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Made in us
RogueSangre





The Cockatrice Malediction

 Brometheus wrote:
It wouldn't apply to the psychic power's effects, only the range to the unit it's targeting, I think.

Is range a defined term wrt psychic powers? If not I could see RAW allowing the 9".
   
Made in ca
Automated Rubric Marine of Tzeentch





Any news on points changes for Ahriman and Rubrics/SOT?

 
   
Made in it
Longtime Dakkanaut





 Abadabadoobaddon wrote:
 Brometheus wrote:
It wouldn't apply to the psychic power's effects, only the range to the unit it's targeting, I think.

Is range a defined term wrt psychic powers? If not I could see RAW allowing the 9".


In AOS it actually works that way
   
Made in gb
Regular Dakkanaut




The chapter tactic states increase range of powers by 6”

Gateway states
Identify Nearest enemy model “within” 12
That model and every (friend and foe) unit “within” 3 take d3 mortal wounds

The same word to describe distance is used for both so I’d say RAW it increases both!!

I would say it will be faq’d on the following Saturday so enjoy the week you can use it!


Put it on Magnus next to two tsons sorcerers and add +4 to the cast (rerolling 1,s) then roll 8+ to drop d6 mortal wounds to every unit in an 18 wide bubble!

This message was edited 1 time. Last update was at 2018/01/22 21:34:12


 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

I have no idea.

My guess is that Brotherhood of Psykers let's you target the closest unit with Infernal Gateway at 18" instead of 12", because you add 6" to the range of your psychic powers.

What the psychic power does, however, wouldn't be affected, right? The effect of the power is just something the power does.. It's not the power.

This message was edited 1 time. Last update was at 2018/01/22 21:34:03


 
   
Made in us
Oozing Plague Marine Terminator





Ugh. As a Death Guard player with 11 Spawn, that I've just replaced with Plague drones, Im extremely jelly of those Spawn themed Strategems. Pretty much exactly what I wanted for DG or CSM....

I vowed never to play Tzeentch... Well played.

Looks like I gotta add a Sorcerer to lead a small Spawn spam Outrider detachment.

I've decided to go with a Rogue Kson, who hates Magnus and is pro mutation.

There, that makes me feel better

This message was edited 1 time. Last update was at 2018/01/23 00:12:38


 
   
Made in us
Decrepit Dakkanaut





 Brometheus wrote:
Magnus Aura: re-roll 1s for psychic tests



This is most excellent - if we can keep him alive. Any idea on the range?

This message was edited 1 time. Last update was at 2018/01/22 21:41:41


 
   
Made in us
Regular Dakkanaut




 Brometheus wrote:
Magnus Aura: Re-roll 1s to hit and re-roll 1s for psychic tests

Ahriman Aura: Re-roll 1s to hit.

Ahriman Warlord Trait: +1 invul (so 3++ base)



Awesome stuff, thanks. Where'd you find this out?

Magnus' new aura basically means that psykers near him are only going to Peril on double 6s (the likelihood of rolling double 1s twice in a row is vanishingly small).
   
Made in us
Automated Rubric Marine of Tzeentch





Brian888 wrote:
 Brometheus wrote:
Magnus Aura: Re-roll 1s to hit and re-roll 1s for psychic tests

Ahriman Aura: Re-roll 1s to hit.

Ahriman Warlord Trait: +1 invul (so 3++ base)



Awesome stuff, thanks. Where'd you find this out?

Magnus' new aura basically means that psykers near him are only going to Peril on double 6s (the likelihood of rolling double 1s twice in a row is vanishingly small).


Well at least we know what our perils mitigation is now.

 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Sorry, no idea on range.

I got it from a guy who had a thing.

This message was edited 1 time. Last update was at 2018/01/22 21:54:56


 
   
Made in us
Regular Dakkanaut




There’s a chance Magnus aura is also a warlord trait. If the only perils mitigation is Magnus that would not help our aspiring sorcerors at all
   
Made in us
Morphing Obliterator




The Void

demontalons wrote:
There’s a chance Magnus aura is also a warlord trait. If the only perils mitigation is Magnus that would not help our aspiring sorcerors at all


I'll be upset if our perils mitigation is all tied to Magnus, as I don't really want to field him :/

Always 1 on the crazed roll. 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Magnus has the "know an additional power" warlord trait. It was on the twitch video
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

the spawn strat on reflection is awesome.

nice 6" warp time them forward 14" drop a cp on them and pick the best mutation for the target and get a decent pool of attacks! i'v been finding them a surprising win in my DG army when they are running stock! easy to overlook they are -2 2dmg as standard and d6 attacks each which makes the re-roll even better on average (right?)

any TS list is defo gonna have a cheeky daemons batallion knocking about with brim horrors to rack up some CPs

This message was edited 2 times. Last update was at 2018/01/22 22:22:05


 
   
Made in us
Regular Dakkanaut




 Brometheus wrote:
Sorry, no idea on range.

I got it from a guy who had a thing.


Ah, the old "it fell off the back of a truck" explanation. Love it!
   
