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![[Post New]](/s/i/i.gif) 2018/01/22 21:17:55
Subject: Thousand sons codex rumors!
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RogueSangre
The Cockatrice Malediction
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Brometheus wrote:It wouldn't apply to the psychic power's effects, only the range to the unit it's targeting, I think.
Is range a defined term wrt psychic powers? If not I could see RAW allowing the 9".
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![[Post New]](/s/i/i.gif) 2018/01/22 21:24:56
Subject: Thousand sons codex rumors!
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Automated Rubric Marine of Tzeentch
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Any news on points changes for Ahriman and Rubrics/SOT?
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![[Post New]](/s/i/i.gif) 2018/01/22 21:26:07
Subject: Thousand sons codex rumors!
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Longtime Dakkanaut
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Abadabadoobaddon wrote: Brometheus wrote:It wouldn't apply to the psychic power's effects, only the range to the unit it's targeting, I think.
Is range a defined term wrt psychic powers? If not I could see RAW allowing the 9".
In AOS it actually works that way
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![[Post New]](/s/i/i.gif) 2018/01/22 21:30:49
Subject: Thousand sons codex rumors!
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Regular Dakkanaut
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The chapter tactic states increase range of powers by 6”
Gateway states
Identify Nearest enemy model “within” 12
That model and every (friend and foe) unit “within” 3 take d3 mortal wounds
The same word to describe distance is used for both so I’d say RAW it increases both!!
I would say it will be faq’d on the following Saturday so enjoy the week you can use it!
Put it on Magnus next to two tsons sorcerers and add +4 to the cast (rerolling 1,s) then roll 8+ to drop d6 mortal wounds to every unit in an 18 wide bubble!
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This message was edited 1 time. Last update was at 2018/01/22 21:34:12
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![[Post New]](/s/i/i.gif) 2018/01/22 21:31:03
Subject: Thousand sons codex rumors!
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Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
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I have no idea.
My guess is that Brotherhood of Psykers let's you target the closest unit with Infernal Gateway at 18" instead of 12", because you add 6" to the range of your psychic powers.
What the psychic power does, however, wouldn't be affected, right? The effect of the power is just something the power does.. It's not the power.
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This message was edited 1 time. Last update was at 2018/01/22 21:34:03
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![[Post New]](/s/i/i.gif) 2018/01/22 21:33:13
Subject: Thousand sons codex rumors!
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Oozing Plague Marine Terminator
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Ugh. As a Death Guard player with 11 Spawn, that I've just replaced with Plague drones, Im extremely jelly of those Spawn themed Strategems. Pretty much exactly what I wanted for DG or CSM....
I vowed never to play Tzeentch... Well played.
Looks like I gotta add a Sorcerer to lead a small Spawn spam Outrider detachment.
I've decided to go with a Rogue Kson, who hates Magnus and is pro mutation.
There, that makes me feel better
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This message was edited 1 time. Last update was at 2018/01/23 00:12:38
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![[Post New]](/s/i/i.gif) 2018/01/22 21:41:12
Subject: Thousand sons codex rumors!
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Decrepit Dakkanaut
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This is most excellent - if we can keep him alive. Any idea on the range?
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This message was edited 1 time. Last update was at 2018/01/22 21:41:41
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![[Post New]](/s/i/i.gif) 2018/01/22 21:45:33
Subject: Thousand sons codex rumors!
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Regular Dakkanaut
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Brometheus wrote:Magnus Aura: Re-roll 1s to hit and re-roll 1s for psychic tests
Ahriman Aura: Re-roll 1s to hit.
Ahriman Warlord Trait: +1 invul (so 3++ base)
Awesome stuff, thanks. Where'd you find this out?
Magnus' new aura basically means that psykers near him are only going to Peril on double 6s (the likelihood of rolling double 1s twice in a row is vanishingly small).
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![[Post New]](/s/i/i.gif) 2018/01/22 21:48:50
Subject: Thousand sons codex rumors!
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Automated Rubric Marine of Tzeentch
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Brian888 wrote: Brometheus wrote:Magnus Aura: Re-roll 1s to hit and re-roll 1s for psychic tests
Ahriman Aura: Re-roll 1s to hit.
Ahriman Warlord Trait: +1 invul (so 3++ base)
Awesome stuff, thanks. Where'd you find this out?
Magnus' new aura basically means that psykers near him are only going to Peril on double 6s (the likelihood of rolling double 1s twice in a row is vanishingly small).
