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Made in us
Locked in the Tower of Amareo




"With proper buffing units" is unacceptable. For such a price, having only 30" range, they shouldn't need a babysitter on top of it. That's too many points for a unit firing single shots out to 30". And -1 to hit armies completely hose them. And carnifexes with hats.
   
Made in fr
Hallowed Canoness





What I want from the faq is either some nerf to FNP-style save, or some buff to invulnerable save, possibly both. Because the current situation where invulnerable save absolutely sucks compared to FNP is pretty bad imo.
Is it just me though?

This message was edited 1 time. Last update was at 2018/03/26 19:36:57


"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in it
Longtime Dakkanaut





AdmiralHalsey wrote:
 davou wrote:
AdmiralHalsey wrote:
 Sim-Life wrote:
AdmiralHalsey wrote:
Great. So I have an event in May, and no idea what this will do to my list or how I'll be able to correct for it, or even if the event organisers will include it or not.

Thanks Geedubs, particularly for saying you had it all ready to roll at Adepticon, before waiting till it was over before going 'LOL JOKES ON YOU.'


I bet if they hadn't addressed the feedback from Adepticon you'd be all "Thanks Geedubs, 6 months of flyrant spam".


As opposed to whatever spam happens after the thingy is released? I'll take Flyrant spam, at least I own those.



"Fix the game.... Unless its broken in a way that benefits me directly"


I didn't say, 'Fix the game' I said, release the FAQ when you said you would, because businesses should be able to handle their own deadlines.
Or does this not apply if your business is expensive plastic models?


Actually they said "In March, after Adepticon", so they are still in time, and even if they don't because Adepticon revealed something major to fix, then that's still fine if in the end it makes the game better.

I mean, we stuck with invisibility with a whole edition without any hope for it to ever be changed before edition change, one or two weeks more is more than fine.


Automatically Appended Next Post:
 Hybrid Son Of Oxayotl wrote:
What I want from the faq is either some nerf to FNP-style save, or some buff to invulnerable save, possibly both. Because the current situation where invulnerable save absolutely sucks compared to FNP is pretty bad imo.
Is it just me though?


Hmmm, i think that's just you.
Invul will always save you, FNP is trampled by multidamage weapons.

This message was edited 1 time. Last update was at 2018/03/26 19:41:20


 
   
Made in gb
Longtime Dakkanaut




Dysartes wrote:
Ice_can wrote:
Plasam is an across the board problem not just terminators. Plasma should never have been s7 s8 it should have stayed at s6 is safe s7 is gets hot like always has outside of the heavy variants. Powercreeping plasma was a huge mistake but unfortunately GW have stuck too it so the only option left is to price it at the appropriate cost which is about twice its current price.


In terms of pricing, what do you think of the suggestion I've seen of swapping the costs of plasma and melta weapons?


I genuinely don't think it would be enough to cut plasma spam down plasma at s7/8 is just more reliable damage compaired to melta, it has to be significantly more expensive than where it is like + 10points to not make it the auto take best option.

davou wrote:What if plasma weapons inflict a wound on the bearer for every roll of one on the dice? That way A person that re-rolls the dice still looses the model and any extra's spill over to the squad? Even if you have a bonus to hit roll, the 1 still nukes you.

Or better, it nukes you for the damage profile of the weapon itself worth of mortal wounds

1 No
Great cheap bodies spaming plasma guns don't care about the wounds expensive units would never want to be taking plasma.

Doesn't prevent cheap disposable units from maxing out as they are a thow away unit thats already made its points back.
   
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I can't wait any longer to buy more models!!! (actually I haven't stopped but I really should wait until the new FAQ, instead I've just not been buying guard).

So we were supposed to get the survey results in January, no word on these yet and now the FAQ has been delayed as well (and my boss losses it if we miss a deadline by hours...)

Maybe this means the FAQ will be a more comprehensive update than just rules clarifications and actually will touch on balance (not sure if this is a good thing, given GWs history with "balance)?
   
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Dakka Veteran





bananathug wrote:
I can't wait any longer to buy more models!!! (actually I haven't stopped but I really should wait until the new FAQ, instead I've just not been buying guard).

