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Made in gb
Utilizing Careful Highlighting






A post Brexit Wasteland

Thanks to some recent saving, I've managed to gather the funds together for a forge world order, so the question is what to order.

Specifically the weapon options for a Leviathan Dreadnought. I'll be running it in a Ultramarine detachment so I was thinking about giving it all guns, a Bombard and Storm Cannon?, and running him up the field when he inevitably gets into combat he can fallback and just remove units.

Is there any merit to the melta over the Bombard, or is running twin storm cannons good enough for all purpose shooting?

(As an unrelated question, how difficult is it to magnetize the arms so they are reversible?)
   
Made in us
Fixture of Dakka





 EagleArk wrote:

Specifically the weapon options for a Leviathan Dreadnought. I'll be running it in a Ultramarine detachment so I was thinking about giving it all guns, a Bombard and Storm Cannon?, and running him up the field when he inevitably gets into combat he can fallback and just remove units.

That isn't too likely, as he's going to have -2 to hit when he does so.

As for the original question, I don't see much point in Leviathans without Storm Cannons.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in gb
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A post Brexit Wasteland

 DarknessEternal wrote:
 EagleArk wrote:

Specifically the weapon options for a Leviathan Dreadnought. I'll be running it in a Ultramarine detachment so I was thinking about giving it all guns, a Bombard and Storm Cannon?, and running him up the field when he inevitably gets into combat he can fallback and just remove units.

That isn't too likely, as he's going to have -2 to hit when he does so.

As for the original question, I don't see much point in Leviathans without Storm Cannons.


-2 is still at least 4+ to hit, throw the stratagem to give him the captains re roll bubble for the turn and you're gonna do alright, auto hitting flamers too.
   
Made in hk
Steadfast Ultramarine Sergeant




 EagleArk wrote:
 DarknessEternal wrote:
 EagleArk wrote:

Specifically the weapon options for a Leviathan Dreadnought. I'll be running it in a Ultramarine detachment so I was thinking about giving it all guns, a Bombard and Storm Cannon?, and running him up the field when he inevitably gets into combat he can fallback and just remove units.

That isn't too likely, as he's going to have -2 to hit when he does so.

As for the original question, I don't see much point in Leviathans without Storm Cannons.


-2 is still at least 4+ to hit, throw the stratagem to give him the captains re roll bubble for the turn and you're gonna do alright, auto hitting flamers too.


I've saw a list with two Levianthan Dread with dual Storm Cannons, Long range Devastator, Hellblaster, Guilliman, and a IG deteachment to bubble wrap. Done pretty well.
   
Made in gb
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A post Brexit Wasteland

Neophyte2012 wrote:
 EagleArk wrote:
 DarknessEternal wrote:
 EagleArk wrote:

Specifically the weapon options for a Leviathan Dreadnought. I'll be running it in a Ultramarine detachment so I was thinking about giving it all guns, a Bombard and Storm Cannon?, and running him up the field when he inevitably gets into combat he can fallback and just remove units.

That isn't too likely, as he's going to have -2 to hit when he does so.

As for the original question, I don't see much point in Leviathans without Storm Cannons.


-2 is still at least 4+ to hit, throw the stratagem to give him the captains re roll bubble for the turn and you're gonna do alright, auto hitting flamers too.


I've saw a list with two Levianthan Dread with dual Storm Cannons, Long range Devastator, Hellblaster, Guilliman, and a IG deteachment to bubble wrap. Done pretty well.


Thats easily a 1500 point force isnt it? With everything in that reroll bubble it's gotta hurt.

It sounds very strong, but since I'm not running ultra marines, only the chapter tactics, I cant run Bobby G and dont really feel like a second Leviathan!

This message was edited 1 time. Last update was at 2018/03/05 15:44:22


 
   
Made in gb
Combat Jumping Rasyat




East of England

I'd get two storm cannons and a claw, personally, for when you want to try running it as a hybrid. It is an absolute beast in CC, so I get the appeal. However, double SC is bonkers - 20 shots hitting on 2+, S7 -2 D2 is the stuff of legends.

Even against a bad (T8) target like a Russ you're dropping 8 damage on it. Against his preferred enemies, Terminators, he's killing 6 a round on average. Brutal.

This message was edited 1 time. Last update was at 2018/03/05 15:51:43


 
   
Made in us
Longtime Dakkanaut





Arashen, Segmentum Pacificus

Double storm cannons is the way to go. Other ranged options are too limited by that 18”

I saw with eyes then young, and this is my testament.
 
   
Made in gb
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A post Brexit Wasteland

 Aetare wrote:
Double storm cannons is the way to go. Other ranged options are too limited by that 18”


I dont think 24" is all that far either really, far to short for him to be a back line fire base. Any love for the drill? A flat 4 damage and ignoring most armor seems pretty sweet too.


Automatically Appended Next Post:
grouchoben wrote:
I'd get two storm cannons and a claw, personally, for when you want to try running it as a hybrid. It is an absolute beast in CC, so I get the appeal. However, double SC is bonkers - 20 shots hitting on 2+, S7 -2 D2 is the stuff of legends.

Even against a bad (T8) target like a Russ you're dropping 8 damage on it. Against his preferred enemies, Terminators, he's killing 6 a round on average. Brutal.


Claw over drill, reroll wounds against infantry is only rerolling 1's, is it worth it over the drill?

This message was edited 1 time. Last update was at 2018/03/05 16:26:15


 
   
Made in hk
Steadfast Ultramarine Sergeant




 EagleArk wrote:
Neophyte2012 wrote:
 EagleArk wrote:
 DarknessEternal wrote:
 EagleArk wrote:

Specifically the weapon options for a Leviathan Dreadnought. I'll be running it in a Ultramarine detachment so I was thinking about giving it all guns, a Bombard and Storm Cannon?, and running him up the field when he inevitably gets into combat he can fallback and just remove units.

