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Made in pl
Longtime Dakkanaut





So wait, Knight Valiant and Knight Castellan are not a dual kit, but 2 different kits? And both have only 1 face plate that is unique to said variant? That's kinda disappointing
   
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Dakka Veteran





 Irbis wrote:
So wait, Knight Valiant and Knight Castellan are not a dual kit, but 2 different kits? And both have only 1 face plate that is unique to said variant? That's kinda disappointing

you always have the bare face, and bits from the opposite kit if you want variety :p
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

It is a bit annoying that certain armour panels in the Valiant kit are Mechanicus only and visa-versa for the Castellan. The lack of variety in face plates is also disappointing. So.. gone with the Lance bundle.

I do like the new terrain sprue they did for the shrine, the cogitator even has an Adeptus Mechanicus symbol on the back instead of the Aquila found on the one in the objectives boxed set.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Fixture of Dakka




I'm a bit confused by what the Renegade set means when it talks about being able to use two Imperial Knights and then a load of weapon options.
What Knights can you actually build from it? I think it's everything except for the special big (Castellan and Valiant) and special little (Armiger) ones but I'd rather be sure.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in gb
Longtime Dakkanaut




 casvalremdeikun wrote:
 Eldarain wrote:
The relic gauntlet and squish strategem is nice to see for gauntlet fans.
So is the Mortan House Tradition (rerolls in CC and +1 to hit on Charge). If your Mortan Gallant gets to where it needs to be, it will annihilate whatever it connects with.


Exactly. Mortan Gallant with the +2 to assault and charge rolls, flying forward is going to get a turn 1 charge, that then hits on 2's and re-rolls hits with whatever you weapon you want.


Automatically Appended Next Post:
Mandragola wrote:
Relics and stratagems certainly change things.

Realistically, you’re only likely to have one Castellan, for example. So instead of looking at the normal profile of its plasma decimator, it makes sense to look at Cawl’s wrath. I’d be surprised to see a Castellan fielder without it, as it’s a truly awesome weapon.

The same applies to the fist. A normal fist is a bit weak. The relic fist, especially combined with the stratagem, is ridiculously awesome.

The army seriously eats cps though and, as discussed at length already, doesn’t get loads of them. One way around this is to take freeblades, who get to take relics anyway.

I do like the idea of an admech battalion to go with my Taranis knights. Turn one I can pick the reroll 1s to shoot canticle and make my Castellan a knight of the cog, while it fires overcharged plasma and a missile at some character. Turn two and I can make it reroll 1s to hit in melee and use the strat on a gallant - or whatever.


Only issue with the relic plasma weapon, is that it is locked into Mechanicus only houses. Which imo, is a big downer.

This message was edited 1 time. Last update was at 2018/06/02 20:13:06


 
   
Made in pl
Longtime Dakkanaut





Wait, I just noticed Knight SE codex has Keeper of Secrets on the cover.

<tinfoil hat on> Slaanesh confirmed

pm713 wrote:
I'm a bit confused by what the Renegade set means when it talks about being able to use two Imperial Knights and then a load of weapon options.
What Knights can you actually build from it? I think it's everything except for the special big (Castellan and Valiant) and special little (Armiger) ones but I'd rather be sure.


You get 2x basic knight and 1x upgrade sprue. So, you can freely build two basic IK, 1 basic and 1 upgraded, or 2 upgraded if you juggle bits and give them different weapons like carapace guns since you only get one of each.
   
Made in pt
Regular Dakkanaut





Do we know the new point cost of Knight's Crusader, I am trying to find which is the best knight to field as solo ally to my GKs


 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

You can build a crusader and anything but a warden and another crusader out of the reengade box, pretty much.

This message was edited 1 time. Last update was at 2018/06/02 20:19:36


 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Longtime Dakkanaut




Kdash wrote:
 casvalremdeikun wrote:
 Eldarain wrote:
The relic gauntlet and squish strategem is nice to see for gauntlet fans.
So is the Mortan House Tradition (rerolls in CC and +1 to hit on Charge). If your Mortan Gallant gets to where it needs to be, it will annihilate whatever it connects with.


Exactly. Mortan Gallant with the +2 to assault and charge rolls, flying forward is going to get a turn 1 charge, that then hits on 2's and re-rolls hits with whatever you weapon you want.


