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Almost everyone agreed that Rubrics were (and still are overpriced).
No points change at all to Rubrics.
I know that this might come as a shock to you, but not everyone plays to win.
Alot of people just play to have fun, and/or because they like their army's fluff/models.
Rubrics could do with some slight tweaks, but they're far from trash, and in most lists they have their place.
Thousand-Son-Sorcerer wrote: What are the people tgat dont have a grand to drop on new models supposed to do? Lose every game till they can save up 1000 dollars to buy the new Tzaangor hotness?
Play with the model you have?
Get a job and save up?
I'm being facetious since one hardly needs $1000 update their TS-army. $1000 is enough to buy you 220 Tzaangors and a Shaman, not sure anyone would need that many.
Almost everyone agreed that Rubrics were (and still are overpriced).
No points change at all to Rubrics.
Tzaangors are now massively OP.
What are the people tgat dont have a grand to drop on new models supposed to do? Lose every game till they can save up 1000 dollars to buy the new Tzaangor hotness?
So far, I like most of the dex. I think it's by far the best one we have ever had, even if it's not perfect. Just about every unit is playable, with some units being better than the others.
It's not perfect of course. I would have liked a few stratagems based on Traditional Thousand Sons units, but it's not the end of the world. It's a smaller dex than most others, but I'm hoping over time we start to add more models to the line that are legion oriented.
I feel like I can play a fairly fluffy list, and it still be pretty powerful. I also have the ability to put together a much nastier list as well. I have options, and I'm glad we got the Daemons and Tzaangor models to flesh out our range.
I'm quite excited about the new Codex. I've always like the tragic lore of the Thousand Sons and I was entranced by the new plastic Rubricae that Wrath of Magnus introduced. A new Codex marks an excellent opportunity for me to finally start my own force of Thousand Sons.
Almost everyone agreed that Rubrics were (and still are overpriced).
No points change at all to Rubrics.
Tzaangors are now massively OP.
What are the people tgat dont have a grand to drop on new models supposed to do? Lose every game till they can save up 1000 dollars to buy the new Tzaangor hotness?
I'm going to field rubrics until they win me a game, then by that time I can retire from my job and use my pension to buy some Tzaangors
This message was edited 1 time. Last update was at 2018/02/04 20:13:07
<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
Almost everyone agreed that Rubrics were (and still are) overpriced.
No points change at all to Rubrics.
I know that this might come as a shock to you, but not everyone plays to win.
Alot of people just play to have fun, and/or because they like their army's fluff/models.
Rubrics could do with some slight tweaks, but they're far from trash, and in most lists they have their place.
Thousand-Son-Sorcerer wrote: What are the people tgat dont have a grand to drop on new models supposed to do? Lose every game till they can save up 1000 dollars to buy the new Tzaangor hotness?
Play with the models you have?
Get a job and save up?
I'm being facetious since one hardly needs $1000 update their TS-army. $1000 is enough to buy you 220 Tzaangors and a Shaman, not sure anyone would need that many.
I know this might come as a surprise to you but some people are capable of being competitive and having fun at the same time.
Tzaangors are out of stock. 1000$ would get you 100 Tzaangors from the AoS box. And you would still need HQ choices so more like 1200ish. if you wanted a Tzaangor heavy army assuming you already have a bunch of Rubrics/SOT to run as well you need about 700 dollars.
Yes really...
1DP and 1 Sorc in TA, and 1st turn I can DS a 30 man squad of Tzaangors that will eat 1/4 to 1/2 of your army. Which I can do twice for less then 1k points. If you add 2 mutaliths your barly breaking 1k points and your getting S5 AP -2 attacks, VotLW. Now anything with T9 a 3++ and less then 20 wound dies in 1 turn.
I already saved for a while to get the army I have. Which makes me wonder why they couldn't make the Rubrics you know better rather then nerfing them?
I know this might come as a surprise to you but some people are capable of being competitive and having fun at the same time.
Tzaangors are out of stock. 1000$ would get you 100 Tzaangors from the AoS box. And you would still need HQ choices so more like 1200ish. if you wanted a Tzaangor heavy army assuming you already have a bunch of Rubrics/SOT to run as well you need about 700 dollars.
Not out of stock here.
But sure, cherry pick a box that has other models when 10 simple tzaangors is $40 and then completely ignore everything else in that box.
You get more absurd with each post.
