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![[Post New]](/s/i/i.gif) 2017/12/27 04:59:29
Subject: Simple Charge Question - Vertical Distance
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Regular Dakkanaut
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Not at all a confusing rule (I don't think) but I wanted to clarify the effect of vertical distance on shot range and charge ranges as well as model size and unit coherency. Particularly as buried in the terrain section the following:
Infantry are assumed to be able to scale walls and traverse through windows, doors and portals readily. These models can therfore move through the floors and walls of a ruin without further impediment.
So how does a first floor unit charge a third floor unit in a ruin? Ruin is a specific battlefield scenery and the rules for hills appear different, so lets say a cliff face is used instead - how is this handled?
Can monstrous models charge models that are near a window on the second or third floor? (ITC)
Shot range is gauged from the closet part of a model to the other even firing down? How does this work on stairs (2nd vs 3rd floor)?
I know some of this is covered in the rulebook but at a gander it does not all appear collected in one area so if someone familiar could help give me some perspective?
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![[Post New]](/s/i/i.gif) 2017/12/27 08:10:33
Subject: Re:Simple Charge Question - Vertical Distance
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Nihilistic Necron Lord
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This is no simple question. Shot range is measured from base to base, shortest distance, thats pretty clear. If a unit on the first floor wants to charge a unit on the third floor and the vertical distance is 10", the charge distance is 10". There are no rules for cliff faces in the rules. Talk with your opponent how a cliff face is handled before the game. Is it like a ruin ? Like a hill ? I dont know about ITC, according to the rules monsters (unless they have the FLY keyword) can only "...end their move on the ground floor of ruins." To charge successfully you must be within 1" base to base. RAW, monsters (unless they have the FLY keyword) cannot charge models on the first floor of a ruin.
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![[Post New]](/s/i/i.gif) 2017/12/27 11:21:55
Subject: Simple Charge Question - Vertical Distance
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Longtime Dakkanaut
Glasgow
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Where does it say base to base
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![[Post New]](/s/i/i.gif) 2017/12/27 11:42:53
Subject: Re:Simple Charge Question - Vertical Distance
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Regular Dakkanaut
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the within 1" implies that the models are within that distance, which (ironically) includes base to base
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![[Post New]](/s/i/i.gif) 2017/12/27 13:40:21
Subject: Simple Charge Question - Vertical Distance
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Decrepit Dakkanaut
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In the eight pages of rules to read, it clearly states how to measure between models.
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![[Post New]](/s/i/i.gif) 2017/12/27 16:56:10
Subject: Simple Charge Question - Vertical Distance
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Nihilistic Necron Lord
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Really ?? You dont know that ?? Its one of the most basic rules in the game, and its written on the first page of the core rules
"Distances in Warhammer 40,000 are measured in inches (") between the closest points of the bases of the models you’re measuring to and from."
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This message was edited 1 time. Last update was at 2017/12/27 16:56:44
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![[Post New]](/s/i/i.gif) 2017/12/27 18:47:26
Subject: Simple Charge Question - Vertical Distance
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Regular Dakkanaut
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Is it possible to elaborate on the rules for walls?
The whole grappling hook thing throws me for a loop, so they can move "through walls" assumed to have grappling hooks, so if i move directly from one side to the other that is a 1 inch move? Or do i have to account for the height of the wall? I only have to count for the vertical distance if I am up one floor at the end of my move? This is also confusing when moving up a straight vertical cliff face with a plateau at the top.
I really just want to know how it is commonly played and not trying to make trouble - this comes up in just about every single one of my games.
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![[Post New]](/s/i/i.gif) 2017/12/27 19:27:10
Subject: Re:Simple Charge Question - Vertical Distance
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Nihilistic Necron Lord
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Infantry can move through walls of ruins without any equipment, they treat the wall as if its not there. They can move vertically to climb up walls of ruins, they can even stop on a vertical wall. At this point the rules become unclear. The rules tell you to use wobbly model syndrome when you end your movement on a vertical wall, but that requires your opponents permission. If he refuses to agree, you cant do it. If you move your infantry vertically from first to second floor you count the vertical distance. If its 6" (and you can move 6") you can move up to the second floor. If you have grapnel launchers (reivers), or something similiar, vertical distance is free movement. Treat is as moving 0".
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