| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2018/02/27 14:59:53
Subject: Inquisitor Army
|
 |
Fresh-Faced New User
|
Hi, new player here but a follower of the universe and played around with some black templers a long time ago
Me and some friends are going to get into the game and planning what we will buy. Now as someone that has some understanding of the 40k fluff, the stuff that excites me the most is Inquistors. Unfortunatly there is not directly an army or a start collecting box that suitable fills the niche im looking for. So i was hoping you fine folks could help me work out what kind of things i could get to fullfil this Inquistor Army wish o have.
Before we begin i must emphasis that this is for fun and not tournaments
So obviously first thing first, all the inquisitor models on GW site are the basis on why i want an inquisitor army. So they would be the heroes and leaders i'd want.
But know general troops. I really like the look of the 'Start Collecting! Militarum Tempestus' box. Models look great and i feel like i could paint them up to mirror the inquisitors color and style.
But from there where do i go? I hear Grey Knights make sense fluff wise but i'm really not a fun of space marines and what they're about.
Sisters of silence? I'm not too sure on their fluff though to know if that makes sense.
Anything that i'm missing that is glaringly obvious to you seasoned players?
Many thanks in adance
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/27 16:55:21
Subject: Inquisitor Army
|
 |
Slaanesh Chosen Marine Riding a Fiend
|
I was at Warhammer World yesterday and picked up the Eisenhorn model. It is great and would make a very good starting point. I plan on making an Inquisition army of about the 500pts mark.
Militarum Tempestus are very good infantry in their own right and fluffy. Get a Tempestor Prime, throw in a few squads and a couple of Taurox. That is a good start.
Possibly give the Inquisitor a Corvus Blackstar or Valkyrie for mobility then sprinkle in henchmen as needed.
I haven't really got much further than this at the moment.
Oh, if using Eisenhorn then scratch build a daemonhost as he can take one which is more powerful than a stock daemonhost.
Also, maybe ally in some Custodes and/ or Sisters of Silence and you should be off to a pretty solid start.
Oh, if you want to lose friends take plenty of 'assbacks'
|
|
This message was edited 1 time. Last update was at 2018/02/27 16:56:56
Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/27 17:01:28
Subject: Inquisitor Army
|
 |
Humming Great Unclean One of Nurgle
|
Word of warning-Inquisitors and Inquisition in general right now... Kinda suck. So, get an idea of your gaming area-are they competitive? If they are, you might not have a ton of fun. If they're more casual, though, you could probably run the Inquisition without losing every game.
Now, if you want my advice on how to build, I'd say you should probably run a Supreme Command of Inquisitors (pick your favorites, or build your own) along with Guard or GK. Maybe both.
|
Clocks for the clockmaker! Cogs for the cog throne! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/27 17:18:17
Subject: Inquisitor Army
|
 |
Decrepit Dakkanaut
|
I run an Inquisitorial army, and it's not awful. It won't win any tournaments, but it prevents unique challenges to the opponent while also being utterly savage against its preferred target.
The crucial thing to pick is which "Ordo" you are from. I've done Hereticus, who are absolutely lethal to Chaos and Psykers, while Malleus overlaps some what and hurts Chaos and Daemons. Xenos is less effective against their preferred targets (all xenos), but have a much wider range of foes that they get their bonuses against.
My Inquisition, as I mentioned, are Hereticus, which means that if I am confronted by a unit that is either Chaos or Psychic, I tend to blenderize it. It's really no contest. You get re-rolls to hit and to wound on a unit that can get 100% special weapon density from anywhere on the table.
The problem is if I'm fighting, say, Necrons, I get nothing, and will do badly because my units are paying for a very strong ability that doesn't really do anything in that situation. On the contrary, Ordo Xenos will re-roll any 1s they roll offensively against the Necrons. So your Ordo is very important.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/27 17:33:07
Subject: Inquisitor Army
|
 |
Preacher of the Emperor
|
I'd echo what's been said... it's tough to build anything useful out of the Inquisition list at the moment, as everything is difficult to use, difficult to build, and not very competitively priced. Inquisition HQs, both named and unnamed, can be a fun add to some other detachments, especially in terms of psychics. The rest of the list-- Acolytes, Space Monkeys, etc.-- needs an overhaul.