Well at least we know what our perils mitigation is now.
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![[Post New]](/s/i/i.gif) 2018/01/22 21:54:37
Subject: Thousand sons codex rumors!
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Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
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Sorry, no idea on range.
I got it from a guy who had a thing.
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This message was edited 1 time. Last update was at 2018/01/22 21:54:56
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![[Post New]](/s/i/i.gif) 2018/01/22 22:08:07
Subject: Thousand sons codex rumors!
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Regular Dakkanaut
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There’s a chance Magnus aura is also a warlord trait. If the only perils mitigation is Magnus that would not help our aspiring sorcerors at all
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![[Post New]](/s/i/i.gif) 2018/01/22 22:11:28
Subject: Thousand sons codex rumors!
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Morphing Obliterator
The Void
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demontalons wrote:There’s a chance Magnus aura is also a warlord trait. If the only perils mitigation is Magnus that would not help our aspiring sorcerors at all
I'll be upset if our perils mitigation is all tied to Magnus, as I don't really want to field him :/
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Always 1 on the crazed roll. |
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![[Post New]](/s/i/i.gif) 2018/01/22 22:15:22
Subject: Thousand sons codex rumors!
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Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
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Magnus has the "know an additional power" warlord trait. It was on the twitch video
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![[Post New]](/s/i/i.gif) 2018/01/22 22:20:10
Subject: Thousand sons codex rumors!
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Khorne Chosen Marine Riding a Juggernaut
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the spawn strat on reflection is awesome.
nice 6" warp time them forward 14" drop a cp on them and pick the best mutation for the target and get a decent pool of attacks! i'v been finding them a surprising win in my DG army when they are running stock! easy to overlook they are -2 2dmg as standard and d6 attacks each which makes the re-roll even better on average (right?)
any TS list is defo gonna have a cheeky daemons batallion knocking about with brim horrors to rack up some CPs
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This message was edited 2 times. Last update was at 2018/01/22 22:22:05
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![[Post New]](/s/i/i.gif) 2018/01/22 22:20:58
Subject: Thousand sons codex rumors!
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Regular Dakkanaut
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Ah, the old "it fell off the back of a truck" explanation. Love it!
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![[Post New]](/s/i/i.gif) 2018/01/22 22:24:14
Subject: Thousand sons codex rumors!
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Fresh-Faced New User
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Drudge Dreadnought wrote:demontalons wrote:There’s a chance Magnus aura is also a warlord trait. If the only perils mitigation is Magnus that would not help our aspiring sorcerors at all
I'll be upset if our perils mitigation is all tied to Magnus, as I don't really want to field him :/
The warlord trait for magnus is the "knows one more psychic power" (forgot the name). It was told/demonstrated by the Custodes vs TS stream last week.
So i doubt its a warlord trait. I still hope ahriman/exalted get this aura too. Would love to play without magnus sometimes without asking people to down tune lists.
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![[Post New]](/s/i/i.gif) 2018/01/22 22:28:43
Subject: Thousand sons codex rumors!
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Regular Dakkanaut
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So he knows 4 and smite and casts a bit more efficiently!
Still not as good as reroll 1’s of inv saves but maybe I won’t be recklessly smashing him into gun lines on his own anymore!
He’ll still be an absolute beast but not an auto include vs every army
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![[Post New]](/s/i/i.gif) 2018/01/22 22:47:57
Subject: Re:Thousand sons codex rumors!
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Regular Dakkanaut
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All I need to know is - WILL THERE BE A THEMED DICE SET?!!?!?!?
ANSWERS - I DEMAND THEM
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![[Post New]](/s/i/i.gif) 2018/01/22 22:56:38
Subject: Re:Thousand sons codex rumors!
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Regular Dakkanaut
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Phobosftw wrote:All I need to know is - WILL THERE BE A THEMED DICE SET?!!?!?!?
ANSWERS - I DEMAND THEM
They already exist.
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![[Post New]](/s/i/i.gif) 2018/01/22 22:57:05
Subject: Re:Thousand sons codex rumors!
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Longtime Dakkanaut
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![[Post New]](/s/i/i.gif) 2018/01/22 23:01:05
Subject: Thousand sons codex rumors!
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RogueSangre
The Cockatrice Malediction
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Brometheus wrote:Magnus has the "know an additional power" warlord trait. It was on the twitch video
I don't know why they give unique units traits like this. So he knows an additional power. In addition to what? The number of powers your standard daemon primarch of Tzeentch knows?
