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Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
Not true, since you can still field CSM Sorcerers on Discs or Chaos Lords on Juggernauts.
Even though it's pointless since they don't get Legion Traits FFFFFFFFUUUUUUUUUUUUUUUU
I think you better read the Index again. The generic CSM Sorcerer on Disc has the faction keyword <LEGION>, and can be taken in a Thousand Sons list. So, yeah, it would get the legion trait.
She/Her
"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln
Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.
Not true, since you can still field CSM Sorcerers on Discs or Chaos Lords on Juggernauts.
Even though it's pointless since they don't get Legion Traits FFFFFFFFUUUUUUUUUUUUUUUU
I think you better read the Index again. The generic CSM Sorcerer on Disc has the faction keyword <LEGION>, and can be taken in a Thousand Sons list. So, yeah, it would get the legion trait.
...feth, Legion traits only work on infantry and helbrutes. Unless we get a special exception where ours also work on cavalry our disc-riding sorcerers get nothing out of it.
Was there an update that made it wargear only? The original flow chart step one said that if the codex didn't have the datasheet use the index. It was step two that started breaking down unit upgrades and wargear.
Not true, since you can still field CSM Sorcerers on Discs or Chaos Lords on Juggernauts.
Even though it's pointless since they don't get Legion Traits FFFFFFFFUUUUUUUUUUUUUUUU
I think you better read the Index again. The generic CSM Sorcerer on Disc has the faction keyword <LEGION>, and can be taken in a Thousand Sons list. So, yeah, it would get the legion trait.
...feth, Legion traits only work on infantry and helbrutes. Unless we get a special exception where ours also work on cavalry our disc-riding sorcerers get nothing out of it.
Well for us they showed the actual piece in the book, it is a catch all for "all thousand sons psykers" as opposed to "infantr y and helbrutes only"
They showed the exact wording, as they did with other traits in the past so I dont *believe* thats a concern for us.
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
AwesomeSauceGaming wrote: Any news on whether aspiring sorcerers are full fledged or somehow handicapped? If they can each blast out a spell that would be amazing!
Brometheus wrote: Must know what Temporal Manipulation does! That thing sounds tasty
wc 6. 12" TS model. Heal D3 wound.
Huh. Well, that's a way to offset Perils.
xxhikaru, can you shed any insight on if there are any other additional units or wargear options? Are the vehicles the same as CSM, or are there any options like Helbrutes taking warpflamers or soulreapers?
This message was edited 1 time. Last update was at 2018/01/23 03:18:59
Brometheus wrote: Must know what Temporal Manipulation does! That thing sounds tasty
wc 6. 12" TS model. Heal D3 wound.
Huh. Well, that's a way to offset Perils.
xxhikaru, can you shed any insight on if there are any other additional units or wargear options? Are the vehicles the same as CSM, or are there any options like Helbrutes taking warpflamers or soulreapers?
Brometheus wrote: Must know what Temporal Manipulation does! That thing sounds tasty
wc 6. 12" TS model. Heal D3 wound.
Huh. Well, that's a way to offset Perils.
xxhikaru, can you shed any insight on if there are any other additional units or wargear options? Are the vehicles the same as CSM, or are there any options like Helbrutes taking warpflamers or soulreapers?
Arachnofiend wrote: Magnus just has a specific warlord trait from the table. Any non-named character could get the additional spell known, but Magnus must take the additional spell known. I'm not really sure why this of all things is worth complaining about, it's the exact same deal as all the other named characters.
No complaints about the +1 trait. My complaint is if only magnus has the re-roll phychic tests of 1 aura, and there aren't other ways to offset perils. It will effectively make him mandatory to run the army and have it really represent thousand sons. They should be more powerful casters than others even when they aren't standing near their primarch.
Unless there is some sort of unknown stratagem or trait or relic that also help mitigate perils.
can neither confirm nor deny I lost track of what I've got right now.
Assuming the d3 heal works on Magnus, it's good news, but as someone who goes to tournaments with Morty and Magnus and a Nurgle psyker to heal d3 wounds on Morty I can tell you it doesn't help too much to keep the models alive. Often they go down in 1 round of dedicated fire.
This will be especially true for Magnus now that he can't start on the board with -1 to hit and permanently lost reroll invuls of 1.
Automatically Appended Next Post: Also, is it true that Magnus went up in cost 30 points?
This message was edited 1 time. Last update was at 2018/01/23 04:34:17