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Made in us
Decrepit Dakkanaut




 Insectum7 wrote:
Well then, clearly it's not aimed at you. I wouldn't buy an update to armies I don't play either. I wouldn't be a mr. grumpypants about it though.

Are you purposely missing their point?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Worthiest of Warlock Engineers






preston

Another interesting point people brought up:
This CA book fundamentally changes the game doesnt it, changing points values and balance of major units, outside of the codexes. Why, when I have spent money on my codex and possibly rules, do I then have spend money on a new book?

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Ultramarine Chaplain with Hate to Spare






Slayer-Fan123 wrote:
 Insectum7 wrote:
Well then, clearly it's not aimed at you. I wouldn't buy an update to armies I don't play either. I wouldn't be a mr. grumpypants about it though.

Are you purposely missing their point?


No. Hobo apparently doesn't play 40k, and his armies are currently sans-codex, thus CA doesn't have point adjustments for him. It's clearly not a product for him.

I'm on the fence as to whether I'll get it myself, I'm not sure i'll get much use out of it other than point changes for my armies. Those, as have been said, will likely be available elsewhere. I'd rather GW have made a free pdf with point adjustments in the line of their erratas.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Norn Queen






Tyel wrote:
SemperMortis wrote:
CA was touted primarily as a temporary fix for Index armies suffering under significantly over powered/under powered units. MOST of the index armies were hoping for some serious help because a lot of their army was basically invalid..


Yeah this basically.

I mean okay - maybe they don't want to have say Ork/Necron/Tau etc players run out and buy this only to find there is a new codex to buy in February 2018.

But for people who had been hoping their Index was going to get meaningful help this is a bit of a fail. Melee special weapons are no longer comically overpriced. Well that's nice - but not exactly changing the game.


This is the problem. YOU read into the fact that they said those things would be in there as it's primary purpose. You were wrong. You paid attention to all the announcements you wanted while disregarding the rest. You latched onto it as it's primary purpose when it was only a small portion of what was to be included.

Lets look at the history of the announcements.

-First look

https://www.warhammer-community.com/2017/06/02/let-your-soul-be-armoured-with-faith/

We’ve said right from the start that the new edition of Warhammer 40,000 is one that we’d work to make even better over time. This is one of the ways that will happen. Each year, you’ll have a new Chapter Approved, expanding your gaming options and making what we think is already the best Warhammer 40,000 ever, even better.

Expect the first Chapter Approved book in time for Christmas.


-Second Mention

https://www.warhammer-community.com/2017/08/31/breaking-news-studio-preview-from-the-nova-open/

We’ve heard a little more about what we can look forward to in the upcoming Chapter Approved, and it sounds more and more exciting the more we hear.

We learned at NOVA tonight that the new book will feature, (amongst many other things)

An expansion for Apocalypse games of Warhammer 40,000
Guidelines on running a planetary invasion campaign
Updated matched play points for dozens of units and weapons across every army
Loads of new Missions for open, narrative and matched play.

We are also bringing a whole new feature to Open Play. Designing and building your own vehicles is a feature that hasn’t appeared in Warhammer 40,000 since 5th Edition. We are going to trial some new rules to allow you to design your very own Land Raider variants and field these behemoths on the battlefields of the 41st Millennium.

Finally Chapter Approved will also give Factions that have not yet received their codex some expanded rules while they wait, allowing these factions to make use of some of the cool new mechanics available in Warhammer 40,000.

Chapter Approved is looking like a must for any dedicated Warhammer 40,000 player.


-Third

https://www.warhammer-community.com/2017/11/25/essential-supplement-brilliant-boxed-sets/

It’s time to change the way you play Warhammer 40,000 – the first annual instalment of Chapter Approved is here. It’s your perfect gaming companion, packed with 128 pages of new rules for open, narrative and matched play. In the open play section, you’ll find an entire Apocalypse expansion for playing massive games, including variant rules and three missions. There’s also a set of rules for customising your Land Raiders with different weaponry, allowing you to kit out your vehicle to fit your playing style.