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![[Post New]](/s/i/i.gif) 2018/01/22 23:20:46
Subject: Thousand sons codex rumors!
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Khorne Chosen Marine Riding a Juggernaut
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another fun one with the deepstrike... 40 cultists XD massive conga line in front of the enemy warp time them then charge everything in the opponents army.
also going back the the mauler thing i said earlier, re-checked the index and they are in the list so odds are they will be a thing.
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This message was edited 1 time. Last update was at 2018/01/22 23:22:14
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![[Post New]](/s/i/i.gif) 2018/01/22 23:31:37
Subject: Thousand sons codex rumors!
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Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
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Abadabadoobaddon wrote: Brometheus wrote:Magnus has the "know an additional power" warlord trait. It was on the twitch video
I don't know why they give unique units traits like this. So he knows an additional power. In addition to what? The number of powers your standard daemon primarch of Tzeentch knows?
Magnus knows Smite, 3, and +1 because of trait.
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![[Post New]](/s/i/i.gif) 2018/01/23 00:06:23
Subject: Thousand sons codex rumors!
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RogueSangre
The Cockatrice Malediction
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Brometheus wrote: Abadabadoobaddon wrote: Brometheus wrote:Magnus has the "know an additional power" warlord trait. It was on the twitch video
I don't know why they give unique units traits like this. So he knows an additional power. In addition to what? The number of powers your standard daemon primarch of Tzeentch knows?
Magnus knows Smite, 3, and +1 because of trait.
Which of course is 1 more than all the other daemon primarchs of Tzeentch...
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![[Post New]](/s/i/i.gif) 2018/01/23 00:08:29
Subject: Thousand sons codex rumors!
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Loyal Necron Lychguard
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Magnus just has a specific warlord trait from the table. Any non-named character could get the additional spell known, but Magnus must take the additional spell known. I'm not really sure why this of all things is worth complaining about, it's the exact same deal as all the other named characters.
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![[Post New]](/s/i/i.gif) 2018/01/23 00:11:11
Subject: Thousand sons codex rumors!
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Morphing Obliterator
The Void
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Arachnofiend wrote:Magnus just has a specific warlord trait from the table. Any non-named character could get the additional spell known, but Magnus must take the additional spell known. I'm not really sure why this of all things is worth complaining about, it's the exact same deal as all the other named characters.
No complaints about the +1 trait. My complaint is if only magnus has the re-roll phychic tests of 1 aura, and there aren't other ways to offset perils. It will effectively make him mandatory to run the army and have it really represent thousand sons. They should be more powerful casters than others even when they aren't standing near their primarch.
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Always 1 on the crazed roll. |
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![[Post New]](/s/i/i.gif) 2018/01/23 00:41:54
Subject: Thousand sons codex rumors!
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Loyal Necron Lychguard
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My query was at Abadabadoobaddon. I generally agree with you, though he's already not the only perils mitigation we have (a daemon prince can cast Gaze of Fate which gives us an extra CP re-roll for free) and we don't know what other options we have to mitigate perils. A stratagem that lets you pass perils damage to a nearby unit (maybe even friend or foe?) would be fun.
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![[Post New]](/s/i/i.gif) 2018/01/23 00:42:41
Subject: Thousand sons codex rumors!
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Regular Dakkanaut
Japan
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Bulldogging wrote:
That's my concern too. It just seems odd they called out Helbrutes but not fiends.
They had access to maulerfiends in the index and per GW if the model isn't available in the codex you can use the index listing for it.
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![[Post New]](/s/i/i.gif) 2018/01/23 01:09:47
Subject: Thousand sons codex rumors!
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Sybarite Swinging an Agonizer
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I wonder if we can use warpflame gargoyles on forgeworld flyers.
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![[Post New]](/s/i/i.gif) 2018/01/23 01:18:24
Subject: Thousand sons codex rumors!
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Been Around the Block
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There are no more entries for Sorcerers for both RM & SOT, I assume that they are free.
Soulreaper are 5 points cheaper. Automatically Appended Next Post: wana10 wrote: Bulldogging wrote:
That's my concern too. It just seems odd they called out Helbrutes but not fiends.
They had access to maulerfiends in the index and per GW if the model isn't available in the codex you can use the index listing for it.
Yes
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This message was edited 1 time. Last update was at 2018/01/23 01:19:24
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