Ok, this is purely for fun and fluffy
Apoc, so bear me with this. I made some inventory about my projects and tossed away some of them, but when I read from the Warhammer-Community about new Eldar, Ulthwe just strucked me. Year-and-half ago, I had Eldar project about Iyanden, but it was difficult to make a list that was competitive and appealing. So, let me sort this out a little bit;
Fluffy-side; I kinda like this Ulthwe-style, being masters of fate, that could fight alongside even with Orks to prevent bigger catastrophe to happen, such as Tyranid or Chaos incursion. For this list, I wanted to field a large Seer Council, and play with their psychic powers.
Theme-side; Black-and-bone colourscheme has always appealed to me (I collected Black Templars in 4th edition with their trait 6+ invu-save), so this is pretty much something similar. I added into list some Dark Reapers and Howling Banshees, because they look good with same colours. I'm still having trouble with Dire Avengers and Swooping Hawks to continue this colour scheme, so any advise is welcomed.
Game-deployment; first of all, games this size should be played with two tables (12' x 4'). The idea is to swamp the whole depo-zone with infantry, denying enemy deep strike, forming gunlines with Guardians and Avengers, while all shooty stuff stays behind them. Wraith-units and Banshees are striking fist with their Wave Serpent transports. Avatar, Eldrad, Seer Council, Autarch and Swooping Hawks deploy into middle of gunlines to provide buffs for Guardians. Jetbikes and Vypers sprint for objectives and firing positions.
Tactics; while in a gunline-mode, this list hopefully packs a punch in a firefight. Swooping Hawks wait for late-game objective grabbing. Warwalkers have a chance to deploy into flanks if necessary. As for the psychic powers, I have not decided them yet, so again, any suggestions are welcomed, as I'm still a newb with this Eldar-stuff

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Oh, and here's the list;
ELDAR ULTHWE SUPREME COMMAND DETACHMENT [1327]
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HQ- Eldrad Ulthran 150 {warlord, fate reader}
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HQ- Farseer (singing spear) 105
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HQ- Farseer (witch blade) 100
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HQ- Warlock Conclave (7, 3x singing spear, 4x witch blade) 225
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HQ- Warlock Conclave (7, 3x singing spear, 4x witch blade) 225
-LOW- Wraithknight (2x heavy wraithcannon, 2x scatterlaser) 522
ELDAR ULTHWE BRIGADE DETACHMENT [3365]
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HQ- Autarch Skyrunner (laserlance, twin-shuriken catapult) 108
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HQ- Farseer Skyrunner (singing spear, twin-shuriken catapult) 140
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HQ- Farseer Skyrunner (witch blade, twin-shuriken catapult) 135
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HQ- Warlock Skyrunner Conclave (4, 2x singing spear, 2x witch blade, 4x twin-shuriken catapult) 270
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HQ- Warlock Skyrunner Conclave (4, 2x singing spear, 2x witch blade, 4x twin-shuriken catapult) 270
-T- Dire Avengers (10, avenger shuriken catapults, exarch/shimmershield+powerglaive) 140
-T- Dire Avengers (10, avenger shuriken catapults, exarch/shimmershield+powerglaive) 140
-T- Dire Avengers (10, avenger shuriken catapults, exarch/shimmershield+powerglaive) 140
-T- Rangers (5, shuriken pistols, long rifles) 60
-T- Rangers (5, shuriken pistols, long rifles) 60
-T- Rangers (5, shuriken pistols, long rifles) 60
-E- Howling Banshees (10, shuriken pistols, powerswords, exarch/mirrorswords) 130
-E- Howling Banshees (10, shuriken pistols, powerswords, exarch/mirrorswords) 130
-E- Howling Banshees (10, shuriken pistols, powerswords, exarch/mirrorswords) 130
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FA- Shining Spears (6, laserlances, twin-shuriken catapults) 186
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FA- Windriders (6, scatterlasers) 168
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FA- Windriders (6, scatterlasers) 168
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HS- Fireprism (shuriken cannon, prism cannon) 165
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HS- Fireprism (shuriken cannon, prism cannon) 165
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HS- Fireprism (shuriken cannon, prism cannon) 165
-TP- Wave Serpent (shuriken cannon, twin-starcannon) 145
-TP- Wave Serpent (shuriken cannon, twin-starcannon) 145
-TP- Wave Serpent (shuriken cannon, twin-starcannon) 145
ELDAR ULTHWE BRIGADE DETACHMENT [4205]
