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![[Post New]](/s/i/i.gif) 2017/10/24 23:15:46
Subject: Eldar Codex
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Sneaky Striking Scorpion
Seattle Area
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Note up front - I'm not trying to start an "Eldar suck!" or "They're the bestest" thread... just want to share some of my thoughts on the new rules we've seen and get other people's thoughts.
After the previews we've seen from the Eldar codex, I find myself thinking that it won't really change much for Eldar players. With the exception of Alaitoc's -1 to hit, the craftworld abilities are not very useful.
Fire Prisms got a big buff, so we'll start to see them again. Rangers and Dire Avengers got a points cut, so playing them will become practical, but they're still just average at best.
The Craftworld traits are all things we've seen elsewhere before, and didn't introduce any new mechanics. Alaitoc's -1 to hit will be useufl, but RG, and AL have the same rule - the only difference is that Eldar have a number of units with a native -1 penalty that will stack nicely at over 12" range. Conceal is no longer a bubble so it won't be possible to make a blob of "can't shoot this" units. It will be possible to make an Alaitoc list centered around this, running Rangers, Warp Spiders, Hemlocks, etc, and this might push the meta in a given direction if it becomes common enough, but overall it probably won't be game breaking.
What stands out to me most, is that GW took the one standout unit Eldar already had, Dark Reapers, and gave them a 25% points reduction. Reapers were already good, and now they're nuts. Why wouldn't you take 20 Dark Reapers in every list.
I was honestly hoping that GW would expand the number of playable/strong units, and encourage diversity of army building instead of reinforcing the units that were already seeing common usage.
That said, I am thinking about trying to do an Alaitoc Build as above - air wing of hemlocks for anti tank, Ranges for troop slots and to camp objectives, and a pile of warp spiders - but I don't think it'd be that competitive.
What are other people seeing as possibilities from the new book?
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Froth at the top, dregs at the bottom, but the middle - excellent |
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![[Post New]](/s/i/i.gif) 2017/10/24 23:25:52
Subject: Eldar Codex
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Insect-Infested Nurgle Chaos Lord
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I'm actually interested in playing a Guardian-centric force with Biel Tan, of all things. Grumbling aside, I do find their Craftworld trait interesting, and playing traditional Guardian eldar (Defender squads, war walkers, weapon batteries and Farseer backed by some non-Wave serpent tanks) is something I wanted to do for a while.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2017/10/24 23:40:51
Subject: Eldar Codex
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Swift Swooping Hawk
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The points reductions alone are a huge deal, and while the Alaitoc trait may be a copy paste of earlier traits, that doesn't change the fact that it's extremely strong.
It's baffling to me that someone could think this codex doesn't change much.
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Craftworld Sciatháin 4180 pts |
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![[Post New]](/s/i/i.gif) 2017/10/25 00:06:29
Subject: Eldar Codex
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Regular Dakkanaut
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- 12 pt Rangers
- HQs granting an aura of rerolls on 1
- Trait that vehicles use double wounds in determining damage tier AND old commissar rule for all units
- Point reductions across the board for nearly everything
These alone are massive buffs for Eldar that improve their game and just what I remember off the top of my head in 10 seconds. Eldar are easily gong to be upper middle tier at worst unless future codex releases are nuts.
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![[Post New]](/s/i/i.gif) 2017/10/25 00:10:13
Subject: Eldar Codex
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Insect-Infested Nurgle Chaos Lord
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Cream Tea wrote:The points reductions alone are a huge deal, and while the Alaitoc trait may be a copy paste of earlier traits, that doesn't change the fact that it's extremely strong.
It's baffling to me that someone could think this codex doesn't change much.
Eldar probably won't shoot up to the top tier of 40k factions, but they got some really good buffs. for the casual player, this is some huge changes and makes a lot more things viable.
But as this forum repeatedly showed, if you're not OP, you're not worth talking about other than as some hyperbole to compare other OP stuff to.
