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![[Post New]](/s/i/i.gif) 2017/11/06 19:42:28
Subject: Drop Pods
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Longtime Dakkanaut
Northridge, CA
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And drop Kyribdis to between 200 - 250. Let's really turn up the HUE!
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![[Post New]](/s/i/i.gif) 2017/11/06 19:43:35
Subject: Drop Pods
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Locked in the Tower of Amareo
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How much is a Kyribidis now?
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![[Post New]](/s/i/i.gif) 2017/11/06 19:50:58
Subject: Re:Drop Pods
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Longtime Dakkanaut
Northridge, CA
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300 points. The thing doesn't need any help, it's nightmare fuel as it is. 16W, 8T, 15M, 15 S6 -1AP 1D shots on landing, and then a 6" S8 -1 D3 AOE attack in the next turn after moving away from your own units. This isn't mentioning its melee attacks or its single hit melta cutter that can one-shot most light vehicles. Oh and it can carry 20 models (even deamons) or a helbrute / contemptor. Oh and as a flyer it can start on the table if you want because why not. Oh and its deteriorating stats don't slow it down, so you can keep sticking to units and flame blast AOE'ing them.
It doesn't need a point decrease, I was just havin' a goof.
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![[Post New]](/s/i/i.gif) 2017/11/06 19:56:23
Subject: Drop Pods
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Omnipotent Necron Overlord
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Dakka Wolf wrote:Out of curiosity - does anybody feel sympathy for the people who splashed out for Pods for Gladius or Ragnar's Great Company?
Not really - I am happy inside to watch spacewolves suffer and really - playing with more than 3 drop pods in the last edition was so utterly unfun to play against. On second thought though - if they actually built the drop pods themselves I do sympathize. That is one of the least fun models to build that I have ever built.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2017/11/07 01:15:46
Subject: Re:Drop Pods
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Loyal Necron Lychguard
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andysonic1 wrote:300 points. The thing doesn't need any help, it's nightmare fuel as it is. 16W, 8T, 15M, 15 S6 -1AP 1D shots on landing, and then a 6" S8 -1 D3 AOE attack in the next turn after moving away from your own units. This isn't mentioning its melee attacks or its single hit melta cutter that can one-shot most light vehicles. Oh and it can carry 20 models (even deamons) or a helbrute / contemptor. Oh and as a flyer it can start on the table if you want because why not. Oh and its deteriorating stats don't slow it down, so you can keep sticking to units and flame blast AOE'ing them.
It doesn't need a point decrease, I was just havin' a goof.
The dreadclaw could definitely go down points, though. Cut the points in half, even.
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![[Post New]](/s/i/i.gif) 2017/11/08 02:57:20
Subject: Drop Pods
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Ancient Space Wolves Venerable Dreadnought
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Xenomancers wrote: Dakka Wolf wrote:Out of curiosity - does anybody feel sympathy for the people who splashed out for Pods for Gladius or Ragnar's Great Company?
Not really - I am happy inside to watch spacewolves suffer and really - playing with more than 3 drop pods in the last edition was so utterly unfun to play against. On second thought though - if they actually built the drop pods themselves I do sympathize. That is one of the least fun models to build that I have ever built.
Wasn't asking about your feelings towards factions.
Question was basically do you have sympathy for people who splashed real money for free pods only to have pods become one of the worst models in the game.
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I don't break the rules but I'll bend them as far as they'll go. |
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![[Post New]](/s/i/i.gif) 2017/11/08 02:59:38
Subject: Drop Pods
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Locked in the Tower of Amareo
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5th ed SW players? No.
7th ed SM skyhammer players? Sorta, especially because it wasn't that good after Xenos adapted.
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![[Post New]](/s/i/i.gif) 2017/11/08 03:13:06
Subject: Drop Pods
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The Marine Standing Behind Marneus Calgar
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I always feel a little sorry for people who chase FOTM and edge case builds. If something is overpowered, at some time it’s going to be hit with the nerf bat. Might not be until the next edition, but your time in the sun will be limited. Now if you chase that sunbeam, you can always be at the top of the game. But you are going to be hopping on a lot of different bandwaggons, with the financial shock that comes with it. But you pretty much know what you are getting into when you walk down this path.
If you build a TAC list that keeps with the fluff you might never see the top tables, but generally something in your varied collection should be part of the new hotness. You just need to shuffle stuff around to showcase it. Low risk, low reward. And if you play the long game, stuff probably will cycle up to the limelight again.
I’ve got 3 pods. I liked using them. I still splash one or two into lists. They are a pale shadow of their former self, but not completely useless.
