Switch Theme:

What changes do you expect to see with the "Big FAQ" coming in March?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut




The problem with these restrictions really is that there are too few HQ options. We need more lieutenant-like HQs.
- Tau get sub-commander
- IG platoon commanders move to HQ
- Admech get skitarii HQ
etc...

Otherwise it's just wonky.
   
Made in us
Decrepit Dakkanaut





Dandelion wrote:
The problem with these restrictions really is that there are too few HQ options. We need more lieutenant-like HQs.
- Tau get sub-commander
- IG platoon commanders move to HQ
- Admech get skitarii HQ
etc...

Otherwise it's just wonky.


I don't understand why people are expecting full HQ restrictions. Ethereals are not restricted and they won't restrict weaker infantry type models. It's the monsters and such that would get hit.
   
Made in us
Battlewagon Driver with Charged Engine




 Daedalus81 wrote:
I don't understand why people are expecting full HQ restrictions. Ethereals are not restricted and they won't restrict weaker infantry type models. It's the monsters and such that would get hit.
That's what I assume as well, the problem becomes where you'd draw the arbritrary line for "restriction worthy" though
   
Made in us
Longtime Dakkanaut





Personally if the hq is point balanced restrictions shouldn’t be necessary


Automatically Appended Next Post:
Just jack the hive tyrant up 50 points

This message was edited 1 time. Last update was at 2018/03/28 19:53:28


011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Dandelion wrote:
The problem with these restrictions really is that there are too few HQ options. We need more lieutenant-like HQs.
- Tau get sub-commander
- IG platoon commanders move to HQ
- Admech get skitarii HQ
etc...

Otherwise it's just wonky.

Why would you move Platoon Commanders to HQ?
   
Made in us
Trustworthy Shas'vre





Cobleskill

Tau had sub-commanders, in 4th.

'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in il
Warplord Titan Princeps of Tzeentch






And tau desperately need them back, or to remove the commander limit, otherwise you liturally can't make a FSE detachment without a fireblade (who is a really bad fit), and anyone other than T'au are forced to take either fireblade or ethereal so tau are basically forcesd to be infantry gunlines. (t'au has longstrike, so they have SOME way around it)

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Dakka Veteran





 BoomWolf wrote:
And tau desperately need them back, or to remove the commander limit, otherwise you liturally can't make a FSE detachment without a fireblade (who is a really bad fit), and anyone other than T'au are forced to take either fireblade or ethereal so tau are basically forcesd to be infantry gunlines. (t'au has longstrike, so they have SOME way around it)


That's incorrect, there are detachments that only require 1 HQ slot - in theory you never have to take more than Commanders at current. In practice it means 3 suits and 1 other HQ.
   
Made in il
Warplord Titan Princeps of Tzeentch






Meant to type battalion detachment and skipped the battalion....

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Nasty Nob






 BoomWolf wrote:
And tau desperately need them back, or to remove the commander limit, otherwise you liturally can't make a FSE detachment without a fireblade (who is a really bad fit), and anyone other than T'au are forced to take either fireblade or ethereal so tau are basically forcesd to be infantry gunlines. (t'au has longstrike, so they have SOME way around it)


My all suits list already pretty much conformed to the restrictions because I wanted to eschew troops. Anyone who is bitchy at this point just wants to have his cake and get to spend it on CP rerolls too

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in gb
Regular Dakkanaut




gendoikari87 wrote:
Personally if the hq is point balanced restrictions shouldn’t be necessary


Automatically Appended Next Post:
Just jack the hive tyrant up 50 points


I think part of the problem my be that GW in their wisdom want all instances of a certain weapon to have the same points value, and because HQs often have 2+ WS/BS and a boatload of attacks they can get a lot more out of the weapon than a regular grunt. Do you cost the HQ assuming they will max out on weaponry though, as that makes them overcosted if they take less weapons?

Mark.
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

Ironically, Hive Tyrants have unique point costs for all their weapons except Monstrous Rending Claws.

Everyone agrees that Monstrous Rending Claws should be nerfed by a point cost (currently free).

This message was edited 1 time. Last update was at 2018/03/29 15:36:01


 
   
Made in us
Longtime Dakkanaut




 Kanluwen wrote:
Dandelion wrote:
The problem with these restrictions really is that there are too few HQ options. We need more lieutenant-like HQs.
- Tau get sub-commander
- IG platoon commanders move to HQ
- Admech get skitarii HQ
etc...

