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Made in us
Imperial Agent Provocateur






I am currently the naritive person for a campaign for a group at my flgs. And we've all kind of agreed that chaos (possessed, corrupted, tainted, touched) tyranids would be interesting.

Without going full chaos gods worship, what would be a likely behavior, goal, interesting gimmick for this hive to partake? Also, possible stat changes or special rules.


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Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

I think Tyranids corrupted by Chaous wouldn't be corrupted in the sense as humans are. They wouldn't be "mentally" corrupted but pyshically, like nuclear radiation. As adaptative as Tyranids are, eating a ton of Chaos-tainted meat probably would corrupt that Hive Fleet.

I assume the result of that would be them losing totally or partially his contact with the Hive-Mind and the Hive-Mind and the rest of the Hive-Fleets to detect them has corrupted cells. Like a Cancer, you know? So they would try to totally destroy them but not to consume them to stop that corruption to spread to other Tyranid tendrils.
By losing his conection with the Hive Fleet, or having it corrupted in the sense of having problems to comunicate, their behaviour would be totally random, entering complete instinct mode: Eat, Grow, Reproduce, Eat more.
I can't think about what would be of more individual and "rational" Tyranids like Lictors. They are more intelligent but they are still ALIENs. Who knows how would they behave.

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Mississippi

I've long contemplated a Chaos-tainted Tyranid army.

The most obvious would be Khorne army. 'Nids somehow driven to a murderous frenzy. While 6E/7E's 'Nid codex made it clear that Tyranid ichor does nothing to appease Khore's appetite for blood, the blood of others the Tyranid spill would please him plenty. Khorne 'Nids, with chaos symbols carved into their hide or their camouflage patterns twisted into daemonic tattoos would present some interesting modeling opportunities. And I can imagine their melee weapons taking on some interesting appearances.

Nurgle would also be interesting - while the 'Nids themselves would possibly adapt to make themselves immune, they could become carriers, infecting opponents with horrid disease and rot. Modelling nurgle-infested 'Nids would certainly be disgustingly interesting.

As far as 'Nids go though, I'd love to see a Tzeench-corrupted force. Elevated psychic powers augmented by witchcraft would create a terrifying force - no longer the devourers of flesh, but the devourers of minds. Many Tzeench units already share 'Nid-like appearances, so a Hive Tyrant on a flying disc or a Carnifex/Lord of Change crossover could look pretty cool. And who wouldn't want a Tervigon that spews out pink horrors instead of termagants?

Overall though, I think a corrupted Hive would have difficulties replenishing - each Chao lord's tribute would corrupt the biomatter in some way that it would likely be unusable for the 'Nids to replace their losses.

As a side note, I have long wanted to put together a 'Nid force that had been captured by Orks, as if they were just so much cattle. With the Orks having offed the synapse creatures, the Orks take over - riding great big 'Nids into combat or having RuntHerders prod gants & gaunts into the enemy and such. It'd look hilarious if you could dress the Orks up like cowboys....

It never ends well 
   
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Tyranids can't be corrupted. They are selective what genes to use for their next generations.
You would have to assume the hive doesn't know what corrupted genes are after all it did already absorb.
So chaos tyranids are extremely unlikely.
   
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Mississippi

 combatcotton wrote:
Tyranids can't be corrupted. They are selective what genes to use for their next generations.
You would have to assume the hive doesn't know what corrupted genes are after all it did already absorb.
So chaos tyranids are extremely unlikely.


Back in 2E, we have seen that Genestealers and their cults can become chaos cultists. It would be more difficult to corrupt a full-on Hive fleet, but anything that has a presence in the warp could attract the manipulations of Chaos.

The corruption would be along the same lines of what Chaos can do to mutate animals and various flora. They wouldn't get active worshippers unless the 'Nids somehow gained an independent mind. A watchful Hive Mind might be able to purge itself of taint before it becomes dangerous, but a crafty Chaos gods might be able to corrupt an arm of a planetary force if they can somehow corrupt a mid or lower level synapse creature and isolate a horde from the rest of the Hive Mind.

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Gore-Drenched Khorne Chaos Lord




 Stormonu wrote:
 combatcotton wrote:
Tyranids can't be corrupted. They are selective what genes to use for their next generations.
You would have to assume the hive doesn't know what corrupted genes are after all it did already absorb.
So chaos tyranids are extremely unlikely.


Back in 2E, we have seen that Genestealers and their cults can become chaos cultists. It would be more difficult to corrupt a full-on Hive fleet, but anything that has a presence in the warp could attract the manipulations of Chaos.

