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Made in de
Nihilistic Necron Lord






Germany

Its very rare that i see a mixed imperium army whenever i take a look at lists here. I would use dark angels with plasma and bikes, they move fast and hit hard. I would use blood angels for CC. Astra militarum for tanks, thats their strength, raven guard to strike from the shadows. Why not cherry pick the best from each imperial faction and put it in one army ?
   
Made in au
Dakka Veteran




I believe that it's called "Imperial Soup". You do get lists like that here, but generally you don't want to take too many factions. The reason is simply 2 fold: 1) Certain stratagems are unlocked by pure detachments, and 2) Force multipliers tend to work for only certain factions. So you get more mileage from a captain / special character when everyone can benefit from their aura.
   
Made in de
Nihilistic Necron Lord






Germany

All you need to have is one detachment from that faction and you can use their stratagems on your entire army. Thats easy, but not very helpful, because those stratagems will only work on that faction. Dark angels dont need a buffing captain, hellblasters or devastator squads with plasma camping in cover buff themselves rerolling 1s when they didnt move. A captain only has a 6" aura, so its pretty limited. He cannot buff your entire army, a single detachment is possible.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, at the competitive level this could an option.
But tournaments often make additional regulations limiting the number and kind of detachments.
So I wouldn't build an army around different factions in the first place.

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Made in nl
Lord of the Fleet






p5freak wrote:
All you need to have is one detachment from that faction and you can use their stratagems on your entire army.

Yes. What you don't get is regiment/chapter/etc. traits and some of them are excellent.

This message was edited 1 time. Last update was at 2017/12/26 12:12:45


 
   
Made in no
Longtime Dakkanaut






becouse of strategems and doctrines only working on battleforged detachments, it is not worth it to go beyond 2 detachments.

pre codex it was, but not anymore.

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Made in fi
Locked in the Tower of Amareo





 Scott-S6 wrote:
p5freak wrote:
All you need to have is one detachment from that faction and you can use their stratagems on your entire army.

Yes. What you don't get is regiment/chapter/etc. traits and some of them are excellent.


Detachment of da, detachment of ig, traits works. This is actually how top tounie lists tend to work. Mono faction is dead concept these days.

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Made in gb
Bounding Assault Marine




United Kingdom

When it was just the Index books you could happily do an Imperial or Chaos mixed faction. With the release of the Codexes players want the stratagems and extras that only come from playing a pure detachment.

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 BlackLobster wrote:
When it was just the Index books you could happily do an Imperial or Chaos mixed faction. With the release of the Codexes players want the stratagems and extras that only come from playing a pure detachment.


Except one detachment armies miss on cp's. With multiple detachments you can have more strategems, relics etc. You get mixed soup and all the extras.

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Made in de
Nihilistic Necron Lord






Germany

 FrozenDwarf wrote:
becouse of strategems and doctrines only working on battleforged detachments, it is not worth it to go beyond 2 detachments.

pre codex it was, but not anymore.


I think three would work. One AM, one BA, one DA, for example. Of course only one warlord with one warlord trait, but chapter tactics/regiment will work fine on each detachment.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

For Aeldari it could make sense taking Harlies vs. infantry, Ravagers vs. tanks/monsters, and CW for infiltrate and whatnot.
But for Imperium, mixing Space Marines is generally not necessary.

This message was edited 1 time. Last update was at 2017/12/26 13:26:16


Former moderator 40kOnline

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Made in gb
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tneva82 wrote:
 BlackLobster wrote:
When it was just the Index books you could happily do an Imperial or Chaos mixed faction. With the release of the Codexes players want the stratagems and extras that only come from playing a pure detachment.


Except one detachment armies miss on cp's. With multiple detachments you can have more strategems, relics etc. You get mixed soup and all the extras.


You don't get extra relics for running multiple detachments/factions I'm afraid.

You only get access to the free relic for the faction your Warlord is in, and you only get one Warlord regardless of how many detachments or factions you're running.

Unless you mean you'll have more CP which you can spend on the extra relics? Which is true, but applies regardless of whether you're playing mono-faction or soup.

This message was edited 1 time. Last update was at 2017/12/26 14:25:05


 
   
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Tail-spinning Tomb Blade Pilot





Michigan

I use an imperial soup army (kind of a requirement when you play Inquisition) I play Inquisition, sisters, IG, and ad mech. Everything but the sisters and Inq are in their own detachment, other than that most times the IG and Ad Mech get their own detachment as well meaning they benefit from their faction bonus' but I dont have many command points to use. (usually rolling with 3-4)

This message was edited 1 time. Last update was at 2017/12/26 14:54:26


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Made in us
Heroic Senior Officer





Western Kentucky

Where are you looking at lists, I feel like everywhere I go I see soup armies. Kind of hard not to when half the units in the game have the imperium tag. You just don't want to mix a detachment up because you lose a ton of benefits for doing so.

But say a battalion of admech and a battalion of IG? That's super common.

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Hamburg

 MrMoustaffa wrote:
Where are you looking at lists, I feel like everywhere I go I see soup armies. Kind of hard not to when half the units in the game have the imperium tag. You just don't want to mix a detachment up because you lose a ton of benefits for doing so.

But say a battalion of admech and a battalion of IG? That's super common.