Otherwise it's just wonky.

Why would you move Platoon Commanders to HQ?


Mostly because I dislike running 2+ company commanders for a single "platoon".
They're also in the way for things like veterans, special weapons teams and command squads. A platoon commander and his command squad take up 2 elite slots for 5 infantry models.


Automatically Appended Next Post:
 Daedalus81 wrote:

I don't understand why people are expecting full HQ restrictions. Ethereals are not restricted and they won't restrict weaker infantry type models. It's the monsters and such that would get hit.


I would rather have a fair limitation applied to all factions as part of the core of army building. So marine captains are limited to 1, same with IG company commanders, techpriest dominus etc... Because if anything were to be limited it should be HQs. However, many factions can't handle that limit too well due to the lack of HQ options, and the multiple HQs required for detachments. To solve this, every faction would need weaker spammable HQs to make up for it.

Until then, any restriction is a bad idea.

Give Tau a sub-commander though and I'll stop caring about the commander limit.

This message was edited 1 time. Last update was at 2018/03/29 16:19:37


 
   
Made in us
Pious Palatine




gendoikari87 wrote:
Personally if the hq is point balanced restrictions shouldn’t be necessary


Automatically Appended Next Post:
Just jack the hive tyrant up 50 points


This is true but also very very hard to do with units that so wildly more efficient than others. For a Tau Coldstar as it exists in the current codex, I personally would want to see it at between 275-350 points but I know for a FACT that the first tau player who reads this would disagree by a factor of at least 100pts.


 
   
Made in gb
Longtime Dakkanaut




How did you come up with that value?
They are 180 points for 4 fusion anyway which is compairable to in points coat to a fuad las predator. Ok its 20 inch move but weapon range is 18 so 38 inch 58 is advancing thats 10 inch more than a predator, t5 vrs t7 6w vrs 11w not seeing the justification for adding 100 to 150 points over a predator.
   
Made in gb
Longtime Dakkanaut




point stuff on a sliding scale

across the board, a bit like how HH handles some units, so a unit costs "X" per model, but expanding it costs "Y"

could do the same with HQ, one costs "X" additional ones start to get more expensive
   
Made in us
Steadfast Ultramarine Sergeant






Ice_can wrote:
How did you come up with that value?
They are 180 points for 4 fusion anyway which is compairable to in points coat to a fuad las predator. Ok its 20 inch move but weapon range is 18 so 38 inch 58 is advancing thats 10 inch more than a predator, t5 vrs t7 6w vrs 11w not seeing the justification for adding 100 to 150 points over a predator.


I can see a trend of coldstars becoming character/priority target assassin's.

That's what I immediately thought of once I saw the changes.

Declare Mont'ka and that 40" move ideally would get you close enough or in a position where the character rule won't affect you.

This message was edited 1 time. Last update was at 2018/03/30 00:22:37


 
   
Made in us
Fresh-Faced New User




Hopefully Space Marines will see a points increase for using some of the more spammed chapter tactics. They complain about not having enough CP but when you're basically using 10 CP every shooting phase (salamanders) its hard to take seriously.
   
Made in il
Warplord Titan Princeps of Tzeentch






 davou wrote:
 BoomWolf wrote:
And tau desperately need them back, or to remove the commander limit, otherwise you liturally can't make a FSE detachment without a fireblade (who is a really bad fit), and anyone other than T'au are forced to take either fireblade or ethereal so tau are basically forcesd to be infantry gunlines. (t'au has longstrike, so they have SOME way around it)


My all suits list already pretty much conformed to the restrictions because I wanted to eschew troops. Anyone who is bitchy at this point just wants to have his cake and get to spend it on CP rerolls too


Or, yaknow, have kroot or breachers as troops-who actually fit FSE playstyle and flavor far more than static gunlines?


How can anyone stand behind a decision to FORCE gunline on tau players as a good decision is beyond me.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Decrepit Dakkanaut




LoyalGuardsman69 wrote:
Hopefully Space Marines will see a points increase for using some of the more spammed chapter tactics. They complain about not having enough CP but when you're basically using 10 CP every shooting phase (salamanders) its hard to take seriously.