Those other detachments should probably start with Scions if you want to be at all competitive. Astra Miltarum can add range and armor pretty effectively, and Guard are very competitive right now. Grey Knights, Deathwatch, and Adepta Sororitas are the obvious Ordos forces to tag along. Any of them can be built to be fluffy, fun, and add a little punch, but none of them will boost your army to the top tier. Grey Knights and Deathwatch can be low-ish commitment because of the small model count; Sisters are difficult and expensive to develop, but Celestine actually does add some true competitive clout to an army.
Hobby-wise, the Scions start building box is a good deal with usable options, the Inquisitors available from GW are pretty cool (or build your own), the Celestine group is really nicely done if a bit flimsy (but the rest of the line is metal), Deathwatch marines give tons of modeling options, and the Corvus Blackstar is one of the coolest looking flyers in the game (if not exactly the punchiest).
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/27 17:35:33
Subject: Inquisitor Army
|
 |
Decrepit Dakkanaut
|
I do think the Inquisitorial Land Raider Prometheus goes a long way to making units viable, providing big guns that use the Quarry rule (giving them the same re-rolls against preferred targets) as well as having the <Ordo> keyword, meaning Jokaero finally have some weapons worth using their ability on.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/27 17:36:49
Subject: Re:Inquisitor Army
|
 |
Kid_Kyoto
|
From a fluff perspective, the inquisition is basically one of the most powerful organizations in the Imperium. If an inquisitor is sufficiently well-connected, they could have just about any other Imperium faction working with them. I have a bunch of the old Kasrkin storm trooper models that I use with Scion rules as my "Inquisitorial Storm Troopers". That's super fluffy, so if you were eyeballing them, I say go for it!
From a gameplay perspective, the Grey Knights aren't particularly strong right now, and the Inquisition stuff isn't really very impressive either, to be honest. Inquisitors themselves aren't too bad as long as you keep them relatively cheap, but they're still probably a little overpriced and just kind of lackluster for what they're supposed to be, and then they go downhill from there when you start looking at their other choices. Scions are pretty strong right now, as is the rest of the Imperial Guard (err, "Astra MIlitarum"), so that would make the core of a really good starter right there.
Also, be aware that there aren't really much in the way of kits for anything inquisition. There's a few one or two piece models, but there's not really any one kit that incorporates the options and customizability available to Inquisitors or Acolytes (which will be the two choices from the Inquisition you'll actually want to take). They are a kitbasher's wet dream though. I built an inquisitor out of Scion arms and one of their beret heads, a Dark Angel's robed body, a Grey Knight force staff, and an old metal Kasrkin backpack. That's stuff from three different armies there and a part that has been out of production for years. Not really something that you can just jump into.
So for your inquisitor, I'd either see if you have a friend who will let you dig through their bit collection to put something together or maybe go with one of the ones on the GW website. For acolytes, I use Guard Infantry minis and replace the lasguns with bolters, but that requires a whole lot of cutting and some green stuff, and isn't really for the faint-hearted. You might be able to get away with space marine scouts also, but they're in kind of bulkier armor.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/27 17:44:05
Subject: Inquisitor Army
|
 |
Archmagos Veneratus Extremis
On the Internet
|
Unit1126PLL wrote:I do think the Inquisitorial Land Raider Prometheus goes a long way to making units viable, providing big guns that use the Quarry rule (giving them the same re-rolls against preferred targets) as well as having the <Ordo> keyword, meaning Jokaero finally have some weapons worth using their ability on.
It also ignores cover which is handy.
The core of a Inquisitorial army will depend on how you want to run the army. If you want to run Vanguard then building custom Alcolyte squads will be the way to go, but if you want to lean towards "Inquisitorial Stormtroopers" like the older army lists let us take, then you're going to be building around Scions as your troop core. While this does give us more CP, unless we're using them on other army strategems there isn't much call for the Inquisition to spend CP on strategems outside of rerolls.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/27 18:38:10
Subject: Inquisitor Army
|
 |
Stubborn Prosecutor
|
One thing that got brought up recently is leveraging units and models that don't normally benefit from USRs:
Miliatrum Auxilla:
*Bullgryn
*Ministorum Priests
*Ratlings
Assassins
Inquistors *(weirdly, you can have all three ordos in the same detachment and they don't lose their ORDO<> bonuses)
Knights (You probably aren't planning on having the three LOW needed for the detachment anyway)
|
Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.