1DP and 1 Sorc in TA, and 1st turn I can DS a 30 man squad of Tzaangors that will eat 1/4 to 1/2 of your army. Which I can do twice for less then 1k points. If you add 2 mutaliths your barly breaking 1k points and your getting S5 AP -2 attacks, VotLW. Now anything with T9 a 3++ and less then 20 wound dies in 1 turn.
LOL.
I eagerly await your 1st place tournament trophies.
I know this might come as a surprise to you but some people are capable of being competitive and having fun at the same time.
Tzaangors are out of stock. 1000$ would get you 100 Tzaangors from the AoS box. And you would still need HQ choices so more like 1200ish. if you wanted a Tzaangor heavy army assuming you already have a bunch of Rubrics/SOT to run as well you need about 700 dollars.
Not out of stock here.
But sure, cherry pick a box that has other models when 10 simple tzaangors is $40 and then completely ignore everything else in that box.
You get more absurd with each post.
1DP and 1 Sorc in TA, and 1st turn I can DS a 30 man squad of Tzaangors that will eat 1/4 to 1/2 of your army. Which I can do twice for less then 1k points. If you add 2 mutaliths your barly breaking 1k points and your getting S5 AP -2 attacks, VotLW. Now anything with T9 a 3++ and less then 20 wound dies in 1 turn.
LOL.
I eagerly await your 1st place tournament trophies.
Not sure where here is but UK, US, and Canada are all 3 sold out.
And yes you ignore things you dont want in a package deal. If i told you i was selling a car for 75k and said but it comes with an elephant a tiger and 2 mules. If all you want is a car you don't care what else it somes with.
So I was correct to an extent. Much of your salt comes from having to buy new models to stay competitive. This is wrong hobby and the wrong company for you. As I have told you before, GW practices a method of planned obsolescence as a sales tactic. While it is true that some units and fewer armies are less likely to change, most are not as fortunate. While Eldar have remained very very strong through most editions most armies have swung wildly. Grey Knights are a perfect example of this. This is the reality of staying at a high level of competition in warhammer. I am not a fan of this method of sales but I understand that it works and it is what GW as a company have chosen to do. I do wish you well in this hobby but for your own sake you need to come to grips on how things are and will be.
I myself started my love affair with Rogue Trader back in the 80's and I bought the first plastic space marine box but had no money to continue being a child at the time. I had to wait until much later in life before I had a income that could be used to stay current in warhammer. Did I like it? No. But I did not make dozens of posts about my dislike. Now I am with you that it is a disappointment that so much focus goes to the blue birdmen but this is what we have. If you want to change anything contact GW customer service, making negative posts here do not help. You seem to be a decent and intelligent fellow and I hope you will come to these understanding.
Good luck!
This message was edited 1 time. Last update was at 2018/02/05 00:16:47
Not sure where here is but UK, US, and Canada are all 3 sold out.
And yes you ignore things you dont want in a package deal. If i told you i was selling a car for 75k and said but it comes with an elephant a tiger and 2 mules. If all you want is a car you don't care what else it somes with.
Tzaangors are in stock down here in Australia.
By the by, what point are you trying to make exactly? You talk about the price of the army and throw a ridiculous figure of $700 out which only applies if you either buy Tzaangors exclusively as part of the Changecult box set or if you buy Tzaangors by themselves down here in Australia or New Zealand. Are you only talking about the Changecult box because you want the Kairic Acolytes, Enlightened and Shaman alongside the Tzaangors? If you just want Tzaangors, that box is completely unnecessary. If you want the other stuff, it's not "just Tzaangors" you're buying then, you're buying what amounts to half of a full Arcanite army or all the non-daemon chaff you could ever need for a Thousand Sons army. Are you only talking about the Changecult box because currently Tzaangors by themselves are out of stock? Wait a few weeks and they'll be back in stock.
Besides, the max number of Tzaangors you would realistically want in a competitive army is 60, or two blobs of 30, to Deep Strike the max of two units with the Webway stratagem. You'd more than likely want Cultists for the rest of your Troops if you just want to fill out points as they save you 30 points per minimum sized squad, and those points add up very quickly in top end games. After you've taken the 60 Tzaangors and however many Cultists you need to fill out your Troops, what other units are you using in your army list? The Tzaangors by themselves do have hard counters, and even if you invest +4 to cast on the all-critical Warptime (without it, their charge out of Deep Strike is unreliable) some armies can still shut it down completely. Tzaangors by themselves won't win a game, they need good supporting elements around them. Compared to Bloodletters, they require a lot more investment to really get their value back, whereas Bloodletters are pretty much wholly self sufficient besides the CP costs (but you're spending plenty of CPs on Tzaangors too, plus psychic powers, Mutalith powers, etc, so...)