Automatically Appended Next Post:
Mandragola wrote:
Relics and stratagems certainly change things.

Realistically, you’re only likely to have one Castellan, for example. So instead of looking at the normal profile of its plasma decimator, it makes sense to look at Cawl’s wrath. I’d be surprised to see a Castellan fielder without it, as it’s a truly awesome weapon.

The same applies to the fist. A normal fist is a bit weak. The relic fist, especially combined with the stratagem, is ridiculously awesome.

The army seriously eats cps though and, as discussed at length already, doesn’t get loads of them. One way around this is to take freeblades, who get to take relics anyway.

I do like the idea of an admech battalion to go with my Taranis knights. Turn one I can pick the reroll 1s to shoot canticle and make my Castellan a knight of the cog, while it fires overcharged plasma and a missile at some character. Turn two and I can make it reroll 1s to hit in melee and use the strat on a gallant - or whatever.


Only issue with the relic plasma weapon, is that it is locked into Mechanicus only houses. Which imo, is a big downer.
good thing mechanicus has the best strats. The one that lets a knight fight at full effect even when its almost dead is awesome.
   
Made in gb
Fixture of Dakka




Thanks for the replies people. The set sounds very much worthwhile.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in gb
Longtime Dakkanaut




 GuardStrider wrote:
Do we know the new point cost of Knight's Crusader, I am trying to find which is the best knight to field as solo ally to my GKs


I believe the Crusader is 485 with the gatling and rfbc.


Automatically Appended Next Post:
gungo wrote:
Kdash wrote:
 casvalremdeikun wrote:
 Eldarain wrote:
The relic gauntlet and squish strategem is nice to see for gauntlet fans.
So is the Mortan House Tradition (rerolls in CC and +1 to hit on Charge). If your Mortan Gallant gets to where it needs to be, it will annihilate whatever it connects with.


Exactly. Mortan Gallant with the +2 to assault and charge rolls, flying forward is going to get a turn 1 charge, that then hits on 2's and re-rolls hits with whatever you weapon you want.


Automatically Appended Next Post:
Mandragola wrote:
Relics and stratagems certainly change things.

Realistically, you’re only likely to have one Castellan, for example. So instead of looking at the normal profile of its plasma decimator, it makes sense to look at Cawl’s wrath. I’d be surprised to see a Castellan fielder without it, as it’s a truly awesome weapon.

The same applies to the fist. A normal fist is a bit weak. The relic fist, especially combined with the stratagem, is ridiculously awesome.

The army seriously eats cps though and, as discussed at length already, doesn’t get loads of them. One way around this is to take freeblades, who get to take relics anyway.

I do like the idea of an admech battalion to go with my Taranis knights. Turn one I can pick the reroll 1s to shoot canticle and make my Castellan a knight of the cog, while it fires overcharged plasma and a missile at some character. Turn two and I can make it reroll 1s to hit in melee and use the strat on a gallant - or whatever.


Only issue with the relic plasma weapon, is that it is locked into Mechanicus only houses. Which imo, is a big downer.
good thing mechanicus has the best strats. The one that lets a knight fight at full effect even when its almost dead is awesome.


I personally prefer the Imperial traits though. They seem to me to have more synergy overall, whereas i think the only "focused" mechcanicus one is Krast and i'm not sure i'd use it as it is 100% focused on melee.


Automatically Appended Next Post:


hahahahahahaha love it. Gotta call GW out sometimes, but when they get things right, they really get things right!


Automatically Appended Next Post:
I don't suppose anyone has done the math on the Castallen vs Crusader yet have they?

This message was edited 3 times. Last update was at 2018/06/02 20:37:46


 
   
Made in gb
Jovial Plaguebearer of Nurgle




London, UK

Duncan looks drunk or on speed in this video. Its as cringey as can be.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

pm713 wrote:
Thanks for the replies people. The set sounds very much worthwhile.
It is the such an amazing deal. I don't even know what I want to make with it. So many options! The terrain will go nicely with my existing terrain too.

I might make another Warden with a fist and Stormspear, but have him be a mirror image of the other one. Fluff them as being twins.

This message was edited 1 time. Last update was at 2018/06/02 21:13:11


5250 pts
3850 pts
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30K 2500 pts 
   
Made in gb
Lord of the Fleet






pm713 wrote:
I'm a bit confused by what the Renegade set means when it talks about being able to use two Imperial Knights and then a load of weapon options.
What Knights can you actually build from it? I think it's everything except for the special big (Castellan and Valiant) and special little (Armiger) ones but I'd rather be sure.