So we were supposed to get the survey results in January, no word on these yet and now the FAQ has been delayed as well (and my boss losses it if we miss a deadline by hours...)

Maybe this means the FAQ will be a more comprehensive update than just rules clarifications and actually will touch on balance (not sure if this is a good thing, given GWs history with "balance)?


I mean they've specifically stated they're going to address balance issues in these FAQs.
   
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bananathug wrote:
I can't wait any longer to buy more models!!! (actually I haven't stopped but I really should wait until the new FAQ, instead I've just not been buying guard).

So we were supposed to get the survey results in January, no word on these yet and now the FAQ has been delayed as well (and my boss losses it if we miss a deadline by hours...)

Maybe this means the FAQ will be a more comprehensive update than just rules clarifications and actually will touch on balance (not sure if this is a good thing, given GWs history with "balance)?


I have stopped buying models all together. Last FAQ I got burnt really bad, almost as if GW new what models I was buying and then nerfed them. They even nerfed the Giant Chaos Spawn (which I had bought three) by doubling its point cost. It was good but barely competitive, I am pretty bitter about it. Anyway I would suggest waiting.

Does anyone think we will see Fortification or Drop pod point reductions? They all seem a pretty overcoasted at the moment.

This message was edited 1 time. Last update was at 2018/03/26 20:58:51


 
   
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I don't so much expect it to happen, but would love to see command points reworked. I love the idea and it adds a whole new refreshing dimension to the game which was welcome. I don't think it should be tied to detachments though. I'd love to see something like each player gets a set amount per turn or per player turn. as the most expensive ones I am aware of are 3CP I would say that a good place to start. 3-4 cp per game turn. you can use them defensively or offensively completely up to the general/warboss/hivemind. Then bring back the old force organization chart so the min 1 hq and 3 troops have to be met to field an army. I realize imperial knights will need a different force org and maybe some armies also get custom ones but overall 1 hq 3 troops plus 3 slots of each other slot (heavy, elite, fast attack and flyer per force plus 1 lord of war (and one dedicated transport per unit of course). The current meta just seems too paper rock sissors. I would love to see take all comers lists come back.

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 G00fySmiley wrote:
I don't so much expect it to happen, but would love to see command points reworked. I love the idea and it adds a whole new refreshing dimension to the game which was welcome. I don't think it should be tied to detachments though. I'd love to see something like each player gets a set amount per turn or per player turn. as the most expensive ones I am aware of are 3CP I would say that a good place to start. 3-4 cp per game turn. you can use them defensively or offensively completely up to the general/warboss/hivemind. Then bring back the old force organization chart so the min 1 hq and 3 troops have to be met to field an army. I realize imperial knights will need a different force org and maybe some armies also get custom ones but overall 1 hq 3 troops plus 3 slots of each other slot (heavy, elite, fast attack and flyer per force plus 1 lord of war (and one dedicated transport per unit of course). The current meta just seems too paper rock sissors. I would love to see take all comers lists come back.


Old force org was 1 HQ, 2 Troops. I also don't think some armies work well in the old force org but I do agree there is probably too much flexibility right now.
   
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Spoletta wrote:
Invul will always save you, FNP is trampled by multidamage weapons.

Invul won't work when you have better armor, FNP do.
Invul won't work against Mortal Wounds, FNP do.
The multi-wound thing doesn't matter at all on big characters with lots of wounds. On the FNP is WAY better than invul.

This message was edited 1 time. Last update was at 2018/03/26 21:44:54


"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
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Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Nor FNP nor invul are better than the other. They are contextual, for some units one is better, for others is the contrary, etc...

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
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Eye of Terror

Ferrus126 wrote:
bananathug wrote:
I can't wait any longer to buy more models!!! (actually I haven't stopped but I really should wait until the new FAQ, instead I've just not been buying guard).

So we were supposed to get the survey results in January, no word on these yet and now the FAQ has been delayed as well (and my boss losses it if we miss a deadline by hours...)

