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Made in us
Longtime Dakkanaut





 techsoldaten wrote:
What changes do you expect to see...

I expect Terminators to be boosted to 3 wounds across the board, and Paladins to get up to 4.

Not wishlisting here, thinking GW is going to do the right thing with Tau / Necrons / etc coming out. From everything I can tell, the Xenos codexes are going to have a lot of AP -3 / multiwound firepower.

Terminators already suffer with all the Plasma in the game, they are going to be completely sidelined unless they become tough enough to withstand a turn of high powered shots
.


That’s a feature not a bug.

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Made in us
Steadfast Ultramarine Sergeant






gendoikari87 wrote:
 techsoldaten wrote:
What changes do you expect to see...

I expect Terminators to be boosted to 3 wounds across the board, and Paladins to get up to 4.

Not wishlisting here, thinking GW is going to do the right thing with Tau / Necrons / etc coming out. From everything I can tell, the Xenos codexes are going to have a lot of AP -3 / multiwound firepower.

Terminators already suffer with all the Plasma in the game, they are going to be completely sidelined unless they become tough enough to withstand a turn of high powered shots
.


That’s a feature not a bug.


I think this guy works at Bethesda...
   
Made in us
Longtime Dakkanaut





Close, Obsidian

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Made in us
Locked in the Tower of Amareo




Terminators have always been bad for the most part.
   
Made in us
Longtime Dakkanaut





Martel732 wrote:
Terminators have always been bad for the most part.
Truth.

And with a new line out and a billion terminators in circulation.... they’re not likely to get better

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Made in us
Locked in the Tower of Amareo




I really don't think that's as big of a factor as you think. GW made a 2001 kit godly in 6th.
   
Made in us
Longtime Dakkanaut





Martel732 wrote:
I really don't think that's as big of a factor as you think. GW made a 2001 kit godly in 6th.
yes but had they just gotten done creating a whole new Series to replace it? What kit was this?

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Made in us
Locked in the Tower of Amareo




Wave serpents. Also, they constantly release brand new stuff with terrible rules. Profit motive just doesnt explain their design philosophy.

This message was edited 1 time. Last update was at 2018/03/09 15:50:03


 
   
Made in fi
Been Around the Block




Has there been any word on when we might get this update?
   
Made in us
Longtime Dakkanaut





wighti wrote:
Has there been any word on when we might get this update?
no word but I’d expect it to coincide with taus first faq

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Made in us
Steadfast Ultramarine Sergeant






gendoikari87 wrote:
wighti wrote:
Has there been any word on when we might get this update?
no word but I’d expect it to coincide with taus first faq


I'd rather not wait until the end of the month but the more I think about it the more I expect it.
I just want it to be over with so we can move on and gripe about how the September(?) FAQ will fix everything!
   
Made in us
Decrepit Dakkanaut





 fraser1191 wrote:
gendoikari87 wrote:
wighti wrote:
Has there been any word on when we might get this update?
no word but I’d expect it to coincide with taus first faq


I'd rather not wait until the end of the month but the more I think about it the more I expect it.
I just want it to be over with so we can move on and gripe about how the September(?) FAQ will fix everything!


Hah. Well, we're about to harvest a whole host of new issues with DE, Necrons, and whatever else springs up between now and then. And once Dark Reapers and pals are sorted (I hope) then it's entirely possibly other things will spring up because they were so blinding.
   
Made in us
Battlewagon Driver with Charged Engine




 Daedalus81 wrote:
 fraser1191 wrote:
gendoikari87 wrote:
wighti wrote:
Has there been any word on when we might get this update?
no word but I’d expect it to coincide with taus first faq


I'd rather not wait until the end of the month but the more I think about it the more I expect it.
I just want it to be over with so we can move on and gripe about how the September(?) FAQ will fix everything!


Hah. Well, we're about to harvest a whole host of new issues with DE, Necrons, and whatever else springs up between now and then. And once Dark Reapers and pals are sorted (I hope) then it's entirely possibly other things will spring up because they were so blinding.