Narrative play brings you expanded Planetstrike and Stronghold Assault rules, building on those in the Warhammer 40,000 rulebook with missions, Warlord Traits, Stratagems and datasheets for 11 fortifications.

The matched play rules include 12 new missions – 6 Eternal War and 6 Maelstrom of War – plus new rules for matched play games, a guide to making objective markers, and Faction rules for 11 of the factions yet to receive a codex, including Drukhari, Orks, Thousand Sons and Adepta Sororitas.

Finally, an appendix contains rules for any game type, including terrain rules, Stratagems, Battlezone: Empyric Storms and how to run ladder campaigns. Plus updated points for a range of models across all the game’s factions help to balance the game and make it more fun for everyone.

Chapter Approved 2017 is available to pre-order in paperback and eBook formats (including an iBooks-exclusive Enhanced Edition). There is also a fabulous Warlord Edition which includes the book alongside 24 exclusive mission cards detailing the Eternal War, Maelstrom of War, Planetstrike and Stronghold Assault missions from the book, alongside 47 Stratagem cards, various useful tokens, 2 turn and victory point trackers and a pad of 50 army roster sheets – a perfect festive gift for your favourite gamer (or yourself).
https://www.games-workshop.com/en-US/Warhammer-40000-Chapter-Approved-2017-ENG

If you plan on building one of the new Land Raider variants in Chapter Approved, you might also be interested in the Terminus Ultra upgrade pack, which contains 2 sprues giving you weapons and additional sponsons to add to your Land Raider and build this devastatingly powerful variant.


There are more following the same pattern. But let me use one last example.

The product description from the GW store.

https://www.games-workshop.com/en-US/Warhammer-40000-Chapter-Approved-2017-ENG

An enormous toolkit of rules, updates and ways to play, Chapter Approved is an essential purchase for any Warhammer 40,000 player. Expanding upon the rules found in the Warhammer 40,000 book, this 128-page softback book contains narrative-driven battles and scenarios depicting brutal sieges, exciting new ways to play, mechanics for designing your own vehicles and a host of new rules to take to the battlefield.

The Rules

Split into 3 sections – Open Play, Narrative Play and Matched Play – with explanations and expansions of the rules for each.

Open Play

Games of Warhammer 40,000 with few restrictions, where players are free to invent their own stories and frameworks with unlimited force sizes – this is Open Play. Chapter Approved provides the following guides to making your Open Play games as open and fun as possible:

- Apocalypse: huge, dramatic tabletop conflicts in which hundreds of infantry and squadrons of vehicles are locked in desperate conflict, games of Apocalypse are Warhammer 40,000 turned up to 11. Combine armies into immense forces, unleash terrifying super-heavy war engines – Apocalypse is your gateway to truly epic battles.Chapter Approved features a comprehensive guide to running games of Apocalypse, from 3 missions, ideas for multi-table battles and recommendations for an officiated game featuring an Umpire with special influence over the battle.
- Land Raider variants: this is a set of guidelines on designing your own datasheets for Land Raider conversions, meaning totally new variants for your games made completely by you! There are 5 example datasheets covering Ultramarines, Space Wolves, Blood Angels, Dark Angels, and Chaos Space Marines tanks, and a blank datasheet for you to create your own, whatever Chapter you choose.

Narrative Play

Narrative Play games are characterised by pre-generated storylines that often take in entire worlds embroiled in war, from the initial invasions to the bloody battles that follow. Chapter Approved provides rules and missions that the players can chain together, following a conflict from the initial spark to its brutal denouement:

- Planetstrike: rules for playing games of devastating planetary assaults, with one player taking the role of attacker and the other defending, each using the new Warlord Traits, Stratagems and detachments designed for this play style. Included are 6 Planetstrike missions, along with 6 examples of common battlefield deployments;
- Stronghold Assault: rules for games in which players fight over fortified war zones, again deciding between them the roles of attacker and defender. This includes unique Abilities, Warlord Traits, Detachments and Stratagems, as well as 6 Stronghold Assault missions;
- Rules are included for linking games together in linear, narrative-led campaigns, with losses and victories deciding advantages in subsequent games;
- Datasheets for the following 11 fortifications: Aegis Defence Line, Imperial Bastion, Imperial Defence Line, Imperial Bunker, Vengeance Weapon Battery, Plasma Obliterator, Firestorm Redoubt, Macro-cannon Aquila Strongpoint, Vortex Missile Aquila Strongpoint, Void Shield Generator, Skyshield Landing Pad.

