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Made in gb
Frenzied Berserker Terminator




Southampton, UK

I don't like Orks being a galactic fungal infection. I'd get shot of that.
   
Made in dk
Longtime Dakkanaut




1) Make Lion the heretic and Luther the loyalist. This is the terrible secret that DAs are guarding. DA would remain a loyalist faction.

2) Make Alpha Legion unaligned. Give them a non-mutated human primarch.

3) Retcon away the sucessor chapters. All nine chapters are legion strength.

4) Merge Craftworlds and Ynnari. Giving the Eldar goals, and optimism and a will to win is the best thing that has happened to Eldar. It makes no sense to keep the Craftworlds as grumpy holdouts.

5) Retcon away all primaris fluff. All marines should have the Primaris statline, and the Primaris models are simply a newer model range, with a name that it is easier to trademark. All space marines were always primaris marines

6) Tone down Space Wolfes and then tone them down some more. There is nothing wrong with them as such, the WolfyMcWulfen theme has just been painted on WAY to thickly. But do keep the Logan Grimnar sleighride, as Santa Claws will always be such a hilarious joke.

7) Keep the newcrons fluff, it is much better than the oldcrons. Also, the old C'tan were totally ridiculous on the tabletop.

8) Introduce a non-imperial, non-chaos human faction. Maybe even split the empire in two. GW almost managed to make a third human side with the renegades, but the renegade space marines turned out to be just Chaos Space Marines. Booooring.

9) Make update sprues for Lizardmen so that they can serve as Slann allies for Orks and Eldar.

10) Make the gretchin into space-goblins, not just Ork cannon-fodder. Give them their own bosses and shamans WFB style.

11) More humor and less Grimdark overall

12) Awaken the emperor and let him marry Yvraine. They will will have 18 children, each growing up to be a mighty warlord.

13) Bring back Tuska Daemon killa. He rides out of the Eye on Terror on a tamed and cowed bloodthister. He then assembles a mighty WAAARGH against Chaos. A new warcry is bellowed by a hundred thousand greenskins: "Korne is sucha pansy."
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Add a 0 to the end of all of the numbers to do with space marines except squad sizes.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in dk
Longtime Dakkanaut




 Crazyterran wrote:
Add a 0 to the end of all of the numbers to do with space marines except squad sizes.


So movement 60", toughness 40, BS 30+? Sounds reasonable enough, really.
   
Made in fr
Longtime Dakkanaut




 Solar-powered_chainsword wrote:
-Ynnari
So far, it seems like the Ynnari are the objectively right choice for Eldar. You don't have to torture people, or be a hippy, or get stuck in a stone for eternity. The Phoenix Lords are all definitely on this gak, helping them in their quest. It really only seems that these guys have left the Craftworld Eldar as a bunch of stupid hold-outs who've lost their role. I have no idea how people aren't more annoyed with them, because they've taken the Eldar's whole identity and are hands down the least grimdark faction in play, being anti-Chaos, willing to ally with the Imperium and the true saviors of the Eldar race. Personally, I'd want to do away them entirely, or at least relegate them to a far less popular more insane group, and really play up their fey aspect. Craftworld are LOTR-style Elves who might betray you for their own good, I want to see more eldritch, fey like Eldar among the Ynnari, where you can't tell what their motives are in service to their horrifying death god.

Ynnari are only the best choice and the savior of the Eldar if you believe in what they tell you. But Ynnead was only supposed to be strong enough to kill Slaneesh once all the Eldar were dead, which might be its actual end-goal. At the moment, it's an incomplete god of death with Slaneeshi features that feeds on Eldar souls. That's not really what you want as a savior.

We still don't really know what the Ynnari will become. If they end up doing sketchy things (like causing Eldar deaths to feed Ynnead, or worse, feed the Ynnari soldiers to win a battle) this could add a lot of complexity to their faction, and create a lot more tension with other Eldars. The Ynnari have to become a group of fanatics that believe in saving the other Eldar against their will (with lots of potential death in the process), while still gaining enough battles/fulfilling enough prophecies so there's still a possibility that they're right.

