I've been trying to make BWs and Trukks work all edition, but so far I have yet to actually get results that can compare to green tides
In general, battlewagons and trukks have the same role now, two trukks almost as survivable as a T8 battlewagon against most weapons that are good at taking out vehicles.
Trukks get open topped, more wounds and ramshakkle and can drive in two directions
Closed battewagons have better toughness against lances, missile launchers, S4 shooting and the
CC attacks of many horde units.
Open topped battlewagons are the clear loser here as they have the advantages of neither.
As for passengers, choppy units are better off with a closed battlewagon since you don't need the open topped rule and it's more likely to reach combat in one piece, while the same amount of shooting will definitely kill a trukk.
Things that work:
- If your BW is transporting nothing but boyz, get two units of 10 in there. You will never benefit from the green tide rule anyways, and you get more
PK nobs that way. Also, easy
CP.
- Nobz are pretty decent, their ammo runts can take the explosion wounds for them. A BW with 10 nobz is a huge target, put 5 nobz with ammo runts and 10 boyz in there instead
- Grotsnik is probably the best character to go in BWs. Warboss statline and you can often exploit one scalpel short of a medpack to assassinate characters. If you're feeling lucky, you can take all mortal wounds from an explosion on him and try to save them with his 5+++/6+++
- Thrakka is always awesome, more so if riding a transport with double his movement speed. Being able to charge after advancing is also essential to catch fast units with ork transports, so you want a warboss anyways.
-
MANz work ok, if you keep the unit size to no more than 5 and equip all of them with killsaws. In my experience they mostly perform well because weapons that are good at killing them are busy either killing battlewagons or Ghaz.
- Shoota boyz, tank bustaz, flash gits work fine from a battle wagon, but you might as well split the unit and put each half into a trukk for next to no additional cost. You gain a lot more flexibility that way and lose nothing. While flash gits get -1 to hit while their transport is moving, they still shoot better than most ork units after moving and a lot better when not. Also, don't forget to throw tank busta bombs from your trukks.
- For BW, always make your BW expensive unit+boyz. Pretty much any army can delete a battlewagon on turn one, so you're guaranteed that your most valuable passengers will be walking after turn 1. For me, that's pretty much whatever Ghazghkull Thrakka is riding, even if he is accompanied by 18 gretchin.
- Non-bike
KFFs. You can usually tell which one or two BWs are going to die first, and when they do, the big mek will drop out of it and provide the bubble for all other vehicles nearby. The bike mek is superior for
KFF coverage in every way, but if you don't have one, two
KFF meks riding on BWs work just as good
Things that don't work
- Waaagh! Banner always seems to be in the wrong place, the units in need are not on the same ride and in general, auras and transports don't mix well at all. In addition, he is too expensive to buff just 15-30 boyz on average.
- Dok - same as banner, but lower range. Doesn't work well with an army which splits in half, plus his aura is off until disembarked. I also suck at rolling sixes, so take this with a grain of salt.
- Weird boyz cannot use psychic powers while engaged. 'nuff said.
- No amount of burna boyz are ever worth buying them a transport. Two S4 attacks are just too weak in combat and their shooting is inferior to shoota boyz. Avoid or use as kommandoz.
- Lootaz. Neither transport offers protection that justifies their point costs. If you want a bunker for your lootaz, get an actual fortification, preferably one with a huge gun.
- Gretchin. While a cool idea and fun in practice, you are spending 240 points on a unit that does as much damage as a unit of guardsmen with las guns.
-
MANz nuke: You can fit 3x3
MANz and Thrakka into a single battlewagon... if you like walking them across the board from your deployment zone.