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![[Post New]](/s/i/i.gif) 2018/01/31 18:24:26
Subject: New Unit Concepts for your army of choice
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Bonkers Buggy Driver with Rockets
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In 7e I didn’t consider the grot mega-tank a MBT because of how annoying it was to fit them into a non dreadmob army ork list and because their statline was pretty light. Also because they haven’t been mentioned really at all outside of the FW books and I consider them a grot unit and thus not orky enough for a main tank. While they are easier to fit into lists in 8th, their stats still make them difficult to build an effective army around. I wish looted wagons could return to fill the role, but I’d be fine with something new to plug the gap.
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40k drinking game: take a shot everytime a book references Skitarii using transports.
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![[Post New]](/s/i/i.gif) 2018/01/31 18:29:36
Subject: New Unit Concepts for your army of choice
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Decrepit Dakkanaut
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gnome_idea_what wrote: In 7e I didn’t consider the grot mega-tank a MBT because of how annoying it was to fit them into a non dreadmob army ork list and because their statline was pretty light. Also because they haven’t been mentioned really at all outside of the FW books and I consider them a grot unit and thus not orky enough for a main tank. While they are easier to fit into lists in 8th, their stats still make them difficult to build an effective army around. I wish looted wagons could return to fill the role, but I’d be fine with something new to plug the gap. Wait, so it's not an MBT because...? Its stats are too bad? Is this one any better? https://www.forgeworld.co.uk/en-US/Ork-Battlewagon-with-Supa-Kannon-FW
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This message was edited 1 time. Last update was at 2018/01/31 18:31:08
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![[Post New]](/s/i/i.gif) 2018/01/31 18:53:50
Subject: New Unit Concepts for your army of choice
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Kawauso wrote: Lance845 wrote:Tyranid Norn Queen.
If the Swarm Lord is a chapter Master the Norn Queen is a Primarch. A plastic, LoW choice for nids. Melee and Gun options synapse and psychic powers.Some Aura buffs that really enhance the swarm another notch.
Wouldn't a Dominatrix make more sense?
Norn Queens IIRC just chill out in chambers on hive ships and spawn/direct broods, but they never make planetfall or engage in battle themselves.
I do agree that it's high time 'Nids get some sort of big crazy LOW kit though.
That's what the Tech-Priest Dominus are supposed to do as well, yet they're the HQ choice for AdMech...
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![[Post New]](/s/i/i.gif) 2018/01/31 18:54:03
Subject: Re:New Unit Concepts for your army of choice
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Mekboy on Kustom Deth Kopta
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Orks:
Specialty shooting type with BS4 and 4+ armor let them mix and match things like loota guns, big shootas and rokkits.
grot snipers should also be a thing
some kind of new ork tank again with grot gunners hitting on 4's so that when you move at least you hit on 5'2s intead of 6's and have a chance to hit 50% if standing still. bonus points if they get a set amount of shots and no more BS 1d6 or 1d3 shots.
Freebootas rules so I can ally guard, chaos marines etc.
Tau:
new alien ally race needs to stand toe to toe with basic tactical space marines in combat or at least close to it. should still lose to more elite things, but give them shields and make them be a tarpit like tau version of ogryn
ally rules for some imperial units
close combat crisis suit variant, built in shield with limited ranged options.
Chaos marines
expand cultist options, bonus points if a whole new faction like genesteeler cults but for chaos, a hybrid imperial guard meets cultists with demon upgrades.
Space marines
Cheap Primaris transports basically give me a hover rhino that can truck up to 10 primaris around, would also like a razorback variant 5 man capacity but with turrets.
Custodes
include sisters of silence like in the talons box they need the cheap troop and bodies and helps them have a different flavor.
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10000 points 7000
6000
5000
5000
2000
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![[Post New]](/s/i/i.gif) 2018/01/31 18:59:46
Subject: Re:New Unit Concepts for your army of choice
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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G00fySmiley wrote:
Chaos marines
expand cultist options, bonus points if a whole new faction like genesteeler cults but for chaos, a hybrid imperial guard meets cultists with demon upgrades.