In other words, at this point I wouldn't retcon the Ynnari fluff, since it still has potential to become pretty good. However, if it's just a gimmick to create a "Imperium and friends against Chaos" thing, then they should definitely write it off. There was a truce in Gathering Storm, and they helped Gulliman's return, but now it's time for some good backstabbing and revelations that they poisoned the well when they gave a helping hand.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 SirStudent wrote:
I would like more of an emphasis on the art style of Necrons being "Egyptian". I know that they are already quite Egyptian, but perhaps a little bit more colour and personality in the units. Anything is
better than... What we have now, respectively.

And by that I mean a huge revision for EVERYTHING NECRON.

Scarabs? Change them.
Monolith? More decorations please.
Immortals? Change them.

Do we have Necron psykers in green hoods and robes?

I don't think so. Make it happen!


No. Necrons don't have psykers because they lack souls and hate the warp. That is a part of their lore. Suddenly giving them psychic powers would be dumb and completely change their feel, making them seem more like Eldar as a consequence.
Also, necrons need to be less egyptian, not more. They were more interesting when they took influence from different cultural perspectives of death rather than "lol, tomb kings in space"
The monoliths and scarabs were inspired by the egyptian mortuary cult, the nightbringer, tomb spyder and the wraiths were inspired by western horror that pertains to the grave (dunno if there's a specific word for that. Cthonic horror, I guess?), the flayed ones were inspired by an Aztec death cult, etc.

This message was edited 4 times. Last update was at 2018/02/22 14:20:44


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Posts with Authority





Everyone says 'diminish the importance of Space Marines' because of the tabletop...

...I wouldn't do that. I'd say that the gene-seed and processes are breaking down. Marines from the Great Crusade and Horus Heresy would be more like Primaris Marines- big, tough, scary compared to a mortal... And Guilliman's own word authorized the Mechanicus to break out old stores of Gene-seed, more pure samples.

It would add that element of 'Grimdark'- up until recently, Space Marines were a dying breed, and even then were diminishing in their capability. Humanity's 'guardian angels' were on the verge of extinction and weakening.

Mob Rule is not a rule. 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Re-work how the Chaos Legions work.

See, right now, they're all somewhat BLARG GRIBBLE KILLKILL. Which is fairly two dimensional, if not one dimensional in approach.

Contrast and compare with how Chaos is portrayed in The Mortal Realms. Yes, they still have their fruitloops, in the rank and file. But those who ascend beyond that are well developed, round characters. They have motivations beyond 'make god smile'. They have interactions beyond 'Stoopid *insert other god*'.

Make Chaos a properly credible threat. Whilst they'll always lack the sheer resources of The Imperium, they're not hidebound by the Codex Astartes. They've had millennia (well, some have. Some longer, some shorter) to get damned good at what they do. Make them more insidious - play up the Cult side, with the Legionnaires being the seriously heavy hitters. Portray Cults as a rightful threat in their own place - not just meatshields for uncaring masters.

And I don't even play Chaos!

   
Made in gb
Fixture of Dakka




fresus wrote:
 Solar-powered_chainsword wrote:
-Ynnari
So far, it seems like the Ynnari are the objectively right choice for Eldar. You don't have to torture people, or be a hippy, or get stuck in a stone for eternity. The Phoenix Lords are all definitely on this gak, helping them in their quest. It really only seems that these guys have left the Craftworld Eldar as a bunch of stupid hold-outs who've lost their role. I have no idea how people aren't more annoyed with them, because they've taken the Eldar's whole identity and are hands down the least grimdark faction in play, being anti-Chaos, willing to ally with the Imperium and the true saviors of the Eldar race. Personally, I'd want to do away them entirely, or at least relegate them to a far less popular more insane group, and really play up their fey aspect. Craftworld are LOTR-style Elves who might betray you for their own good, I want to see more eldritch, fey like Eldar among the Ynnari, where you can't tell what their motives are in service to their horrifying death god.