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![[Post New]](/s/i/i.gif) 2017/11/08 03:15:05
Subject: Drop Pods
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Locked in the Tower of Amareo
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They weren't overpowered, really. Xenos complained a lot, but I had no problem defending them with one of the worst codices. After all, it's JUST MARINES.
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![[Post New]](/s/i/i.gif) 2017/11/08 03:33:54
Subject: Drop Pods
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Decrepit Dakkanaut
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Pods were scary when no Power Armored Marines were using them.
I liked the move to stop usage by other armies, but they're super expensive to do what they do now.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2017/11/08 03:37:16
Subject: Drop Pods
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Liche Priest Hierophant
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Tyranids got i descent one. It has guns.
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![[Post New]](/s/i/i.gif) 2017/11/08 04:06:49
Subject: Drop Pods
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Decrepit Dakkanaut
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Isn't it also not so expensive in points?
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2017/11/08 05:34:22
Subject: Drop Pods
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Ultramarine Chaplain with Hate to Spare
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It's about as expensive, then you have to buy five guns for it. As of the Index that meant 40 points extra, minimum. Rumor has it thats 25 points extra, minimum, with the Codex.
Deathspitters aren't bad, and Tyrannocyte can move and fight after dropping. But it pays full price for guns while it only has a BS 5+.
It can carry up to 20 infantry though, or an MC. Overall it's not a bad unit, just weird.
Edit: I have 6 Drop Pods, but I don't regret it. They look great and they'll all get used eventually.
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This message was edited 1 time. Last update was at 2017/11/08 05:36:41
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![[Post New]](/s/i/i.gif) 2017/11/08 06:04:19
Subject: Drop Pods
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Loyal Necron Lychguard
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The best drop pod in the game is the kharybdis at a whopping 300 points.
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This message was edited 1 time. Last update was at 2017/11/08 06:04:37
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![[Post New]](/s/i/i.gif) 2017/11/08 08:18:22
Subject: Re:Drop Pods
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Furious Raptor
Finland
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Arachnofiend wrote:The dreadclaw could definitely go down points, though. Cut the points in half, even.
Dreadclaw points cost should be cut, but I think something like 30-60 point cut should make them useable. If the cost went down to 100 points, I would play mine in every list every time.
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This message was edited 1 time. Last update was at 2017/11/08 08:18:47
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![[Post New]](/s/i/i.gif) 2017/11/08 08:43:29
Subject: Re:Drop Pods
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Steadfast Ultramarine Sergeant
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Ghorgul wrote: Arachnofiend wrote:The dreadclaw could definitely go down points, though. Cut the points in half, even.
Dreadclaw points cost should be cut, but I think something like 30-60 point cut should make them useable. If the cost went down to 100 points, I would play mine in every list every time.
Well, currently even a basic Space Marine GW droppod is close to 100pts.......
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![[Post New]](/s/i/i.gif) 2017/11/09 14:12:37
Subject: Drop Pods
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Longtime Dakkanaut
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I don't get the hate for people that spammed pods... Space Marines podding in for planetary assault seems fluffy to me...
I am betting on a points drop for CA. I think they'd be OK at 50.
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![[Post New]](/s/i/i.gif) 2017/11/09 21:45:27
Subject: Drop Pods
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Fresh-Faced New User
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I just stumbled across something interesting, I think.
Assuming you drop a pod next to an eldar unit of, say, reapers and a farseer. The eldar player choses to trigger the strategem that allows a reactionary shooting phase (foresight?). What is the correct timing and who is a legal target for the reapers:
1. The strategem comes before the drop pod unloads. Only the pod is a legal target
2. The strategem comes after disembarking from the pod. Is the unit that disembarked a possible target? I think not, as the disembarking unit did not arrive as reinforcements.
3. The unit must "immerdiately" disembark, so that happens first. As the strategem needs to be triggered "immediately" after deep strike and something else has happened in the meanwhile, the strategem cannot be used anymore.
What are your thoughts on this?
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![[Post New]](/s/i/i.gif) 2017/11/09 22:04:20
Subject: Re:Drop Pods
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Kid_Kyoto
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That conversation is more or less going on in YMDC right now.
The most honest answer I've seen currently is "we don't know because we don't know if the squad counts as arriving from reinforcements."
I'd say that the SM player should be able to decide if the squad disembarks first or if the reapers shoot first, since the SM player is the "active" player. At that point, I'm going to say that the reapers can only fire at the drop pod. I don't say this based upon any clarity on rules. I say this based upon someone having spent 100 points on a drop pod and I would get the warm fuzzies to know that it maybe had one other situation available to it where it was marginally good for something.
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