Hmmm, now where have heard of that before?
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2018/01/31 20:04:28
Subject: New Unit Concepts for your army of choice
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Keeper of the Holy Orb of Antioch
avoiding the lorax on Crion
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Space marines, Templers.
Maybe a buffed group of assult Templers as the elite sword Breatherin. A range of weapon options and variety with some close combat buffs.
Basically tougher assult termies. Flavourful but very expensive.
Space marines, space wolves..
For the love of the emparor, a flier that looks like it can fly in some remote fashion with maybe angles.. Wings.. And no massively flying brick look...
Please... Blackstar not storm fangs...
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Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all. |
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![[Post New]](/s/i/i.gif) 2018/01/31 20:16:16
Subject: Re:New Unit Concepts for your army of choice
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Longtime Dakkanaut
Northridge, CA
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World Eaters:
JuggerLords (basically dead since they don't get legion trait and their stats aren't good and they pay extra for the mount even when JuggerHeralds don't)
Melee focused Terminators with S5 and fight again rules
Melee focused Cultist unit with S4 and fight again rules, maybe option for +1S weapons
Jump pack option for Berzerkers
Alternatively, jump pack unit with S5, Chainaxe option for everyone, and fight again rules
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![[Post New]](/s/i/i.gif) 2018/01/31 20:46:18
Subject: New Unit Concepts for your army of choice
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Bonkers Buggy Driver with Rockets
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Unit1126PLL wrote: gnome_idea_what wrote:
In 7e I didn’t consider the grot mega-tank a MBT because of how annoying it was to fit them into a non dreadmob army ork list and because their statline was pretty light. Also because they haven’t been mentioned really at all outside of the FW books and I consider them a grot unit and thus not orky enough for a main tank. While they are easier to fit into lists in 8th, their stats still make them difficult to build an effective army around. I wish looted wagons could return to fill the role, but I’d be fine with something new to plug the gap.
Wait, so it's not an MBT because...? Its stats are too bad?
Is this one any better? https://www.forgeworld.co.uk/en-US/Ork-Battlewagon-with-Supa-Kannon-FW
It’s not a MBT because it’s stats are in line with a light transport. The Supa-kannon is basically a MBT in the lore and tabletop, but puts out piss-all firepower so it can’t be used as a mainline tank. I concede that between the two FW options orks have a pure tank, but something that performs like one on the tabletop would be a nice addition.
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40k drinking game: take a shot everytime a book references Skitarii using transports.
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![[Post New]](/s/i/i.gif) 2018/01/31 21:05:15
Subject: New Unit Concepts for your army of choice
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Decrepit Dakkanaut
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gnome_idea_what wrote: Unit1126PLL wrote: gnome_idea_what wrote:
In 7e I didn’t consider the grot mega-tank a MBT because of how annoying it was to fit them into a non dreadmob army ork list and because their statline was pretty light. Also because they haven’t been mentioned really at all outside of the FW books and I consider them a grot unit and thus not orky enough for a main tank. While they are easier to fit into lists in 8th, their stats still make them difficult to build an effective army around. I wish looted wagons could return to fill the role, but I’d be fine with something new to plug the gap.
Wait, so it's not an MBT because...? Its stats are too bad?
Is this one any better? https://www.forgeworld.co.uk/en-US/Ork-Battlewagon-with-Supa-Kannon-FW
It’s not a MBT because it’s stats are in line with a light transport. The Supa-kannon is basically a MBT in the lore and tabletop, but puts out piss-all firepower so it can’t be used as a mainline tank. I concede that between the two FW options orks have a pure tank, but something that performs like one on the tabletop would be a nice addition.
The Supa-Kannon tank is literally a better battle-cannon on a better platform with more guns compared to a Leman Russ.
What you want is a better Ballistic Skill.