Ynnari are only the best choice and the savior of the Eldar if you believe in what they tell you. But Ynnead was only supposed to be strong enough to kill Slaneesh once all the Eldar were dead, which might be its actual end-goal. At the moment, it's an incomplete god of death with Slaneeshi features that feeds on Eldar souls. That's not really what you want as a savior.

We still don't really know what the Ynnari will become. If they end up doing sketchy things (like causing Eldar deaths to feed Ynnead, or worse, feed the Ynnari soldiers to win a battle) this could add a lot of complexity to their faction, and create a lot more tension with other Eldars. The Ynnari have to become a group of fanatics that believe in saving the other Eldar against their will (with lots of potential death in the process), while still gaining enough battles/fulfilling enough prophecies so there's still a possibility that they're right.

In other words, at this point I wouldn't retcon the Ynnari fluff, since it still has potential to become pretty good. However, if it's just a gimmick to create a "Imperium and friends against Chaos" thing, then they should definitely write it off. There was a truce in Gathering Storm, and they helped Gulliman's return, but now it's time for some good backstabbing and revelations that they poisoned the well when they gave a helping hand.

The problem is GW just ignore other things to do with Eldar. Yriel saw a vision of an empowered version of himself butchering Daemons, the Rhana Dandra was supposed to kill Chaos, the Flame of Asuryan was relit, the Phoenix Lords go around doing Asuryans will. There's so much opportunity to have Khaine or Asuryan or Isha influence Eldar but everything is about Ynnead now which I find terrible because the Ynnari are a pretty lame 'saviour'.

You spend your afterlife enslaved to someone nearby who does what they like with your knowledge and power.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

Rewrite everything to do with Primaris to make them a voluntary upgrade to normal Marines instead of a totally new breed of marine.
   
Made in us
Legendary Master of the Chapter






I find it odd. do people really not like the newer necron fluff?

I mean do we really need another mindless group of kill all living things for reason faction?

thats kinda what the nids and kinda what the orks do.

i like that they have a wee bit of personality.

though i do not like where their model line when. ( i liked it when all their vehicles were boxy and monolithy instead of these big open tomb kings in space thing.

Also second on the voluntary primaris upgrade.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
War Walker Pilot with Withering Fire




I was never a Necron player, but would love to see the Crypteks have their old "schools" of technology back, like the ethermancer- or geomancer-focused ones.

(And re-retcon the rest of them)

This message was edited 1 time. Last update was at 2018/02/22 18:23:56


 
   
Made in nz
Orc of Angmar




Earth

 CthuluIsSpy wrote:
 SirStudent wrote:
I would like more of an emphasis on the art style of Necrons being "Egyptian". I know that they are already quite Egyptian, but perhaps a little bit more colour and personality in the units. Anything is
better than... What we have now, respectively.

And by that I mean a huge revision for EVERYTHING NECRON.

Scarabs? Change them.
Monolith? More decorations please.
Immortals? Change them.

Do we have Necron psykers in green hoods and robes?

I don't think so. Make it happen!


No. Necrons don't have psykers because they lack souls and hate the warp. That is a part of their lore. Suddenly giving them psychic powers would be dumb and completely change their feel, making them seem more like Eldar as a consequence.
Also, necrons need to be less egyptian, not more. They were more interesting when they took influence from different cultural perspectives of death rather than "lol, tomb kings in space"
The monoliths and scarabs were inspired by the egyptian mortuary cult, the nightbringer, tomb spyder and the wraiths were inspired by western horror that pertains to the grave (dunno if there's a specific word for that. Cthonic horror, I guess?), the flayed ones were inspired by an Aztec death cult, etc.


The problem is that I cannot see those inspirations due to how bland the units are. Taking out the psyker part, I still think there needs to be some revision to aesthetic design, because there is mainly a problem of them all being mostly one design (minus the vehicles which I can give the slip). YMMV, you might like it or not like it, but I just feel it could be handled better, even if they were to add, I dunno "night optics" or some small attachment to spice warriors up.

The dice shall decide your fate...
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 SirStudent wrote:
 CthuluIsSpy wrote:
 SirStudent wrote:
I would like more of an emphasis on the art style of Necrons being "Egyptian". I know that they are already quite Egyptian, but perhaps a little bit more colour and personality in the units. Anything is
better than... What we have now, respectively.