Matched Play

For many players, the thrill of Warhammer 40,000 is in testing their mettle against equally-powerful opponents in games where the fight is not decided by who has the biggest gun. When battle-forged armies go to war, victory will go to the commander who has fortune, strategy and cunning on their side. Included in this book:

- 6 Eternal War missions, providing challenges such as hidden mission goals and reserve forces storming in, turn after turn, creating havoc on a catastrophic scale;
- 6 Maelstrom of War missions, offering new permutations of the game and introducing fresh challenges – secret orders, strategic gambles and split-second opportunity feature here;
- 4 new Matched Play mission rules, including rules for targeting characters, using understrength units, clarification on the use of the Command Re-roll Stratagem who which unit types can claim objectives;
- Faction rules: additional rules including Stratagems, abilities, Warlord Traits and psychic powers for Adepta Sororitas, Deathwatch, Drukhari, Genestealer Cults, Harlequins, Imperial Knights, Necrons, Orks, Space Wolves, T’au Empire, and Thousand Sons;
- A guide to creating your own objective markers, themed to your own army, with examples for Imperial, Chaos, Necrons, Tyranids, Drukhari, T’au Empire, and Orks.

Appendix

The Appendix features a collection of supplementary content which can be used in any games of Warhammer 40,000. Included:

- Rules for a range of terrain, including Deathworld Forests (Eldritch Ruins, Grapple Weed, Shardwrack Spine, and Barbed Venomgorse) and Sector Mechanicus (Haemotrope Reactor, Thermic Plasma Regulators, and Thermic Plasma Conduits);
- Battlezone: Industrial Worlds – use Sector Mechanicus scenery to add height advantages and tap into plasma feeds to increase your weapons’ potential;
- Battlezone: Empyric Storms – rules for fighting amidst a violent warp tide, with 36 events that can affect your armies, surroundings and psychic powers;
- A guide to setting up and running Ladder campaigns;
- An explanation of Battle-forged armies, creating Detachments and Army Rosters;
- Updated points values for a variety of units and wargear for both Citadel and Forge World miniatures, based on feedback from the gaming community.



EVERY MENTION of points adjustments and army rules is highlighted in yellow for emphasis. How the feth did you get the idea that it was it's primary purpose?

This message was edited 4 times. Last update was at 2017/12/03 19:40:21



These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

So, did I read something wrong or miss something, or did Chaos get reduced cost on their chainfists while loyalists are still paying 22 points for theirs?

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 21 | Current main painting project: Warhammer 40k Leviathan set
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in us
Loyal Necron Lychguard





 ZergSmasher wrote:
So, did I read something wrong or miss something, or did Chaos get reduced cost on their chainfists while loyalists are still paying 22 points for theirs?

Seems like it. Compensation for no Chaos Thunder Hammers maybe? ¯\_(ツ)_/¯
   
Made in gb
Stern Iron Priest with Thrall Bodyguard



UK

 Insectum7 wrote:
Well then, clearly it's not aimed at you. I wouldn't buy an update to armies I don't play either. I wouldn't be a mr. grumpypants about it though.


Oh it effects me because i'm a space wolf player and it failed to do anything to help me.

It raised the cost of shadow spectres i was planning to get making them worthless.

It didn't help my mates orks enough to make them worth taking again.

It gave my necrons nothing and i dont care if they get a codex next year right now they are worthless.

so yes this product should of helped me but it didn't, i'm not refusing games by choice it's because there's no point playing games i pretty much lose before i start writing the list out.

So i will be mr grumpypants thank you very much.

   
Made in gb
Lord of the Fleet






hobojebus wrote:

There you are wrong I'm not playing any 40k at the moment because everyone but me has got a codex, last two games I was shot off the board by turn two thanks to stratagems I have no counters to.