Made in nl
Fresh-Faced New User




 Drudge Dreadnought wrote:
demontalons wrote:
There’s a chance Magnus aura is also a warlord trait. If the only perils mitigation is Magnus that would not help our aspiring sorcerors at all


I'll be upset if our perils mitigation is all tied to Magnus, as I don't really want to field him :/


The warlord trait for magnus is the "knows one more psychic power" (forgot the name). It was told/demonstrated by the Custodes vs TS stream last week.
So i doubt its a warlord trait. I still hope ahriman/exalted get this aura too. Would love to play without magnus sometimes without asking people to down tune lists.

   
Made in gb
Regular Dakkanaut




So he knows 4 and smite and casts a bit more efficiently!

Still not as good as reroll 1’s of inv saves but maybe I won’t be recklessly smashing him into gun lines on his own anymore!

He’ll still be an absolute beast but not an auto include vs every army
   
Made in no
Regular Dakkanaut






All I need to know is - WILL THERE BE A THEMED DICE SET?!!?!?!?
ANSWERS - I DEMAND THEM
   
Made in us
Regular Dakkanaut




 Phobosftw wrote:
All I need to know is - WILL THERE BE A THEMED DICE SET?!!?!?!?
ANSWERS - I DEMAND THEM


They already exist.
   
Made in us
Longtime Dakkanaut






Chillicothe, OH

Brian888 wrote:
 Phobosftw wrote:
All I need to know is - WILL THERE BE A THEMED DICE SET?!!?!?!?
ANSWERS - I DEMAND THEM


They already exist.


And I have a few sets.

My Painting Blog, UPDATED!

Armies in 8th:
Minotaurs: 1-0-0
Thousand Sons: 15-3

 
   
Made in us
RogueSangre





The Cockatrice Malediction

 Brometheus wrote:
Magnus has the "know an additional power" warlord trait. It was on the twitch video

I don't know why they give unique units traits like this. So he knows an additional power. In addition to what? The number of powers your standard daemon primarch of Tzeentch knows?
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

another fun one with the deepstrike... 40 cultists XD massive conga line in front of the enemy warp time them then charge everything in the opponents army.

also going back the the mauler thing i said earlier, re-checked the index and they are in the list so odds are they will be a thing.

This message was edited 1 time. Last update was at 2018/01/22 23:22:14


 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

 Abadabadoobaddon wrote:
 Brometheus wrote:
Magnus has the "know an additional power" warlord trait. It was on the twitch video

I don't know why they give unique units traits like this. So he knows an additional power. In addition to what? The number of powers your standard daemon primarch of Tzeentch knows?


Magnus knows Smite, 3, and +1 because of trait.
   
Made in us
RogueSangre





The Cockatrice Malediction

 Brometheus wrote:
 Abadabadoobaddon wrote:
 Brometheus wrote:
Magnus has the "know an additional power" warlord trait. It was on the twitch video

I don't know why they give unique units traits like this. So he knows an additional power. In addition to what? The number of powers your standard daemon primarch of Tzeentch knows?


Magnus knows Smite, 3, and +1 because of trait.

Which of course is 1 more than all the other daemon primarchs of Tzeentch...
   
Made in us
Loyal Necron Lychguard





Magnus just has a specific warlord trait from the table. Any non-named character could get the additional spell known, but Magnus must take the additional spell known. I'm not really sure why this of all things is worth complaining about, it's the exact same deal as all the other named characters.
   
Made in us
Morphing Obliterator




The Void

 Arachnofiend wrote:
Magnus just has a specific warlord trait from the table. Any non-named character could get the additional spell known, but Magnus must take the additional spell known. I'm not really sure why this of all things is worth complaining about, it's the exact same deal as all the other named characters.


No complaints about the +1 trait. My complaint is if only magnus has the re-roll phychic tests of 1 aura, and there aren't other ways to offset perils. It will effectively make him mandatory to run the army and have it really represent thousand sons. They should be more powerful casters than others even when they aren't standing near their primarch.

Always 1 on the crazed roll. 
   
Made in us
Loyal Necron Lychguard





My query was at Abadabadoobaddon. I generally agree with you, though he's already not the only perils mitigation we have (a daemon prince can cast Gaze of Fate which gives us an extra CP re-roll for free) and we don't know what other options we have to mitigate perils. A stratagem that lets you pass perils damage to a nearby unit (maybe even friend or foe?) would be fun.
   
Made in us
Regular Dakkanaut




Japan

 Bulldogging wrote:
 Latro_ wrote:
ye assuming TS will have access to maulerfiends...


That's my concern too. It just seems odd they called out Helbrutes but not fiends.


They had access to maulerfiends in the index and per GW if the model isn't available in the codex you can use the index listing for it.
   
Made in us
Sybarite Swinging an Agonizer





Deus Incognitus

I wonder if we can use warpflame gargoyles on forgeworld flyers.

Please check out my Thousand Sons army
Sect of the Yellow Feather
 
   
Made in sg
Been Around the Block




There are no more entries for Sorcerers for both RM & SOT, I assume that they are free.

Soulreaper are 5 points cheaper.


Automatically Appended Next Post:
 wana10 wrote:
 Bulldogging wrote:
 Latro_ wrote:
ye assuming TS will have access to maulerfiends...


That's my concern too. It just seems odd they called out Helbrutes but not fiends.


They had access to maulerfiends in the index and per GW if the model isn't available in the codex you can use the index listing for it.


Yes

This message was edited 1 time. Last update was at 2018/01/23 01:19:24


 
   
 
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