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Made in us
Secret Force Behind the Rise of the Tau




USA

I've seen people I know who are fans of Dragonlance talking about changes to that setting too.

   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

I anxiously await to hear what made phlogiston likely problematic necessitating its removal.
   
Made in us
Norn Queen






Well... That sucks. Maybe it saves me the money. I don't play DnD I just like the fluff and source books for those 2 settings. But if they gutt spell Jammer of what makes it Spell Jammer then whats the point.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in us
Secret Force Behind the Rise of the Tau




USA

They probably don't care. Like Dragonlance, I think these settings have been out of mind for so long the game boys probably don't have much concern about offending the old bloods. People like me are only vaguely aware of them and probably won't be able to notice the differences or absences one way or the other. With how much 5E has expanded the playbase for the game, there's probably a sense of security that fan backlash will be comparatively unimportant.

Other side of the Star Trek/Halo thing for me I guess. I have no prior investment in these settings, so it makes little difference to me :/

This message was edited 1 time. Last update was at 2022/04/26 21:28:46


   
Made in us
Powerful Ushbati





United States

An update for anyone who might want Spelljammer 5E.

The books are bad. Very bad. 75$ for next to no content, a lot of rules are straight up nonsensical, the ship combat is way worse than most of us expected it would be. Some of the new Races are straight up busted. Wood Elves dashing move faster than a spelljamming ship. RAW the new Monkey Race is straight up busted with a 150ft per turn move speed.

Bestiary has next to nothing new in it and is quite small. Two writers and one rules writer, but 7 marketers.

I will say one strange thing is that the Adventure. It's actually pretty well written.

Save your money.

This message was edited 1 time. Last update was at 2022/08/17 21:03:05


 
   
Made in us
Krazed Killa Kan





USA

Thank you Togusa,
I have been seriously considering getting it, so that's good to know.

   
Made in us
Norn Queen






Big thanks. Spell Jammer will continue to be dead.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in us
Powerful Ushbati





United States

Sadly I lost 75$ on this. It's not a total loss. I'll spend the next month trying to homebrew fix it. But it's really insulting how bad the value is here. They literally could have made this a combo PDF on DM's Guild or DriveThru RPG and sold it for 9.99 US and it would *maybe* be worth it.

Just to give some context, here are some of the major problems.

Ship combat is literally almost non-existent. None of the ships have broadside capabilities. Only one ship has cannons, and they're mounted Front and back, fixed. Yet they both can fire 360 arcs because we're apparently playing 8th edition 40K now. Ships have air, but you don't need to breathe in the Astral See and you don't age, require food, drink or sleep. So why do we need the air bubbles then???

A wood elf dashing actually moves faster than the speed of the spelljamming ships themselves.

It's just nuts. I'm truly baffled by this one.
   
Made in us
Battlefield Tourist




MN (Currently in WY)

Has anyone looked at the Adventures in Rokugan here? Thoughts?

Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing 
   
Made in us
Powerful Ushbati





United States

 Easy E wrote:
Has anyone looked at the Adventures in Rokugan here? Thoughts?


I haven't had a chance to look at it yet, but L5R is heavily invested in the roleplay aspect and 5E is very much not a good fit for that kind of roleplaying. The FFG set is probably much better if you have a good group and GM to run it. I actually have a good number of the FFG books, dice and starter set for sale if anyone happens to be interested in that...
   
Made in us
Battlefield Tourist




MN (Currently in WY)

Two years later and we are still playing Curse of Strahd.

That said, we met a very important D&D NPC that we have all heard of. It was particularly noteworthy, as my DM decided to make him talk like a cowboy.... it was gold!

Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing 
   
Made in gb
Longtime Dakkanaut






kick starting a Tyranny of Dragons campain tonight, haven't looked up anything and I know it's a little homebrewed. My character's a satyr monk, level 2, aiming for drunken master at 3. He gets into bar fights and such o nthe regular, but only with the people who are annoying everyone. Realised with +4 dex, his headbutt has 100% chance of knocking out a commoner if he hits them, so that's his signature move. He's adventuring because his parents told him to stop drinking and brawling and join the family business, and he refused, so his dad's cut him off until he proves he can make a living. He intends to do so by adventuring!

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

Sounds exciting and I'm glad you're looking forward to it. I haven't played a monk in any edition so can't really comment on that but the Satyr seems like an interesting tweak. Do monks have any kind of an alignment restriction now like in previous editions?

