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![[Post New]](/s/i/i.gif) 2017/10/27 13:21:19
Subject: New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
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Mounted Kroot Tracker
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I'm trying to justify using a Wraithknight even though the points cost remains the same, but am I right in assuming I can run a Ynnari army exactly as before and add a Super-Heavy Auxiliary Detachment of whichever craftworld Wraithknight I want to access the stratagems? I had read that Auxiliary detachments don't count as craftworld detachments but didn't know if that was just the auxiliary -1 CP detachments or if it also applied to the super heavy auxiliary detachment. Also, do all the rules reference Asuryani units or did anything sneak in that works on Aeldari units that Dark Eldar may be able to use?
Otherwise looking forward to trying out some new rules, probably by adding in 200 points of Illic and rangers as an Alaitoc detachment to gain access to them. When does the Fire and Fade stratagem trigger with a Soulburst if the Asuryani unit destroys an enemy unit with it's first round of shooting? If they both stack at the same time that's a 14" move after shooting, or 7" move and additional round of shooting.
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This message was edited 3 times. Last update was at 2017/10/27 13:36:29
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![[Post New]](/s/i/i.gif) 2017/10/27 13:40:15
Subject: New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
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Regular Dakkanaut
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So, the only relic you can give to the Avatar is the Phoenix gem...
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![[Post New]](/s/i/i.gif) 2017/10/27 13:54:11
Subject: New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
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Powerful Phoenix Lord
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Oaka wrote:I'm trying to justify using a Wraithknight even though the points cost remains the same, but am I right in assuming I can run a Ynnari army exactly as before and add a Super-Heavy Auxiliary Detachment of whichever craftworld Wraithknight I want to access the stratagems? I had read that Auxiliary detachments don't count as craftworld detachments but didn't know if that was just the auxiliary -1 CP detachments or if it also applied to the super heavy auxiliary detachment.
It's only the Auxiliary detachment (the -1CP one) that doesn't count. Using a CWE Super Heavy detachment is a perfectly legal way to "unlock" access to CWE stratagems in an otherwise Ynnari army. Just don't make the WK a Ynnari model (why would you anyway) -
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This message was edited 1 time. Last update was at 2017/10/27 13:54:54
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![[Post New]](/s/i/i.gif) 2017/10/27 13:58:06
Subject: New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
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Lethal Lhamean
Birmingham
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Goobi2 wrote:So, the only relic you can give to the Avatar is the Phoenix gem...
Makes sense, what with the Avatar itself effectively being a relic.
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![[Post New]](/s/i/i.gif) 2017/10/27 14:31:43
Subject: New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
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Regular Dakkanaut
Shoreline
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Goobi2 wrote:So, the only relic you can give to the Avatar is the Phoenix gem...
Just read the FLG article reviewing the Eldar Codex. Seems like Avatars and Phoenix Lords can pick ant WT. Can anyone with the Codex verify this?
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![[Post New]](/s/i/i.gif) 2017/10/27 15:09:54
Subject: New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
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Charging Dragon Prince
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Anyone posted this Stratagem yet (seen it on FB)? Feels powerful.
Forewarned
CW Stratagem
Use this Stratagem immediately after your opponent sets up a unit that is arriving on the battlefield as reinforcements within sigh of your craftworld units that is itself within 6 inches of a friendly craftworld farseer. Your unit can immediately shoot at the enemy unit as if were the shooting phase.
Cost: 2 CP
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This message was edited 3 times. Last update was at 2017/10/27 15:12:23
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![[Post New]](/s/i/i.gif) 2017/10/27 15:13:34
Subject: New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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Is that the RAW? Because if so, it's nice to see some deepstrike defenses in this game for once that don't rely on lining your entire deployment zone with chaff.
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![[Post New]](/s/i/i.gif) 2017/10/27 15:29:40
Subject: New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
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Regular Dakkanaut
Shoreline
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Yup yup I saw the picture of that stratagem already. It's pretty good but can only kill 1 unit max.