This isn't the 5th edition Dark Eldar codex (which is still the bar for a "Good" codex), but it is pretty good overall.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2017/10/25 00:54:51
Subject: Eldar Codex
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Fixture of Dakka
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MechaEmperor7000 wrote: Cream Tea wrote:The points reductions alone are a huge deal, and while the Alaitoc trait may be a copy paste of earlier traits, that doesn't change the fact that it's extremely strong.
It's baffling to me that someone could think this codex doesn't change much.
Eldar probably won't shoot up to the top tier of 40k factions, but they got some really good buffs. for the casual player, this is some huge changes and makes a lot more things viable.
But as this forum repeatedly showed, if you're not OP, you're not worth talking about other than as some hyperbole to compare other OP stuff to.
This isn't the 5th edition Dark Eldar codex (which is still the bar for a "Good" codex), but it is pretty good overall.
I MISS the 5th ed codex soooo much, my heart sink everyday from 6th ed till now, DE was gutted to the extreme, i've played many DE games in 8th but already dropped them again.
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![[Post New]](/s/i/i.gif) 2017/10/25 01:34:53
Subject: Eldar Codex
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Sneaky Striking Scorpion
Seattle Area
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MechaEmperor7000 wrote: Cream Tea wrote:The points reductions alone are a huge deal, and while the Alaitoc trait may be a copy paste of earlier traits, that doesn't change the fact that it's extremely strong.
It's baffling to me that someone could think this codex doesn't change much.
Eldar probably won't shoot up to the top tier of 40k factions, but they got some really good buffs. for the casual player, this is some huge changes and makes a lot more things viable.
But as this forum repeatedly showed, if you're not OP, you're not worth talking about other than as some hyperbole to compare other OP stuff to.
This isn't the 5th edition Dark Eldar codex (which is still the bar for a "Good" codex), but it is pretty good overall.
Comparing the strengths of different armies for "casual play" seems counter intuitive to me, as "casual play" usually indicates a certain level of unwillingness to optimize or maximize list building.
I never said it's bad, I said it doesn't change much - I think we'll see a lot of the same units we saw before the codex (Serpents and Dark Reapers, Fire Dragons and Scytheguard) and I think many players (most even) will still play Ynnari. I think SfD is better than all the CW traits except Alaitoc, and that depends on the type of list someone is playing.
Not bad, just doesn't change much.
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Froth at the top, dregs at the bottom, but the middle - excellent |
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![[Post New]](/s/i/i.gif) 2017/10/25 01:48:42
Subject: Eldar Codex
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Fixture of Dakka
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DSing Shadow Specters now too, you forgot to talk about one of the best Ynnari units in the new Codex.
Im guessing it will be DS Shadow Specters, and Fire Dragons as Ynnari with WS+Wraithblades, Alaitoc Heavy detachment of Dark Reapers and Warlock or Autarch.
Maybe some Rangers.
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![[Post New]](/s/i/i.gif) 2017/10/25 02:10:09
Subject: Eldar Codex
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Decrepit Dakkanaut
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At least the codex is on par with everything released so far it looks like, though I hadn't had time to go over the internal balance of the codex.
That said, I'm gonna be a broken record again and say I'm annoyed that their vehicles benefit from Craftworld bonuses but my SM/CSM vehicles don't. Can't win them all.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2017/10/25 02:20:05
Subject: Eldar Codex
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Longtime Dakkanaut
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MechaEmperor7000 wrote: Cream Tea wrote:The points reductions alone are a huge deal, and while the Alaitoc trait may be a copy paste of earlier traits, that doesn't change the fact that it's extremely strong.
It's baffling to me that someone could think this codex doesn't change much.
Eldar probably won't shoot up to the top tier of 40k factions, but they got some really good buffs. for the casual player, this is some huge changes and makes a lot more things viable.
But as this forum repeatedly showed, if you're not OP, you're not worth talking about other than as some hyperbole to compare other OP stuff to.
This isn't the 5th edition Dark Eldar codex (which is still the bar for a "Good" codex), but it is pretty good overall.