The corruption would be along the same lines of what Chaos can do to mutate animals and various flora. They wouldn't get active worshippers unless the 'Nids somehow gained an independent mind. A watchful Hive Mind might be able to purge itself of taint before it becomes dangerous, but a crafty Chaos gods might be able to corrupt an arm of a planetary force if they can somehow corrupt a mid or lower level synapse creature and isolate a horde from the rest of the Hive Mind.


I think it's in Storm of Iron, where iron warriors have a nid hive ship infected with the fleshmetal virus. They use it to enter the atmosphere, open it's maw and use tentacles/cranes to drop titans onto the field.
   
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 combatcotton wrote:
Tyranids can't be corrupted. They are selective what genes to use for their next generations.
You would have to assume the hive doesn't know what corrupted genes are after all it did already absorb.
So chaos tyranids are extremely unlikely.


They can be physically corrupted but lack the free will to be able to fall to chaos; it's different to be changed by chaos than it is to worship it after all. But, I'm pretty sure they're cut off and avoided if they do become corrupted so as to not be absorbed by other nids.

It's possible a small force of corrupted nids could exist, they wouldn't last very long at all. They'd very likely run purely from instincts, which doesn't help their survivability much at all, and would likely be attrition based with none of the numbers needed to back it up.

   
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Cheyenne WY

The fluff for gsc mentions a genestealer cult turning to Nurgle. Stealers, uniquely can operate away from the Hive Mind. So they are your best candidates.

I think stealers with marks would be pretty cool, without breaking any fluff.


Automatically Appended Next Post:
So a gsc could have stealers with marks of Tzench, and the magi could use chaos spell lists etc...

This message was edited 1 time. Last update was at 2018/01/15 07:29:32


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Slaanesh tyranids would have tastebuds on their talons, eyes everywhere, and have a colour scheme so intense it causes headaches irl.

   
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Nids have no soul to steal or corrupt. They are empty husks chained the the hive mind with no free will.

Essentially this mean Nids could never fall to chaos.

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 Xenomancers wrote:
Nids have no soul to steal or corrupt. They are empty husks chained the the hive mind with no free will.

Essentially this mean Nids could never fall to chaos.


What if we consider them more as items? If a daemon can possess a vehicle, it can perhaps possess a carnifex..

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Lethal Lhamean




Birmingham

Corrupted Tyrinids would have a very short lifespan, the Hive Mind would actively have them destroyed as the uncontrolled mutations would be more of a danger to the Hive Fleet than anything that they would want to consume. And given that Tyranids are hardly naturally occuring life forms I doubt they'd be able to survive long cut off from the Hive Mind, or even be designed with an extensive life span in the first place since they exist solely to fight and then get reabsorbed in the digestion pools. And as mentioned, their complete lack of independent thought or a soul means it's impossible for them to fall to Chaos in the way humans would.

As for Genestealer Cults, whilst there is fluff to show them worshipping Chaos, my understanding is that this is more of a double cross from Cults that need more power to overthrow the local Planetary Governor and undermine the PDF ready for an approaching Hive Fleet rather than an actual fall to Chaos.
   
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Preacher of the Emperor






The 'no soul' thing becomes tricky when genestealers come into play, and the fact that it's able to breed creatures that have psyker abilities. On the other hand, nurgle in particular shows an interest in lower life, his ability to create new diseases requires, by its nature, the ability to corrupt and mutate the lowest of lower life. To that end, if the ability to corrupt is some nebulous underlining quality of the state of 'living' or otherwise enacting on the physical stuff of the galaxy there must therefore be potential to the tyranids to be vulnerable in some way.

In the existing confines of cannon, we know nurgle can make diseases that kill tyranids. One could then, therefore presume he could conjure up some manner of fungus that replaces their brains with something he can steer.

But even beyond that, we know the hive fleet has mechanisms to avoid letting sufficiently mutated elements it sent out from being reabsorbed. It doesn't want to eat Ymgarl genestealers, for example. One could extrapolate from that that there is a risk, somehow, of absorbing mutated tyranid assets and the fleet actively avoids it. In theory, that imposed quarantine could absolutely expand to include an entire hive fleet tendril, for example, which Slurpee up something hardy enough to survive the digestion pools and nasty enough to have a lasting detrimental impact to the swarm.

   
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 Kaiyanwang wrote:
 Xenomancers wrote:
Nids have no soul to steal or corrupt. They are empty husks chained the the hive mind with no free will.

Essentially this mean Nids could never fall to chaos.


What if we consider them more as items? If a daemon can possess a vehicle, it can perhaps possess a carnifex..