As long as the list consists of ''closed'' detachments of a specific faction, its fine.

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 FrozenDwarf wrote:
becouse of strategems and doctrines only working on battleforged detachments, it is not worth it to go beyond 2 detachments.

pre codex it was, but not anymore.


what? Do you mean 2 Army factions? because hitting 3 DETACHMENTS is actually great, gives more CP


 
   
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Dakka Veteran




Because IG does pretty much everything better than any other imperium faction. Soup is less competitive at this point than mono IG at high level competitions recently.

Best chaff, IG
Best deepstrike, IG
Best vehicles, IG
Best anti-tank, IG
Best anti-infantry, IG

Imperium CC isn't strong enough to compete with CC from other factions on a point for point basis so those are your competitive options and IG does them the best.
   
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Death-Dealing Devastator




I mix and match, usually to fit in a Culexus and an Eversor Assassin. Also, if I want to use a Space Marine pysker I'll find a way to squeeze in Tiguris since he's the only one that can reroll pyschic tests. In fact, I made a "Witch hunting" Imperium 2k list I'd like to field that is actually a bit fluffy that includes Voldus, Greyfax, Tiguris with 2 Primaris Libbys, and 2 Culexus Assassins. If I ever get the time to paint them up I can't wait to run into a Tyranid list. Also, I love the SoB Flamer transports. But again, that's a lot of new painting I haven't been able to find the time to do.

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Nihilistic Necron Lord






Germany

bananathug wrote:
Because IG does pretty much everything better than any other imperium faction. Soup is less competitive at this point than mono IG at high level competitions recently.

Best chaff, IG
Best deepstrike, IG
Best vehicles, IG
Best anti-tank, IG
Best anti-infantry, IG

Imperium CC isn't strong enough to compete with CC from other factions on a point for point basis so those are your competitive options and IG does them the best.


AM is good at some, but not at all you listed.
   
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Scarred Ultramarine Tyrannic War Veteran




McCragge

Soup lists are an abomination. I’d love to see them ban these type lists.

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 Primark G wrote:
Soup lists are an abomination. I’d love to see them ban these type lists.


Yeah! There's NO place in the game for lists that ACCURATELY depict the fluff. NONE! DOWN WITH THE FLUFF! DOWN WITH THE FLUFF!



 
   
Made in dk
Longtime Dakkanaut




bananathug wrote:
Best chaff, IG
Best deepstrike, IG
Best vehicles, IG
Best anti-tank, IG
Best anti-infantry, IG

Imperium CC isn't strong enough to compete with CC from other factions on a point for point basis so those are your competitive options and IG does them the best.


All true, and to that could be added: Best psyker in the game for its points, IG. Best indirect fire amongst loyalist factions, IG

But pure Guard also has a few weaknesses. They have somewhat mediocre FA and elite options, and while Guardsmen are the ultimate combination of durability, firepower and ability to swamp objectives, they are not great at deepstrike denial. IG players often uses their mandatory scout sentinels for this. This is one area where space marine scouts is easily the better option.
   
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Krazed Killa Kan






 Primark G wrote:
Soup lists are an abomination. I’d love to see them ban these type lists.


They are bad from a gameplay balance standpoint but they are both fluffy and some armies are built with that style in mind (Inq and all "imperial agents" type sub factions). Its a fine line between broken cheese and a fluffy narrative list which makes any change short of tight game balance difficult to be a fits all fix all solution.

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ERJAK wrote:

what? Do you mean 2 Army factions? because hitting 3 DETACHMENTS is actually great, gives more CP

Wrong. Small detachments offer only a pittance in CP. Most of the time, it's more efficient to go with bigger detachment, more CPs and HQ 'tax' doesn't scale as fast so you can bring more bodies.
   
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Dakka Veteran





All true, and to that could be added: Best psyker in the game for its points, IG. Best indirect fire amongst loyalist factions, IG

But pure Guard also has a few weaknesses. They have somewhat mediocre FA and elite options, and while Guardsmen are the ultimate combination of durability, firepower and ability to swamp objectives, they are not great at deepstrike denial. IG players often uses their mandatory scout sentinels for this. This is one area where space marine scouts is easily the better option.


Deepstrike denial can be mitigated with enough guardsmen but I'd agree that for that scouts are better than scout sentinels (scouts for this purpose are a pretty good option, only outclassed by eldar rangers in my experience). So maybe an army of IG with a celestine + scouts + assassin/s detachment? Celestine + some eversors makes for quite the backfield disruption..
   
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bananathug wrote:
Because IG does pretty much everything better than any other imperium faction. Soup is less competitive at this point than mono IG at high level competitions recently.

Best chaff, IG
Best deepstrike, IG
Best vehicles, IG
Best anti-tank, IG
Best anti-infantry, IG

Imperium CC isn't strong enough to compete with CC from other factions on a point for point basis so those are your competitive options and IG does them the best.


BA codex fixed that up quite nicely. Hope the Space Wolves codex will be of a similar quality.
   
Made in us
Powerful Phoenix Lord





I like soup lists, but only when it's fluff, and not Rouboute Guilliman himself leading an IG army, etc. Obviously in the tournament setting you're not seeing any soup because it's fluffy, but solely because of combinations and spam/meta.
   
 
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