You get :
Two chainswords
One fist
One gatling cannon
Two guns that can both be built as either melta or battle cannon
One carapace AA gun
One carapace missile pod that can be built two ways.

You can build all five basic knights but not any combination of them - for example two crusaders, two wardens or warden plus crusader are all not possible.

This message was edited 2 times. Last update was at 2018/06/02 21:13:19


 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

I wonder if the Preceptor kit will have the Thunderstrike Gauntlet on an all new sprue, or if the Warden sprue will be included in its entirety. My guess is it will be recut onto a new sprue.

Still, I would love for another Avenger Gatling Cannon

Edit: War of Sigmar answered a question I had. Freeblades CAN be added to Knight Lances without anyone losing benefits. So I will definitely be running Canis Rex and two House Knights. Yes!

This message was edited 1 time. Last update was at 2018/06/02 21:41:20


5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Longtime Dakkanaut





 Scott-S6 wrote:
pm713 wrote:
I'm a bit confused by what the Renegade set means when it talks about being able to use two Imperial Knights and then a load of weapon options.
What Knights can you actually build from it? I think it's everything except for the special big (Castellan and Valiant) and special little (Armiger) ones but I'd rather be sure.

You get :
Two chainswords
One fist
One gatling cannon
Two guns that can both be built as either melta or battle cannon
One carapace AA gun
One carapace missile pod that can be built two ways.

You can build all five basic knights but not any combination of them - for example two crusaders, two wardens or warden plus crusader are all not possible.
Possible however is Warden and Paladin, which is why i called my FLGS today the second they opened to preorder. FOR TYBALT AND BALTHAZAR!!!!

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in gb
Longtime Dakkanaut





 casvalremdeikun wrote:
I wonder if the Preceptor kit will have the Thunderstrike Gauntlet on an all new sprue, or if the Warden sprue will be included in its entirety. My guess is it will be recut onto a new sprue.

Still, I would love for another Avenger Gatling Cannon

Edit: War of Sigmar answered a question I had. Freeblades CAN be added to Knight Lances without anyone losing benefits. So I will definitely be running Canis Rex and two House Knights. Yes!


A heavily recut Warden sprue would be my guess. The new laser weapon looks like it uses the same back half as the Battle and Thermal cannons. So removing the Avenger would free up a lot of sprue space for new stuff while keeping options like the melta gun and carapace weapons. It would also explain why GW haven't used this kit to add another double gun build to the range.
   
Made in gb
Twisting Tzeentch Horror






Has anyone put together a summary of the points costs? I want to know but don't have time to look through 2 hour codex reviews.

Can someone link one or type one up? Thanks.

 insaniak wrote:

You can choose to focus on the parts of a hobby that make you unhappy, or you can choose to focus on the parts that you enjoy.
 
   
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Sioux Falls, SD

GoatboyBeta wrote:
 casvalremdeikun wrote:
I wonder if the Preceptor kit will have the Thunderstrike Gauntlet on an all new sprue, or if the Warden sprue will be included in its entirety. My guess is it will be recut onto a new sprue.

Still, I would love for another Avenger Gatling Cannon

Edit: War of Sigmar answered a question I had. Freeblades CAN be added to Knight Lances without anyone losing benefits. So I will definitely be running Canis Rex and two House Knights. Yes!


A heavily recut Warden sprue would be my guess. The new laser weapon looks like it uses the same back half as the Battle and Thermal cannons. So removing the Avenger would free up a lot of sprue space for new stuff while keeping options like the melta gun and carapace weapons. It would also explain why GW haven't used this kit to add another double gun build to the range.
That would be my guess too. The part that would be the hardest is the entire new back Carapace and the pilot. All of the new bits are probably enough to make a whole new sprue.

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Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
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Longtime Dakkanaut




 McMagnus Mindbullets wrote:
Has anyone put together a summary of the points costs? I want to know but don't have time to look through 2 hour codex reviews.

Can someone link one or type one up? Thanks.