https://www.victorwardbooks.com/ Home of Dark Days series |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/27 18:43:25
Subject: Inquisitor Army
|
 |
Archmagos Veneratus Extremis
On the Internet
|
ChargerIIC wrote:One thing that got brought up recently is leveraging units and models that don't normally benefit from USRs:
Miliatrum Auxilla:
*Bullgryn
*Ministorum Priests
*Ratlings
Assassins
Inquistors *(weirdly, you can have all three ordos in the same detachment and they don't lose their ORDO<> bonuses)
Knights (You probably aren't planning on having the three LOW needed for the detachment anyway)
Astra Militarium Crusaders (and a Priest) are pretty good choices too since they can ride in AM vehicles (which let you put more models into an armoured box, or Valkryie than you would with a Sororitas Rhino).
|
|
This message was edited 1 time. Last update was at 2018/02/27 18:43:35
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/27 18:50:57
Subject: Inquisitor Army
|
 |
Decrepit Dakkanaut
|
The only real struggle I've been having is with Long Ranged Anti-Tank. Other than that, I think Inquisition is at least mediocre.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/27 18:57:27
Subject: Inquisitor Army
|
 |
Archmagos Veneratus Extremis
On the Internet
|
Unit1126PLL wrote:The only real struggle I've been having is with Long Ranged Anti-Tank. Other than that, I think Inquisition is at least mediocre.
By itself for sure. You can bring some anti-tank in via transports (like the Godhammer) or Imperial units, but by itself the Inquisition basically struggles against vehicles.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/27 19:00:22
Subject: Inquisitor Army
|
 |
Decrepit Dakkanaut
|
ClockworkZion wrote: Unit1126PLL wrote:The only real struggle I've been having is with Long Ranged Anti-Tank. Other than that, I think Inquisition is at least mediocre.
By itself for sure. You can bring some anti-tank in via transports (like the Godhammer) or Imperial units, but by itself the Inquisition basically struggles against vehicles.
Yes, right. I'm trying to run a solid Inquisition force at 2k, and I've mostly got it, except for anti-tank. I've brought (as mentioned in the Tactics thread) a Marauder Destroyer w/ Hellfire missiles as my anti-tank, to represent the Inquisitor calling on the Imperial Navy with the power of her Rosette.
I have some other non-Inquisition vehicles like a Chimera and Valkyrie, but the only non-Inquisition units are transports. I can't think of any long-ranged anti-tank transport that isn't the Godhammer though. The Valkyrie's not very reliable.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/27 19:06:58
Subject: Inquisitor Army
|
 |
Kid_Kyoto
|
Unit1126PLL wrote:
I have some other non-Inquisition vehicles like a Chimera and Valkyrie, but the only non-Inquisition units are transports. I can't think of any long-ranged anti-tank transport that isn't the Godhammer though. The Valkyrie's not very reliable.
What about a vendetta? If you've already got a Valk, it's roughly a 30 minute conversion job and just takes some spare bits that aren't too hard to get your hands on.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/27 19:07:09
Subject: Re:Inquisitor Army
|
 |
Preacher of the Emperor
|
A few people have alluded to them but no one has outright said it, so let me tell you about the Chambers Millitant and how they relate to the Inquisition.
The Inquisition is subdivided into different areas of focus, these groups are called Ordos and they're very loosely structured, allowing an inquisitor to move from one to another over the course of their career or even have a degree of pull with more than one.
The three big Ordos are Ordo Malleus, Ordo Xenos, and Ordo Hereticus. They focus on fighting the armies of Chaos, alien threats of all stripes, and infiltration and subversion by Chaos, respectively. Each Ordo, in addition to what forces an inquisitor might normally get access to, also has a chamber millitant, an organization with similar goals to that Ordo, which the Ordo regularly contacts and makes use of. They are the Grey Knights for the Ordo Malleus, the Deathwatch for the Ordo Xenos, and the Sisters of Battle for the Ordo Hereticus.