Maybe this means the FAQ will be a more comprehensive update than just rules clarifications and actually will touch on balance (not sure if this is a good thing, given GWs history with "balance)?


I have stopped buying models all together. Last FAQ I got burnt really bad, almost as if GW new what models I was buying and then nerfed them. They even nerfed the Giant Chaos Spawn (which I had bought three) by doubling its point cost. It was good but barely competitive, I am pretty bitter about it. Anyway I would suggest waiting.


Glad I am not the only one who feels that way.
Ferrus126 wrote:
Does anyone think we will see Fortification or Drop pod point reductions? They all seem a pretty overcoasted at the moment.


I don't think so, because GW probably doesn't seem them as a problem. They are delaying the FAQ to address concerns arising from Adepticon. Feels like squeaky wheels get the attention, everything else just waits.

   
Made in ie
Battleship Captain





Ferrus126 wrote:
bananathug wrote:
I can't wait any longer to buy more models!!! (actually I haven't stopped but I really should wait until the new FAQ, instead I've just not been buying guard).

So we were supposed to get the survey results in January, no word on these yet and now the FAQ has been delayed as well (and my boss losses it if we miss a deadline by hours...)

Maybe this means the FAQ will be a more comprehensive update than just rules clarifications and actually will touch on balance (not sure if this is a good thing, given GWs history with "balance)?


I have stopped buying models all together. Last FAQ I got burnt really bad, almost as if GW new what models I was buying and then nerfed them. They even nerfed the Giant Chaos Spawn (which I had bought three) by doubling its point cost. It was good but barely competitive, I am pretty bitter about it. Anyway I would suggest waiting.

Does anyone think we will see Fortification or Drop pod point reductions? They all seem a pretty overcoasted at the moment.



The FAQ isn't just nerfs you know. The aim is to balance models so if they over-nerf something you've bough chances are.it'll be buffed in September.


 
   
Made in fi
Locked in the Tower of Amareo





 Sim-Life wrote:
AdmiralHalsey wrote:
Great. So I have an event in May, and no idea what this will do to my list or how I'll be able to correct for it, or even if the event organisers will include it or not.

Thanks Geedubs, particularly for saying you had it all ready to roll at Adepticon, before waiting till it was over before going 'LOL JOKES ON YOU.'


I bet if they hadn't addressed the feedback from Adepticon you'd be all "Thanks Geedubs, 6 months of flyrant spam".


It's going to be broken game anyway with another spam. Big deal. Actually getting answers to unclear rules is more important than getting latest set of GW's meta change(not balance. Change) intended to bring more cash.

2024 painted/bought: 109/109 
   
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tneva82 wrote:
 Sim-Life wrote:
AdmiralHalsey wrote:
Great. So I have an event in May, and no idea what this will do to my list or how I'll be able to correct for it, or even if the event organisers will include it or not.

Thanks Geedubs, particularly for saying you had it all ready to roll at Adepticon, before waiting till it was over before going 'LOL JOKES ON YOU.'


I bet if they hadn't addressed the feedback from Adepticon you'd be all "Thanks Geedubs, 6 months of flyrant spam".


It's going to be broken game anyway with another spam. Big deal. Actually getting answers to unclear rules is more important than getting latest set of GW's meta change(not balance. Change) intended to bring more cash.


Gw couldn't control the meta like that if they tried. Can we lay that particular argument to rest. This isn't LOL were people rush out to buy the new hotness en masse. In most everyone I know who does uses secondhand.


Automatically Appended Next Post:
Most tournaments have painting requirements. Even if I rushed out to buy several boxes of the new hotness that still several hours of work before they are of any use.

This message was edited 1 time. Last update was at 2018/03/27 10:51:01





 
   
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Waaagh! Ork Warboss




Italy

 AlmightyWalrus wrote:
Pretty sure Meganobz have 3 wounds already, no?

Also, how is it unfair? Terminators, with the exception of TH/SS Assault Terminators, have been trash for those same 20 years. They still are. You really shouldn't let historical stats in other editions influence balance in the current one. That way lies madness.


Yeah, they are 3W now that termies are 2W. If termies become 3W I'd expect meganobz with 4W.