I think Alaitoc is a top table faction
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![[Post New]](/s/i/i.gif) 2017/10/25 02:21:11
Subject: Eldar Codex
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Insect-Infested Nurgle Chaos Lord
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znelson wrote: MechaEmperor7000 wrote: Cream Tea wrote:The points reductions alone are a huge deal, and while the Alaitoc trait may be a copy paste of earlier traits, that doesn't change the fact that it's extremely strong.
It's baffling to me that someone could think this codex doesn't change much.
Eldar probably won't shoot up to the top tier of 40k factions, but they got some really good buffs. for the casual player, this is some huge changes and makes a lot more things viable.
But as this forum repeatedly showed, if you're not OP, you're not worth talking about other than as some hyperbole to compare other OP stuff to.
This isn't the 5th edition Dark Eldar codex (which is still the bar for a "Good" codex), but it is pretty good overall.
Comparing the strengths of different armies for "casual play" seems counter intuitive to me, as "casual play" usually indicates a certain level of unwillingness to optimize or maximize list building.
I never said it's bad, I said it doesn't change much - I think we'll see a lot of the same units we saw before the codex (Serpents and Dark Reapers, Fire Dragons and Scytheguard) and I think many players (most even) will still play Ynnari. I think SfD is better than all the CW traits except Alaitoc, and that depends on the type of list someone is playing.
Not bad, just doesn't change much.
I wasn't exactly comparing different armies and I have no idea why people consider casual play "unwilling to optimize" since, in a sense, they do. They just like fielding sub-optimal units because they like those units for reasons outside of pure in-game power, but they will still try to optimize them within the restrictions they're given. No one brings a unit, especially one they like, just to have them die so they can say "I had it in my army". They will try to make it work. This codex just makes it easier since, with price drops across the board, some of those options that usually would take monumental effort to make work now takes less work.
At the high competitive level, I agree. Little to nothing will change. At the Friday night beer and pretzel table, you may start seeing different units on the board that you haven't seen in a while. At least a few people here on Dakka have voiced their intention to field falcons and fire prisms since they actually look worthwhile now.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2017/10/25 03:36:11
Subject: Eldar Codex
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Ancient Venerable Dark Angels Dreadnought
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Shock horror....I will be playing Iyanden as Craftworld Iyanden. Looking forward to wraith constructs getting rebuilt and not really suffering from degraded stats. A unit of 5 WG exiting from a web portal sounds great too (unless that is Ulthwe only?)
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![[Post New]](/s/i/i.gif) 2017/10/25 07:15:40
Subject: Eldar Codex
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Ladies Love the Vibro-Cannon Operator
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Well, Alaitoc seems to be the most competitive CW.
But not everybody wants to play Alaitoc for fluff reasons.
I wish we could get back the old disruption table.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2017/10/25 11:53:44
Subject: Eldar Codex
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Lethal Lhamean
Birmingham
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bullyboy wrote:Shock horror....I will be playing Iyanden as Craftworld Iyanden. Looking forward to wraith constructs getting rebuilt and not really suffering from degraded stats. A unit of 5 WG exiting from a web portal sounds great too (unless that is Ulthwe only?)
Thats a general Craftworlds Strategem, the Ulthwe Strategem is specifically for Guardians (I think it's the one that gives them +1 to hit). Personally I'll be using the Ulthwe trait for my Iyanden army as the actual Iyanden trait does nothing for them and I've already got two other players in my group fielding armys with the Alaitoc trait so a little variety will be nice.
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![[Post New]](/s/i/i.gif) 2017/10/25 12:20:16
Subject: Eldar Codex
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Longtime Dakkanaut
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Imateria wrote: bullyboy wrote:Shock horror....I will be playing Iyanden as Craftworld Iyanden. Looking forward to wraith constructs getting rebuilt and not really suffering from degraded stats. A unit of 5 WG exiting from a web portal sounds great too (unless that is Ulthwe only?)
Thats a general Craftworlds Strategem, the Ulthwe Strategem is specifically for Guardians (I think it's the one that gives them +1 to hit). Personally I'll be using the Ulthwe trait for my Iyanden army as the actual Iyanden trait does nothing for them and I've already got two other players in my group fielding armys with the Alaitoc trait so a little variety will be nice.