Does anyone here have experience playing a warlock in 5e for any extended amount of time? I'm curious how they play out. I didn't like the idea of them in 3.5 when they (re)introduced them and skipped 4e mostly. They're obviously half casters so I'm guessing(?) they play like 2e style fighter mages? They get slower spell progression than the dedicated arcane casters but I'm not sure if their abilities (whether class or invocations) make up for the lack of spell diversity as they don't seem to scale well. Admittedly, my first impressions are heavily skewed by blade pact hexblades though.

In general, their ranged blast cantrip is obviously powerful (and moreso with the invocation that boosts it further) but I'm not sure about the rest.
   
Made in gb
Crazed Gorger




I did a Warlock in 5e and not as a hexblade. From memory I think we did levels 3 - 6 maybe so not too sure scaling above that but it wasn't too bad.

The limit spell slots made me lean more into concentration or utility type ones though recovering them on a short rest isn't that hard to refresh them between encounters. I was definitely relying on Eldritch Blast though or the other cantrips.

I went with the pact of the book or whatever it's called that gets you the extra cantrips and stuff so always had a few random things to hand.
   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

That one seems like the most caster-like of the bunch. Did you feel like you were keeping up with other dedicated casters in the party like wiz/sorc players if any? Or was their ffaster progression, greater variety, and larger pool of slots really sway the balance? I see that warlocks can frequently upcast their spells (when that option is available) but that feels like a bit of a consolation compared with both faster and more numerous slots.
   
Made in us
Krazed Killa Kan





USA

 some bloke wrote:
kick starting a Tyranny of Dragons campain tonight, haven't looked up anything and I know it's a little homebrewed. My character's a satyr monk, level 2, aiming for drunken master at 3. He gets into bar fights and such o nthe regular, but only with the people who are annoying everyone. Realised with +4 dex, his headbutt has 100% chance of knocking out a commoner if he hits them, so that's his signature move. He's adventuring because his parents told him to stop drinking and brawling and join the family business, and he refused, so his dad's cut him off until he proves he can make a living. He intends to do so by adventuring!


Awesome! A drunken fighter is such an appropriate choice for a Satyr, so I really like your plans for druken master monk. I hope you enjoy the campaign.

   
Made in gb
Longtime Dakkanaut






Syro_ wrote:

Awesome! A drunken fighter is such an appropriate choice for a Satyr, so I really like your plans for druken master monk. I hope you enjoy the campaign.


warboss wrote:Sounds exciting and I'm glad you're looking forward to it. I haven't played a monk in any edition so can't really comment on that but the Satyr seems like an interesting tweak. Do monks have any kind of an alignment restriction now like in previous editions?


Thanks both! Session 1 was a blast, we ended up collecting kobolds which the barbarian is currently carrying around!

Got session 2 tonight, so we shall see if we canmprove on the 8 unconscious kobolds we have, which we plan on using to make a business making alchemical potions for the artificer, offering food & board & safety for them to work for us in a factory we as yet don't own. Probably just a pipe-dream XD

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in gb
Crazed Gorger




 warboss wrote:
That one seems like the most caster-like of the bunch. Did you feel like you were keeping up with other dedicated casters in the party like wiz/sorc players if any? Or was their ffaster progression, greater variety, and larger pool of slots really sway the balance? I see that warlocks can frequently upcast their spells (when that option is available) but that feels like a bit of a consolation compared with both faster and more numerous slots.


It was a bit of an odd party so it didn't really come up with a comparrison to a pure caster as we had a bard, a ranger, a fighter and a rogue. The upcasting was pretty useful for the spells but I found it did encourage focussing in on spells that did that so that you'd get the most mileage out of that ability. I had a Fey patron too so I got access to some of the illusion / messing with people type of abilities that helped broaden my utility too.
   
Made in us
Krazed Killa Kan





USA

 some bloke wrote:
Syro_ wrote:

Awesome! A drunken fighter is such an appropriate choice for a Satyr, so I really like your plans for druken master monk. I hope you enjoy the campaign.


warboss wrote:Sounds exciting and I'm glad you're looking forward to it. I haven't played a monk in any edition so can't really comment on that but the Satyr seems like an interesting tweak. Do monks have any kind of an alignment restriction now like in previous editions?


Thanks both! Session 1 was a blast, we ended up collecting kobolds which the barbarian is currently carrying around!