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![[Post New]](/s/i/i.gif) 2018/01/31 21:07:41
Subject: New Unit Concepts for your army of choice
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Cog in the Machine
Washington, DC
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Admech has been covered in depth by other posters so I will comment on my other army, Raven Guard.
I think we should have some of the blood angel jump pack options that we currently lack like the command squad units. I would also like the option to take camo cloaks on normal infantry, possibly even stalker bolt rifles. Finally i'd like the Raven Claw upgrades from 30k, you can make them Wolf Claw equivalents.
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#dontbeatony
3500+
(Raven Guard) 7000+
(Scions) 1500+ |
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![[Post New]](/s/i/i.gif) 2018/01/31 21:13:46
Subject: New Unit Concepts for your army of choice
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Norn Queen
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Kawauso wrote: Lance845 wrote:Tyranid Norn Queen.
If the Swarm Lord is a chapter Master the Norn Queen is a Primarch. A plastic, LoW choice for nids. Melee and Gun options synapse and psychic powers.Some Aura buffs that really enhance the swarm another notch.
Wouldn't a Dominatrix make more sense?
Norn Queens IIRC just chill out in chambers on hive ships and spawn/direct broods, but they never make planetfall or engage in battle themselves.
I do agree that it's high time 'Nids get some sort of big crazy LOW kit though.
Norn Queens and Dominatrix haven't been mentioned in the fluff for several editions. The closest mention of a Norn queen is the Bio Artifact the Norn Crown. Dominatrix hasn't been mentioned since Epic.
With GWs newer approach of toning down the more outlandish R rated aspects of 40k I think it's far more likley we see a super tyrant Norn Queen then something called a Dominatrix. Especially since the old dominatrix was bigger than a warlord titan.
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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![[Post New]](/s/i/i.gif) 2018/01/31 21:25:23
Subject: New Unit Concepts for your army of choice
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Screamin' Stormboy
Australia
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I feel like orks are in need of a proper battle tank that isn't primarily a transport. Bringing back looted wagons would fill this role easily, and honestly they should never have been taken away.
Also grot snipers.
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Never challenge an Armenian to a game of chess. |
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![[Post New]](/s/i/i.gif) 2018/01/31 21:33:54
Subject: New Unit Concepts for your army of choice
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Cog in the Machine
Washington, DC
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I know I said I was not going to mention admech, but I just thought of something I would love that would be fluffy.
Think those tentacle robots from the Matrix. Basically it would be a horde shredder. Something like M14' S4 T6 W6 3+, 6++, has FLY but it is a Fast Attack. Units of 1-3. 70pts. Strategem that lets them Scout deploy.
8 St 4 -1 AP attacks that reroll wounds on infantry. Maybe a ranged upgrade option that is good against light vehicles.
I'd also like a Scion version of a Sentinel. Maybe a Sentinel Prime? Scion attack dogs would also be awesome. Not something you would take hordes of, but more like single model elites that you could bring along side squads and give them a +1 to overwatch aura or something. WOuld be very weak 2 or 3 wound characters.
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This message was edited 2 times. Last update was at 2018/01/31 21:43:20
#dontbeatony
3500+
(Raven Guard) 7000+
(Scions) 1500+ |
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![[Post New]](/s/i/i.gif) 2018/01/31 22:07:29
Subject: Re:New Unit Concepts for your army of choice
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Stalwart Veteran Guard Sergeant
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For IG: A lighter tank based on the Chimera Chassis that sacrifices most or all transport capacity for a bigger turret weapon like a twin lascannon or twin autocannon. Give it the option of taking a hull mounted multi-melta in addition to the other hull mounted weapon options. Would take some testing to ensure it's costed appropriately, but otherwise I think I could easily find a place for these in an IG army.
For Tau:
- a tank destroyer hover tank with user's choice of taking a big nasty anti-horde or anti-single target hull mounted gun. Give it drones like the other hover tanks.