What stratagems are you having a problem with where you don't have a counter but other armies do?
   
Made in us
Irked Necron Immortal




Sentient Void

Random thoughts:

Rebalancing something that is incomplete is not Sparta, it is insanity!

I have an almost new 8th Edition Rulebook I am selling for $20.

I preferred playing early 7th with a 5th edition Codex to this, because what I have now is a mothballed army. The only positive of 8th is that it provides me with the ability to brag about having more points of Necrons without actually painting any more of them...

Paradigm for a happy relationship with Games Workshop: Burn the books and take the models to a different game. 
   
Made in ie
Battleship Captain





 Tokhuah wrote:
Random thoughts:

Rebalancing something that is incomplete is not Sparta, it is insanity!

I have an almost new 8th Edition Rulebook I am selling for $20.

I preferred playing early 7th with a 5th edition Codex to this, because what I have now is a mothballed army. The only positive of 8th is that it provides me with the ability to brag about having more points of Necrons without actually painting any more of them...


I love how you can't just have patience. A few months of no games isn't going to kill you.

Unless of course you're being hyperbolic and reactionary to try am prove a point. But no one on Dakka would do that. Thats crazy talk.

This message was edited 1 time. Last update was at 2017/12/04 01:26:55



 
   
Made in us
Norn Queen






 Tokhuah wrote:
Random thoughts:

Rebalancing something that is incomplete is not Sparta, it is insanity!

I have an almost new 8th Edition Rulebook I am selling for $20.

I preferred playing early 7th with a 5th edition Codex to this, because what I have now is a mothballed army. The only positive of 8th is that it provides me with the ability to brag about having more points of Necrons without actually painting any more of them...


Necrons had to wait between 3 editions for a rules update last time. You have recieved 2 updates in 6 months and can expect at least another 2 in the next 12. Yes. Reanimation protocols are total balls right now. I would be pretty surprised if RP wasn't changed by the time the codex released. All of the nids core rules were changed between index and codex and Necrons are getting more time for design and feedback then Nids.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in us
Oozing Plague Marine Terminator





Played one of the new missions today. 3 card discard. Had an awful 2 hands first 2 turns, but I can see it being one of my favorite new game types.
   
Made in us
Irked Necron Immortal




Sentient Void

A few months? it will be at least half of a year, or six months as you please. 8th edition is a cluster frack of half-baked promises topped with a turd cherry.

I actually clearly stated that I preferred the old Codex usage of the past to having no codex in the present. The so-called updates are nothing but taint which those of us who do not have their noses up GW's ass can smell.

Paradigm for a happy relationship with Games Workshop: Burn the books and take the models to a different game. 
   
Made in us
Loyal Necron Lychguard





 Tokhuah wrote:
A few months? it will be at least half of a year, or six months as you please. 8th edition is a cluster frack of half-baked promises topped with a turd cherry.

I actually clearly stated that I preferred the old Codex usage of the past to having no codex in the present. The so-called updates are nothing but taint which those of us who do not have their noses up GW's ass can smell.

It will take six months at most at the current rate of codex releases. And that's if Necrons are the very last codex to be released, which I kinda doubt. They said that every current army would have their codex before the 1 year anniversary of 8th, and they were able to keep the "10 in 2017" promise, so...

This message was edited 1 time. Last update was at 2017/12/04 02:47:46


 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 Tokhuah wrote:
A few months? it will be at least half of a year, or six months as you please. 8th edition is a cluster frack of half-baked promises topped with a turd cherry.

I actually clearly stated that I preferred the old Codex usage of the past to having no codex in the present. The so-called updates are nothing but taint which those of us who do not have their noses up GW's ass can smell.


Oh look, another self rigtheous GW-hater that his so high in his horse that he can't see how his perception of reality has become more black and white than a Chess game. Oh please, Tokuah, tell us, illustrate about the reality that we, blinded fools with a inferior mental capacity can't see. How we can even DARE to have a different opinion than you. Clearly, you show great mental superiority, braggin in forums about a game that you don't enjoy, insulting everyone that thinks different.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in be
Longtime Dakkanaut




I don't really get all the negativity.