Saying "if you wanted a Tzaangor heavy army assuming you already have a bunch of Rubrics/SOT to run as well you need about 700 dollars" is an abhorrent lie and you know it. As people have been telling you for weeks, take a chill pill and start thinking logically.
This message was edited 1 time. Last update was at 2018/02/05 01:26:51
Did GW screw up and omit the PSYKER keyword on the Daemon Prince of Tzeentch datasheet or are the other DP datasheets the same in that regard?
2000 Militarum Tempestus
Elbows wrote: I think it's pretty telling that almost no one on this board has ever stated or encountered people actually trying to pull off nonsense like this. So it really boils down to epeenery.
Formosa wrote: As a codex Tsons it has failed quite badly, there is no argument that will convince me otherwise here, it failed to provide some very easy changes in the lineup that didnt even require models, it focused too much on non Tson units to be called Codex Thousand sons.
HOWEVER!!!!!!!
As codex Tzeench Deamonkin I think it has succeeded quite convincingly, I like the Gors, I like Tsons, and I like the mix.
Still not Daemonkin, still how the Tsons fight.
Turns out Tsons don't fight like they do in 30k anymore, who knew.
Enjoy the Tzaangor masses who live upon the planet of Sorcerers and are used as armies by Thousand Sons.
This message was edited 2 times. Last update was at 2018/02/05 06:34:52
Almost everyone agreed that Rubrics were (and still are) overpriced.
No points change at all to Rubrics.
I know that this might come as a shock to you, but not everyone plays to win. Alot of people just play to have fun, and/or because they like their army's fluff/models.
Rubrics could do with some slight tweaks, but they're far from trash, and in most lists they have their place.
Thousand-Son-Sorcerer wrote: What are the people tgat dont have a grand to drop on new models supposed to do? Lose every game till they can save up 1000 dollars to buy the new Tzaangor hotness?
Play with the models you have? Get a job and save up?
I'm being facetious since one hardly needs $1000 update their TS-army. $1000 is enough to buy you 220 Tzaangors and a Shaman, not sure anyone would need that many.
I know this might come as a surprise to you but some people are capable of being competitive and having fun at the same time.
Tzaangors are out of stock. 1000$ would get you 100 Tzaangors from the AoS box. And you would still need HQ choices so more like 1200ish. if you wanted a Tzaangor heavy army assuming you already have a bunch of Rubrics/SOT to run as well you need about 700 dollars.
Yes really...
1DP and 1 Sorc in TA, and 1st turn I can DS a 30 man squad of Tzaangors that will eat 1/4 to 1/2 of your army. Which I can do twice for less then 1k points. If you add 2 mutaliths your barly breaking 1k points and your getting S5 AP -2 attacks, VotLW. Now anything with T9 a 3++ and less then 20 wound dies in 1 turn.
I already saved for a while to get the army I have. Which makes me wonder why they couldn't make the Rubrics you know better rather then nerfing them?
Hmm, no, not going to happen.
Let me tell you what in a competitive setting what you described would do:
1) You DS the units 2) Since you didn't provide any chaff clearing attack, you charge a screen. 3) Between 2 fights phases you manage to kill about 120 points of chaff models. 4) Your tzangors get slaughtered.
Yeah, going to win a lot of tournaments with Tzangor bombs. Not like this tactic already exists from many other factions, which can actually do it much better, and yet it is not winning any tournaments. Not alone at least, it comes handy when supported by a more balanced list. With the Codex in hand, i'm designing many (competitively oriented) lists, and Tzangors tend to get between 10 and 20% of the total points. They are a nice addition to the army, and surely a TS list with Tzangors is better than one without, but sorceres, SoTs and Rubrics are surely the main dish of a TS army.
This message was edited 1 time. Last update was at 2018/02/05 07:25:42
I am loving the look of a Tzeentch daemon prince from the daemons codex following a couple units of enlightened with a shaman. Since the enlightened are daemons on the disks that reroll wound rolls and reroll hit rolls for Tzeentch daemons is sounding super tasty. Also a the mutaliths sound pretty tasty with deep striking pink horror bombs. Str 5 pink horrors or -1 ap? I'll be trying that out might even be worth throwing two in a list since they are only 150 pts.
Also, I am just not understanding how people can say rubrics didn't get better. If we are only paying the standard price for the sorcerer now instead of double that is in essence almost a 2 point drop per rubric in a squad depending on the size. I also never really noticed that the CSM codex changed the number required for the cannon but since the index and TS codex are the same that leads me to believe that was a typo rather than intended. The aspiring sorcerers got access to more powers, and we have support characters that want to stay with our rubrics in the form of exalted sorcerers. I will take hit rolls of 1 rerolls over invulnerable saving throws of 1 any day of the week. The only thing I am a little disappointed in is that rubrics and our terminators still share practically the same role. But I don't really see how to change that with our current kits. Oh, and Magnus getting $^#%ed in the *&% because of all the whining but hey I guess having a single model in the game that doesn't just fall over when looked at is too much to ask.
Edit: Also first post HI EVERYONE long time forum stalker just felt the need to voice my opinion on this matter also the name is relevant I think.
This message was edited 1 time. Last update was at 2018/02/05 14:17:07
Personally really like the codex thus far. Lots of fun psyker powers. Imo though I think they need to give exaulted sorcerers access to the daemon powers as well. They currently have 18 powers yes, but only 2 units can access the daemon ones, the D prince, and Magnus.
Other then that the army is a blast, wombo comboing 30 tzaangors, with a D prince and a shaman, run them all forward, have your D prince be your warlord so he can advance and charge and reroll the charge, then have him dark matter crystal the tzangoes to sling shot them 9" away from the enemy and comgo line them in range of a shaman, and the D prince, need to them make an 8 inch charge they hit one 2s reroll 1s. If you have avortex beast you can make them s5 or ap-2.
Depending on the army you can have your D prince death hex or diabolic str himself and just have what ever you are charging get slaughteres on top of that, the shaman can give them glamor of tzeentzch for -2 to hit.
Take rubric supports to gun down back line stuff and it's great. Really happy with this codex
A lot of interesting takes, I'll definitely check the other thread to get my full salt intake for the day, keep me healthy and gives my skin that nice sheen.
After digging through over the weekend and sorting out what I would actually field, I managed to come up with a single detachment that I may try out alongside my Tzeentch Daemons/Alpha Legion.
However, that detachment is basically a cherry-picking exercise. It has Ahriman, Daemon Prince, 30 Tzaangors (autopistol/chainsword), Shaman, and either 2 cultist squads or 2 squads of Horrors. There was honestly little else in the codex of interest. Their Legion Psychic Discipline is pretty cool, but outside of the Tzaangor bomb, there's not much I'd be interested in using it for as far as buffs go.
The Tzaangor bomb dropping in with the Shaman is definitely interesting (it should at least be very consistent when used appropriately), but the codex feels like a one-trick pony. Their Stratagems are pretty much copy-paste except for a couple that were interesting, specifically Sorcerous Pact, which potentially provides a nice deep strike avenue for some of the units from the Daemons codex, and obviously Webway Infiltration for the Tzaangor bomb. The Enlightened are interesting, but I haven't figured out what I really would want to combo them with yet, currently they feel like they're sitting on an island.
However, I'm still not seeing any of the other units in the army bringing something to the table that can't be done better with another Legion, so consequently, they will at best get a detachment in my army, and they are certainly not a priority.
I'm not seeing a lot of math supporting the idea that Rubrics or Scarabs are worth fielding.
"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."
Don't take the auto pistols unless you are fighting T3 stuff. Like really, it's so worthless.
Automatically Appended Next Post: I would argue, that Tsons are no longer a 1 trick pony. Before it was you took Magnus and built around him, now there are more options to make it's so you can play t sons with out him.
This message was edited 1 time. Last update was at 2018/02/05 16:03:28
Honestly the TS codex is one of the better ones out there, just tabled one of those cheesy custodes bike lists in 1.5 turns people are high if they think this codex is bad
Mesokhornee wrote: Honestly the TS codex is one of the better ones out there, just tabled one of those cheesy custodes bike lists in 1.5 turns people are high if they think this codex is bad
This, there are so many wombo combos, and it almost feels like orks with powers because a lot of your str is left up to the fate of a dice roll, very tzeentzchy.
The only complaint I have, is that there are not enough casters that can access daemon powers in the codex, you get 2 Magnus and d price.
Backspacehacker wrote: Don't take the auto pistols unless you are fighting T3 stuff. Like really, it's so worthless.
Automatically Appended Next Post: I would argue, that Tsons are no longer a 1 trick pony. Before it was you took Magnus and built around him, now there are more options to make it's so you can play t sons with out him.
I flipped between Blades and Chainsword/Autopistol and settled on the Autopistol just to have an extra shot really. Chances are you're going to drop the bomb onto bubble screens or some kind of beat troop initially unless your opponent really screwed up, at which point the -1 AP from Blades is less useful than the Autopistols I suspect. But I'd be curious to hear your reasoning to the contrary.
Magnus is fired. I hate to say it, but he's just not durable enough for the points and I can get 75% of his functionality from Ahriman for less than a third of the cost. The Warlord trait on Magnus is superfluous and he can't really be modified, outside of thematic armies, I really think his day is done, he might be interesting in a pure TS list, but I just don't see the value in a pure TS list.
"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."
My logic for taking the blades over pistols is kinda explained by what you just said. Odds are your going to tzaangor bomb them into a unit first turn, if you have a vortex beast your going to assume you are either taking +1str or +1 to AP making you ap-2.
So let's say you bomb into chaff units. If you give them a chain sword, they are still going to get a save, where as the blade they are going to get either no save, or If they are 5+ a 6+ but if you gave them a -2 now they also get another no save. So if you do end up fighting chaff units you just slaughter them and cut down any screening they had with out issues. If they did not have a screen and say you are now diving into 2+ or 3+ saves, at. AP -2 from a vortex beast, you having their much more meaty units foricng a 4+ or 5+ from your own chaff units. On top of that, tzangoes have an amazing strat to fight twice, which does not let them utilize their pistol, so why not swing twice with the better weapon? Plus the pistols don't ever get a buff from the vortex beast. Really my thought process is tzaangors are good in melee, so why not make them better? Why take a pick up truck if your never going to fully load your bed up?
Yeah Magnus just does not have that durability anymore, you end up needing to spend so much to make his survivable, Weaver's of fate is pretty much a must have on him which could be used on say tzaangors, and giving him glamor of tzeentzch makes him survivable. I think what would make him worth it is a 3++ default.
Backspacehacker wrote: Don't take the auto pistols unless you are fighting T3 stuff. Like really, it's so worthless.
Automatically Appended Next Post: I would argue, that Tsons are no longer a 1 trick pony. Before it was you took Magnus and built around him, now there are more options to make it's so you can play t sons with out him.
I flipped between Blades and Chainsword/Autopistol and settled on the Autopistol just to have an extra shot really. Chances are you're going to drop the bomb onto bubble screens or some kind of beat troop initially unless your opponent really screwed up, at which point the -1 AP from Blades is less useful than the Autopistols I suspect. But I'd be curious to hear your reasoning to the contrary.
Magnus is fired. I hate to say it, but he's just not durable enough for the points and I can get 75% of his functionality from Ahriman for less than a third of the cost. The Warlord trait on Magnus is superfluous and he can't really be modified, outside of thematic armies, I really think his day is done, he might be interesting in a pure TS list, but I just don't see the value in a pure TS list.
I don't really see the value in a pure ANYTHING imperium/chaos related as the edition currently stands. until the soup cancer currently eating away at competitive 40k gets somehow fixed, imperium and chaos lists will always be picking the best of the factions available to them. So sure, in tournaments, we're going to see a small tsons detachment to splash in, get Ahriman, get a fancy DP, and maybe a tzaangor bomb, then you're going to pair that with tzeentch daemons or alpha legion or something. Tzaangors are too stratagem reliant in order to bring tournament-level cheese to bother with more than 1 unit.
In my eyes, that says more about the health of competitive 40k than it does the health of the thousand sons codex as a whole. If anything, I like that there's not enough stuff that's Dark Reaper/Shining Spear level broken to warrant a whole competitive list in the current meta.
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
The isse see with trying to make a t sons soup list is that most of the spells in t sons only effect t sons, and same with tzeenztch daemons. I actually giggled when I looked at the t sons Dex and I saw that they gave them flamers, horrors and screamers because why would you ever take them?
The only soup list I see being a thing is going to be tzeentzch daemon and tsons to get either vortex beasts and v
Preds.
