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![[Post New]](/s/i/i.gif) 2017/12/18 00:59:21
Subject: Extra Marines in Devastators Squad or bare.
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Regular Dakkanaut
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I was wondering from someone who has more experience using them has found if they worked better with 5 standard marines added to the squad vs running them just sergeant and heavy weapons. Looking at them it seemed like the extra marines were a pretty good deal since 5 ablative wounds that couldn't be hit for multiple wounds like a lascannon vs a pred would. That and the ability to overwatch with 5 marines might dissuade people charging in to clog up the heavy weapons. I hope to hear how it's worked for you all.
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![[Post New]](/s/i/i.gif) 2017/12/18 02:50:54
Subject: Extra Marines in Devastators Squad or bare.
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Regular Dakkanaut
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I always take the extra bodies, but then I also take tactical squads of 10.
I find a lot of the "weakness" of marines that the internet complains about is mitigated by simply taking more of them.
A full size devastator squad can survive the same number of wounds as a predator before degrading. In fact, depending on how you count the sergeant, they can take more wounds. They're also easier to fit in cover and benefit from chapter tactics.
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![[Post New]](/s/i/i.gif) 2017/12/18 04:36:54
Subject: Extra Marines in Devastators Squad or bare.
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Decrepit Dakkanaut
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You need two extra bodies. So if you have the minimum squad, you buy two weapons. So 7 Marines max.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2017/12/18 05:18:14
Subject: Extra Marines in Devastators Squad or bare.
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Locked in the Tower of Amareo
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Zustiur wrote:I always take the extra bodies, but then I also take tactical squads of 10.
I find a lot of the "weakness" of marines that the internet complains about is mitigated by simply taking more of them.
A full size devastator squad can survive the same number of wounds as a predator before degrading. In fact, depending on how you count the sergeant, they can take more wounds. They're also easier to fit in cover and benefit from chapter tactics.
That actually double-downs on their weaknesses.
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![[Post New]](/s/i/i.gif) 2017/12/18 08:28:30
Subject: Extra Marines in Devastators Squad or bare.
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Hardened Veteran Guardsman
Tampa, Florida
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I'm in the extra bodies camp. When I see a 5 man squad of devastators with 4 heavy weapons it just tells me who I'm shooting at first because it's pretty easy to knock out. 10 takes a decent bit more work to remove.
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![[Post New]](/s/i/i.gif) 2017/12/18 17:54:44
Subject: Re:Extra Marines in Devastators Squad or bare.
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Growlin' Guntrukk Driver with Killacannon
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Extra bodies all the way. I play them as 10 with 4 heavy weapons when possible
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Brutal, but kunning! |
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