From what I've heard, CA did at least a few things right:

1. Increased point cost of Guilliman
2. Increased point cost of Assbacks
3. Decreased point cost of unused units
4. Increased point cost of Malefic Lords
5. Increased point cost of Conscripts, so that nobody can buy bubble wrap for less than 4p per model, even if they're imperium - still a good thing, thank you.
6. Increased point cost of Shadow Spectres which were identified as undercosted.

Etc.

I think it's an awesome balance patch and I totally appreciate GW taking it slow, removing 10 points from a drop pod here, adding 25 points to a Guilliman there, not going too hard on any changes in order to prevent ridiculous overshooting.

I can't wait to see the rest of the 8th ed codices, as well as the next CA to see it all come even closer to being balanced.

Hurray for balance patches.
   
Made in au
Ork-Hunting Inquisitorial Xenokiller





I just got my copy of CA today and is about what I expected from it. The few things I was really surprised (and a little disappointed about) is that none of the core Deathwatch units got a price drop, they just added in the primaris stuff and the Grey Knight twin psycannon went up to 50pts. I thought those points were a bit crazy.

14k Generic Space Marine Chapters
20k Deathwatch
10k Sisters of Battle
3k Inquisition
4k Grey Knights
5k Imperial Guard
4k Harlequins
8k Tau



 
   
Made in us
Decrepit Dakkanaut




morgoth wrote:
I don't really get all the negativity.

From what I've heard, CA did at least a few things right:

1. Increased point cost of Guilliman
2. Increased point cost of Assbacks
3. Decreased point cost of unused units
4. Increased point cost of Malefic Lords
5. Increased point cost of Conscripts, so that nobody can buy bubble wrap for less than 4p per model, even if they're imperium - still a good thing, thank you.
6. Increased point cost of Shadow Spectres which were identified as undercosted.

Etc.

I think it's an awesome balance patch and I totally appreciate GW taking it slow, removing 10 points from a drop pod here, adding 25 points to a Guilliman there, not going too hard on any changes in order to prevent ridiculous overshooting.

I can't wait to see the rest of the 8th ed codices, as well as the next CA to see it all come even closer to being balanced.

Hurray for balance patches.

Except Rowboat should probably be 400 and that Malefic Lords shouldn't be 80 frickin points.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Stern Iron Priest with Thrall Bodyguard



UK

morgoth wrote:
I don't really get all the negativity.

From what I've heard, CA did at least a few things right:

1. Increased point cost of Guilliman
2. Increased point cost of Assbacks
3. Decreased point cost of unused units
4. Increased point cost of Malefic Lords
5. Increased point cost of Conscripts, so that nobody can buy bubble wrap for less than 4p per model, even if they're imperium - still a good thing, thank you.
6. Increased point cost of Shadow Spectres which were identified as undercosted.

Etc.

I think it's an awesome balance patch and I totally appreciate GW taking it slow, removing 10 points from a drop pod here, adding 25 points to a Guilliman there, not going too hard on any changes in order to prevent ridiculous overshooting.

I can't wait to see the rest of the 8th ed codices, as well as the next CA to see it all come even closer to being balanced.

Hurray for balance patches.


I literally can not find anyone crying for shadow spectres to be nerfed, they were good by all accounts but no one was crying out for a nerf of this magnitude.

Girlyman is still too cheap.

Lord spam needed addressing but this was an over adjustment.


   
Made in be
Longtime Dakkanaut




hobojebus wrote:
morgoth wrote:
I don't really get all the negativity.

From what I've heard, CA did at least a few things right:

1. Increased point cost of Guilliman
2. Increased point cost of Assbacks
3. Decreased point cost of unused units
4. Increased point cost of Malefic Lords
5. Increased point cost of Conscripts, so that nobody can buy bubble wrap for less than 4p per model, even if they're imperium - still a good thing, thank you.
6. Increased point cost of Shadow Spectres which were identified as undercosted.