I do for see though that tzengors will loose they heretic astarties keyword in an FAQ
This message was edited 1 time. Last update was at 2018/02/05 16:56:30
You'd take them because tons of daemon stuff helps thousand sons. Post the FAQ the only thing you can't do is directly use Stratagems. Thousand Sons daemon units (all disc units, Magnus, daemon engines) can use things like
-flickering flames
-loci of trickery/conjuration
-chsngeling aura
-herald aura
And everyone can make use of gaze of fate and offensive powers. So you'll want the daemon hqs, and all the other daemon units are good too.
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
the_scotsman wrote: You'd take them because tons of daemon stuff helps thousand sons. Post the FAQ the only thing you can't do is directly use Stratagems. Thousand Sons daemon units (all disc units, Magnus, daemon engines) can use things like
-flickering flames
-loci of trickery/conjuration
-chsngeling aura
-herald aura
And everyone can make use of gaze of fate and offensive powers. So you'll want the daemon hqs, and all the other daemon units are good too.
The Daemon stuff affects my CSM Tzeentch Daemon units also, which includes Obliterators, which are currently better heavy support than anything TS can field. So Flickering Fires, Gaze of Fate, etc, are really just better for CSM than they really are for TS.
Really, TS is a detachment for delivering a Tzaangor bomb to a large extent, the more I look at it, I probably wouldn't even bother giving the DP much from the TS discipline outside of Temporal Manipulation (although I keep meaning to look into the possibility of a Hellwright in addition to this healing Tzeentch Daemonic Vehicles for potentially 2D3 wounds per turn), I could put Glamour of Tzeentch on the Tzaangor bomb, but I think that starts to get to a point of diminishing returns on the investment. I was planning to give the Shaman Boon of Mutation on the off-chance that with Gaze of Fate and a CP I might be able to manipulate that into box cars and turn him into another DP of Tzeentch.
This message was edited 1 time. Last update was at 2018/02/05 17:18:03
"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."
That's what I'm saying about competitive 40k. Soup allows pretty much any army within the chaos/imperium bubble to mix totally freely and if one option does similar things better...guess what will always be taken?
(though, tbf, why would you want to take Oblits NOT marked by slaanesh for double shots, I'm not sure, but for the sake of argument lets say theyre tzeentch)
The quality of pretty much any imperial troop choice in the game can't be evaluated because Guardsmen exist. The quality of any dark eldar heavy support can't be evaluated because Dark Reapers exist. The quality of any csm heavy support can't be evaluated because oblits exist.
The Thousand Son codex is middle of the road at worst, but you'll never see anything from it except for the cherrypicking detachments you describe (and even then, having 4-5 tournament cheese-worthy unit options puts them at a better spot than half the current codexes that exist) because of the general stupidity of Soup, rather than any real problem with the thousand sons and what they have available.
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
the_scotsman wrote: (though, tbf, why would you want to take Oblits NOT marked by slaanesh for double shots, I'm not sure, but for the sake of argument lets say theyre tzeentch)
I like the soup, so sadly, you won't find me agreeing with your arguments on that count.
I might take 1-2 squads with the Mark of Slaanesh to use that stratagem, but it burns CP fast and I think you could be more efficient with CP for more consistent production throughout the match.
However, the reason to take Tzeentch Obliterators is as follows:
Daemons Codex, Tzeentch Daemon Prince with Daemonspark Warlord trait allows Tzeentch Daemons within 9" to re-roll 1s to wound, this is the only place to get this ability for shooting currently. Additionally, he provides re-rolls on 1s to hit for Tzeentch Daemons within 6", additionally, he can cast Flickering Fires on one of them and another could use Veterans, or you could double up on one squad for +2 to wound.
"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."
Oh I agree soup lists are bloody dumb, I mean it's what ruinied 7th with the super friends lists people were running.
I miss back in 6th end were you could run an allied detatchment, but you were limited in what you could bring. It's my hopes in either the next iterstion of 8th or 9th, they pull a page from sigmar and say you have to have a main force, and are limited to a given amount of points for any allies.
Also another example is freaking custodes with their banner that gives units a 5++ that have the imperium key word.
Backspacehacker wrote: Also another example is freaking custodes with their banner that gives units a 5++ that have the imperium key word.
Stuff like this is a sure indicator that soup is not going anywhere this edition, get used to it, it's the way of the world now, embrace and move forward. Soup sells models.
"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."