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HQ- Autarch (swooping wings, powersword, fusionpistol) 98
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HQ- Avatar of Khaine 250
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HQ- Spirit Seer (witch staff) 45
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HQ- Spirit Seer (witch staff) 45
-T- Guardian Defenders (20, shuriken catapults, 2x aeldari missilelauncher) 220
-T- Guardian Defenders (20, shuriken catapults, 2x aeldari missilelauncher) 220
-T- Guardian Defenders (20, shuriken catapults, 2x bright lance) 210
-T- Guardian Defenders (20, shuriken catapults, 2x bright lance) 210
-T- Storm Guardians (24, shuriken pistols, chainswords, 2x fusiongun) 202
-T- Storm Guardians (24, shuriken pistols, chainswords, 2x fusiongun) 202
-E- Wraithblades (5, ghostaxes, forceshields) 225
-E- Wraithblades (5, ghostaxes, forceshields) 225
-E- Wraithguard (5, wraithcannons) 200
-E- Wraithguard (5, wraithcannons) 200
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FA- Swooping Hawks (10, lasblasters, exarch/hawk's talon) 133
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FA- Vyper (shuriken cannon, bright lance) 80
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FA- Vyper (shuriken cannon, bright lance) 80
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HS- Warwalker (2x scatterlaser) 70
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HS- Warwalker (2x scatterlaser) 70
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HS- Warwalker (2x scatterlaser) 70
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HS- Wraithlord (2x flamer, 2x scatterlaser, ghostglaive) 151
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HS- Wraithlord (2x flamer, 2x scatterlaser, ghostglaive) 151
-TP- Wave Serpent (shuriken cannon, twin-aeldari missilelauncher) 167
-TP- Wave Serpent (shuriken cannon, twin-aeldari missilelauncher) 167
-TP- Wave Serpent (shuriken cannon, twin-bright lance) 157
-TP- Wave Serpent (shuriken cannon, twin-bright lance) 157
-FLY- Hemlock Wraithfighter (2x heavy d-scythes) 200
ELDAR ULTHWE SPEARHEAD DETACHMENT [1096]
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HQ- Maugan Ra 140
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HS- Dark Reapers (5, reaperlaunchers, exarch/aeldari missilelauncher) 138
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HS- Dark Reapers (5, reaperlaunchers, exarch/aeldari missilelauncher) 138
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HS- Support Weapons (3, 3x d-cannon) 225
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HS- Support Weapons (3, 3x shadow weaver) 165
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HS- Nightspinner (shuriken cannon, doomweaver) 145
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HS- Nightspinner (shuriken cannon, doomweaver) 145
TOTAL 9993 points and 20 command points
Automatically Appended Next Post: Hey, I made some calculations about stratagems, these could be useful for any Eldar commander, so let me know what you think.
TIER 1 STRATAGEMS
Discipline of Black Guardians (1cp)
this is priority stratagem, boosting squad's at-power or wiping out alpha-striking hordes, use every turn
Celestial Shield (1cp)
this is also priority stratagem, use every turn to buff survival, or at late-game avoiding being tabled
Seer Council (1cp)
this is major stratagem, used to provide psychic powers to destroy enemies or cast bonus on Guardians
Webway Strike (1/3cp)
this is almost mandatory when opponent has shooty stuff that you want to engage with Storm Guardians
Tears of Isha (2cp)
this stratagem is useful to keep wraith-units in battle, making them very durable with Ulthwe-trait
TIER 2 STRATAGEMS
Forewarned (2cp)
situational, but useful when enemy tries to alpha-strike your Guardians
Unparalleled Mastery (1cp)
useful for popping out extra smite
Fire and Fade (1cp)
as always, speed is the key, this helps your squads keeping mobile
Vaul's Might (1cp)
almost makes it to tier1, but support weapons are rarely used, anyways useful, use every time when possible
The Avatar Resurgent (3cp)
almost mandatory when fielding Avatar, but needs to make sure that Avatar makes into close combat
TIER 3 STRATAGEMS
Supreme Disdain (1cp)
if Eldar units ever make it into close combat, this is useful to add the odds on your side
Matchless Agility (1cp)
very situational, but makes movement guaranteed and precise, if needed
Concordance of Power (1cp)
also very situational, as Runes of Battles have already decent range, but could be needed some times
Linked Fire (1cp)
again very situational, but could be handy when dealing with heavy armour such as Knights
Starhawk Missile (1cp)
only used when opponent has flyers around, but could be needed