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![[Post New]](/s/i/i.gif) 2018/06/12 13:58:10
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Painlord Titan Princeps of Slaanesh
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BrookM - That is a gorgeous paint job. Any chance of pix from the front?
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![[Post New]](/s/i/i.gif) 2018/06/12 14:18:08
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Leo_the_Rat wrote:BrookM - That is a gorgeous paint job. Any chance of pix from the front?
Nope, that's the only part that's painted as of yet.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2018/06/12 15:12:15
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Mauleed
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BrookM wrote:Leo_the_Rat wrote:BrookM - That is a gorgeous paint job. Any chance of pix from the front?
Nope, that's the only part that's painted as of yet.
Well it looks nice! I've got a similar paint scheme on my Armiger Warglaive. Still needs shading/highlighting and then whatever symbols I can do.
http://image.bolterandchainsword.com/uploads/gallery/album_14637/gallery_6811_14637_528583.jpg
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![[Post New]](/s/i/i.gif) 2018/06/12 15:28:36
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Nice and clean contrast there.
I use Celestra grey myself for my Freeblades, with Agrax earthshade for rivet picking and panel lines, this is the test piece I made to try the overall pattern:
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2018/06/12 15:36:38
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Mauleed
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Thanks for sharing! Nicely done! I haven't decided how to do the rivets yet, though may do them in gold, then Seraphim Sepia washes on all the gold should give them some depth.
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![[Post New]](/s/i/i.gif) 2018/06/12 16:04:59
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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I did pick the rivets on my Raven Knights, but for this one, I'd rather use a wash than cramp my hand trying to pick out every rivet with leadbelcher.
Re: gold washing, I prefer flesh wash myself for a warmer feel, though as always, YMMV.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2018/06/12 16:22:28
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Quick-fingered Warlord Moderatus
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Has anyone here got a copy of the new imperial knights: Renegade box yet?
I want to know if there were any rules additions or changes to the game - i heard that the plot of the game has progressed, but that was it...
Little help please?
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https://www.youtube.com/channel/UC-px27tzAtVwZpZ4ljopV2w "ashtrays and teacups do not count as cover"
"jack of all trades, master of none; certainly better than a master of one"
The Ordo Reductor - the guy's who make wonderful things like the Landraider Achillies, but can't use them in battle.. |
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![[Post New]](/s/i/i.gif) 2018/06/12 16:25:27
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Mauleed
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BrookM wrote:I did pick the rivets on my Raven Knights, but for this one, I'd rather use a wash than cramp my hand trying to pick out every rivet with leadbelcher.
Re: gold washing, I prefer flesh wash myself for a warmer feel, though as always, YMMV.
Thanks, perhaps I'll try that one and see how the two compare! This is my initial color scheme test, so a good time to figure it out before I start doing bigger Knights!
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![[Post New]](/s/i/i.gif) 2018/06/12 16:48:01
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Dakka Veteran
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I am thinking about how to make a dual kit Valiant. I can't stand the idea of being stuck with 1 knight configuration on a 170$ kit.
For the plasma cannon I am thinking that the barrel on the redmptor dreadnaught plasma incinerator should be comparable to the barrel on the castellon's plasma gun.
For the volcano lance, I think some spare baneblade bits should do.
Do you guys have any other ideas?
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![[Post New]](/s/i/i.gif) 2018/06/12 17:09:07
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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SirDonlad wrote:Has anyone here got a copy of the new imperial knights: Renegade box yet?
I want to know if there were any rules additions or changes to the game - i heard that the plot of the game has progressed, but that was it...
Little help please?
The six missions are new, or at least, they use a single piece of terrain instead of two previously, but other than that at first glance everything looks about the same. I'll put the rules side by side when I get the chance.
Fluff-wise, the House Terryn noble has lost the previous duel and a House Taranis Knight is now tasked with hunting the renegade down, its quest taking it to a fallen Knight world.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2018/06/12 17:31:23
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Fixture of Dakka
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Absolutely amazing....
I'm ALL in, now when does my Ork Gorkanaught show up and get himself a new Knight arm?