And by that I mean a huge revision for EVERYTHING NECRON.

Scarabs? Change them.
Monolith? More decorations please.
Immortals? Change them.

Do we have Necron psykers in green hoods and robes?

I don't think so. Make it happen!


No. Necrons don't have psykers because they lack souls and hate the warp. That is a part of their lore. Suddenly giving them psychic powers would be dumb and completely change their feel, making them seem more like Eldar as a consequence.
Also, necrons need to be less egyptian, not more. They were more interesting when they took influence from different cultural perspectives of death rather than "lol, tomb kings in space"
The monoliths and scarabs were inspired by the egyptian mortuary cult, the nightbringer, tomb spyder and the wraiths were inspired by western horror that pertains to the grave (dunno if there's a specific word for that. Cthonic horror, I guess?), the flayed ones were inspired by an Aztec death cult, etc.


The problem is that I cannot see those inspirations due to how bland the units are. Taking out the psyker part, I still think there needs to be some revision to aesthetic design, because there is mainly a problem of them all being mostly one design (minus the vehicles which I can give the slip). YMMV, you might like it or not like it, but I just feel it could be handled better, even if they were to add, I dunno "night optics" or some small attachment to spice warriors up.


The fact that the flayed ones are draped in skins, just as the priests of Xipe Xotec were, is a pretty big clue
The nightbringer being the grim reaper is pretty self explanatory.
But yes, I see your point. A few details wouldn't hurt, as long as GW doesn't over do it and just clutter the models with stuff. Or they add stupid crap to the model like those crests and loin cloths on the lychguard.
I find the new cryptek, with it's hood sort of thing, to look much better than the finecast model's bonnet.

This message was edited 2 times. Last update was at 2018/02/22 21:07:41


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in ie
Cultist of Nurgle with Open Sores





 Arachnofiend wrote:
 Solar-powered_chainsword wrote:
-Necrons
Make Necrons easier to kill. The whole thing where they're basically indestructible and they teleport back to base seems stupid, and makes them basically undefeatable. I like their ability to remake themselves and get back up, but just make it so it's not almost impossible to destroy them. In regards to their actual background, I'm not sure. I'm not the greatest fan of the Tomb Kings in Space, but I wasn't a lover of the old fluff. I suppose I'd leave it until I've seen a better alternative to the two.

Saying Necrons should be easier to kill is like saying Imperial Guard should have fewer dudes.


It's not like it would have any change on actually fighting them. It's just this "Necrons almost never die, they just get rebuilt" makes them a ridiculous enemy, especially seeing as they once ruled the galaxy and have massive numbers that just haven't woken up yet. If the Imperial Guard had numbers AND their troops were almost never killed that'd seem ridiculous, but Necrons seem to get both, to the point where they can't really ever lose. "Oh, my entire army was destroyed attacking the enemy base? No bother, they're being remade now!"

 Adeptus Doritos wrote:
 Solar-powered_chainsword wrote:
-Necrons
Make Necrons easier to kill. The whole thing where they're basically indestructible and they teleport back to base seems stupid, and makes them basically undefeatable. I like their ability to remake themselves and get back up, but just make it so it's not almost impossible to destroy them. In regards to their actual background, I'm not sure. I'm not the greatest fan of the Tomb Kings in Space, but I wasn't a lover of the old fluff. I suppose I'd leave it until I've seen a better alternative to the two.


Well, if I understand correctly Necrons require energy and some resources to repair themselves. It does take time to get them back online and operational. Not to mention, they can teleport back to base all they like- that's why you blow their base up.

Keep in mind, Necrons aren't making baby Skelebots, so their numbers are finite.