My fluff based list will be Alaitoc, but my "stronger" list will be a mix between Alaitoc, Saim-Hann and Ulthwe - just cos....
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![[Post New]](/s/i/i.gif) 2017/10/25 13:23:09
Subject: Eldar Codex
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Ancient Venerable Dark Angels Dreadnought
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Imateria wrote: bullyboy wrote:Shock horror....I will be playing Iyanden as Craftworld Iyanden. Looking forward to wraith constructs getting rebuilt and not really suffering from degraded stats. A unit of 5 WG exiting from a web portal sounds great too (unless that is Ulthwe only?)
Thats a general Craftworlds Strategem, the Ulthwe Strategem is specifically for Guardians (I think it's the one that gives them +1 to hit). Personally I'll be using the Ulthwe trait for my Iyanden army as the actual Iyanden trait does nothing for them and I've already got two other players in my group fielding armys with the Alaitoc trait so a little variety will be nice.
I wouldn't say it does nothing for them. Wraithlords and knights (if you take them of course) along with vehicles continue to function at full capacity even when on low wounds. I'm also now tempted to take a Guardian sqd or 2 just to get access to more command points and will nto have to worry about their morale at all. Is it the best/ No, that's been discussed to death, but it's not worthless.
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![[Post New]](/s/i/i.gif) 2017/10/25 14:53:17
Subject: Eldar Codex
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Enigmatic Chaos Sorcerer
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I have my own homebrew Craftworld so I am free to pick whatever I want. From the fluff I've thought for it, Iyanden or Ulthwe make the most sense, but I might just pick Alaitoc due to how strong it is. Although I want my core to be like Wraith units and some Guardians (maybe tank sand weapons batteries and war walkers) and a handful of aspects to fill gaps.
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- Wayne
Formerly WayneTheGame |
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![[Post New]](/s/i/i.gif) 2017/10/25 15:12:02
Subject: Eldar Codex
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Lethal Lhamean
Birmingham
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bullyboy wrote: Imateria wrote: bullyboy wrote:Shock horror....I will be playing Iyanden as Craftworld Iyanden. Looking forward to wraith constructs getting rebuilt and not really suffering from degraded stats. A unit of 5 WG exiting from a web portal sounds great too (unless that is Ulthwe only?)
Thats a general Craftworlds Strategem, the Ulthwe Strategem is specifically for Guardians (I think it's the one that gives them +1 to hit). Personally I'll be using the Ulthwe trait for my Iyanden army as the actual Iyanden trait does nothing for them and I've already got two other players in my group fielding armys with the Alaitoc trait so a little variety will be nice.
I wouldn't say it does nothing for them. Wraithlords and knights (if you take them of course) along with vehicles continue to function at full capacity even when on low wounds. I'm also now tempted to take a Guardian sqd or 2 just to get access to more command points and will nto have to worry about their morale at all. Is it the best/ No, that's been discussed to death, but it's not worthless.
In my case I only have 2 Wave Serpents and don't want to turn the list into Serpent spam, whilst the Wraithlord and Knight don't seem to have had any meaningful buffs so they'll stay on the shelf for the rest of 8th. As for Guardians, I hate the models so will not run them ever, will probably go for Rangers instead. All this means that the Wraithguar/blades heavy list I have will get no benefit at all out of the Iyanden trait.
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![[Post New]](/s/i/i.gif) 2017/10/25 15:24:04
Subject: Eldar Codex
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Ladies Love the Vibro-Cannon Operator
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In my case I only have 2 Wave Serpents and don't want to turn the list into Serpent spam, whilst the Wraithlord and Knight don't seem to have had any meaningful buffs so they'll stay on the shelf for the rest of 8th. As for Guardians, I hate the models so will not run them ever, will probably go for Rangers instead. All this means that the Wraithguar/blades heavy list I have will get no benefit at all out of the Iyanden trait.
