Greetings fellow Slaanesh players!
I have been playing Slaanesh Chaos somethings in
40k on and off, since 3rd edition. Below is detailing the changes from Index: Chaos to Codex: Chaos Daemons, and my comments on the unit in general.
TL;DR; Slaanesh loves a good dicking and no one gives it better to Slaanesh than Games Workshop.
The cover said “Codex: Chaos Daemons” what I bought was “Codex: Nurgle Daemons with Friends”.
UNITS
HQ
The Masque of Slaanesh
Changes from Index: Chaos
Lost weapon Piercing Claw
Gained weapon Serrated Claw
Comments
The Masque hits a little harder with her new Serrated Claw weapon. With additional units gaining the “Daemonette” Keyword her Locus ability has new utility with other units in the Codex.
Keeper of Secrets
Changes from Index: Chaos
Gained Mesmerizing Aura ability
Comments
Still inferior and more expensive, compared to Daemon Prince. Coming in at 43pts higher than a Winged Daemon Prince. Also, the bracket values of M, S, A, is just brutal for what is supposed to be a close combat monster. Mesmerizing Aura doesn’t prevent the Keeper of Secrets from being a lascannon/missile magnet in the shooting phase.
Herald of Slaanesh
Changes from Index: Chaos
Lost weapon Piercing Claws
Gained weapon Ravaging Claws
Gained Keyword “Daemonette”
Renamed Ability Herald of Slaanesh changed to Locus of Slaanesh
*Only Herald unit without a name change. Common
GW. Harbinger of Ecstasy, Pleasure Bringer, Soul Taster, etc. Just look at Deviant Art usernames for 20 minutes.
Comments
The aura ability is the real reason to take the Herald of Slaanesh. +1S is a massive force multiplier for Slaanesh daemons against the ubiquitous
MEQ. Changing a Daemonette’s 2 claw attacks from a 0.296 chance to kill a
MEQ to a 0.370 chance.
Herald of Slaanesh on Steed
Changes from Index: Chaos
Unit omitted from Codex: Chaos Daemons
Comments
While still playable from Index: Chaos she didn’t get the Herald of Slaanesh’s new claw weapon either. It is a shame the Herald of Slaanesh on Steed didn’t get the “Unholy Speed” change that the Seeker entry received in the codex.
Herald of Slaanesh on Seeker Chariot
Herald of Slaanesh on Exalted Seeker Chariot
Changes from Index: Chaos
Unit omitted from Codex: Chaos Daemons
Comments
Fun fact #1 the “Start Collecting! Daemons of Slaanesh” box uses a chariot Herald of Slaanesh as its
HQ. Meaning new players need both Index: Chaos and Codex: Chaos Daemons, to play with their starter box.
https://www.games-workshop.com/en-US/Start-Collecting-Daemons-of-Slaanesh
Fun fact #2 the Herald of Slaanesh chariots are also one of the few unit entries to be removed from a codex while still having a model.
Daemon Prince
Changes from Index: Chaos
Changed weapon option prices to Codex: Chaos Space Marines Daemon Prince values
Lost weapon Warp Bolter option
Comments
The Chaos Space Marine version of the Daemon Prince still seems stronger. Chaos Space Marine “Prince of Chaos” aura works for all Chaos models where the Chaos Daemons only works on Chaos Daemons. Also, having the “Death to the False Emperor” ability. The Chaos Space Marine psychic power also are stronger with Warp Time, Diabolical Strength, and Death Hex.
I kind of feel
GW needs to give the Chaos Daemon, Daemon Princes variant something extra to make up for it the intrinsic bonus its Chaos Marine cousin gets. It is still the go to
HQ choice for Chaos Daemons though.
Elite
Fiends of Slaanesh
Changes from Index: Chaos
(No changes)
Comments
Remaining wildly overpriced to the point it effects their playability. As 5 Fiends of Slaanesh cost more than a 5-man terminator assault squad. A moderate point reduction is what is holding back this unit from being an all-star pick.
Troops
Daemonettes
Changes from Index: Chaos
(No changes)
Comments
Too slow to march across the board without being ravaged. Small units lack the punch to do much in combat. Too weak to hold an objective. Extremely vulnerable to morale tests. Seekers of Slaanesh are just a stronger pick.
Fast Attack
Seekers of Slaanesh
Changes from Index: Chaos
Changed “Unholy Speed” ability from re-roll failed charges from advance and charge.
*Didn’t gain the keyword “Daemonette”? Seems like a mistake
Comments
This is what I consider the most playable unit for Slaanesh daemons. Fast enough to get in combat. Enough attacks to make an impact. I was hoping that Lashing Tongue would be User Strength + 1 rather than fixed.
I am on the fence on the Unholy Speed change is a buff or a nerf. The change puts a character tax to run Seekers of Slaanesh. Where before they could operate without an
HQ and tie up enemy units.
