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![[Post New]](/s/i/i.gif) 2017/11/03 06:58:14
Subject: [1500] - Blood Angels Jump Packs
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Regular Dakkanaut
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Hey guys,
I like the idea of a full jump pack only list for blood angels. It may struggle with vehicle heavy lists but let me know what you guys think
5 Command points
Outrider detachment
HQ
Librarian (152 Pts)
-inferno pistol
-axe
Chaplin (110 Pts)
-inferno pistol
Fast attack
3x assault squad (5 man) (390 Pts)
-thunder hammer / plasma pistol / melta bomb
-2x flamer
-2x bolt pistol / chain sword
Vanguard detachment
HQ
The Sanguinor (170 Pts)
Elites
2x Sanguinary Guard (4 man) (184 Pts)
-1x death mask
-2x sword
-2x axe
Sanguinary Guard Ancient (108 Pts)
-sword
-death mask
Vanguard veteran squad (5 man) (202 Pts)
-thunder hammer / plasma pistol
-thunder hammer / storm shield / melta bomb
-3x thunder hammer / storm shield
Ive used the points from the codex where i could (don't know if you can do that or not but i did).
so i have a heap of thunder hammers + melta bombs for vehicles, flamers for horde, librarian for psycher stuff.
How i think i would play it would be the sanguinary guard + the sanguinor will deep strike in. the chaplin would go up with the vanguard squad and the librarian would props go the same. the assault squads would go for objectives and kill stuff where able.
any advise would be great.
cheers
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This message was edited 1 time. Last update was at 2017/11/03 07:18:57
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![[Post New]](/s/i/i.gif) 2017/11/03 07:47:14
Subject: Re:[1500] - Blood Angels Jump Packs
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Nihilistic Necron Lord
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Blood angels still use their index. They cant use anything from the SM codex. Its a very fluffy list, but pretty useless. If your fail your charges (your chance of making it is only 28%) you will do pretty much nothing, except a little bit of shooting. You need more guns, and less CC weapons. If you fail the charge you still have had some ranged attacks. Company veterans with storm bolters are very effective against basic infantry, with overcharging plasmaguns and a captain to reroll 1s, they are effective against pretty much everything, even tanks.
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![[Post New]](/s/i/i.gif) 2017/11/03 08:20:40
Subject: [1500] - Blood Angels Jump Packs
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Regular Dakkanaut
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damn ok well drop the melta bombs on the assault squads and the death masks its its the correct points.
I don't think theres much point in playing super competitive lists. obviously wouldn't bring this to a tournament. hopefully when the codex comes out they can get re roll charges or something similar like the tyranids. and obviously you can charge from a closer range the outside 9 inches.
Thank you for the feed back though i will keep it in mind. I quite like the idea of flamer, inferno pistols, and CCWs though :/
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This message was edited 4 times. Last update was at 2017/11/03 08:28:45
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![[Post New]](/s/i/i.gif) 2017/11/03 09:02:44
Subject: Re:[1500] - Blood Angels Jump Packs
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Nihilistic Necron Lord
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Sure, the idea is cool. But if you dont make the charge the points are wasted. Competitive or not, its no fun (at least for me) when your units sit there and cant do anything because you didnt roll a 9. Hopefully BA will get better at deepstriking and charging when the codex is out.
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This message was edited 1 time. Last update was at 2017/11/03 09:03:45
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![[Post New]](/s/i/i.gif) 2017/11/03 18:44:04
Subject: [1500] - Blood Angels Jump Packs
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Locked in the Tower of Amareo
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Deep striking and charging won't fix anything. BA need better shooting to clear out screens.
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![[Post New]](/s/i/i.gif) 2017/11/03 21:49:25
Subject: Re:[1500] - Blood Angels Jump Packs
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Nihilistic Necron Lord
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BA is not primarily about shooting. BA is a CC army.
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![[Post New]](/s/i/i.gif) 2017/11/03 22:05:20
Subject: [1500] - Blood Angels Jump Packs
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Fixture of Dakka
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I have run a 1500 point Death Company army (naked jump chaplain + 60 jump DC with thunder hammers).
I start with everything on the board, and just advance turn 1.
It's been extremely effective.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2017/11/03 23:05:25
Subject: [1500] - Blood Angels Jump Packs
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Nihilistic Necron Lord
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DarknessEternal wrote:I have run a 1500 point Death Company army (naked jump chaplain + 60 jump DC with thunder hammers).
I start with everything on the board, and just advance turn 1.
It's been extremely effective.
Thats pretty extreme. Why only one chaplain ? He cannot buff all DC units.
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![[Post New]](/s/i/i.gif) 2017/11/04 11:49:56
Subject: [1500] - Blood Angels Jump Packs
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Waaagh! Ork Warboss
Italy
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Don't be afraid of screeners. Only a few armies have them and usually only tournaments lists abuse them.
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![[Post New]](/s/i/i.gif) 2017/11/04 12:54:52
Subject: [1500] - Blood Angels Jump Packs
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Storming Storm Guardian
United Kingdom
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If you want to use SM Stratagems then you will need to take a regular Codex Space Marines Detachment as well. I would consider taking a Salamanders detachment as Blood Angels and Salamanders fighting together is very Lore appropriate and thematic. Plus the models will contrast well on the tabletop. Salamanders are highly versatile to boot so will shore up any weaknesses in your army.
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This message was edited 1 time. Last update was at 2017/11/04 12:55:42
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![[Post New]](/s/i/i.gif) 2017/11/04 18:06:32
Subject: Re:[1500] - Blood Angels Jump Packs
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Locked in the Tower of Amareo
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Last time I checked, our BS is 3+. Seems like a pretty good basis for a shooting list. Just do what I'm doing and ignore all BA-specific units for now. Automatically Appended Next Post: Blackie wrote:Don't be afraid of screeners. Only a few armies have them and usually only tournaments lists abuse them.
Everyone I play with has caught on to this. There is a fine line indeed between "functional army" and "abuse". BA need to have a plan for screens. Period.
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This message was edited 1 time. Last update was at 2017/11/04 18:07:19
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![[Post New]](/s/i/i.gif) 2017/11/04 19:16:57
Subject: Re:[1500] - Blood Angels Jump Packs
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Waaagh! Ork Warboss
Italy
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Martel732 wrote:
Everyone I play with has caught on to this. There is a fine line indeed between "functional army" and "abuse". BA need to have a plan for screens. Period.
You play in a very competitive meta I assume. But only 4-5 among the 20+ factions/subfactions have highly effective screeners.
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![[Post New]](/s/i/i.gif) 2017/11/04 20:28:18
Subject: [1500] - Blood Angels Jump Packs
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Locked in the Tower of Amareo
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Any screen basically ruins the BA's day, though. Even bad ones.
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![[Post New]](/s/i/i.gif) 2017/11/05 15:22:26
Subject: [1500] - Blood Angels Jump Packs
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Fixture of Dakka
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p5freak wrote: DarknessEternal wrote:I have run a 1500 point Death Company army (naked jump chaplain + 60 jump DC with thunder hammers).
I start with everything on the board, and just advance turn 1.
It's been extremely effective.
Thats pretty extreme. Why only one chaplain ? He cannot buff all DC units.
Any points spend on anything else makes it impossible to both have enough guys to completely envelop the opponent (so you can ignore screens), and have enough guys that you can lose a lot going in and still have enough guys.
And by ignore, I mean you can charge the whole army at once. Only AM can fully screen an entire army, and everyone auto-loses to good AM anyway, so who cares.
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This message was edited 1 time. Last update was at 2017/11/05 15:23:37
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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