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Made in gb
Regular Dakkanaut





Hi.

I've only been playing the core rules so far... waiting to get Dark Imperium as an upcoming winter solstice gift, so forgive me if I am missing something.

I haven't really played since 2nd and 4th editions. Now with 8th I'm looking to rejoin.

I have a question. If I charge someone with a transport, say a Rhino, does the front of my transport have to be facing Forward when it charges? Can I turn it sideways in a charge to block LoS of the unit that just disembarked behind it?

This sounds as if it's That Guy tactics and would get frowned upon, but just wondering.

 
   
Made in us
Deathwing Terminator with Assault Cannon






It is a 'That Guy' manuever but theres nothing specifically stating limitations of pivoting for non-flyer vehicles during any phase.
   
Made in ca
Longtime Dakkanaut





Yes and no.

Yes, you can turn and pivot and spin or whatever in whatever way you want. Facing doesn't actually mean anything right now, so go ahead and perform Fast and Furious 40,000: Drift Millenium.

HOWEVER, the rules for movement are clear that no part of the hull can move more than the maximum distance. So, if the vehicle is facing a certain way, and you want to turn it sideways as you charge, you need to have rolled the distance to do that. Otherwise, if you rolled high enough to just barely get into range, you'll only get into range with the same "orientation" that you started with.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in gb
Regular Dakkanaut





 Yarium wrote:
Yes and no.

Yes, you can turn and pivot and spin or whatever in whatever way you want. Facing doesn't actually mean anything right now, so go ahead and perform Fast and Furious 40,000: Drift Millenium.

HOWEVER, the rules for movement are clear that no part of the hull can move more than the maximum distance. So, if the vehicle is facing a certain way, and you want to turn it sideways as you charge, you need to have rolled the distance to do that. Otherwise, if you rolled high enough to just barely get into range, you'll only get into range with the same "orientation" that you started with.


That interpretation seems sound to me. I suppose it's like a boone for rolling high speed handbrake turns into the enemy

I'm not sure I will do it, but it's one of those things that I may write down to declare it can or cannot be done in a house rule or clarification.

 
   
Made in us
Longtime Dakkanaut





The tactic could be called the Ultramar Drift.

As stated by Yarium, it's perfectly legal if you have enough movement for all of the vehicle to end up in that final position.

This message was edited 1 time. Last update was at 2017/11/06 17:17:52


 
   
Made in us
Been Around the Block




I wouldn't call it a "that guy" move.. sounds like good tactics to me.
   
Made in us
Legendary Master of the Chapter






I mean tanks and definitely skimmers should be able to drift.



DEJA VU!

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Uhlan




Dothan, AL

Now I am going to have to be stuck working all day, with this image of a fast moving Rhino moving forward and skid slapping bunch of orks and them flying away from it....

I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I've watched c-beams glitter in the dark near the Tannhäuser Gate. All those ... moments will be lost in time, like tears...in rain
 
   
Made in gb
Lesser Daemon of Chaos





West Yorkshire

I'd only allow it if my opponent had some Initial D ready when they declared said charge.

5000pts W4/ D0/ L5
5000pts W10/ D2/ L7
 
   
Made in us
Regular Dakkanaut





 Desubot wrote:
I mean tanks and definitely skimmers should be able to drift.



DEJA VU!


Treads seperating from tank in 3... 2... 1...

Would make a hell of a melee attack though!
   
Made in gb
Regular Dakkanaut





 RuneGrey wrote:
 Desubot wrote:
I mean tanks and definitely skimmers should be able to drift.



DEJA VU!


Treads seperating from tank in 3... 2... 1...

Would make a hell of a melee attack though!


Well I was thinking of it for a squad (or 2x small 5 man squads) of Khorne Bezerkers for avoiding overwatch fire.

Plus if transports explode, I'm sure if the enemy attacked them that extra width might come in handy in certain situations.

 
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

Yarium wrote:HOWEVER, the rules for movement are clear that no part of the hull can move more than the maximum distance. So, if the vehicle is facing a certain way, and you want to turn it sideways as you charge, you need to have
olled the distance to do that. Otherwise, if you rolled high enough to just barely get into range, you'll only get into range with the same "orientation" that you started with.
A model can be moved in any direction, to a distance, in inches, equal to or less than the Move characteristic on its datasheet. No part of the model’s base (or hull) can move further than this. It cannot be moved through other models or through terrain features such as walls, but can be moved vertically in order to climb or traverse any scenery.
Page 177, BRB
Emphasis mine. Like Yarium said, the rules are pretty clear.
doctortom wrote:The tactic could be called the Ultramar Drift.
Yes.
broo wrote:I wouldn't call it a "that guy" move.. sounds like good tactics to me.
Agreed. If it were real life, you would use your APC to screen your infantry from fire, especially when disembarking. While advancing down the field your opponent will look ridiculous and give up inches of movement to do it unless they started the game sideways, but there are no extra rules on vehicle movement and facing unless they are Flyers, and even then that is specific to the unit in question (e.g. most supersonic craft can only turn 90 degrees when moving a certain speed).

   
 
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