The act of possession requires warp energies though correct? Which should be nullified by the shadow in the warp. Perhaps if they were isolated from the hive mind you could corrupt them - like Zerg from starcraft. I think nids just die when their connection to the hive mind is severed though - it's another layer of defense.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
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 Xenomancers wrote:
I think nids just die when their connection to the hive mind is severed though - it's another layer of defense.


Current lore suggests tyranids go feral if cut off from the hive mind, though the extent to which they may remain connected I don't know. Typhon continued to support an indigenous tyranid population after the tendril was destroyed in DoW2, and there's some indication that Fenrisian Kraken could be tyranid bioweapons from an extinct early tyranid incursion.

   
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 Xenomancers wrote:
 Kaiyanwang wrote:
 Xenomancers wrote:
Nids have no soul to steal or corrupt. They are empty husks chained the the hive mind with no free will.

Essentially this mean Nids could never fall to chaos.


What if we consider them more as items? If a daemon can possess a vehicle, it can perhaps possess a carnifex..

The act of possession requires warp energies though correct? Which should be nullified by the shadow in the warp. Perhaps if they were isolated from the hive mind you could corrupt them - like Zerg from starcraft. I think nids just die when their connection to the hive mind is severed though - it's another layer of defense.


Iron Warriors turned a Tyranid into a Fleshmetal ship, so it depends on how strong the SITW is for the various creatures.
   
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Mississippi

Even the “no souls” is a bit of a fallacy- there is a Necron tomb world that’s gone chaos (mentioned in the 7E codex) and the Necrons long ago had their souls devoured by the C’tan.

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Sneaky Lictor




Not too sure on chaos lore, but doesn't binding a daemon to stuff require rituals and such? They can't just hop into loyalist tanks whenever they please afaik.

If you'd somehow manage to cut a fex off from the hive mind and to sedate/bind it so it keeps still, then the required process should be roughly comparable to possessing a loyalist tank with a machine spirit (as neither have an actual warp presence).

Edit:
@Op: I think it was either the 3rd or 4th ed codex that had a bit about some nid fleets purposefully entering warp storms for the benefit of new random mutations. They wouldn't "go evil" or something, but they would suffer physical mutation (maybe even some weirder mutations like burning fleshborer beetles or something).

This message was edited 1 time. Last update was at 2018/01/15 19:39:25


 
   
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Mississippi

If you want to get a specific demon or a bunch at once, ritual is your best bet.

However, there areas that are simply chaos tainted or infused that could corrupt nearby creatures or objects. It doesn’t require the creature to be willing or restrained. In some cases, the chaos powers may enjoy seeing the ‘Nids “fear” or agony in attempting to fend off a possession attempt.

If a ‘Nid ship somehow got swept into the warp (say, pursuing an Imperial ship, running across a tear in space or other weak point between the warp and reality or boarding a space hulk), they could be succeptible to possession or corruption.

Likewise, a place sanctified to Chaos (where previous such rituals had occured), could present a trap that tirggers in the presence of ‘Nids, corrupting them.

In the end, there’s nothing to really limit mixing and matching the factions in 40K - it just comes down to how far you’r personally willing to stretch your modeling and story skills to make it happen.

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Lethal Lhamean




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 Captain Joystick wrote:
The 'no soul' thing becomes tricky when genestealers come into play, and the fact that it's able to breed creatures that have psyker abilities. On the other hand, nurgle in particular shows an interest in lower life, his ability to create new diseases requires, by its nature, the ability to corrupt and mutate the lowest of lower life. To that end, if the ability to corrupt is some nebulous underlining quality of the state of 'living' or otherwise enacting on the physical stuff of the galaxy there must therefore be potential to the tyranids to be vulnerable in some way.

In the existing confines of cannon, we know nurgle can make diseases that kill tyranids. One could then, therefore presume he could conjure up some manner of fungus that replaces their brains with something he can steer.

But even beyond that, we know the hive fleet has mechanisms to avoid letting sufficiently mutated elements it sent out from being reabsorbed. It doesn't want to eat Ymgarl genestealers, for example. One could extrapolate from that that there is a risk, somehow, of absorbing mutated tyranid assets and the fleet actively avoids it. In theory, that imposed quarantine could absolutely expand to include an entire hive fleet tendril, for example, which Slurpee up something hardy enough to survive the digestion pools and nasty enough to have a lasting detrimental impact to the swarm.

