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Hey chaps, I was invited to go to the What's Next event in Paris last week where I got to see and play some of the new upcoming Warhammer 40k games from Focus Interactive. The games were:
- Necromunda
- Battlefleet Gothic: Armada 2
- Space Huk: Tactics
- Space Hulk: Deathwing Enhanced Edition
Below are the videos from the event, if you want any more info or have any questions please ask and I will do my best to answer!
Chapter Master of Vigilia Mortis www.battle-brothers.net ------
[b]Eternal Crusade Forum
Project: Thinking of creating HH 1st Company Imperial Fist Templars
Still enjoying Mordheim - sad no longer being updated as it captured the feel brilliantly and had so much potential for more.
Necromunda should be good.
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
I am assuming the necromunda demo they ran you through did not include any gangs besides the three we have looked at so far (Eschers, Orlocks, Goliaths)?
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
Thats has changed my interest in this game from "meh" to "Ohhh..."
I'm sorry, but Blood Bowl was objectively awful. Freezes, crashes, reconnection issues, and that doesn't even get into how terrible the UI was. It was unintuitive, and a lack of being able to take back a move made in error turned a misclick (like the "end turn" button being insanely close to other buttons) into a ragequit experience.
I played the hell out of it, but only because enough house rules made by the folks I played with made it fairly enjoyable, but that was extra work put in to make it good in spite of Cyanide.
I'm sure they're cheap as hell for licensing, and it shows. That Deathwing had massive technical issues doesn't surprise me in the least, and I wish GW would put their IP in the hands of a competent studio instead of them.
how is the campaign system going to work in battlefleet gothic 2?
this game clearly leans toward grand strategy first of all. and for the campaign it is one of our main themes. in battlefleet gothic 1, the campaign map was not as advanced because of the mechanics. but in battlefleet gothic 2, we really wanted the player to manage several fleets instead of just one and being able to move several fleets on the map using different objectives. we really wanted to incentivize the player to explore the cadian sector. we have a lot of features related to the lore of the 40k universe, where the player has incentive to explore the cadian sector, because there is a lot of flavorful text, like small descriptions of every planet in the cadian sector. there is a cool 3D visual elements in the cadian sector. you can explore 12 sectors. you have all the famous sectors around the cadian gate, like of course cadia, agripinaa, belial IV, nemesis tessera, sentinel worlds, and many other locations. and each of these locations, we bring a huge level of detail to give the feel of the cadian sectors, because in every secor you can explore every system and in every system you can have different points of interest, like planets, space stations, and all that stuff and you can capture all this objective to acquire a bonus that's also related to the lore of the cadian sector. so there is a lot of diversity regarding the bonus, all the action the player may take. also it is important for the player to think in advance all his moves with all his fleets. you have this cool mechanic, where you can secure [warp lanes?] between systems in order to move faster with your fleet within the system you control . also there is this mechanic of supply lines. for example, the enemy has the ability to cut your supply line. if your agri world is not connected to your hive world, the hive world will start to starve and the population will slowly diminish. you have all these options. its very vast, very large. for example, regarding the imperial campaign, the campaign groups all the factions of the imperium of man, which is the imperial navy, adeptus mechanicus, and the adeptus astartes. in the imperial campaign you will be able to play all 3 factions. now that you have 3 different factions, it will give a lot of diversity for all combats, even the management aspect in the campaign, because you have so many options. in battlefleet gothic 1, for some players, the campaign was very long. some players say space battle is very repetitive. now that we have 3 different factions in the same campaign and we have 8 factions that you will face, there will not be 2 fights that will be the same. it will bring a huge level of diversity for the campaign. all the mechanics of light grand strategy is not as deep as total war, but it is more accessible. we know in bfg1 the player enjoyed the narrative aspect of the game, the cinematics, dialogue, voice acting, characters designs. many people love admiral spire. admiral spire will be the main character of the campaign. he will be back in a way that is very cool. we invest a lot of work in having a high level of quality regarding all the cinematics and all the narratives. and we try to find all the cool voice actors from bfg1 to get back into bfg2. the narrative will be very important in battlefleet gothic 2.