Gryphonne wrote:
Points values below, these are from SS82s preview:
https://www.youtube.com/watch?v=5ZII_xblylU&t=1s

These do not include carapace weapons! Sorry for the formatting, also note, might have some mistakes

Warden 285 + (75 + 17) + 30 + 4 = 411
Errant 285 + 76 + 30 + 4 = 395
Gallant 285(?) + 30 + 35 + 4 = 354
Warglaive 160 + 4 (includes Thermal Spear and Chaincleaver)
Helverin 170 + 4 (includes Armiger Autocannon)
Paladin 285 + (100 + 4) + 30 + 4 = 423
Crusader 285 + (75 + 17) + (100 + 4) + 4 = 485
Canis Rex 450 (Includes all wargear)
Valiant 500, includes Metla and 2 primary weapons for free + weapon options on 3 carapace hardpoints
Castellan 510, includes Metla and 2 primary weapons for free + weapon options on 3 carapace hardpoints
Preceptor 385 (Includes Las Impulsor) + 30 + 4 = 419

Also, Gallant is now 5 attacks and WS2+.

Thermal Cannon 76
Stormspear 45
Reaper chainsword 30
Gauntlet 35
Avenger Gatling 75
Heavy Flamer 17
Rapid Fire BC 100
Stubber 4
Shieldbreaker Missile 12
Siegebreaker Cannon 35
   
Made in gb
Been Around the Block




Kdash wrote:
Slashy McTalons wrote:
Concise codex review up at Ye Olde Battle Reps containing strats, relics, traits etc: https://youtu.be/9ahUR_Kcyds


So, when i first started watching this i wasn't sure about it, but, i stuck with it and found it really helpful as a quick breakdown, and pretty hilarious!


Awesome, glad you found it helpful, I'll be trying to do something similar for future codexes
   
Made in us
Damsel of the Lady




Slashy McTalons wrote:
Kdash wrote:
Slashy McTalons wrote:
Concise codex review up at Ye Olde Battle Reps containing strats, relics, traits etc: https://youtu.be/9ahUR_Kcyds


So, when i first started watching this i wasn't sure about it, but, i stuck with it and found it really helpful as a quick breakdown, and pretty hilarious!


Awesome, glad you found it helpful, I'll be trying to do something similar for future codexes


I thought it was hilarious and informative. A++
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

I wonder if Canis Rex has the Preceptor ability that boosts Armigers. Any indication on him doing that?

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in gb
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 casvalremdeikun wrote:
I wonder if Canis Rex has the Preceptor ability that boosts Armigers. Any indication on him doing that?


I've not heard it mentioned anywhere, so i don't think he has it.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Kdash wrote:
 casvalremdeikun wrote:
I wonder if Canis Rex has the Preceptor ability that boosts Armigers. Any indication on him doing that?


I've not heard it mentioned anywhere, so i don't think he has it.
I just got confirmation from bob on War of Sigmar, he does not. Poo. Oh well, I still like him.

5250 pts
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Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
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Iowa

What battlefield role does the Preceptor have besides boost Armigers?

If the truth can destroy it, then it deserves to be destroyed. 
   
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Earth 616

 Apple Peel wrote:
What battlefield role does the Preceptor have besides boost Armigers?


None.

Las cutter arm is underwhelming. He’s basically there to boost the Helverins and deter those that want to close with those same Helverins.

Not a surprise that Rex does not have the same ability. The preceptors are the men-at-arms, the trainers for the house. Rex is a Greeblade, so no house to train.
   
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Iowa

 drazz wrote:
 Apple Peel wrote:
What battlefield role does the Preceptor have besides boost Armigers?


None.

Las cutter arm is underwhelming. He’s basically there to boost the Helverins and deter those that want to close with those same Helverins.

Not a surprise that Rex does not have the same ability. The preceptors are the men-at-arms, the trainers for the house. Rex is a Greeblade, so no house to train.


I see. I didn’t particularly like the sound of it anyway. Thanks.

If the truth can destroy it, then it deserves to be destroyed. 
   
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 casvalremdeikun wrote:
That would be my guess too. The part that would be the hardest is the entire new back Carapace and the pilot. All of the new bits are probably enough to make a whole new sprue.


Entire new back Carapace? I do not think that is a thing. Same carapace, open hatch instead of closed hatch which are both separate anyway.

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Does anyone have a clear pic of the knight lance page. Is it a special rule or a brand new detachment.

This message was edited 2 times. Last update was at 2018/06/03 00:11:53


 
   
 
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