Genestealers don't actually breed anything. What Genestelaers do to people is more like infecting them with a disease that modifies their genetics and increases the level of mutation in each generation until eventually the final generation has been morphed completely away from Humans and into Genestealers. A Magos is still partly Human which is where the pshich ability comes from.
   
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In the warp the laws of physics do not apply.

You could say when the Great Rift formed it consumed a hive splinter fleet and all kinds of shenanigans warped them into something entirely 'different'.

Some ideas:
- Tzeentch spots the fleet stranded and kills the norn queen, in the panic he manages to take her place controlling the rest of the fleet.

- Slaanesh leads the fleet to daemon worlds within the warp which seem lush clean bio rich worlds that the fleet consumes one after the other until they mutate into something all together horrid

- Nurgle leads the fleet directly into the garden of nurgle where his legions kill and resurrect them 7000 times, each time slowly corrupting them to the point they become mindless zombie bugs



This message was edited 1 time. Last update was at 2018/01/15 22:52:15


 
   
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 combatcotton wrote:
Tyranids can't be corrupted. They are selective what genes to use for their next generations.
You would have to assume the hive doesn't know what corrupted genes are after all it did already absorb.
So chaos tyranids are extremely unlikely.
Chaos can corrupt and mutate anything. Doesn't have to have genes. If the power of Chaos can turn an electromechanical device like a weapon, a tank, or a Titan into something daemonic, I don't see why it couldn't do so to a Tyranid. It's not a genetic mutation, it's literal unreality reshaping reality.

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I would say they have to be feral, broken from the hive mind, beyond that I'd say free reign. Nurgle khorne tzeench over slaanesh for me personally. But if there feral obviously they evolve to suit the planet, I like the idea that, they've been cut off for enough generations that the whiole hive mind part of them has changed, maybe allowing a warp Daemon or chaos space marine scorcer to kind of hack into it, like a puppet master, manipulating the beasts for his own personal gain. Alternatively that's how it started and like the black orcs with the chaos dwarfs, it ended up as a bad day for him/her/it

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 Vaktathi wrote:
 combatcotton wrote:
Tyranids can't be corrupted. They are selective what genes to use for their next generations.
You would have to assume the hive doesn't know what corrupted genes are after all it did already absorb.
So chaos tyranids are extremely unlikely.
Chaos can corrupt and mutate anything. Doesn't have to have genes. If the power of Chaos can turn an electromechanical device like a weapon, a tank, or a Titan into something daemonic, I don't see why it couldn't do so to a Tyranid. It's not a genetic mutation, it's literal unreality reshaping reality.


In the fluff there's there's the world of Hesp where the Death Guard battled a Hive Fleet. It's said that the world became so corrupted that when a Tyranid ship attempted to feed off of it it was destroyed by the rest of the Hive Fleet. So they were afraid of something that they couldn't just selectively ignore.

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 Imateria wrote:

Genestealers don't actually breed anything. What Genestelaers do to people is more like infecting them with a disease that modifies their genetics and increases the level of mutation in each generation until eventually the final generation has been morphed completely away from Humans and into Genestealers. A Magos is still partly Human which is where the pshich ability comes from.


You've got the process backwards, someone infected by a genestealer has their respective gametes replaced with a genestealer equivalent, they will have kids who are horrible half-human genestealer hybrids, who breed with humans to dilute the alien appearance further, the bulk of a genestealer cult uprising consist of fourth or fifth generations of hybrids who can pass for human. It's very Shadow Over Innsmouth.

I was actually thinking of Zoanthropes and the like when I was talking about how it breeds psychic creatures, I hadn't even considered the magos, who I think would resist because of that singular drive genestealer cultists exhibit. It gets more complicated if, in the guise of a chaos cult the genestealers get infected with a disease or even gain a mutation, is there a risk of the individual being subverted? If so, exactly what protects the parent cult, its parent hive fleet, and the hive mind as a whole? If it's the force of their collective will, can that be subverted? If it's the will of the hive mind, can that be circumvented?

   
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The fluff also has Hive Fleet Kronos being adapated to fighting Chaos and closing Warp Rifts, and Leviathan and Gorgon out-evolving Nurgle.

   
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In Tyranids lore there are capture nids creature away from hive mind.

I think Chao can capture any Tyranids creature without shadow in warp ( no hive tyrant, warriors or trygon prime etc) and mark them as their hunter pet like what we did with dog and hawk to hunt prey.



 
   
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The Faye

Dredging up from my memory I believe that there is book with Chaos corrupted Tyranids.

It was one of the Ragnar Blackmane books I think by William King.

It's been over a decade since I read it but I'm pretty sure they board a space hulk and on it are corrupted Tyranids.


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