Etc.

I think it's an awesome balance patch and I totally appreciate GW taking it slow, removing 10 points from a drop pod here, adding 25 points to a Guilliman there, not going too hard on any changes in order to prevent ridiculous overshooting.

I can't wait to see the rest of the 8th ed codices, as well as the next CA to see it all come even closer to being balanced.

Hurray for balance patches.


I literally can not find anyone crying for shadow spectres to be nerfed, they were good by all accounts but no one was crying out for a nerf of this magnitude.

Girlyman is still too cheap.

Lord spam needed addressing but this was an over adjustment.




Who cares, most of these were justified and in the right direction. That's a lot better than nothing.
   
Made in fi
Locked in the Tower of Amareo





morgoth wrote:
Who cares, most of these were justified and in the right direction. That's a lot better than nothing.


Ah yes small change to right direction(and some that went as badly wrong but on opposite direction) so all is good and no need to complain as all is oh so perfect because GW did something even if it's insufficient or went into worse than before.

Yeah right.

2024 painted/bought: 109/109 
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

You know what would help this? if GW actually had a formula instead of just winging points changes. You would not see "Eh let's raise Guilliman 25 points" when all those changes and the Asscan Razorback change means is the power list drops 1 razorback (so still has like 5) to compensate. It fixed nothing at all, it makes it look like GW is addressing the problems, when they really are just doing barely anything and then looking for a pat on the back and an attaboy because they did something when before they'd ignore it.

- Wayne
Formerly WayneTheGame 
   
Made in fi
Locked in the Tower of Amareo





Wayniac wrote:
You know what would help this? if GW actually had a formula instead of just winging points changes. You would not see "Eh let's raise Guilliman 25 points" when all those changes and the Asscan Razorback change means is the power list drops 1 razorback (so still has like 5) to compensate. It fixed nothing at all, it makes it look like GW is addressing the problems, when they really are just doing barely anything and then looking for a pat on the back and an attaboy because they did something when before they'd ignore it.


How this would help? Any formula based method to make even remotely balanced points is 100% quaranteed to fail. It's even more impossible than perfect balance is.

The second you bring formula into play figuring point cost you know you have gone horribly wrong from the get go.

And 16% less assault cannon razorbacks isn't that insignificant difference in toughness, shooting and utility.

This message was edited 1 time. Last update was at 2017/12/04 13:23:05


2024 painted/bought: 109/109 
   
Made in ie
Battleship Captain





tneva82 wrote:
Wayniac wrote:
You know what would help this? if GW actually had a formula instead of just winging points changes. You would not see "Eh let's raise Guilliman 25 points" when all those changes and the Asscan Razorback change means is the power list drops 1 razorback (so still has like 5) to compensate. It fixed nothing at all, it makes it look like GW is addressing the problems, when they really are just doing barely anything and then looking for a pat on the back and an attaboy because they did something when before they'd ignore it.


How this would help? Any formula based method to make even remotely balanced points is 100% quaranteed to fail. It's even more impossible than perfect balance is.

The second you bring formula into play figuring point cost you know you have gone horribly wrong from the get go.

And 16% less assault cannon razorbacks isn't that insignificant difference in toughness, shooting and utility.


We also don't know what rules changes he might get in March.


 
   
Made in it
Longtime Dakkanaut





1 Razorback less in that list is a LOT of difference.
People seem to believe that "power lists" are 2 where a normal list is 1, but actually it is closer to 1,2 versus 1.
1,2 difference is enough to have all competitive players gravitate toward that list, because 0,2 is a big advantage. This means that a lot of batreps and tournaments will pop out with that list winning, but it's only in small part due to that list (except in 7th edition). A small mechanical advantage in a list is enough to have a lot of players adopt it and skew all the statistics. By contrast, this means that increasing the cost of a list by 10%, makes a world of difference.

This message was edited 1 time. Last update was at 2017/12/04 14:40:43


 
   
Made in us
Stubborn Prosecutor





 Arachnofiend wrote:
Are you referring to Tzeentch's Firestorm? That actually got math'd out to do less damage-per-cast than even the gakky rubric smite because of the awful WC 7. Also I'm pretty sure you can't replace smite with it so rubrics wouldn't be able to take it anyways.