Got session 2 tonight, so we shall see if we canmprove on the 8 unconscious kobolds we have, which we plan on using to make a business making alchemical potions for the artificer, offering food & board & safety for them to work for us in a factory we as yet don't own. Probably just a pipe-dream XD


Cool, keep us posted

   
Made in gb
Longtime Dakkanaut






Session 2 of Tyranny of Dragons was good fun. No idea how much was homebrewed (and don't want to know, so keep it to yourself!).
Adult Blue Dragon is attacking the town, so we cleared the entrance to the keep and got in. Keep was surrounded, and we interrogated the kobolds we captured to ask why they are here and who the dragon is, got told dragon is called something they shortened to "Larry", I can't remember the full name right now!

Anyway, the Artificer decided to shout the dragon's name, and the dragon came over for a chat - we're level 2, it's worth remembering. Between them the Artificer and the Fighter, through roleplay and some good rolls, convince the dragon that they will pay them the towns bank if they let everyone live. Then, they managed a natural 20 to tell the dragon that all the money in the bank had been moved, and the dragon flew off to go and find it.

We then went through a secret tunnel that led to the river, and were attacked by swarms of rats, then we broke out of the door at the end and were ambushed by koblolds, and Jonah (my satyr monk) almost died as they all (randomly determined by dice) attacked me! Then a kobold poked me with a dagger and he went down, failed the first death save then got healed. He spent the rest of the fight (one more round) with 3hp, lying on the ground and being overdramatic about the whole thing. We finished the session there (we run short sessions as I finish work at 8 and start again at 8 the next morning!). We're currently planning to drag the kobolds and cultists out of sight and then hide in the tunnel for a short rest!

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in us
Krazed Killa Kan





USA

That does sound like good fun. I especially like calling Larry the dragon over to converse (The dragon's name is Lennithon, so I'm surprised it wasn't shortened to Lenny )
I'm glad your character survived getting the random aggro of every kobold, that's rough.

   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

Does anyone here play Pathfinder 2e in addition to D&D5e? I'm curious about the feat progression in that game compared with D&D 3/3.5. I've gone down the PF2e rabbit hole a bit over the past couple of days after not being able to theorycraft a character build to my liking in D&D 5e for a mini that I recently converted and decided to look into the other main fantasy rpg to see if it was possible there (it is btw).

I was a bit surprised to read that you basically get a feat every level in PF2e and that brought me back to the days of 3/3.5. Are the feats generally instead of class features? From my admittedly superficial reading of the online wiki, it seems like most of what I'd classify in D&D as class and/or racial abilities have moved over to feats. Feat/bonus/magic item spam did go (IMO) too far in 3/3.5 but it feels like 5e has had the pendulum swing too far in the opposite direction. D&D Uno seems to be addressing this a bit (with a free feat at 1st level) though.

I'm not looking to start an edition/game war but was just genuinely curious how it goes with PF2e in regard to feats. I searched the subforum and didn't see a PF specific thread to bump from the past year and a half so I figured I'd bump this one instead since it's not too active either but at least has some eyeballs.
   
Made in gb
Longtime Dakkanaut






Having a blast recently with a game I'm running! got 5 players at level 8, and they are bumbling their way slowly through my planned adventure - 3 sessions in and they've completed what I expected to be 1 session of adventure! They've derailed the game by having me quickly homebrew a pitfight in the inn they were travelling to (one players backstory was that their parents owned an inn in the town, so this became ther inn, and their inn had a pitfighting arena), so that took up session 1 - they arrived in town and met Enzo, a gnome nventor who showed them his automated slaughterhouse, using iron golems. Then they went off on the cattle drive and were asked to look after, but not encourage, a NPC called Skye, Enzo's daughter, who is a gnome who's obsessed with becoming an adventurer. She's also a big fan of the party, who are fairly well known.

The party made it to the cattle drive after finding some exploded animals en-route and starting to suspect that there might be Slaad, as they looked like something came out of them. They also noticed that all of them were predatory animals. They found the cattle, and the herd was way bigger than anyone expected - and the cows are enormous. They find the matriarch and decide to pursuade her to come with them, by tazing her with the monk's elemental strikes. The damage causes a chunk to come off her rump, and it rapidly grows into another matriarch! They then experiment with different damage types, and cause a further 5 matriarchs to spawn, all the while getting her to run out of the herd. Then they find a cultist in the woods, clutching a satchel, and in it they find the book of Emmental Evil, which featured in the last Steepfield game. Everyone who was there before reacts to stop the monk from opening it. The cultist claims to be responsible for the cows multiplying, saying that all shall succumb to their ways now. The party returns to camp and tells the herders not to hurt any of the cattle, and to keep them away from steepfield. Then they head back toward steepfield, where they are ambushed by a pack of Goblins on Worgs, which were going to help them discover the cows multiplied if they hadn't worked it out for themselves. The fight is short and brutal, and the goblins are all slain (except one, which will probably never stop running). The party makes camp, and one of the character tries to befriend a badger, but fails. That's where we left it.