Another example could be grotesques, they were 3W in 7th edition and 3W now. If termies jump from 1W to 3W in just one year I'd expect grotesques being 5W at least.

I love my wolf guard terminators, they're definitely not trash. And terminators in general must be a close combat oriented unit, some sort of theavy hitters. SM have too many shooty options anyway. They don't need more durability but more punch in close combat.


Automatically Appended Next Post:
 Galas wrote:
Guys guys... maybe instead of buffing all 2W models with +1 Wound... making 2D damage weapons irrelevant (Because autocannons are surely destroying armies left and right)... we don't... rebalance plasma?

Hm? Plasma is the one 2D weapon that is easely spammed and its actually good agaisnt nearly everything.



Exactly this, if plasma spam is too scary just nerf it.

This message was edited 2 times. Last update was at 2018/03/27 11:15:19


 
   
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Actually most 2W infantry is fine, it's just termi that suffer. Personally, i would change the Crux Terminator to reduce incoming AP by 1 instead of giving a useless 5++ to a 2+ model.

This message was edited 1 time. Last update was at 2018/03/27 11:22:20


 
   
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Italy

I think they just need buffs/synergies that let them strike with 4-5 attacks each. They are decently durable IF you have other threatening multiwounds models.

The deepstriking ability should save them from plasma for at least 1-2 turns.

Of course the tipycal SM army is shooting oriented and termies are easy to counter. When I use my SW, which are still an index crap army, I have deepstriking termies, outflanking wulfen plus the fast wolf guard bikers and TWC, all buffed by 1-2 characters which give them the re-rolls in combat and/or +1A. I usually also have 3 tanks for more target saturation. My termies don't suffer from being too fragile but from being not very killy if not buffed and just ok if buffed.

 
   
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 Earth127 wrote:
Gw couldn't control the meta like that if they tried. Can we lay that particular argument to rest. This isn't LOL were people rush out to buy the new hotness en masse. In most everyone I know who does uses secondhand.


Automatically Appended Next Post:
Most tournaments have painting requirements. Even if I rushed out to buy several boxes of the new hotness that still several hours of work before they are of any use.


All they need is change point costs and change them heavily. They don't need to get them perfect. They just need to make sure it's different enough it's going to cause effect. Going too far to other direction is standard operation for them.

And 2nd hand still has to have been bought before from GW so even if they encourage just 2nd hand that still increases 1st hand sales...Otherwise 2nd hand market would dry up. And I know people who buy stuff 1st hand so...

GW obviously benefits more when tournament players change armies en masse than when they keep them. If things were perfect balance tournament players wouldn't have any NEED to change armies. They MIGHT but they wouldn't NEED. With GW swinging randomly meta to anything that's not same as before(they don't btw even need to be able to alter direction to specific meta. As long as it's different it's good. They don't care what is new broken meta as long as it's different to last) they need to get new models all the time.

2024 painted/bought: 109/109 
   
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tneva82 wrote:
 Earth127 wrote:
Gw couldn't control the meta like that if they tried. Can we lay that particular argument to rest. This isn't LOL were people rush out to buy the new hotness en masse. In most everyone I know who does uses secondhand.


Automatically Appended Next Post:
Most tournaments have painting requirements. Even if I rushed out to buy several boxes of the new hotness that still several hours of work before they are of any use.


All they need is change point costs and change them heavily. They don't need to get them perfect. They just need to make sure it's different enough it's going to cause effect. Going too far to other direction is standard operation for them.

And 2nd hand still has to have been bought before from GW so even if they encourage just 2nd hand that still increases 1st hand sales...Otherwise 2nd hand market would dry up. And I know people who buy stuff 1st hand so...

GW obviously benefits more when tournament players change armies en masse than when they keep them. If things were perfect balance tournament players wouldn't have any NEED to change armies. They MIGHT but they wouldn't NEED. With GW swinging randomly meta to anything that's not same as before(they don't btw even need to be able to alter direction to specific meta. As long as it's different it's good. They don't care what is new broken meta as long as it's different to last) they need to get new models all the time.


Especially the ones they don't have in stock those sly geniuses.
   