Hellflayer
Changes from Index: Chaos
Gained one additional Attack characteristic
*Didn’t gain the keyword “Daemonette” like the other chariots? Seems like a mistake
Comments
I still honestly don’t know what this chariot is for. Bladed Axle while high strength has low
AP, it isn’t really that great at hurting vehicles. Other than wounding on a 2+ it isn’t great against
MEQ for the same
AP reason.
Heavy Support
Seeker Chariot
Changes from Index: Chaos
Gained one additional Attack characteristic
Changed “Scything Impact” to remove the flavor text first sentence
Gained Keyword “Daemonette”
Comments
Still to slow and easy to kill at range for a close combat unit. Seekers are a better pick for the durability.
Exalted Seeker Chariot
Changes from Index: Chaos
Gained two additional Wound characteristics
Changed Bracket intervals favorably changed
Change Exalted Seeker Chariot costs 8 more points
Gained Keyword “Daemonette”
Comments
All problems of the other chariots but also gets slower when it is damaged Fantastic.
Stratagems
Locus of Grace
My favorite Slaanesh stratagem out of the Codex. What makes this stratagem a winner is that is an additional aura on a character for 1
CP. For your quantity attack units such as 30 Daemonettes on average will generate on average 15 extra attacks. For your quality attacks such like a Daemon prince there is a reasonable chance get one extra attack.
Aura of Acquiescence
Good against multi-attack horde units (Ork Boyz, Genestealers, etc). Against elite close combat units, I think it is more debatable if the chance of possibly saving a few daemon models is worth 1
CP.
Rapturous Standard
Seems slightly weaker compared to the other Chaos God’s standards. Slaanesh units have a high
WS of either 2+ or 3+ by default. A unit could be less dependent on the presence of a Daemon Prince for a close combat round. Since you must choose this stratagem at the start of the game it may be better for a deep striking unit.
Warlord Traits
Celerity of Slaanesh
Handy if you are running lots of fast units like Seekers or Fiends. Fast
HQs like a Daemon Prince or Keeper of Secrets can reasonably keep up with their screening unit. Other than the fast units your Warlord should be able to keep up with the rest of your army without this.
Quicksilver Duelist
Sounds good on paper but most players will hide their characters against your
HQs. Depending on your opponent there could be better chances to assassinate their characters. Most of my games have been like peeling off layers of an onion to get to an
HQ in the center.
The Murderdance
I think this is the best of the warlord traits. Daemons are often the ones initiating charges and this gives you D3 more quality attacks on your
HQ. Even a bad roll is still +1A.
Fatal Caress
Not bad if you are running a Keeper of Secrets or a Daemon Prince with Malefic Talons.
HQs with 4 attacks like Daemon Prince with Sword/Axe, or Heralds, this trait isn’t going to have much impact.
Savage Hedonist
The safer version of The Murderdance, with a permeant +1A. Good pick for an
HQ when going against close combat armies. Pairs well with the Mark of Excess artifact.
Bewitching Aura
Another defensive trait that has synergy with the stratagem Aura of Acquiescence. If anything in close combat that is going to kill your Keeper of Secrets or Daemon Prince, it is going to be units with high strength attacks. Surviving a charge to strike back makes a big difference in the fight phase.
Artifacts
The Forbidden Gem
High risk, high reward, artifact. It is really, really, dependent on your opponent’s army if it is even worth taking. If there wasn’t a
LD check associated with this I think it would be a stronger artifact choice. As the Characters you would want to shut down have high
LD values.
3D6 average is 11.5 so you should be safe but with a crap roll you can waste an artifact.
The Mark of Excess
An interesting synergy with Quicksilver Duelist or Savage Hedonist. It is a shame you can’t double up on Soulstealer and Mark of Excess, to make truly terrifying close combat monster.
Soulstealer
The best of the artifacts. It is a better pick for a Daemon Prince as the profile is an upgrade over the Hellforged Sword but for the Keeper of Secret’s Witstealer Sword, it is a side grade. The healing ability adds staying power for either
HQ. The Aeldari is interesting flavor but as most of their units are T3 it is better for vehicle or Wraith, hunting.
Slothful Claws
Solid weapon with one flaw. Heralds of Slaanesh shouldn’t be involved in combat. Maybe in a smaller game this may be useful where you don’t have the luxury of a Herald of Slaanesh hiding.
Psychic Powers
Cacophonic Choir
With some setup this can cause a lot of mortal wounds by casting Phantasmagoria, Night Lord allies, Zarakynel, and so on. I am not sure investing so much points for a single psychic power is worth it. As with the average
LD of 7 though you have a reasonable risk of a successful cast not doing anything.
Symphony of Pain
Good for degrading a unit’s combat ability. As it can hinder say a Leman Russ Punisher or make an advancing mob of Ork Boyz require a 7+ to hit with their Shootas. Goes well with the Masque’s locus ability to get a -2 to hit against Daemonettes in close combat.