Yeah, but the Necrons are growing in numbers seeing as more and more wake up every day, and given that they once ruled a galaxy, that leaves a lot of them. I get that Necrons probably require a fair bit of energy and that to repair themselves, but it's not like they're lacking in that in any meaningful way. I just think it's silly that a huge Necron army can attack, be wiped out to the last man, and it's an utterly meaningless victory that's accomplished nothing.

fresus wrote:
 Solar-powered_chainsword wrote:
-Ynnari
So far, it seems like the Ynnari are the objectively right choice for Eldar. You don't have to torture people, or be a hippy, or get stuck in a stone for eternity. The Phoenix Lords are all definitely on this gak, helping them in their quest. It really only seems that these guys have left the Craftworld Eldar as a bunch of stupid hold-outs who've lost their role. I have no idea how people aren't more annoyed with them, because they've taken the Eldar's whole identity and are hands down the least grimdark faction in play, being anti-Chaos, willing to ally with the Imperium and the true saviors of the Eldar race. Personally, I'd want to do away them entirely, or at least relegate them to a far less popular more insane group, and really play up their fey aspect. Craftworld are LOTR-style Elves who might betray you for their own good, I want to see more eldritch, fey like Eldar among the Ynnari, where you can't tell what their motives are in service to their horrifying death god.

Ynnari are only the best choice and the savior of the Eldar if you believe in what they tell you. But Ynnead was only supposed to be strong enough to kill Slaneesh once all the Eldar were dead, which might be its actual end-goal. At the moment, it's an incomplete god of death with Slaneeshi features that feeds on Eldar souls. That's not really what you want as a savior.

We still don't really know what the Ynnari will become. If they end up doing sketchy things (like causing Eldar deaths to feed Ynnead, or worse, feed the Ynnari soldiers to win a battle) this could add a lot of complexity to their faction, and create a lot more tension with other Eldars. The Ynnari have to become a group of fanatics that believe in saving the other Eldar against their will (with lots of potential death in the process), while still gaining enough battles/fulfilling enough prophecies so there's still a possibility that they're right.

In other words, at this point I wouldn't retcon the Ynnari fluff, since it still has potential to become pretty good. However, if it's just a gimmick to create a "Imperium and friends against Chaos" thing, then they should definitely write it off. There was a truce in Gathering Storm, and they helped Gulliman's return, but now it's time for some good backstabbing and revelations that they poisoned the well when they gave a helping hand.


It's fair to say that the Ynnari MIGHT become something cool, sure, but just from what I've seen, I don't think it looks like it's going that way. The Phoenix Lords and Ulthran both seem to have thrown their lot in with the Ynnari, while the Craftworld don't seem to have any other path to salvation they're advocating, just kind of continuing the slow march to non-existence. I'd love it if the Ynnari become a bit sketchier and less good, sure, but I doubt it. Here's hoping, though.
   
Made in fi
Locked in the Tower of Amareo





BrianDavion wrote:

Automatically Appended Next Post:
tneva82 wrote:
Well we already wrote out primarch return and primaris out. Or rather never adopted it to preserve what we already had.


no need to write it out, just stay playing pre gathering storm.


Ummm seeing we have advanced well past gathering storm timeline how you suggest what we have would not go "poof" by playing suddenly few hundreds year in the past?-)

2024 painted/bought: 109/109 
   
Made in gb
Fixture of Dakka




 Desubot wrote:
I find it odd. do people really not like the newer necron fluff?

I mean do we really need another mindless group of kill all living things for reason faction?

thats kinda what the nids and kinda what the orks do.

i like that they have a wee bit of personality.

though i do not like where their model line when. ( i liked it when all their vehicles were boxy and monolithy instead of these big open tomb kings in space thing.

Also second on the voluntary primaris upgrade.


Newcrons are even more generic. They want to take over planets. See the Imperium, Tau, Chaos and Orks.

Before they were a cool unknowable horror that viewed the galaxy as cattle.Tragically turned into slaves.

Now they just have silly characters, boring motives and background that makes them unlikable.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Longtime Dakkanaut




Primaris fluff:

Primaris marines are simply space marines trained under guilliman's new vision for the organization of the astartes. (codex astartes 2.0)
The overall structure of chapters, companies and squads will change to better suit the realities of the universe. He creates the Primaris Legions 100,000 strong created from existing chapters but still undermanned due to the lack of gene-seed.