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At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. |
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![[Post New]](/s/i/i.gif) 2018/06/12 21:16:47
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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This message was edited 1 time. Last update was at 2018/06/13 06:52:54
011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110 |
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![[Post New]](/s/i/i.gif) 2018/06/12 21:41:09
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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Got the Renegade box and a Valiant. Been busy over the past couple days building all three knights and magnetizing all the weapon options. On the home stretch now, just one more knight to build and I can actually play with them... Then the priming begins!
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![[Post New]](/s/i/i.gif) 2018/06/12 21:51:06
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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am i the only one who thinks building the knights is a PITA
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011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110 |
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![[Post New]](/s/i/i.gif) 2018/06/12 21:57:18
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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Knights can feel like a bit of a slog. But Iis IMO about the same time and effort that would go into non IK units of the same cost(in points or money).
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![[Post New]](/s/i/i.gif) 2018/06/12 22:18:32
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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![[Post New]](/s/i/i.gif) 2018/06/12 23:48:35
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Chaplain with Hate to Spare
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You have to admit, it takes quite a bit of gall to post an article that features products (the Griffith transfers) that are not available to consumers.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2018/06/13 00:33:48
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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Ah, that explains why my glance at existing armiger and knight transfers (since that dragon would be perfect for my next project) turned up nothing
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![[Post New]](/s/i/i.gif) 2018/06/13 00:49:20
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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Irbis wrote:https://www.warhammer-community.com/2018/06/12/11th-june-the-knights-of-king-duncangw-homepage-post-3/
Wait, why Duncan's Lancer has a battle cannon? Something changed when I wasn't looking?
Warhammer FB page confirmed that Duncan goes for 'rule of cool', so some of his Knights may not have correct/legal loadouts.
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![[Post New]](/s/i/i.gif) 2018/06/13 03:35:04
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Dakka Veteran
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casvalremdeikun wrote:You have to admit, it takes quite a bit of gall to post an article that features products (the Griffith transfers) that are not available to consumers.
Fallout hobbies will make anything you want. I have custom house decals with my actual family crest
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This message was edited 1 time. Last update was at 2018/06/13 04:34:30
Glory is fleeting, but obscurity lasts forever.
Considering also your duty as a warrior you should not waver. Because there is nothing more auspicious for a warrior than a righteous war.
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![[Post New]](/s/i/i.gif) 2018/06/13 03:39:00
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Fixture of Dakka
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Not really a pain, but for some reason i am having slow going building the castellan chassis. Got one done, the second is now at the stage of finishing the legs. Need to wait on some magnets before finishing off either though.
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![[Post New]](/s/i/i.gif) 2018/06/13 06:49:27
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Once you get in a groove, or a proper feel of the kit you'll breeze through it. I'm at the stage where I feel somewhat confident about chopping up a leg or two in an attempt to get a different pose from the rest of the horde. Though having a free spare courtesy of the Renegade boxed set did help!
It's not stumbling, it is charging towards you. If I were a better modeller I'd make it more convincing like some of the conversions other Dakkanauts have pulled off.
I've also discovered that the Dominus class kits fit rather flushly with the Sector Mechanicus terrain, for people looking to build dioramas or want to create that perfect docking scene this should be a nice coincidence, it'll certainly make my future hangar bay build easier, thanks Ray!
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2018/06/13 10:22:01
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Chaplain with Hate to Spare
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Ssgt Carl wrote: casvalremdeikun wrote:You have to admit, it takes quite a bit of gall to post an article that features products (the Griffith transfers) that are not available to consumers.
Fallout hobbies will make anything you want. I have custom house decals with my actual family crest

Easier said than done for someone with zero Photoshop skills.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2018/06/13 10:43:11
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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Technically, for that, you want vector art, not bitmap, so photoshop is pretty bad tool for this.
But yeah, I could do image like this easily, but I don't think there is any place within 500 km of me that would print a transfer, so easier said than done for me too...
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![[Post New]](/s/i/i.gif) 2018/06/13 15:07:46
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Inspiring SDF-1 Bridge Officer
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Irbis wrote:
Technically, for that, you want vector art, not bitmap, so photoshop is pretty bad tool for this.
But yeah, I could do image like this easily, but I don't think there is any place within 500 km of me that would print a transfer, so easier said than done for me too...
Testors makes transfer paper that you can print yourself, but I haven’t quite figured it out yet to keep it from smearing (I think you have to let the ink dry for 24 hours before using).
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This message was edited 1 time. Last update was at 2018/06/13 15:08:05
It never ends well |
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![[Post New]](/s/i/i.gif) 2018/06/13 15:40:22
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Mauleed
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Stormonu wrote: Irbis wrote:
Technically, for that, you want vector art, not bitmap, so photoshop is pretty bad tool for this.
But yeah, I could do image like this easily, but I don't think there is any place within 500 km of me that would print a transfer, so easier said than done for me too...
Testors makes transfer paper that you can print yourself, but I haven’t quite figured it out yet to keep it from smearing (I think you have to let the ink dry for 24 hours before using).
A tip I got from a friend who has made transfers is that once you have printed it - let the ink dry ~24 hrs, then spray the sheet with gloss varnish, let dry 24 hrs,repeat 2x times. Then you won't have to worry about the ink running when you put them on your model.
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![[Post New]](/s/i/i.gif) 2018/06/13 18:41:00
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Dakka Veteran
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It's kinda funny how similar my armigers were before I added the color plating.
http://i.imgur.com/dPZSgMB.jpg Automatically Appended Next Post: BrookM wrote:Once you get in a groove, or a proper feel of the kit you'll breeze through it. I'm at the stage where I feel somewhat confident about chopping up a leg or two in an attempt to get a different pose from the rest of the horde. Though having a free spare courtesy of the Renegade boxed set did help!
It's not stumbling, it is charging towards you. If I were a better modeller I'd make it more convincing like some of the conversions other Dakkanauts have pulled off.
I've also discovered that the Dominus class kits fit rather flushly with the Sector Mechanicus terrain, for people looking to build dioramas or want to create that perfect docking scene this should be a nice coincidence, it'll certainly make my future hangar bay build easier, thanks Ray!
You could very carefully cut the front right toe at the base and bend it up like it's still got veeeery partial footing. Just an easy solution that shouldn't take too much effort. Otherwise bending a leg at the knee does wonders, but that's a bit harder.
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This message was edited 1 time. Last update was at 2018/06/13 18:49:34
Sisters and Wolves 4000
~4000 points of Skaven
~2000 Kaptain Gitklaw's Grots
~2400 Kharadron Overlords
4x Imperial Knights
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![[Post New]](/s/i/i.gif) 2018/06/13 18:58:18
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Major
In a van down by the river
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BrookM wrote:It's not stumbling, it is charging towards you. If I were a better modeller I'd make it more convincing like some of the conversions other Dakkanauts have pulled off.
It's a terrible, multi-layered pun, but clearly that Knight is the Light Fantastic and opponents should tremble in terror as it performs it's deadly dance.
Also, thanks for the painting tips guys! Mine will likely turn out no where near as nice as some of the ones shown here, but hopefully I'll get them done up enough to field.
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![[Post New]](/s/i/i.gif) 2018/06/13 22:42:57
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Quick-fingered Warlord Moderatus
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BrookM wrote:]The six missions are new, or at least, they use a single piece of terrain instead of two previously, but other than that at first glance everything looks about the same. I'll put the rules side by side when I get the chance.
Fluff-wise, the House Terryn noble has lost the previous duel and a House Taranis Knight is now tasked with hunting the renegade down, its quest taking it to a fallen Knight world.
Nice one, thank you sir!
Ssgt Carl wrote: casvalremdeikun wrote:You have to admit, it takes quite a bit of gall to post an article that features products (the Griffith transfers) that are not available to consumers.
Fallout hobbies will make anything you want. I have custom house decals with my actual family crest

Niiiiiiiiice! Much swag sir.
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https://www.youtube.com/channel/UC-px27tzAtVwZpZ4ljopV2w "ashtrays and teacups do not count as cover"
"jack of all trades, master of none; certainly better than a master of one"
The Ordo Reductor - the guy's who make wonderful things like the Landraider Achillies, but can't use them in battle.. |
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![[Post New]](/s/i/i.gif) 2018/06/14 02:01:48
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Fixture of Dakka
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Can anyone point me in the right direction to magnetize the weapon load outs?
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At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. |
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