Hysterical Frenzy
For the times you were charge in the previous round or otherwise still in combat. The warp charge value is high, so it is risk to cast.
Delightful Agonies
If this was the Chaos Space Marine version of same spell it would be hands down the best Slaanesh power. The idea of giving a 5++
FNP to a Slaanesh unit gives the survivability it desperately needs to get into combat. With the downgraded 6++
FNP for Chaos Daemons it is just an okay pick.
Pavane of Slaanesh
Interesting as a gambling smite. Has potentially a big reward against high model count units.
Phantasmagoria
If the leadership mechanics weren’t already trivial in in 8th edition this might be useful. Your average 7LD unit of 10 will have to lose 8 members before it can lose a member. Orkz have mob rule, Tyranids have synapse links, Imperial Guard have commissars, Space Marines are LD8 with sergeants, Eldar are LD8, and so on. Other Chaos Daemons are oddly enough one of the few other armies in the game that field large groups units without a morale mitigating mechanic.
There is some synergy with Cacophonic Choir, but you are just better off smiting twice.
Daemonic Loci
Slaanesh: Locus of Swiftness
Comments
This doesn’t seem like a bonus rather something that should be an inherit ability of all Slaanesh daemons. As this is supposed to be the “speed” army.
Random Thoughts
Daemons just costs too much
I was hoping to see some mass point reductions like Codex: Craftworld Eldar received but nothing really changed. Chaos Daemons are all ready inflexible due to a limit pool of units. Even more so when most of the Slaanesh units are just plain bad (all 3 chariots) or over cost (Fiends & Keeper of Secrets). Even some of the better units like Herald of Slaanesh, Daemonettes, and Seekers, could use a small point drop or some kind of buff to justify the point value.
5++ isn’t good enough for HQs
Heralds and Greater Daemons, flat out need a better save than 5++. This is more of a Khorne and Slaanesh, problem as Tzeetch is 4++ and Nurgle has
FNP. 8th edition is way too shooty and with variable damage weapons Greater Daemons are nowhere as survivable as in past editions. As the Keeper of Secrets just melts because of how easy it is to put wounds on him with a 5++. Heralds of Slaanesh are just too expensive and fragile to commit to combat and only useful for a psychic power and +1 S aura.
It kind of stinks so many of characters do nothing but buff my army.
It isn’t so much of a glass cannon as it is just glass
Slaanesh daemons aren’t even the fastest movement faction currently in 8th edition. Emo/Clown/Boat-Coward Eldar troop units also have movement values of 7/8. Their various vehicles and jetbikes are also faster than Slaanesh chariots and Seekers. I kind of expect that Slaanesh daemons should be at least as fast as anything Eldar has.
The value of “rend” wounds have been devalued by the sheer amount of
FNP and invulnerable saves, floating around the game. Without a Herald of Slaanesh to bump most Slaanesh daemons to S4 it is kind of a bummer rolling huge piles of dice to just fish wounds rolls of ‘6’.
A missed opportunity for a stratagem or psychic spell, that allows rends to become mortal wounds would give
MEQ armies some pause.
Genestealers are just superior, slightly less sexy, Daemonettes
A single Daemonette is 7 pts and a single Genestealer is 10pts. A Genestealer for those 3 additional points gains M8, S4, T4, A3, LD9, the ability to advance and charge, and optionally weapon upgrades. Additionally, synapse makes the unit immune to morale checks. A max Genestealer brood of 20 is 200pts vs 210 for 30 Daemonettes and that is really 235pts because you need the Icon and Instrument upgrades. At max for both groups Genestealers get 80 S4 rending hits vs the Daemonettes 90 S3 rending hits.
Command Points for Deep Strike Won’t Counter Gunline
The “Denizens of the Warp” stratagem caused a lot of talk due to the abusive things you could do with it but most of those ideas were taking units outside of Codex: Chaos Daemons. It is also frustrating being out maneuvered by my opponent’s deep strike because other codices give the ability to deep strike as an innate ability without spending
CP and their units have the staying power to hold off on deep striking for a few rounds.
To maximize your deep strike protentional you need to drop 20 size Daemonettes units which are on the cusp of losing their group bonus ability. While Seekers in any meaningful numbers will be a 2CP deep strike.
Morale Problem
I was hoping
GW would add a morale mechanic for Chaos Daemons in the codex as it is the only horde army without one. Also, Chaos Daemons are the most expensive troop choices of the horde armies at 7pts vs 5pts forguard/boyz/gaunts. Having models slain is extra hurtful because most of the time we will lose ½ as many again in the morale phase.
As a flavor mechanic I find it strange that Chaos Daemon units do not have a -1LD to enemy unit’s ability while Chaos Marine Raptors or Space Marine Reivers, do. On that note it seems silly that a Blood Thirstier would be frightened by a Space Marine Reiver with a skull mask that is making spooky noises.