The primaris initiative was a research project undertaken by Cawl to improve the efficiency of the gene-seed implantation so as to reduce the chance of rejection and wasted resources. In addition, he has created new marks of armor and weapons to distribute to existing chapters and the new legions.

The drastic changes will take time to implement and many chapters will continue their fight under the old structure. Not to mention there are many who outright oppose the reforms...

All marines get 2W and 2A, and terminators get 3W.

Might need some tweaking but that's the gist.
   
Made in us
Devestating Grey Knight Dreadknight




Dandelion wrote:
Primaris fluff:

Primaris marines are simply space marines trained under guilliman's new vision for the organization of the astartes. (codex astartes 2.0)
The overall structure of chapters, companies and squads will change to better suit the realities of the universe. He creates the Primaris Legions 100,000 strong created from existing chapters but still undermanned due to the lack of gene-seed.

The primaris initiative was a research project undertaken by Cawl to improve the efficiency of the gene-seed implantation so as to reduce the chance of rejection and wasted resources. In addition, he has created new marks of armor and weapons to distribute to existing chapters and the new legions.

The drastic changes will take time to implement and many chapters will continue their fight under the old structure. Not to mention there are many who outright oppose the reforms...

All marines get 2W and 2A, and terminators get 3W.

Might need some tweaking but that's the gist.

My version: there are no primaris marines. Just new models, and more fluffy statlines.

Hope is the first step on the road to disappointment. 
   
Made in us
Longtime Dakkanaut




Well, bigger better primaris aren't a thing in my version. They are just marines trained differently. Which is where the difference between say tacticals and intercessors comes in. The armor is updated thanks to cawl, but is just cosmetic as far as rules go. So "primaris" marines just become regular marines with new squad configurations.] (intercessor, hellblasters, inceptors...). This let's all marines get the 2W and 2A while keeping the new kits relevant.
   
Made in gb
Mekboy Hammerin' Somethin'





Dorset, England

 MagicJuggler wrote:
 Kroem wrote:
 Grumblewartz wrote:
Emphasize squig beer and diganobz as much as possible.

Thank god there is at least one good suggestion in this thread! Although I do like the idea of grots getting more camera time...


Waaargh The Orks wrote:"Mornin' Makari," said Lansig pleasantly. His voice was surprisingly deep for a Gretchin, almost Orkish. It added to the air of authority around his pug-nosed face. "You've been a naughty boy. A word in yer ear..."

Makari wasn't fooled by the way Lansig dressed like a wealthy merchant. The wiry muscles and the unusually powerful build marked him out as a mobster, one of the strong ones that preyed on the Gretchin entrepreneurs in the market square. And Makari hadn't been paying him his cut.

"I've 'ad a bad week, boss," grovelled Makari, "Fat Glub raided me mushroom patch an' took away all da best ones. Useless git, ate 'em 'isself too. Hope 'e's stick as a drunk Ork."

Makari tried to ease himself into the crowd but he felt himself grabbed by Ari and Ari. As he felt their strong grips and looked into their evil faces, Makari became afraid. Lansig leaned forward and picked up one of the toadstools. He wrinkled his nose in distaste. Then he lifted Monti and stroked the squig's back with his long, strangler's fingers.

"See wot yer mean. Still, biz is biz. If yer don't 'ave ten teef fer me by nightfall...Ari'll 'ave ter do a bit ov extraction."

Big Ari held him in place while Little Ari held dental pliers underneath his nose. Lansig put Monti back on the tray. A passing Ork laughed at this sign of Gretchin high spirits. The Gretchin joined in fawningly.


So anything that definitely puts them in a larger spotlight or expands in detail on the nature of Orkonomics besides "dey use teef" would be great.

Waargh da Orks is great, I know it is available on scribd but I would love it if they did a reprint so that I could have it as a proper book.

Is this the Makari of Ghazgull bottom fame do you think? That would be cool.