Look it up in CA, the rules actually say you can replace your Smite power with their 9 dice version of smite before a game. Most forms of smite spam would be nerfed, but not thousand sons.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


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On moon miranda.

morgoth wrote:
I don't really get all the negativity.

From what I've heard, CA did at least a few things right:

1. Increased point cost of Guilliman
2. Increased point cost of Assbacks
3. Decreased point cost of unused units
4. Increased point cost of Malefic Lords
5. Increased point cost of Conscripts, so that nobody can buy bubble wrap for less than 4p per model, even if they're imperium - still a good thing, thank you.
6. Increased point cost of Shadow Spectres which were identified as undercosted.

Etc.

I think it's an awesome balance patch and I totally appreciate GW taking it slow, removing 10 points from a drop pod here, adding 25 points to a Guilliman there, not going too hard on any changes in order to prevent ridiculous overshooting.

I can't wait to see the rest of the 8th ed codices, as well as the next CA to see it all come even closer to being balanced.

Hurray for balance patches.
Hrm, Guilliman should be a whole lot more than he is still, Conscripts at this point might as well just be deleted from the codex because there's no point in taking them over normal Guardsmen, and Malefic Lords got monstrously over-nerfed, along with most other FW stuff, and way too many things that needed help didn't get touched or didn't get enough help.

Most of the stuff that needed help and was sitting on the shelf before is still sitting there, most of the Codex power stuff hasn't really been touched too much, and a huge ton of FW stuff got massively overnerfed.

Overall, we ended up with a tiny rejiggling of a couple netlists, and that was about it.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
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hobojebus wrote:
What people want is logical adjustments that have been well thought out and play tested, ca does not deliver that.

Upping the price of underpowered units while leaving strong units untouched makes no sense.

Never seen any demand for shadow spectres to be nerfed but they shot up 60 points.

And rules for index armies are very lacklustre and don't help with the massive power difference.

Most don't care about the missions we wanted fixes and did not get them.


Just because you didn't see calls for Shadow Spectres to be nerfed doesn't mean they didn't need it. (They did)

Just because they didn't touch some units doesn't mean they needed to or that they won't in the future.

There's a benefit to not tilting huge sections of units points before you can assess current changes.
   
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Daedalus81 wrote:
hobojebus wrote:
What people want is logical adjustments that have been well thought out and play tested, ca does not deliver that.

Upping the price of underpowered units while leaving strong units untouched makes no sense.

Never seen any demand for shadow spectres to be nerfed but they shot up 60 points.

And rules for index armies are very lacklustre and don't help with the massive power difference.

Most don't care about the missions we wanted fixes and did not get them.


Just because you didn't see calls for Shadow Spectres to be nerfed doesn't mean they didn't need it. (They did)

Just because they didn't touch some units doesn't mean they needed to or that they won't in the future.

There's a benefit to not tilting huge sections of units points before you can assess current changes.


ERM they just did over correct by increasing the cost of units that were under performing at their original price.

Lord spam needed addressing but this was overkill.

Conscripts were only just nerfed yet they put the price up before they could possibly know how the meta would settle from the commissar change.

Tilt is exactly what they did these changes were not incremental.
   
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Daedalus81 wrote:
hobojebus wrote:
What people want is logical adjustments that have been well thought out and play tested, ca does not deliver that.

Upping the price of underpowered units while leaving strong units untouched makes no sense.

Never seen any demand for shadow spectres to be nerfed but they shot up 60 points.

And rules for index armies are very lacklustre and don't help with the massive power difference.

Most don't care about the missions we wanted fixes and did not get them.


Just because you didn't see calls for Shadow Spectres to be nerfed doesn't mean they didn't need it. (They did)

Just because they didn't touch some units doesn't mean they needed to or that they won't in the future.

There's a benefit to not tilting huge sections of units points before you can assess current changes.

10 points was completely unnecessary and you know it.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
 
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