Absolutely, I don't think anyone is under the illusion that this FAQ will make the game perfectly balanced but if you remove the worst offenders it's still making it better incrementally.
And the release date basically has to coincide with when the TAU errata would come out in my opinion, so very end of March.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






The only path towards balance is iteration. The FAQ is a new iteration, and while not every single iteration will be a step to a more balanced game, multiple iterations will be.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut






"IF" GW is planning on upping the points on AM troops 10pts I would prefer to see them just make the "requirement" : 1 platoon commander per 2 troop squads. This way you get the points increase without actually raising the pts per model plus gives us access to additional orders

... seems like a fair and reasonable addition

 
   
Made in au
Pestilent Plague Marine with Blight Grenade





gendoikari87 wrote:
wighti wrote:
Has there been any word on when we might get this update?
no word but I’d expect it to coincide with taus first faq


This is my thought as well. 2 weeks after Tau puts us on 31 March, so I'd expect this to release around then.


"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in us
Longtime Dakkanaut





Here’s where I expect Astra Militarum to end up

Leman Russ ~194 base
Manticore ~ 179 complete
Basilisk ~ 138 complete
Lasgun - 1 (not a straight increase to all guard but makes most 5ppm)

I did not pull these numbers out my ass, I have a model I use. It’s based on comparing to the marine and their vehicles.

This message was edited 1 time. Last update was at 2018/03/12 12:30:09


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Made in us
Confessor Of Sins





Tacoma, WA, USA

There is a 0% chance of a Lasgun being 1 point. None of the standard army weapons have points values unless they are supped up version of a regular weapon.
   
Made in us
Painlord Titan Princeps of Slaanesh




GK storm bolters are standard issue and cost 2 points each.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I'd pay 2 points to put storm bolters on guardsmen.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut





 Jidmah wrote:
I'd pay 2 points to put storm bolters on guardsmen.
hell I’d pay 4 or 5.

Storm bolters are nasty as rapid fire 2

This message was edited 1 time. Last update was at 2018/03/12 13:48:01


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Made in ca
Nasty Nob






Didnt they say FAQ were for clearing up rules issues and yearly CA was for points adjustments?

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Longtime Dakkanaut





 davou wrote:
Didnt they say FAQ were for clearing up rules issues and yearly CA was for points adjustments?


FAQ is also explicitly stated to be for balance changes

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Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Leo_the_Rat wrote:
GK storm bolters are standard issue and cost 2 points each.

Storm Bolters are standard issue on Grey Knights, but still likely are considered an 'elite weapon' since everyone else pays for them.
   
Made in be
Courageous Beastmaster





gendoikari87 wrote:
 techsoldaten wrote:
What changes do you expect to see...

I expect Terminators to be boosted to 3 wounds across the board, and Paladins to get up to 4.

Not wishlisting here, thinking GW is going to do the right thing with Tau / Necrons / etc coming out. From everything I can tell, the Xenos codexes are going to have a lot of AP -3 / multiwound firepower.

Terminators already suffer with all the Plasma in the game, they are going to be completely sidelined unless they become tough enough to withstand a turn of high powered shots
.


That’s a feature not a bug.


Your feature is bugged it works too well and needs adjustment.




 
   
Made in us
Longtime Dakkanaut





Nah, people aren’t buying new Primaris by the truckload yet

This message was edited 1 time. Last update was at 2018/03/12 14:34:15


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Made in us
Locked in the Tower of Amareo




That's not how this works, necessarily. We've been over this.
   
Made in us
Lieutenant General





Florence, KY

gendoikari87 wrote:
 davou wrote:
Didnt they say FAQ were for clearing up rules issues and yearly CA was for points adjustments?


FAQ is also explicitly stated to be for balance changes

From Warhammer Community, emphasis added:

2: Big, Twice-a-year FAQs
Major game-wide questions will be answered on a biannual basis each March and September when a wider set of FAQ updates will be released. These will be focused on anything that might emerge as more codexes, and thus more unusual interactions, make their way into the game and will address issues across multiple factions and publications. We’ll also use these to address balance issues in the game, so these might include a few changes to rules for overly powerful, or underrepresented units.

So by 'balance changes', they don't mean points adjustments.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Locked in the Tower of Amareo




We don't know what they mean until it happens.
   
Made in us
Painlord Titan Princeps of Slaanesh




Martel732 wrote:
They don't know what they mean until it happens.


fixed that for you.
   
 
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