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![[Post New]](/s/i/i.gif) 2017/10/27 15:34:34
Subject: Re:New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
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Longtime Dakkanaut
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Codex Dark Reapers! 2 CP to instantly kill any unit that deep strikes on the board
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![[Post New]](/s/i/i.gif) 2017/10/27 15:55:26
Subject: New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
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Omnipotent Necron Overlord
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Tautastic wrote:Yup yup I saw the picture of that stratagem already. It's pretty good but can only kill 1 unit max.
\
2 command points to eliminate a unit? That is kind of OP lol.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2017/10/27 16:07:35
Subject: Re:New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
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Longtime Dakkanaut
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str00dles1 wrote:Codex Dark Reapers! 2 CP to instantly kill any unit that deep strikes on the board
Would only work if you keep a farseer within 6" of those dark reapers for the whole game. Which might well be fine, but it does add 100 points to the cost of the unit, just to kill any deep strikers. And they can simply deepstrike somewhere out of line of sight of those particular dark reapers.
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![[Post New]](/s/i/i.gif) 2017/10/27 16:09:27
Subject: New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
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Fixture of Dakka
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Only if you deep strike within 8" of a 10-man Scytheguard (and how do you do that?) or drop a pod in front of a 10-man Fire Dragon unit.
A 10-man Reaper squad will put a huge dent in anything. But it won't even wipe a 10-man Tac squad on average dice, sans support (which is limited, because it's out of phase).
So if they have a 10-man Reaper squad, think about if you really want to deepstrike, and with what...
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![[Post New]](/s/i/i.gif) 2017/10/27 16:16:30
Subject: New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
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Swift Swooping Hawk
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Bharring wrote:Was there any change to the Striking Scorpion rule that they get +1 hit when attacking a unit in cover? Like, did they specify shooting?
Most people seem to assume it's shooting only, although I think it'd be worthy of a YMDC. I'd love it if it worked in CC as well (and would really make sense).
No change, why would it only work when shooting? I't pretty clear it's for any attacks.
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Craftworld Sciatháin 4180 pts |
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![[Post New]](/s/i/i.gif) 2017/10/27 16:26:02
Subject: Re:New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
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Longtime Dakkanaut
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Niiru wrote:str00dles1 wrote:Codex Dark Reapers! 2 CP to instantly kill any unit that deep strikes on the board
Would only work if you keep a farseer within 6" of those dark reapers for the whole game. Which might well be fine, but it does add 100 points to the cost of the unit, just to kill any deep strikers. And they can simply deepstrike somewhere out of line of sight of those particular dark reapers.
Well, deepstrike only works up to turn 3 and, realistically, it's only relevant turn 1 95% of the time (and turn 2 for the rest). So if you set up your Farseer next to Dark Reapers at the start of the game, it'll likely give your opponent something to think about when it matters most.
After that, use Farseer and Dark Reapers (both things you likely have anyways) as normal. Automatically Appended Next Post: Fafnir wrote:Is that the RAW? Because if so, it's nice to see some deepstrike defenses in this game for once that don't rely on lining your entire deployment zone with chaff.
Funny enough, I think it works all right WITH chaff.
Should you have 20 fearless Alaitoc Guardians to bubble wrap and get a GK Grandmaster or something striking in to charge, he'll eat 60 Shuriken shots first from the Strategem, another 60 on Overwatch, and could face 20 Guardians with a 4++ using the other strategem. Situational, unlikely and CP overkill, but kinda fun.
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This message was edited 1 time. Last update was at 2017/10/27 16:30:04
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![[Post New]](/s/i/i.gif) 2017/10/27 16:34:09
Subject: New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
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Charging Dragon Prince
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I feel this is more of a problem of a swiss terrain and greedy play usually not being punished. I wouldn't have any problem, if this Stratagem would be available to everyone.
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![[Post New]](/s/i/i.gif) 2017/10/27 16:40:09
Subject: New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
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Fixture of Dakka
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@Cream Tea - Because people hear 'Cover' and think shooting. Once getting past doesn't-it-say-shooting, the claim typically has been cover is only a thing for shooting. I don't think the rules read that way, but didn't want to push it.
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![[Post New]](/s/i/i.gif) 2017/10/27 16:54:26
Subject: New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
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Swift Swooping Hawk
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Bharring wrote:@Cream Tea - Because people hear 'Cover' and think shooting. Once getting past doesn't-it-say-shooting, the claim typically has been cover is only a thing for shooting. I don't think the rules read that way, but didn't want to push it.
The rules only say that you don't benefit from cover in the Fight phase, not that you're not considered to be in cover. Getting hit more easily isn't a benefit.
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Craftworld Sciatháin 4180 pts |
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![[Post New]](/s/i/i.gif) 2017/10/27 19:53:26
Subject: New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
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Regular Dakkanaut
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Anyone know if you can take WG/WBs as troops?
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![[Post New]](/s/i/i.gif) 2017/10/27 19:57:35
Subject: New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
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Agile Revenant Titan
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Fairly certain you can not.
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2017/10/27 19:58:38
Subject: New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
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Longtime Dakkanaut
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It would seem no. Nothing has been brought up about it yet that I've heard, and I'd have thought someone would have mentioned it by now!
Although Noise Marines and Berserkers only got their troops status back via an FAQ, so it might happen for Iyanden the same way. I suspect not though.
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![[Post New]](/s/i/i.gif) 2017/10/28 02:48:57
Subject: New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
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Nasty Nob on a Boar
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D-Scythes and Objective Secured? No way man, no way.
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No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
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![[Post New]](/s/i/i.gif) 2017/10/28 07:56:21
Subject: New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
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Longtime Dakkanaut
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@Everyone who bought the german Codex
There are several mistranslations in the book according to german forums.
https://www.gw-fanworld.net/showthread.php/235410-Craftworld-Previews-zum-Codex-der-8-Edition?p=3768958&viewfull=1#post3768958
Make sure you compare rules with what you read online (and from the english book), the differences are severe. For example every Eldar unit gets 'objective secured', not only troops, in the german book. I don't buy german rules at all, so I cannot check what is wrong, but these are not just typos.
Hopefully GW fixes this soon
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This message was edited 2 times. Last update was at 2017/10/28 07:58:58
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![[Post New]](/s/i/i.gif) 2017/10/28 09:33:44
Subject: New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
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Longtime Dakkanaut
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Buddy got me the scorpion dice and cards.
Unreasonably excited about the dice, they're the only aspect I routinely add to my armies, and I matched the colors to the codex when I painted them.
It's the little things, really.
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![[Post New]](/s/i/i.gif) 2017/10/28 14:50:52
Subject: New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
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Tail-spinning Tomb Blade Pilot
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Damn, another codex with huge translation issues? It was bad enough with the IG codex, where the translation team seems to have assumed quite a lot of RAI... ogryn slab shields for instance only give +1 to armour saves in the german version, while its all saves in english... Never mind the horrible writing style theyve adopted lately (not translating names anymore doesnt help...)
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![[Post New]](/s/i/i.gif) 2017/10/28 15:35:24
Subject: New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Tyr13 wrote:Damn, another codex with huge translation issues? It was bad enough with the IG codex, where the translation team seems to have assumed quite a lot of RAI... ogryn slab shields for instance only give +1 to armour saves in the german version, while its all saves in english... Never mind the horrible writing style theyve adopted lately (not translating names anymore doesnt help...)
Is obvious that GW want to just make things in english. At this point I don't buy spanish translated things anymore, reading spanish with all the names in english is just horrible. Having random words like "Chaos" instead of "Caos" or "warp" instead of "Disformidad", heck, even "Imperium" instead of "Imperio" or basic things like "Space Marines" don't being translated anymore to "Marines Espaciales". Is painfull to read this sort of spanglish.
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2017/10/28 16:03:31
Subject: New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
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Screaming Shining Spear
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Cream Tea wrote:Bharring wrote:@Cream Tea - Because people hear 'Cover' and think shooting. Once getting past doesn't-it-say-shooting, the claim typically has been cover is only a thing for shooting. I don't think the rules read that way, but didn't want to push it.
The rules only say that you don't benefit from cover in the Fight phase, not that you're not considered to be in cover. Getting hit more easily isn't a benefit.
Also would like to add, the rules often differenciate between hit for shooting attacks or just Hit for all attacks (Guide is a quick example of such things)
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![[Post New]](/s/i/i.gif) 2017/10/28 16:25:16
Subject: New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
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Powerful Phoenix Lord
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Nice to see the defensive option against deepstrike (my Eldar have poor deepstrike ability whereas my CSM have a strong deepstrike ability).
I don't see it as broken as you'll be using it once for 2 CP and protecting yourself from one or two units at best. I would make this clear to your opponent before the game starts though - as that's a pretty crude thing to run into if you're not up to date on the new release.
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![[Post New]](/s/i/i.gif) 2017/10/28 18:17:53
Subject: New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
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Tail-spinning Tomb Blade Pilot
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Galas wrote: Tyr13 wrote:Damn, another codex with huge translation issues? It was bad enough with the IG codex, where the translation team seems to have assumed quite a lot of RAI... ogryn slab shields for instance only give +1 to armour saves in the german version, while its all saves in english... Never mind the horrible writing style theyve adopted lately (not translating names anymore doesnt help...)
Is obvious that GW want to just make things in english. At this point I don't buy spanish translated things anymore, reading spanish with all the names in english is just horrible. Having random words like "Chaos" instead of "Caos" or "warp" instead of "Disformidad", heck, even "Imperium" instead of "Imperio" or basic things like "Space Marines" don't being translated anymore to "Marines Espaciales". Is painfull to read this sort of spanglish.
It really is terrible, yeah... Makes me not even want to read the fluff... :/
Still, its one thing to not translate their copyrightable terms... but when even the rules are mistranslated, thats just a pretty huge issue. At least those should be fine. And if theyre not... :/
(another anecdote here: When my brother and I got SW:A, we couldnt find the CSM option for chainswords. However, chainfists were ridiculously cheap for some reason... turns out, they translated "chainsword" as "chainfist"... -__-)
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![[Post New]](/s/i/i.gif) 2017/10/28 21:34:04
Subject: New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
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Nasty Nob on a Boar
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Using Alatoic army with Autarch for Re-rolls today. It has been nice for me, not for opponent. Moving from hitting on 3’s to hitting on 4/5’s pending movement with heavy weapons has a dramatic effect. Moved to just using Shuriken Cannons on my Serpents and filling it with Dscythes and fusion guns for close damage has also been great.
Liking the changes and cheaper units for sure. Automatically Appended Next Post: Also: Alatoic warp spiders with flicker jump?
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This message was edited 1 time. Last update was at 2017/10/29 03:31:22
No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
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![[Post New]](/s/i/i.gif) 2017/11/04 12:32:38
Subject: New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]
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Screaming Shining Spear
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Works quite well
Use FieldCraft for the bulk of your army.
Use The Damned for the detachment units that are supposed to be up close and take a lot of hits
Use Wild Host Detachment for all your CC Aspects that your are throwing in your enemies face.
With that in mind I am going with 3 Detachments in a 2k game with 2 Battalions and a Vanguard for a set 10CP
WebWay, Forwarned, Concordance of Power, reroll, Celestial Shield, Fire and Fade That is 7. The other 3 can be for more critical reRolls, the extra Relic Strategem or Phantasm to really confuse the enemy on deployment.
I have enough units for a Brigade in that force but the army traits seem more valuable in a surgical strike army.
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koooaei wrote:We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice. |
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