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Netherlands

Honestly I think any kind of changes in rules will only be patching, not actual cure. There must be basic reshaping from the ground up, and I'm talking about the basic space marine which - for better or worse- is the staple of comparison to everything in the game. If the most iconic staple is not usable, there is no way to balance anything else around it. You nerf the reapers, something else that used to suffer from reapers emerges as the top dog. Currently armor save is not working as they thought it would and it costs way too much. Because of that the edition has been changed to a horde style, and because hordes can be very dangerous very fast, shooting has been improved a lot. So most armies nowdays have stupid amounts of shooting compared to survivability. Then they go and give everyone -1 to be hit to manage such heavy shooting, and then people complain about things being too hard to hit because -1 effects can sometimes stack. At the beginning of the edition everyone went crazy about "the edition of flamers" but I rarely see any flamers used any more.

I get it that trying to rebalance 10+ armies at the same time is crazy, but I'm afraid that if they only use the top tournaments as a guideline for the FAQ then normal everyday games will become extremely boring and streamlined. FAQ writers need to consider not "What happened at Adepticon" but instead "Why did the things at Adepticon happen". So not "People played 7 flyrants" but "Why did people decide to play 7 flyrants?"

I'm afraid they will only do the first.

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4000 
   
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So do we put the March faq clock next to the squats clock or plastic sisters of battle clock?

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
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Spoletta wrote:
Actually most 2W infantry is fine, it's just termi that suffer. Personally, i would change the Crux Terminator to reduce incoming AP by 1 instead of giving a useless 5++ to a 2+ model.


Thats... an excellent idea TBH.

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 Zid wrote:
Spoletta wrote:
Actually most 2W infantry is fine, it's just termi that suffer. Personally, i would change the Crux Terminator to reduce incoming AP by 1 instead of giving a useless 5++ to a 2+ model.


Thats... an excellent idea TBH.
or you know, Marines get 2+ Terminators get 1+ armor...... solves both problems

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
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 Dysartes wrote:
At the rate we're going, the change I'm starting to expect to see is the release date - to April


I am amused that I called the delay

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 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
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Gathering the Informations.

 Dysartes wrote:
 Dysartes wrote:
At the rate we're going, the change I'm starting to expect to see is the release date - to April


I am amused that I called the delay

Honestly, I feel like it was a gimme for anyone saying it was going to be delayed.
   
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Vigo. Spain.

gendoikari87 wrote:
 Zid wrote:
Spoletta wrote:
Actually most 2W infantry is fine, it's just termi that suffer. Personally, i would change the Crux Terminator to reduce incoming AP by 1 instead of giving a useless 5++ to a 2+ model.


Thats... an excellent idea TBH.
or you know, Marines get 2+ Terminators get 1+ armor...... solves both problems


In Age of Sigmar nearly all Seraphon (Lizardmen) have the rule to ignore the rend (AP) of weapons unless is -2 Rend or better. They could give the same rule to Terminator armour. Or the reducing ap 1 point with a minimun of 0. That works too.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
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East Bay, Ca, US

 Galas wrote:
gendoikari87 wrote:
 Zid wrote:
Spoletta wrote:
Actually most 2W infantry is fine, it's just termi that suffer. Personally, i would change the Crux Terminator to reduce incoming AP by 1 instead of giving a useless 5++ to a 2+ model.


Thats... an excellent idea TBH.
or you know, Marines get 2+ Terminators get 1+ armor...... solves both problems


In Age of Sigmar nearly all Seraphon (Lizardmen) have the rule to ignore the rend (AP) of weapons unless is -2 Rend or better. They could give the same rule to Terminator armour. Or the reducing ap 1 point with a minimun of 0. That works too.


How do you do this without making Custodes even more OP?

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
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Increase their cost? Also basic custodians don't wear terminator armour.




 
   
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Remove Custodes and their flying hippo models from the game would be a nice start.

Better to have a Rogue Trader army with a Navigator, mercs and other imperial units than some luny faction like golden Hill Giants in the empire.

 koooaei wrote:
We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice.
 
   
 
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