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Made in gb
Cultist of Nurgle with Open Sores





Following recommendations on this forum I've picked up a set of the Open War cards. I'm using them with the "Matched Play" system of building using points and detachments.

Some of the cards and the rules refer to "Power Levels". What's the "done" thing to handle that? Should we also add up the "Power Levels" for our armies? Or do people just swap any mention of "Power Levels" to points? That would give some "bidding" to the game as players might try to underspend to get the ruse card.

The cards appear to make the game more interesting and I'm a fan. I'm just wondering if I were to venture out to a store or club what the etiquette for using them is.

DR:70S+G++MB+IPw40k87/f+D++A+WD087R+T(R)DM+

https://plaguegardening.wordpress.com 
   
Made in be
Courageous Beastmaster





Use points instead of power level.

Don't add up because the system emphasises different things and you get really lopsided games.

If you want to use Ruse/ sudden death have their triggers be points rather then power lvl if that is wha tyou used for listbuilding purposes. At least that's what we do.




 
   
Made in us
Clousseau




Yeah it can work for power level or points.

We use them with power level in campaigns and they are great, but you have to be open to games that aren't "equal points".

If you're playing equal points all the time, then you basically set fire to the ruse and sudden death cards and just the other three categories.
   
Made in us
Shadowy Grot Kommittee Memba






We disregard the PLS in regards to stuff like Ruse cards, but where it's used for scoring (the kill point missions) we use them because it's easier.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Potent Possessed Daemonvessel





No use power levels. IN general you should have equal points in matched play, but you likely don't have matched power level. So if it asks for higher PL, use that it is easy to add up.
   
Made in us
Death-Dealing Devastator





South Carolina, USA

I use Battlescribe and just keep both Power Level and Points for all my army entries. That way I can keep track of relative PL, and activate the Ruse and Sudden Death cards appropriately.

I find that the Open War cards are the best $15 I've spent on WH40K since my first $30 box of Space Marines back in 1989.

Squats 2020! 
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

Not for 40k but I've used the Open War cards with Matched Play in AOS and it was great fun. What I did was drew a deployment, objective and a twist (not sure if 40k has those), we ignored the normal method for Ruse cards and each drew one card and we ignored Sudden Death completely.

It was a blast.

- Wayne
Formerly WayneTheGame 
   
Made in gb
Purposeful Hammerhead Pilot





If you want to use the ruse and sudden death cards then follow them as they say and refer to each army's power level. You can have equal points but quite different power levels
   
Made in us
Regular Dakkanaut





Wayniac wrote:
Not for 40k but I've used the Open War cards with Matched Play in AOS and it was great fun. What I did was drew a deployment, objective and a twist (not sure if 40k has those), we ignored the normal method for Ruse cards and each drew one card and we ignored Sudden Death completely.

It was a blast.


I have both. The 40k cards are pretty much the same as the AoS for the 3 categories. We just play with the deployment, mission and twist for both.

We also play with power and have fun with it.
   
Made in de
Nihilistic Necron Lord






Germany

PL is a bad system. For example a unit of company veterans (2 models) has PL3. Adding one model to that increases the PL to 8 ! Thats the same as a venerable dreadnought. A predator tank has 9. Three company veterans are as powerful as a venerable dreadnought, or almost as powerful as a predator tank. Thats so wrong.
   
Made in us
Shadowy Grot Kommittee Memba






I mean, part of the beauty of Open War is how customizable it is.

Personally, I've gotten rid of both of the "half and half" deployment cards, all the kill point missions, and I've separated the Twist cards so that I can only draw from one of the "game lengthening" ones - though most commonly we just elect to use Acid Rain as I find it a nice analog to night fight from 7th, blunting the turn 1 alpha and ensuring people have at least a turn to maneuver before the first ~33% of each player's list dies a violent death.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in ca
Longtime Dakkanaut





Toronto

We use points for listbuilding as normal, then powerlevels to figure out who gets the ruse card and any other card specific requirements. The open war cards are fun, but hardly balanced. Using power levels for ruses just adds another fun twist layer.

   
Made in us
Clousseau





East Bay, Ca, US

These cards are fantastic. Absolutely fantastic.

Rolling for a battlezone from the book is also a nice way to add a random factor to your games.

As far as PL goes, you don't need to base your armies on PL, but it still matters for the purposes of the cards. You can have equal points, but i guarantee someone will have more pL.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in ca
Secretive Dark Angels Veteran



Canada

I am very happy with the Open War cards - tons of fun! We still use points to construct most of our lists, but we the PL equivalents when the Open War cards refer to them (Objectives mostly).

If you are using Open War you aren't too fussy about winning or losing, nor about somebody gaining an advantage through PLs.

All you have to do is fire three rounds a minute, and stand 
   
Made in us
Ragin' Ork Dreadnought




Something me and a friend have done that is really, really fun is to give BOTH players a Ruse card - We actually have a 'Draw 2, pick 1' system as well, to ensure nobody gets stuck with a useless card.

We build our armies off of points.
   
Made in gb
Automated Rubric Marine of Tzeentch





UK

Having just bought these myself I stumbled on this old thread.

The idea of handing out a ruse card to both players is a great idea. We might try that. Sudden death doesn't seem to me to have a place in matched play (by definition it's not matched).

Another reason to not use PL in a matched play game is that since the original discussion, points have been adjusted by successive CAs but PL has been left alone, so the relative magnitudes of points and PL could actually be different.

