknight - Same, but cheaper Glaive. Heavy wraith cannon went from S10 to S16...
Again, it needed a lot more. A HWC Wraithknight will still be way overpriced, but those guns will deliver quite a punch. No longer glorified lascannons, for sure!
Well, my pessimism is fading (to a degree). I can field a detachment with Yvraine, the Yncarne and my Harlequin and Drukkhari units (which won't get cool tricks for a while, apparently), another of pure CWE, and benefit from the Stratagems and Craftworld traits were it matters. Only downside is not having non-generic warlord traits nor relics, but it's not the end of the world.
2017/10/21 08:13:06
Subject: New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
Cool, finally get my hands on a bonesinger. Stupidly didn't pick one up first time around because they didn't have rules. It's interesting that they're including rules now. If they're more fleshed out than just a warlock with some funny gear then I wouldn't be surprised if they get included in the next codex.
2017/10/21 09:25:33
Subject: New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
Shandara wrote: Nice to see all aspects becoming cheaper, I can finally use my 3 squads of Banshees again! (since like 3rd edition)
You always could!
Anyway, nice to see the Eldar getting a codex. I'll prpbably get one at some point. I have Biel Tan and took shuriken cannons over scatter lasers as it seemed to fit them more, the more traditional weapons in guardians with more squads of aspects peppered about. I havent played 8th yet so I dont know what the dfeal is with Warlocks, why are they so bad?
I'm not going to re-read the lunacy that is the last few pages of this thread, but I'd be very surprised if anyone actually said that. Even that one guy banging on about how relatively difficult it might be for an Inquisitor to acquire power armour, I don't think even that guy said that.
2017/10/21 11:01:42
Subject: New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
Shandara wrote: Nice to see all aspects becoming cheaper, I can finally use my 3 squads of Banshees again! (since like 3rd edition)
You always could!
Anyway, nice to see the Eldar getting a codex. I'll prpbably get one at some point. I have Biel Tan and took shuriken cannons over scatter lasers as it seemed to fit them more, the more traditional weapons in guardians with more squads of aspects peppered about. I havent played 8th yet so I dont know what the dfeal is with Warlocks, why are they so bad?
Index Warlocks are a lot like Imperial Guard Astropaths which cost 15 points, except worse and they cost 35 points. They might as well not have the generic offensive psychic power Smite, because their version of it is nerfed even more than the Grey Knights' one. They only have 2 wounds so if they ever Perils they are likely to blow up and take a lot of your other stuff with them. Meanwhile, new Spiritseers cost 10 points more for full-powered Smite and twice as many wounds.
2017/10/21 12:25:23
Subject: New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
Now we know that Autarch with Power Weapon and Farseer with Singing Spear are resin, it says in the description are they.
In case anybody is like me and prefer metal miniatures.
2017/10/21 12:33:16
Subject: New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]