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- 10,000 pts |
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![[Post New]](/s/i/i.gif) 2018/01/31 22:28:55
Subject: Re:New Unit Concepts for your army of choice
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Regular Dakkanaut
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chrispy1991 wrote:
For Tau:
- a tank destroyer hover tank with user's choice of taking a big nasty anti-horde or anti-single target hull mounted gun. Give it drones like the other hover tanks.
That already exists. It's a Hammerhead. The problem is that the rules don't match how it's described at all.
Personally, if they're not going to fix the issues Tau have as a shooting army... I want melee units. Crisis Suits with a sword and shield following Farsight's example. I'd also love expanded auxiliary units, some of which could easily me melee.
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![[Post New]](/s/i/i.gif) 2018/01/31 22:33:37
Subject: Re:New Unit Concepts for your army of choice
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Regular Dakkanaut
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chrispy1991 wrote:For IG: A lighter tank based on the Chimera Chassis that sacrifices most or all transport capacity for a bigger turret weapon like a twin lascannon or twin autocannon. Give it the option of taking a hull mounted multi-melta in addition to the other hull mounted weapon options. Would take some testing to ensure it's costed appropriately, but otherwise I think I could easily find a place for these in an IG army.
So...a Devil Dog?
All they really 'need' to be a bit more interesting in this regard is the option to take a hull-mounted melta or multi-melta.
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Hope is the first step on the road to disappointment. |
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![[Post New]](/s/i/i.gif) 2018/02/01 02:22:16
Subject: New Unit Concepts for your army of choice
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Loyal Necron Lychguard
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A Khenetai Occult Blade Cabal would be cool. Make it a unit of three force sword-wielding sorcerers riding discs of tzeentch, 3 attacks each, a bonus to their casting based on how many of the models are still alive.
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![[Post New]](/s/i/i.gif) 2018/02/01 11:34:11
Subject: New Unit Concepts for your army of choice
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Dakka Veteran
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Let me second (third?) stabby Crisis Suits. Plenty of shooty anime robots, I need some swords!
More Juggernaught options for Khorne would be nice too.
And all the customisation options back for units that have lost them (like Biker Characters for Marines, different loadouts for Autarchs, etc)
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![[Post New]](/s/i/i.gif) 2018/02/01 13:50:14
Subject: Re:New Unit Concepts for your army of choice
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Decrepit Dakkanaut
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Kawauso wrote: chrispy1991 wrote:For IG: A lighter tank based on the Chimera Chassis that sacrifices most or all transport capacity for a bigger turret weapon like a twin lascannon or twin autocannon. Give it the option of taking a hull mounted multi-melta in addition to the other hull mounted weapon options. Would take some testing to ensure it's costed appropriately, but otherwise I think I could easily find a place for these in an IG army.
So...a Devil Dog?
All they really 'need' to be a bit more interesting in this regard is the option to take a hull-mounted melta or multi-melta.
I'm fairly certain a devil dog can take a hull-mounted multi melta, making this request for a "light tank" redundant.
There's already a Leman Russ with a twin lascannon and a Leman Russ with a twin autocannon with the option for a hull mounted lascannon.
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![[Post New]](/s/i/i.gif) 2018/02/01 16:36:49
Subject: Re:New Unit Concepts for your army of choice
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Regular Dakkanaut
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Unit1126PLL wrote:
I'm fairly certain a devil dog can take a hull-mounted multi melta, making this request for a "light tank" redundant.
There's already a Leman Russ with a twin lascannon and a Leman Russ with a twin autocannon with the option for a hull mounted lascannon.
You are indeed correct - for some reason I thought it only had the heavy bolter and flamer from the Chimera sprue.
So...yeah. Between that and the Leman Russ Annihilator and Exterminator this really is a redundant request.
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Hope is the first step on the road to disappointment. |
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![[Post New]](/s/i/i.gif) 2018/02/01 19:51:55
Subject: New Unit Concepts for your army of choice
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Insect-Infested Nurgle Chaos Lord
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One more: Ork Roks.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2018/02/01 20:30:55
Subject: New Unit Concepts for your army of choice
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Screaming Shining Spear
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Definitely the Squat Land Train.
kinda like a Leviathan lite.