[1,800] Chaos Knights | [1,250] Thousand Sons | [1,000] Grey Knights | 40K editions: RT, 8, 9, 10 | https://www.flickr.com/photos/dreadblade/  
   
Made in us
Clousseau




For narrative campaigns I have used sudden death cards to equalize lopsided list building.

Note the keyword Narrative Campaign. So if someone brings a fun narrative list and then Spike the tournament guy shows up in the campaign for whatever reason, (in my neck of the woods this was a common scenario) I used that if you did more than 20 mortal wounds total in a turn or summoned more than 25% of the game size into the game, that your opponent could pull a sudden death card.

It was actually received better than I thought, and did actually promote a more even keel experience other than tournament guy showing up and flatlining everything in their path based off of min/maxing vs narrative list.

Otherwise yeah there's no point in sudden death in a min/max tournament / matched play environment.

This message was edited 1 time. Last update was at 2019/01/17 19:15:23


 
   
Made in us
Been Around the Block




We play Open War in Matched.
General Rule is no Ruse or Sudden Death.
   
Made in gb
Regular Dakkanaut



Cymru

 Brother Castor wrote:
Having just bought these myself I stumbled on this old thread.

The idea of handing out a ruse card to both players is a great idea. We might try that. Sudden death doesn't seem to me to have a place in matched play (by definition it's not matched).

Another reason to not use PL in a matched play game is that since the original discussion, points have been adjusted by successive CAs but PL has been left alone, so the relative magnitudes of points and PL could actually be different.


That will end up quite similar to what GW were running last time I made it to Throne of Skulls.

Open Play cards with points rather than PL. One ruse card per player, to be used once over the 5 games.

For the kill points mission they used points rather than PL.

It is not a great format for serious tournament play but its fun and challenging for semi-competitive organised play. It definitely can force you out of your comfort zone and into using tactics and approaches that normally you would never consider; the downside is that sometimes it can throw up virtually unwinnable situations for one of the players.

   
Made in us
Potent Possessed Daemonvessel





 p5freak wrote:
PL is a bad system. For example a unit of company veterans (2 models) has PL3. Adding one model to that increases the PL to 8 ! Thats the same as a venerable dreadnought. A predator tank has 9. Three company veterans are as powerful as a venerable dreadnought, or almost as powerful as a predator tank. Thats so wrong.


I mean we are talking about using it for mission rules not army building. That said your argument is if you try to make bad armies with PL you can. I’m pretty sure 5 company vets all with plasma guns and powerfists is also 8 PL, and much more on par with the dread. It isn’t a granular system and as such fails when you use it as such. Which means if you want a granular system don’t build PL armies.
   
Made in gb
Ultramarine Librarian with Freaky Familiar





I love the Open War cards, and they could be used for both equally well.


They/them

 
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

One of the best investments in 40k ever. You should always know what both the point & power level of your army. if it's just simple math then nobody could argue otherwise.

Kill points based on pl really value the individual units that you kill. they cards work for pretty much every kind of player and every kind of army.
   
Made in gb
Ork-Hunting Inquisitorial Xenokiller





My advice with the Open War cards is to use a Star Wars Legions style mission creation phase to stop the terrible feelbadsies they can dish out. "Hey this mission is totally rigged against me!"

SO:
Roll off to see who picks first.

Then draw:
3 objective cards
3 deployment maps
3 twists

Starting with the player who won the rolloff, take turns to eliminate ONE of the cards. Each player can only eliminate one of each type.

So if you are playing a psychic army and the twist is "all powers are half range and -1 to cast" or whatever, then your priority is to remove that. If you're Tau and you get the "it's foggy nobody can shoot more than 24" or wharever it says... boom, gone.

After both players have eliminated 1 objective, 1 map and 1 twist each... what you are left with is what you play.

Works really well

TO of Death Before Dishonour - A Warhammer 40k Tournament with a focus on great battles between well painted, thematic armies on tables with full terrain.

Read the blog at:
https://deathbeforedishonour.co.uk/blog 
   
Made in us
Powerful Phoenix Lord





I designed an alternate deck of 24 deployment layouts (having some printed right now). We use them locally for adding a lot more variety to deployment. We also have a method of "battlefield control", where the player who's currently doing well in the campaign is allowed to draw up to three deployment cards. If he passes on the first card, the second is drawn...if he passes on the second he must use the third card.



Adds a fun little challenge at the beginning (we set up the terrain first).

We used the Open War deck for a while but really found only the deployment and twist were really worth it - the rest being a little ....shallow? We use them with points as well.

This message was edited 1 time. Last update was at 2019/01/22 10:05:04


 
   
Made in gb
Ork-Hunting Inquisitorial Xenokiller





Yeah the missions can be very "oh is that it?"

If you are used to ETC combined Eternal/Maelstrom missions that require mobility and flexibilty then they are very one-dimensional.

The most/least memorable was the mission where on T3 you roll to see which of the objectives is the "real" one and the winner is the person who owns it on T5.

The one that turned out to be real was the one my entire army were stood around. Stand still. Win.

GGWP

TO of Death Before Dishonour - A Warhammer 40k Tournament with a focus on great battles between well painted, thematic armies on tables with full terrain.

Read the blog at:
https://deathbeforedishonour.co.uk/blog 
   
Made in ca
Posts with Authority




I'm from the future. The future of space

We use both the 40k and AoS open war cards across games with points, no points, power level, whatever. Sometimes we end up scoring with points, sometimes power level, sometimes wounds. It seems to work however we do it.

This message was edited 1 time. Last update was at 2019/01/22 18:02:24


Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. 
   
 
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