The game is going brilliantly, my foreshadowing and red herrings worked a treat, and the look of dawning realisation when they put it all together (too many cows, exploded predators, and then the cows are healing) was simply brilliant. We're set up to have a game every other Monday now, and it looks like it might evolve into a campaign once this adventure is done!
Next stop for them is uncovering a cult in Steepfield, and then finding out what spell was cast on the cattle!

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in ca
Fresh-Faced New User



Longmont, CO

Has anyone purchased additional static cling terrain pieces for use with the DnD Campaign Case Terrain? I am enjoying the kit (admittedly I didn't pay full price), but I'd like to find some additional clings for ponds, springs, rivers, etc to use with the wilderness side.

Also, whats everyone's choice for a favorite wet erase marker set that stays well but comes off clean without staining?

Thanks!

-Will

 
   
Made in gb
Is 'Eavy Metal Calling?





UK

Loke Battle Mats do some cling sticker sets, which I'm pretty sure you can buy separately (I got them as KS addons, but I ssume they sell them regularly) with various themes, offering a good variety of sizes and designs. They do start to rollvup after a while if you're not careful, but are really nicely printed and stick down well.

 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

Dungeon & Dragons Classic Animated Series 6" Action Figures

For the 40th Annivery they are releasing 6" Action figures based on the classic animated series characters.



Target has an exclusive Venger & Duneon Master 2 Pack and each figure has a die. Presumabely if you buy all the figures you get the complete dice set.

Links to pre-orders at Target included in the Spolier


   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

Is that out already? Or is this a news/press release announcement type of thing?
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

 warboss wrote:
Is that out already? Or is this a news/press release announcement type of thing?


Pre-order. No official release date

   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

Thanks. Hopefully you don't have to preorder the target exclusive one as Venger/Dungeon Master is the only one I want personally.

edit: I should have known but didn't realize it was going to get the nostalgia collector markup on price. Pass.

https://www.target.com/p/dungeons-38-dragons-cartoon-classics-scale-dungeon-master-38-venger-action-figures-2pk-target-exclusive/-/A-86524787

This message was edited 1 time. Last update was at 2022/10/14 16:50:26


 
   
Made in us
Master Tormentor





St. Louis

 warboss wrote:
Does anyone here play Pathfinder 2e in addition to D&D5e? I'm curious about the feat progression in that game compared with D&D 3/3.5. I've gone down the PF2e rabbit hole a bit over the past couple of days after not being able to theorycraft a character build to my liking in D&D 5e for a mini that I recently converted and decided to look into the other main fantasy rpg to see if it was possible there (it is btw).

I was a bit surprised to read that you basically get a feat every level in PF2e and that brought me back to the days of 3/3.5. Are the feats generally instead of class features? From my admittedly superficial reading of the online wiki, it seems like most of what I'd classify in D&D as class and/or racial abilities have moved over to feats. Feat/bonus/magic item spam did go (IMO) too far in 3/3.5 but it feels like 5e has had the pendulum swing too far in the opposite direction. D&D Uno seems to be addressing this a bit (with a free feat at 1st level) though.

I'm not looking to start an edition/game war but was just genuinely curious how it goes with PF2e in regard to feats. I searched the subforum and didn't see a PF specific thread to bump from the past year and a half so I figured I'd bump this one instead since it's not too active either but at least has some eyeballs.

I'm actually a Venture Agent for Paizo, so feel free to bug me about PF2 all you like!

And yeah, a lot of what might be considered class features in 1E are now class feats, along with a wide variety of feats in general. There are still a bunch of class features for everyone, but they tend to be more along the lines of how your proficiencies scale, as well as more universal abilities for that class (like Fighters being resistant to fear, barbarians becoming harder to damage, etc.). Feats in general also don't tend to increase your power precisely, but instead give you more things to do with your actions every turn, or more action efficient ways to do things.

And yeah, it's hard to find concepts you can't do in Pathfinder 2e. Currently, I'm greatly enjoying my gladiator lawyer PC, and I'm also kicking around some ideas regarding a several thousand year old sin mage who replaced his body with a golem's in order to survive an apocalypse.
   
 
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