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Made in be
Longtime Dakkanaut




I believe that preventing army traits from stacking turns them to garbage.

E.g. who would take the 6+ fnp craftworld if it simply makes other equipment and abilities useless.

Overall, I think we demonstrated minus to hit rarely ever stack beyond 2 with range conditions and that seems fair enough.
   
Made in us
Omnipotent Necron Overlord






Drager wrote:
 Xenomancers wrote:
Spoletta wrote:
Drager wrote:
 Crimson wrote:
Drager wrote:

Would those same armies get annihilated by assault armies? Probably not. Would the armies that are resilient to shooting and/or good at it have more trouble with assault armies? Probably yes.

What assault armies? Where are these assault armies that can threaten Alaitoc Eldar?


Good question! Assault and short-range firepower, remember. I think nids are a very good contender at the moment. We need to see a little more interaction between the two, but they certainly seem to ahve the teeth. Other than that I don't know. If they don't exist then that is a design problem, not the -1 to hit thing. Blood Angels look like they might be able to do this as well. Maybe Alpha Legion Chaos. There are certainly possibilities.


Blood angels may have some problems with forewarned big reaper blobs since they love to deepstrike, but that can be countered and is a problem tied to a single interaction between a model and a stratagem that can be fixed.
Tyranids definitely eat Alaitoc Eldars for breakfast.

Tyranids rely heavily on deep strike to...eldar > nids. Between forwarnd reapers/alaitoc army trait/and quicken combined with singing spears. Eldar are pretty much unbeatable if they go first and don't roll terrible. If they go second - they have the best chance of any army to turn it around.


Not all Nids rely that much on the deep strike, but let's assume they are and the nid player (Jormungandr) deep strikes a Trygon, 30 Devourer Gaunts, A Broodlord and 2 Neurothropes in one shot. He still has a unit of Raveners and a unit of tunnelling Genestealers iand another unit of Devilgaunts n reserve. What does the Eldar player shoot with Forewarned that matters? Does he wait for the other unit to drop? I don';t think Forewarned is scary to nids really.

I'd probably just shoot up the trygon in that case - (no reason no to it's free shooting). If you had a big unit of scatter bikes though (my friend takes a squad of 8) You could just wax most of the gaunts (that's what he did to me). In any case - you beat an army like that with deployment.


Automatically Appended Next Post:
Spoletta wrote:
Martel732 wrote:
BA don't have to deepstrike. We can also just move up DC units or ride in transports. How big is the bubble?


Line of sight of Dark Reapers.

Luckily Eldars are really bad at screening, so if you deepstrike more than unit then they are easily removed. They can put them in a transport but then they are not getting forewarned.

Eldar flyers are actually excellent screeners - They take up a lot of space and they can't be charged by the majority of crap in the game.

This message was edited 1 time. Last update was at 2017/12/07 21:50:45


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Potent Possessed Daemonvessel





morgoth wrote:
I believe that preventing army traits from stacking turns them to garbage.

E.g. who would take the 6+ fnp craftworld if it simply makes other equipment and abilities useless.

Overall, I think we demonstrated minus to hit rarely ever stack beyond 2 with range conditions and that seems fair enough.


The 6+ FNP craftworld doesn't stack, to choose between it and any other similar ability. -2 to hit is still very strong. -1 to hit should not stack except in very specific cases.
   
 
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