In this case, I'd play Ynnari since infantry (and also bikers) benefit from SfD.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2017/10/25 15:50:30
Subject: Eldar Codex
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Powerful Phoenix Lord
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I think the best (or worst) part about the Alaitoc trait is that is so generic that it doesn't even need to represent Alaitoc. Both Dark Eldar units (Venoms) and Harlies have -1 to be hit rules, so it is clearly an Aeldari ability that could be common. You can have a Saim-Hann army that has -1 to hit because your particular warband it skilled as darting around. Or an Ulthwe force that uses their innate psychic ability to obscure themselves to their enemy. Mixing and matching abilities (Saim-Hann using the Biel-tan trait, Iyanden using Ulthwe trait, ec) is going to be fairly common, but Alaitoc stands out because is can apply to any CW from a fluff standpoint AND it's a strong trait. You cannot say the same about the other traits (Iyanden trait makes no sense for Alaitoc or Biel-tan, for example) -
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This message was edited 1 time. Last update was at 2017/10/25 15:52:12
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![[Post New]](/s/i/i.gif) 2017/10/25 17:28:23
Subject: Eldar Codex
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Longtime Dakkanaut
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While this is possibly true, if that happens then the meta may shift to account for it. Obliterators, raptors, terminators, scions, anything with a deepstrike or infiltrate ability can all pop in and completely negate the alaitoc trait. These aren't uncommon units anyway.
I do think alaitoc is strong, but I don't think it's unbeatable. It may get to the top table, but the other top table armies will change to counter it pretty easily.
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![[Post New]](/s/i/i.gif) 2017/10/25 17:56:34
Subject: Eldar Codex
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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Niiru wrote:
While this is possibly true, if that happens then the meta may shift to account for it. Obliterators, raptors, terminators, scions, anything with a deepstrike or infiltrate ability can all pop in and completely negate the alaitoc trait. These aren't uncommon units anyway.
I do think alaitoc is strong, but I don't think it's unbeatable. It may get to the top table, but the other top table armies will change to counter it pretty easily.
The thing about reactions like this is that even if the -1 modifier doesn't actually get used, it's still having an impact on the way your opponent plays. Of course, the trick with that is using the shift to your favour. The stronger Alaitoc lists will be the ones that can take advantage of your opponents having to get closer to be more effective.
It's a roundabout way of doing things, but I am glad that flamer-style weapons are starting to become somewhat effective, at least in some ways.
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![[Post New]](/s/i/i.gif) 2017/10/25 18:00:52
Subject: Eldar Codex
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Longtime Dakkanaut
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Fafnir wrote:Niiru wrote:
While this is possibly true, if that happens then the meta may shift to account for it. Obliterators, raptors, terminators, scions, anything with a deepstrike or infiltrate ability can all pop in and completely negate the alaitoc trait. These aren't uncommon units anyway.
I do think alaitoc is strong, but I don't think it's unbeatable. It may get to the top table, but the other top table armies will change to counter it pretty easily.
The thing about reactions like this is that even if the -1 modifier doesn't actually get used, it's still having an impact on the way your opponent plays. Of course, the trick with that is using the shift to your favour. The stronger Alaitoc lists will be the ones that can take advantage of your opponents having to get closer to be more effective.
It's a roundabout way of doing things, but I am glad that flamer-style weapons are starting to become somewhat effective, at least in some ways.
That is true, as Eldar shooting is (stupidly) very short ranged. Guardians, Avengers and Wraiths would be especially pleased if you turned up within 12" of them. As would spectres and warp spiders... in fact I think there's quite a lot of units with 12" ranges.
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![[Post New]](/s/i/i.gif) 2017/10/25 18:08:10
Subject: Eldar Codex
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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Niiru wrote: Fafnir wrote:Niiru wrote:
While this is possibly true, if that happens then the meta may shift to account for it. Obliterators, raptors, terminators, scions, anything with a deepstrike or infiltrate ability can all pop in and completely negate the alaitoc trait. These aren't uncommon units anyway.
I do think alaitoc is strong, but I don't think it's unbeatable. It may get to the top table, but the other top table armies will change to counter it pretty easily.