An ideal Inquisition army, in my mind, involves a small force of inquisitors (either a command or vanguard detachment) to represent the inquisitor and their retinue, an Astra militarum unit with some liberal use of irregulars and ministorum units to represent the local militia and any helpful sorts the retinue enlisted to help over the course of their investigation, and a force of whatever chamber millitant reflects your chosen Ordo to represents the reinforcements the inquisitor called in when things turned too drastic to rely on their usual subtlety.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/27 19:09:03
Subject: Re:Inquisitor Army
|
 |
Archmagos Veneratus Extremis
On the Internet
|
Captain Joystick wrote:A few people have alluded to them but no one has outright said it, so let me tell you about the Chambers Millitant and how they relate to the Inquisition.
The Inquisition is subdivided into different areas of focus, these groups are called Ordos and they're very loosely structured, allowing an inquisitor to move from one to another over the course of their career or even have a degree of pull with more than one.
The three big Ordos are Ordo Malleus, Ordo Xenos, and Ordo Hereticus. They focus on fighting the armies of Chaos, alien threats of all stripes, and infiltration and subversion by Chaos, respectively. Each Ordo, in addition to what forces an inquisitor might normally get access to, also has a chamber millitant, an organization with similar goals to that Ordo, which the Ordo regularly contacts and makes use of. They are the Grey Knights for the Ordo Malleus, the Deathwatch for the Ordo Xenos, and the Sisters of Battle for the Ordo Hereticus.
An ideal Inquisition army, in my mind, involves a small force of inquisitors (either a command or vanguard detachment) to represent the inquisitor and their retinue, an Astra militarum unit with some liberal use of irregulars and ministorum units to represent the local militia and any helpful sorts the retinue enlisted to help over the course of their investigation, and a force of whatever chamber millitant reflects your chosen Ordo to represents the reinforcements the inquisitor called in when things turned too drastic to rely on their usual subtlety.
The game also lets you do the smaller orders like Chronos by giving you an anti-character ability. It's not all that impressive in terms of game play power, but it's good for a theme.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/27 19:47:44
Subject: Inquisitor Army
|
 |
Decrepit Dakkanaut
|
daedalus wrote: Unit1126PLL wrote:
I have some other non-Inquisition vehicles like a Chimera and Valkyrie, but the only non-Inquisition units are transports. I can't think of any long-ranged anti-tank transport that isn't the Godhammer though. The Valkyrie's not very reliable.
What about a vendetta? If you've already got a Valk, it's roughly a 30 minute conversion job and just takes some spare bits that aren't too hard to get your hands on.
The only problem is the lack of Roving Gunship, so one's usually hitting on 5's. At least the Marauder Destroyer has the "Flying Fortress" rule.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/27 20:05:35
Subject: Inquisitor Army
|
 |
Kid_Kyoto
|
Unit1126PLL wrote:
The only problem is the lack of Roving Gunship, so one's usually hitting on 5's. At least the Marauder Destroyer has the "Flying Fortress" rule.
Eh. It can hover at least, though it does get a bit squishy then. You can also still throw a squad in it.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/27 20:20:18
Subject: Inquisitor Army
|
 |
Decrepit Dakkanaut
|
daedalus wrote: Unit1126PLL wrote:
The only problem is the lack of Roving Gunship, so one's usually hitting on 5's. At least the Marauder Destroyer has the "Flying Fortress" rule.
Eh. It can hover at least, though it does get a bit squishy then. You can also still throw a squad in it.
Yes, though it's fundamentally schitzophrenic: do I put a squad in it, and then only hit on 5's, making the Valkyrie better? Or do I leave the squad out and pay upwards of 200 points for lascannons that are squishy and hit on 4's? A thunderbolt, or dare I say, Marauder Bomber, is the better investment, surely?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/27 20:35:54
Subject: Re:Inquisitor Army
|
 |
Kid_Kyoto
|
I (and this is with my IG hat on) like a cheap squad with not many upgrade inside the Vendetta. I keep mostly stationary initially getting the 4+ to hit, and then if I want to get on an objective, then I motor away somewhere to where I want to drop the squad.
The point is not really to be a delivery mechanism. It is to be what I need when I need it.
Of course, this is a lofty ideal that doesn't work out nearly as often as I want it to, but when it works, it feels real good.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/27 22:30:09
Subject: Inquisitor Army
|
 |
Wondering Why the Emperor Left
The Hague (NL)
|
I had a similar question on starting an inquisitorial force and got some great ideas from people that are up to speed with the fluff
https://www.dakkadakka.com/dakkaforum/posts/list/731675.page
|
|
|
 |
 |
|
|