Ofc
Eldar: Tempest Super Heavy Tank
Exodites: Dragon Lord + Knights or Eldar Scout Walkers
Harlequints: Harlequin Dreadnought Pychic Cannon + the Scream.
Ork: the Tin Boyz fur sur
Space Marines: Termite Tunneler!!! or even the Mole.
Imperial Guard: PDF units/Penal Legions....I miss the Suicide bombers!!!!!
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koooaei wrote:We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice. |
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![[Post New]](/s/i/i.gif) 2018/02/01 20:43:17
Subject: New Unit Concepts for your army of choice
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Librarian with Freaky Familiar
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Psyker dreads for t sosn that get all is dust, and use inferno rounds for their auto cannons, don't count as an elite but a heavy support.
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To many unpainted models to count. |
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![[Post New]](/s/i/i.gif) 2018/02/02 13:50:16
Subject: New Unit Concepts for your army of choice
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Jovial Plaguebearer of Nurgle
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Alpha legion
A special unit of chosen armed with sniper combi bolters who can go for characters
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![[Post New]](/s/i/i.gif) 2018/02/02 15:34:34
Subject: Re:New Unit Concepts for your army of choice
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Killer Klaivex
The dark behind the eyes.
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For my Dark Eldar, I'd love an option for a Mandrake Lord HQ (a generic one, not the terrible special character from 5th  ).
I'd like him to have the option of wings. Then again, I'd like *every* DE HQ to have the option of wings. And Jetbikes. And Skyboards.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2018/02/02 15:46:57
Subject: New Unit Concepts for your army of choice
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Lesser Daemon of Chaos
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I'm just going to expand this a bit, Actual Legion-specific units and more named characters from other legions. Also, more mercenary-like characters and units like Fabius bile and the fallen where they don't affect detachment rules but cannot benefit from them.
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5000pts W4/ D0/ L5
5000pts W10/ D2/ L7
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![[Post New]](/s/i/i.gif) 2018/02/02 16:03:48
Subject: New Unit Concepts for your army of choice
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Regular Dakkanaut
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Not an additional unit as such, but Astra Militarum could do with changing Platoon Leader to HQ, not Elite.
It really irks me having more than 1 company commander in an army that might be smaller than a platoon
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![[Post New]](/s/i/i.gif) 2018/02/02 16:08:43
Subject: New Unit Concepts for your army of choice
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Jovial Plaguebearer of Nurgle
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Tristanleo wrote:
I'm just going to expand this a bit, Actual Legion-specific units and more named characters from other legions. Also, more mercenary-like characters and units like Fabius bile and the fallen where they don't affect detachment rules but cannot benefit from them.
Agreed
If honestly be tempted to give said chosen unit sniper by default as part of the it rules but that might be a bit powerful IG you allow them to take combi weapons
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![[Post New]](/s/i/i.gif) 2018/02/02 16:31:08
Subject: New Unit Concepts for your army of choice
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Sisters of Battle:
Ogryn Templars:
Ogryns with heavy armour and sick ass helmets(2+), +1 attack compared with normal Ogryns. Moved by their fanatical faith to the emperor, some Sororitas temples use them to guard their perimeter because theres no more humble servant of the emperor than a Ogryn. If they are 9" away from a Adeptus Sororitas character, they negate all enemy psychic powers towards them with a 5+.
Weapons options:
Giant Two-Handed Eviscerators, for meele.
Giant twin-linked heavy flamers for "ranged" attack.
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2018/02/02 16:41:11
Subject: New Unit Concepts for your army of choice
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Painlord Titan Princeps of Slaanesh
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I'd like to see GK's be able to freely exchange similar weapons on vehicles with other weapons in their codex. For example being able to take a heavy incinerator on a redeemer rather than a heavy flamer (HF 8" Hvy d6 5 -1 1 // HI 12' Hvy d6 6 -1 2)
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