   
Made in us
Bounding Assault Marine



Leominster

-Get ride of Primaris as "Marines but better!" Just have it be newer armor that's all.
-I would change some of the Thousand Sons fluff to have had a faction of the off world TS during the heresy follow the loyal shard of Magnus that helped form the Grey Knights.

"I was never a Son of Horus. I was and remain a Luna Wolf. A proud son of Cthonia, a loyal servant of the Emperor."

Recasts are like Fight Cub. No one talks about it, but more people do it then you realize.



Armies.
Luna Wolves 4,000 Points
Thousand Sons 4,000 Points. 
   
Made in us
Terminator with Assault Cannon





Florida

1. Revert Tau back to before Riptides. Instead expand on their xenos allies and Kroot!

2. Burn any and everything with the word 'Primaris'. Cawl has thousands of Legionairies in stasis but his project failed so he just made some new armor and defrosted thousands of 31k era marines for G-man.

3. Go even further with the Wolf-McWolfy-ness of space wolves. Make it so laughably bad that everyone points and laughs at spacewolves. (Okay that is mean, just go back and have all Space Wolves turn to wulfen as soon as Russ disappears and his legion is put down by the DA just like Russ did to Magnus.)

4. Return Necrons to the scary unrelatbale robot horde.

SickSix's Silver Skull WIP thread
My Youtube Channel
JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking.
= Epic First Post.
 
   
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Blackclad Wayfarer





Philadelphia

AdmiralHalsey wrote:
spill coffee on all of Matt Ward's codex drafts


fixed that for you

This message was edited 1 time. Last update was at 2018/02/23 18:24:38


   
Made in ru
Implacable Skitarii




Return Failbaddon. Liked him better when he was 'one who never stopped trying' instead of ' planned it all from beginning' (but keep the Rift and The FastForward)

Nerf CW Eldar - in fluff they're too omnipresent and influental for pitiful delusional remnants of broken and dying race. Maybe give them some major hybridization conspiracy of trying to reborn via humanity though - to capitalize on 'elven changeling' legends (and to justify some half-Eldar Librarians ).

Rework Tau to expand Xenology's theory of mind-controllers, then give 'em some MAJOR, bitter and lasting defeat in their backyard.

Erase Draigo fluff (or make him puppet of some Chaos God).

Give some generic power-armoured units to non-SM/SoB Imperial factions.

Subtly show hints that 'pure and untainted' baseline Imperial Humans are not exactly current Homo Sapiens Sapiens.

Without passion we'd be truly dead. 
   
Made in gb
Incorporating Wet-Blending




U.k

Return orks to their 1st edition greatness. Get things back to how they should be.
   
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Legendary Master of the Chapter






 Stevefamine wrote:
AdmiralHalsey wrote:
spill coffee on all of Matt Ward's codex drafts


fixed that for you


Id settle for spilling coffee on matt ward.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Stubborn Prosecutor





chyron wrote:


Rework Tau to expand Xenology's theory of mind-controllers, then give 'em some MAJOR, bitter and lasting defeat in their backyard.



Subtly show hints that 'pure and untainted' baseline Imperial Humans are not exactly current Homo Sapiens Sapiens.


On the first, you need to read the 8th BRB. I'm expecting it to be expounded on in the upcoming codex, but the 4th expansion didn't go so well.

On the second, there is a great moment that hints at this in one of the Black Library books. The Imperial Crusade shows up, is rejected by the inhabitants because of the deviations in their DNA versus pre-space expansion humanity. This pisses the Imperium off and they wipe them out. Anyone remember which book it was in?

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in gb
Fixture of Dakka




Didn't the 4th just vanish? That's not bitter because not much happened and not lasting because they just launched another expansion almost immediately.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Stubborn Prosecutor





pm713 wrote:
Didn't the 4th just vanish? That's not bitter because not much happened and not lasting because they just launched another expansion almost immediately.


Some got warped teleported to the northern part of the imperium. The rest seemed to have burned up when the Damocles caught on fire.

*allows for the traditional moment to contemplate the void of space catching on fire*

You might be right about the bitter. The only bitter tau seem to be the farsight enclave and they have a complicated set of emotions about the rest of the Tau.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
 
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