The thing about reactions like this is that even if the -1 modifier doesn't actually get used, it's still having an impact on the way your opponent plays. Of course, the trick with that is using the shift to your favour. The stronger Alaitoc lists will be the ones that can take advantage of your opponents having to get closer to be more effective.
It's a roundabout way of doing things, but I am glad that flamer-style weapons are starting to become somewhat effective, at least in some ways.
That is true, as Eldar shooting is (stupidly) very short ranged. Guardians, Avengers and Wraiths would be especially pleased if you turned up within 12" of them. As would spectres and warp spiders... in fact I think there's quite a lot of units with 12" ranges.
Spectres are 18" range. But the pressure to come in close should help make them ridiculously good (and fun!) with smart use of the jump-shoot-jump stratagem and your choice of fire modes.
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![[Post New]](/s/i/i.gif) 2017/10/25 19:01:23
Subject: Eldar Codex
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Longtime Dakkanaut
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MechaEmperor7000 wrote:I'm actually interested in playing a Guardian-centric force with Biel Tan, of all things. Grumbling aside, I do find their Craftworld trait interesting, and playing traditional Guardian eldar (Defender squads, war walkers, weapon batteries and Farseer backed by some non-Wave serpent tanks) is something I wanted to do for a while.
This. I am totally psyched about taking my aspect warrior list and using guardians again.
Dire a answers, guardians with weapon platforms, war walkers, and bikers, all with shuriken weapons, trying to take everything out with only shuriken weapons (Oh, your toughness 8? Suck shuriken cannon!).
Seriously though, I definitely like what's changed here. Fluff should always have a place in army building and the new eldar codex has that going just fine.
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![[Post New]](/s/i/i.gif) 2017/10/25 20:59:08
Subject: Eldar Codex
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Longtime Dakkanaut
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Imateria wrote:whilst the Wraithlord and Knight don't seem to have had any meaningful buffs so they'll stay on the shelf for the rest of 8th.
The Wraithlord got buffed to T8 and also got an extra attack so it now compares pretty favourably with the SM Deadnought.
Sadly the WK is roughly 100 points overpriced compared to the IK and that is scarcely a powerhouse unit in 8th. :(
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I stand between the darkness and the light. Between the candle and the star. |
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![[Post New]](/s/i/i.gif) 2017/10/25 21:13:56
Subject: Eldar Codex
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Lethal Lhamean
Birmingham
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Karhedron wrote: Imateria wrote:whilst the Wraithlord and Knight don't seem to have had any meaningful buffs so they'll stay on the shelf for the rest of 8th.
The Wraithlord got buffed to T8 and also got an extra attack so it now compares pretty favourably with the SM Deadnought.
Sadly the WK is roughly 100 points overpriced compared to the IK and that is scarcely a powerhouse unit in 8th. :(
Whats the points on the Dreadnaught? I get the feeling it's cheaper whilst being either better at shooting, better at close combat or at least as good a generalist.
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![[Post New]](/s/i/i.gif) 2017/10/26 01:26:05
Subject: Eldar Codex
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Sneaky Lictor
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Well when comparing wraithlords with sm dreads you're basically looking at a dread with a power fist and a twin lascannon/twin something else. The downside to our version is that we can't choose to swap the melee arm for more guns. Still, for a generalist setup, I think ours is ok now that it's been buffed.
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![[Post New]](/s/i/i.gif) 2017/10/26 01:57:51
Subject: Eldar Codex
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Regular Dakkanaut
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shortymcnostrill wrote:Well when comparing wraithlords with sm dreads you're basically looking at a dread with a power fist and a twin lascannon/twin something else. The downside to our version is that we can't choose to swap the melee arm for more guns. Still, for a generalist setup, I think ours is ok now that it's been buffed.
Well if you're going to compare, a Wraithlord is essentially a standard Dread with the toughness of an Ironclad Dread. So you get the range and the durability. I don't think they're hurting too much.
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![[Post New]](/s/i/i.gif) 2017/10/26 03:12:13
Subject: Eldar Codex
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Insect-Infested Nurgle Chaos Lord
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Would this apply to the Wraithseer or is an all-Wraithlord Army still boned because it's warlord is worse than the line troops?
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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