The Salamanders trait is overall a joke. The HQ units you're running are basically gonna give you the same benefit. I'd rather have seen them get something akin to the Lucius (which really would show them as Artisans instead of getting an overall redundant rule).

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Regular Dakkanaut




LoyalGuardsman69 wrote:
Hopefully Space Marines will see a points increase for using some of the more spammed chapter tactics. They complain about not having enough CP but when you're basically using 10 CP every shooting phase (salamanders) its hard to take seriously.


...well...and there is the problem that they are cheating if they are spending 10 CP in a single shooting phase (I assume you mean they are spending it on their flamer stratagem since you referenced a "points increase for spammed chapter tactics"). They can only spend it 1x per shooting phase.

The only SM Stratagem that really needs fixing (as in, a nerf) is RG Strike from the Shadows. That's the only one that can be "spammed". And if they nerf that, then they need to buff at least 7 other Space Marine stratagems that never get used because they are so unit-model specific and/or crappy;

Linebreaker
Killshot
Orbital Bombardment
Empyric Channeling
Datalink Telemetry
Tactical Flexibility
Armor of Contempt



   
Made in us
Painlord Titan Princeps of Slaanesh




He meant that Salamander units can re-roll either a hit or wound roll each round without expending a CP. So 10 Salamander units each taking advantage of a re-roll is equivalent to spending 10CP.
   
Made in us
Regular Dakkanaut




Leo_the_Rat wrote:
He meant that Salamander units can re-roll either a hit or wound roll each round without expending a CP. So 10 Salamander units each taking advantage of a re-roll is equivalent to spending 10CP.


Ok I understand now, thank you. In fairness, I don't think he really expressed that idea supremely well.

Still...not sure I'm tracking...They basically kinda get 1/5 of a Captain or 1/5 of a Lieutenant in every unit? This is broken/needs a nerf?

I've literally not heard a single person say that Salamanders need or might need nerfing. Nor have I heard anyone think it, dream it or feel it, in a 500 mile radius either. There's really only 2 competitive Space Marine options; Guilliman bubbles and Raven Guard SftS alphas with Vanguard/Aggressors/Assault Centurions. That's about it. And even the those aren't what I would call dominating.
   
Made in us
Savage Khorne Berserker Biker





It seems like all you need is a thread calling for x to get nerfed, and there are immediately supporters chiming in. Kind of amusing, really.
   
Made in us
Longtime Dakkanaut





so it's march 30.... no faq..... come on GW you promised the faq in march and september and you're going to miss the first deadline? C'mon.

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in us
Dakka Veteran





They specifically said they were taking time to consider Adepticon feedback and were pushing the FAQ back as a result.
   
Made in us
Auspicious Aspiring Champion of Chaos






Personally, I found it hilarious that people started complaining about the FAQ deadline being missed at around noon on March 1st.

This message was edited 1 time. Last update was at 2018/03/30 20:16:54


2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Longtime Dakkanaut





 Farseer_V2 wrote:
They specifically said they were taking time to consider Adepticon feedback and were pushing the FAQ back as a result.
Irrelevant. They knew when adepticon was. they knew the deadline they set. AND THEY MISSED THE FIRST ONE. C'Mon people.that does NOT engender faith in the new system

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in us
Dakka Veteran





gendoikari87 wrote:
 Farseer_V2 wrote:
They specifically said they were taking time to consider Adepticon feedback and were pushing the FAQ back as a result.
Irrelevant. They knew when adepticon was. they knew the deadline they set. AND THEY MISSED THE FIRST ONE. C'Mon people.that does NOT engender faith in the new system


They've only missed the deadline of March - there was no deadline before that.
   
Made in us
Auspicious Aspiring Champion of Chaos






gendoikari87 wrote:
 Farseer_V2 wrote:
They specifically said they were taking time to consider Adepticon feedback and were pushing the FAQ back as a result.
Irrelevant. They knew when adepticon was. they knew the deadline they set. AND THEY MISSED THE FIRST ONE. C'Mon people.that does NOT engender faith in the new system


And as has been previously mentioned, had they released the FAQ this week without having a chance to consider Adepticon, there would have been an uproar about how "issue x, which Adepticon clearly showed, was in no way addressed by this FAQ!" There would have been questions about why they didn't delay and complaints about how we now have to wait until September to see the fix.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
 
Forum Index » 40K General Discussion
Go to: