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Made in hu
Fresh-Faced New User




Budapest

Hi, I'm looking for a few pieces of advice on how to make the most out of 8th ed. bullgryns. I just came by a unit of them, and I really like the minis, but I would love them even more if they could reliably bash some heretics.

I only tried them once so far, a unit of 2 bullgryns and a bone'ead riding in a chimera, with the power maul+slab shield loadout. I had them charge a Nurgle DP, they kept it busy for 2 turns, but only scored one or two wounds.

I've read a few posts about bringing them together with Celestine, but unfortunately I don't have that model. I was thinking about adding a unit of Wyrdvane Psykers to cast Psychic barrier, or a Vexilus Praetor to provide the 5+ inv of the Defensor Vexilla.
   
Made in nl
Been Around the Block




I've faced them in the past. I never worried about their damage output, just their annoying resilience (ironically, I play DG).

I wouldn't expect them to kill much but they're great for throwing at an opponent and making them his problem now.

During the last city fight they physically blocked my tanks from moving around the city.
   
Made in se
Dakka Veteran





I love Bullgryns, I usually field a unit of 6-9.

1) Give them Mauls and Bruteshields.
2) Bring a Primaris Psyker for the +1 save-power.
3) Bring a Ministorum Priest for +1 attack-aura.
4) Place them on the table and run towards whatever you want dead.
5) If your opponent shoots at them (despite having a 3++), spend 1 CP on the +1 save-stratagem and enjoy your 2++.
(6 The Grenadier-Stratagem is pretty nice on them if you have a good target and a CP to spare; 9 Bullgryns = 9 D6 S4 grenades.)

snottlebocket wrote:

I wouldn't expect them to kill much but they're great for throwing at an opponent and making them his problem now.


Ehh?
9 Bullgryns with a priest nearby is 46 WS3+ S7 AP1 D2 attacks on the charge.

This message was edited 1 time. Last update was at 2018/02/26 14:26:33


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Made in us
Preacher of the Emperor





Denver, CO, USA

I'm going to order a unit today and run it much like yours. I'll do 3x Bullgryns with maul and slabshield, priest with maul (extra attacks), inquisitor with maul (suppress overwatch), and a psyker (psychic barrier), all in a heavy flamer Chimera. Maybe not the most effective point for point, but fun to play.

   
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

 MacPhail wrote:
I'm going to order a unit today and run it much like yours. I'll do 3x Bullgryns with maul and slabshield, priest with maul (extra attacks), inquisitor with maul (suppress overwatch), and a psyker (psychic barrier), all in a heavy flamer Chimera. Maybe not the most effective point for point, but fun to play.


They won't fit in a transport, but if you're going to dump so many characters in to buff them, you should probably take more than 3.

I use a unit of 3 with a psyker around to offer some hand to hand protection for my Guard back lines. I've had them kill daemon princes and the like. The turn they charge they get 4 attacks and they're doing 2 damage each with a -1 while hitting on 3s. That's pretty good.
   
Made in us
Stubborn Prosecutor





My experience:

1) Bullgryn love priests. They have a decent swing, but an extra attack makes them frightening
2) I screen them with Hellhounds. It's one of the few cheap models that is tall enough to do so.They work really well together, the hellhound making it scary to duel with them at range and the bullgryn making it dangerous to charge the hellhounds.
3) Go with Slab Shields. I like the idea of brute shields but you rarely know ahead of time who you are facing and the slab shield is the best general option
4) Mauls. Mauls are good melee options and the others are all terrible ones. Makes the choice simple.

I use a unit of 5 with two hellhounds. A bunch of chump infantry in front and the sides and the whole thing is a spear aimed right for the enemies' throat.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in us
Preacher of the Emperor





Denver, CO, USA

bogalubov wrote:
 MacPhail wrote:
I'm going to order a unit today and run it much like yours. I'll do 3x Bullgryns with maul and slabshield, priest with maul (extra attacks), inquisitor with maul (suppress overwatch), and a psyker (psychic barrier), all in a heavy flamer Chimera. Maybe not the most effective point for point, but fun to play.


They won't fit in a transport, but if you're going to dump so many characters in to buff them, you should probably take more than 3.

I use a unit of 3 with a psyker around to offer some hand to hand protection for my Guard back lines. I've had them kill daemon princes and the like. The turn they charge they get 4 attacks and they're doing 2 damage each with a -1 while hitting on 3s. That's pretty good.


As of the Index they just took the space of three other models, so three (nice since that's one box) plus three characters seemed a good fit. What changed for Chimeras or Bullgryns in the Codex?

   
Made in se
Regular Dakkanaut




Fun fact, the shield give +2 to save rolls, and the new Custodes banner give imperials 5++ invun save, so if you want a good screening unit, the combo now has 2+/3++ save. A bodyguard with the death mask relic and shield has a 2++ base with 6 points regening for 55 p.

A fun and moderate expensive shield (screen sound so feeble) would be

Spoiler:


++ Unbound Army (Faction) (Imperium - Adeptus Custodes) [6 PL, 112pts] ++

+ Elites +

Vexillus Praetor [6 PL, 112pts]: Guardian Spear, Vexilla Defensor

++ Unbound Army (Faction) (Imperium - Astra Militarum) [32 PL, 433pts] ++

+ No Force Org Slot +

Regiment: Astra Millitarum/Imperium

+ Elites +

Bullgryns [13 PL, 168pts]
. Bullgryn: Bullgryn Maul, Slabshield
. Bullgryn: Bullgryn Maul, Slabshield
. Bullgryn: Bullgryn Maul, Slabshield
. Bullgryn Bone 'ead: Bullgryn Maul, Slabshield

Bullgryns [13 PL, 168pts]
. Bullgryn: Bullgryn Maul, Slabshield
. Bullgryn: Bullgryn Maul, Slabshield
. Bullgryn: Bullgryn Maul, Slabshield
. Bullgryn Bone 'ead: Bullgryn Maul, Slabshield

Ministorum Priest [2 PL, 35pts]: Autogun, Laspistol

Ogryn Bodyguard [4 PL, 62pts]: Bullgryn Maul, Slabshield, The Deathmask of Ollanius

++ Total: [38 PL, 545pts] ++

Created with BattleScribe

This message was edited 1 time. Last update was at 2018/02/27 09:14:22


 
   
Made in at
Tail-spinning Tomb Blade Pilot





 MacPhail wrote:
bogalubov wrote:
 MacPhail wrote:
I'm going to order a unit today and run it much like yours. I'll do 3x Bullgryns with maul and slabshield, priest with maul (extra attacks), inquisitor with maul (suppress overwatch), and a psyker (psychic barrier), all in a heavy flamer Chimera. Maybe not the most effective point for point, but fun to play.


They won't fit in a transport, but if you're going to dump so many characters in to buff them, you should probably take more than 3.

I use a unit of 3 with a psyker around to offer some hand to hand protection for my Guard back lines. I've had them kill daemon princes and the like. The turn they charge they get 4 attacks and they're doing 2 damage each with a -1 while hitting on 3s. That's pretty good.


As of the Index they just took the space of three other models, so three (nice since that's one box) plus three characters seemed a good fit. What changed for Chimeras or Bullgryns in the Codex?


He means if youre investing into three characters to buff them, you should be using more than just three Bullgryns. But more than 3+3 characters wont fit.

Id consider a banehammer or stormlord for them, tbh... a large squad of bullgryns with support can be scary... <.<
   
Made in fr
Guard Heavy Weapon Crewman




Paris

Gremmer wrote:
Fun fact, the shield give +2 to save rolls, and the new Custodes banner give imperials 5++ invun save, so if you want a good screening unit, the combo now has 2+/3++ save. A bodyguard with the death mask relic and shield has a 2++ base with 6 points regening for 55 p.

A fun and moderate expensive shield (screen sound so feeble) would be

Spoiler:


++ Unbound Army (Faction) (Imperium - Adeptus Custodes) [6 PL, 112pts] ++

+ Elites +

Vexillus Praetor [6 PL, 112pts]: Guardian Spear, Vexilla Defensor

++ Unbound Army (Faction) (Imperium - Astra Militarum) [32 PL, 433pts] ++

+ No Force Org Slot +

Regiment: Astra Millitarum/Imperium

+ Elites +

Bullgryns [13 PL, 168pts]
. Bullgryn: Bullgryn Maul, Slabshield
. Bullgryn: Bullgryn Maul, Slabshield
. Bullgryn: Bullgryn Maul, Slabshield
. Bullgryn Bone 'ead: Bullgryn Maul, Slabshield

Bullgryns [13 PL, 168pts]
. Bullgryn: Bullgryn Maul, Slabshield
. Bullgryn: Bullgryn Maul, Slabshield
. Bullgryn: Bullgryn Maul, Slabshield
. Bullgryn Bone 'ead: Bullgryn Maul, Slabshield

Ministorum Priest [2 PL, 35pts]: Autogun, Laspistol

Ogryn Bodyguard [4 PL, 62pts]: Bullgryn Maul, Slabshield, The Deathmask of Ollanius

++ Total: [38 PL, 545pts] ++

Created with BattleScribe


I would add a psyker in order to give them a 2++. That's kind of a scary deathstar.

Another use of Bullgryns could be to keep them in your backline. They will scary any deep strike unit, because Bullgryns' counter charge will hurt.

Overall I think they are one of the most efficient units when synergized well.

Army lists database website: https://miniheadquarters.com 
   
Made in us
Preacher of the Emperor





Denver, CO, USA

 Tyr13 wrote:
He means if youre investing into three characters to buff them, you should be using more than just three Bullgryns. But more than 3+3 characters wont fit.

Ah, I see... if the three prove themselves, maybe I'll dump the transport and build out from there. Footslogging wouldn't be too bad with the right buffs.

 Theo4016 wrote:
I would add a psyker in order to give them a 2++. That's kind of a scary deathstar.

There's a similar outcome if Celestine should happen to wander by with her aura... part of why I'm building some Bullgryns into my Sisters Soup.

This message was edited 1 time. Last update was at 2018/02/27 20:13:46


   
Made in fr
Guard Heavy Weapon Crewman




Paris

 MacPhail wrote:
 Tyr13 wrote:
He means if youre investing into three characters to buff them, you should be using more than just three Bullgryns. But more than 3+3 characters wont fit.

Ah, I see... if the three prove themselves, maybe I'll dump the transport and build out from there. Footslogging wouldn't be too bad with the right buffs.

 Theo4016 wrote:
I would add a psyker in order to give them a 2++. That's kind of a scary deathstar.

There's a similar outcome if Celestine should happen to wander by with her aura... part of why I'm building some Bullgryns into my Sisters Soup.


Yes, that's another possibility. One way or another, you'll have to use either psyker or CP to have 2++. Depending on the rest of the army, you'll choose what is better.

Army lists database website: https://miniheadquarters.com 
   
Made in us
Snivelling Workbot





Blacksburg, VA

I just picked up enough stuff to have 9 bullgryns and 2 valkyries. I'm hoping to run 2x4 man groups with slabs and mauls in the valkyries for a mean offensive. The 9th bullgryn will be a bodyguard with the deathmask. Has anyone else had success with a Valkyrie filled with these dudes?
   
Made in us
Lead-Footed Trukkboy Driver





With all the armies looking to deepstrike and charge, even just 3 bullgryns with slab shields and mauls without character support can make back their points by counter-charging and killing or holding units that would wipe out swathes of your army otherwise. I usually either place them in a chimera so they can't get shot or let them lurk behind a line/guarding artillery.

Active armies, still collecting and painting First and greatest love - Orks, Orks, and more Orks largest pile of shame, so many tanks unassembled most complete and painted beautiful models, couldn't resist the swarm will consume all
Armies in disrepair: nothing new since 5th edition oh how I want to revive, but mostly old fantasy demons and some glorious Soul Grinders in need of love 
   
Made in se
Regular Dakkanaut




 NobledukeofGork wrote:
I just picked up enough stuff to have 9 bullgryns and 2 valkyries. I'm hoping to run 2x4 man groups with slabs and mauls in the valkyries for a mean offensive. The 9th bullgryn will be a bodyguard with the deathmask. Has anyone else had success with a Valkyrie filled with these dudes?


I did that with 2 bodyguards and a special weapon team with flamers for chaffclearing. You get the same amount of ogryn wounds but are not as punished if the Valkyrie is blown up before disembarking. Benefit is also that while you pack a smaller punch, you can often get through a guard screen with flamers and ogryn grenades, and then you can lock up 2 units behind in cc. Also, if you really wanna lock up, say an imperial tank line in cc, the Valkyrie itself can charge if it moved less than 20 inches
   
Made in fr
Guard Heavy Weapon Crewman




Paris

Gremmer wrote:
 NobledukeofGork wrote:
I just picked up enough stuff to have 9 bullgryns and 2 valkyries. I'm hoping to run 2x4 man groups with slabs and mauls in the valkyries for a mean offensive. The 9th bullgryn will be a bodyguard with the deathmask. Has anyone else had success with a Valkyrie filled with these dudes?


I did that with 2 bodyguards and a special weapon team with flamers for chaffclearing. You get the same amount of ogryn wounds but are not as punished if the Valkyrie is blown up before disembarking. Benefit is also that while you pack a smaller punch, you can often get through a guard screen with flamers and ogryn grenades, and then you can lock up 2 units behind in cc. Also, if you really wanna lock up, say an imperial tank line in cc, the Valkyrie itself can charge if it moved less than 20 inches


I'd rather use the Valkyrie in offense than in defence, I think that's where most of his value will be. About the chimera, why not but I don't know if it's worth the points.
   
Made in gb
Pyromaniac Hellhound Pilot






Ogryn bodyguard with slabshield and the 'deathmask' relic has an innate 2++ invuln save. Just charge at any unit you don't want to do anything for the rest of the game. Most competitive use of the model in my opinion!

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in se
Dakka Veteran





 Theo4016 wrote:


I'd rather use the Valkyrie in offense than in defence, I think that's where most of his value will be. About the chimera, why not but I don't know if it's worth the points.


I've found "Hellmeras" (Chimeras with two Heavy Flamers) to be pretty solid.
Not quite as deadly as a Hellhound, but they're an excellent transport for units who wants to get close to the enemy (special weapon squads with flamers, bullgryns, etc.)




Automatically Appended Next Post:
 DoomMouse wrote:
Ogryn bodyguard with slabshield and the 'deathmask' relic has an innate 2++ invuln save. Just charge at any unit you don't want to do anything for the rest of the game. Most competitive use of the model in my opinion!


Hah, that is nasty. I love it.

Gotta try that the next time I play IG.

This message was edited 1 time. Last update was at 2018/03/01 14:58:09


 
   
Made in fi
Locked in the Tower of Amareo





Yeah twin flamer chimeras can be fun. Not most competive in point cost games(gets better with power levels) but in non-hyper competive enviroment, especially if you need to move, can work.

2d6 S5 -1 hits can be handy and it ignores damage in terms of offensive power. And ability to throw T7 3+ multi wound guy into close combat to tie enemy up has been surprisingly useful.

2024 painted/bought: 109/109 
   
Made in us
Preacher of the Emperor





Denver, CO, USA

I want to give this topic a boost with a quick batrep--- these guys are amazing. I've played them a few times, and in one game they did very little... my opponent steered clear and it was a long mechanized shootout on their side of the board with the battle outrunning them. But in two other games they've been decisive, in part because they run alongside Celestine. My go-to 'bomb' for now has been 3 Bullgryns with maul and slabshield, Inquisitor with maul, 2 Acolytes with chainsword, and Priest with maul, plus Big C and friends.

Last night they dominated an Ork horde. In turn 1 they took a charge from a gang of Ork Warbikers. Five bikers with all the aura boosts from nearby HQ, and they suffered a single wound. Then they eliminated the unit in a single Fight phase thanks to their 2D mauls. They failed their charge the next turn and got charged by 5 Nobz, a Warboss, and a Painboy, which cost them their first casualty. Celestine had flown ahead by this point, keeping them in her aura but leaving them to fight on their own. On turn 3 they got charged by 20 Boyz and another Warboss, losing a second casualty, still tying up the Nobz and Boss from the previous turn and leaving my Sisters and Scions to focus on the Shooting phase as they love to do. On turn 4 the last Bullgryn and the Priest went down, the Inquisitor fell back (having sacrificed his Acolytes to a Warboss), and the rest of my army opened fire from optimum range.

Maybe this was an ideal matchup with no high S multiple D coming across the board, but they totally won me the game. thinking about a couple more units...

   
Made in se
Regular Dakkanaut




For the economic guardsman buying 2 packs of allarus termies assembling them into captain, 2 standard bearers and 3 termies is a quite evil vanguard ally. You toss in a few bullgryns (I like 8 and a bodyguard) as mentioned above and you have a screen that will never die, a wicked counter punch, which works great in a turn 1 charge meta. Just go shoot for the rest. The other option is 3 captains on jetbikes and a standard bearer for supreme command, nice midfield power players
   
Made in us
Preacher of the Emperor





Denver, CO, USA

So Custodes have an aura thay gives a base invulnerable save to make those slabshields go from good to great? That's my real question around adding more Bullgryns... How many ways can I get them an Invulnerable save?

There's a six-inch aura of 6+ from Celestine for a 2+/4++ on the Bullgryns.

The Custodes Vexilla Defensor looks like it gives a 5++ vs. Shooting for a 2+/3++, just not in melee where they're going to be... but it does get them across the table.

What else?

This message was edited 1 time. Last update was at 2018/04/30 12:41:42


   
Made in fi
Water-Caste Negotiator





 MacPhail wrote:
So Custodes have an aura thay gives a base invulnerable save to make those slabshields go from good to great? That's my real question around adding more Bullgryns... How many ways can I get them an Invulnerable save?

There's a six-inch aura of 6+ from Celestine for a 2+/4++ on the Bullgryns.

The Custodes Vexilla Defensor looks like it gives a 5++ vs. Shooting for a 2+/3++, just not in melee where they're going to be... but it does get them across the table.

What else?


To improve those saves there's Psychic barrier spell and against shooting Take cover! stratagem.

-Heresy grows from idleness- 
   
Made in ca
Regular Dakkanaut





Im going to pick up another pack of byllgryn. Give 4 brute shields and 5 slab shields. Run a astropath and priest behind them.

Thats a while lot of pain.
   
Made in us
Regular Dakkanaut





Illinois

I just got a box. Love the minis. Seems the slab shields are more useful if you'll be using the Custodes vexilla/lower power weapons but the brute shields seem more useful if you'll face lots of plasma.

You can find me in the Chicago Tiki Room, where the drinks are always strong but don't taste that way!!!

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