That isn't too likely, as he's going to have -2 to hit when he does so.

As for the original question, I don't see much point in Leviathans without Storm Cannons.


-2 is still at least 4+ to hit, throw the stratagem to give him the captains re roll bubble for the turn and you're gonna do alright, auto hitting flamers too.


I've saw a list with two Levianthan Dread with dual Storm Cannons, Long range Devastator, Hellblaster, Guilliman, and a IG deteachment to bubble wrap. Done pretty well.


Thats easily a 1500 point force isnt it? With everything in that reroll bubble it's gotta hurt.

It sounds very strong, but since I'm not running ultra marines, only the chapter tactics, I cant run Bobby G and dont really feel like a second Leviathan!


That was in my local 2000pts Tournament a few months ago. The Ultramarine alone should be over 1500pts. Rest are mainly IG bubble warp.

If adopting that list, I think it is worth considering building the 2nd Leviathan Dread with one Storm Cannon and one claw/drill. Maybe it is just me, I confronted close combat monster characters who can't be shot at a lot such as flying Daemon Princes, which can also jump over the screen. Sure Guilliman just by himself can destroy them easily once he CAN charge into these things, But there are unfortunate times that your screen been wreck a hole before some little buggies such as 18 bases of Nurglings charged into Guilliman early and tied him up for at least 6 player rounds then you can do nothing but watch those DP kill or at least tie up everything except Guilliman helplessly.

With the 2nd Leviathan arming with one Claw / drill, it can standout at such unlucky time to deal with the DP, meanwhile still retain good firepower to back up.
   
Made in gb
Ship's Officer



London

So really, if you've got FW money, I'd recommend getting yourself a fire raptor instead. They are awesome things and not all that many more points than a leviathan. Effectively it has a storm cannon (albeit at S6 instead of 7), 4 lascannons and 8 heavy bolters. It has better range and it can fall back and shoot.

A leviathan is decent but it's useless in cc. The thing you really have to worry about is getting charged by a squad, who surround it and don't let it fall back. They don't need to kill it - just to stand there and hold it up. I think that's a real possibility against a 300+ point non-flying shooty unit, I'm afraid.

I'd find it really hard to justify taking a combat leviathan rather than two contemptors for the same price.
   
Made in us
Longtime Dakkanaut





Arashen, Segmentum Pacificus

 EagleArk wrote:
 Aetare wrote:
Double storm cannons is the way to go. Other ranged options are too limited by that 18”


I dont think 24" is all that far either really, far to short for him to be a back line fire base. Any love for the drill? A flat 4 damage and ignoring most armor seems pretty sweet too.


My bad, confused the range but was still thinking about that strength and AP at 20 shots.

I saw with eyes then young, and this is my testament.
 
   
Made in gb
Raging-on-the-Inside Blood Angel Sergeant





Luton, England

I've also picked up a leviathan recently and just love the model, only used it a couple of times so far but will give my opinions on the weapon options that I've got.

Grav-flux Bombard - A great weapon, does a number on hordes and great vs hard targets. The melta is a little better at pure antitank but the reliable D5 is just brutal! The range is a problem though, I usually place mine in centre field for maximum coverage as you don't want to get caught out of position on a flank. Also to take into consideration the weapon itself just looks amazing!

Storm Cannon Array - Good vs everything, it's one of those guns that always has a target and will always do work. Mathhammer would say its the best option against most targets, the only thing against it is that its just not that interesting, similar guns can be found elsewhere easily enough. Also I suspect it may get a slight points increase at some point in the future.

Siege Drill - A deadly CCW and I would definitely take it above the claw but contrary to the fluff you really don't want this bad boy in combat. The main reason is the cost of the combat weapons and the small number of attacks the model has that gets even smaller unless you take dual CCWs. Whilst they are deadly and hit hard they are just better and cheaper with ranged weapons, with two heavy flamers and two other massive guns it puts out alot of overwatch so is a challenge to charge plus you're playing UM so backing away is an option. Screening units and counter assault squads are other useful options to keep in mind.

Lastly to answer your question about magnetisation, yes its super easy :-) I have one each of the above weapons and can freely swap them all onto both arms. I think I used 5mmx1mm discs, cut off the mounting disc from the shoulders and that meant the magnets happily fit inside the ring on the weapon arms. The model is fully posable so its best to check each of your weapons works for the pose you choose before glueing it.















40,000pts
8,000pts
3,000pts
3,000pts
6,000pts
2,000pts
1,000pts
:deathwatch: 3,000pts
:Imperial Knights: 2,000pts
:Custodes: 4,000pts 
   
Made in us
Nurgle Chosen Marine on a Palanquin






If you can get a dreadnought drop pod, toss the leviathan in there and go mid/close range. Levis are disgusting in CC.

   
Made in gb
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A post Brexit Wasteland

 WisdomLS wrote:
Lastly to answer your question about magnetisation, yes its super easy :-) I have one each of the above weapons and can freely swap them all onto both arms. I think I used 5mmx1mm discs, cut off the mounting disc from the shoulders and that meant the magnets happily fit inside the ring on the weapon arms. The model is fully posable so its best to check each of your weapons works for the pose you choose before glueing it.


Thats good to hear!
   
Made in de
Nihilistic Necron Lord






Germany

Mine is fully magnetized. Arms, torso, weapons, even the shoulders. I used 4x2mm magnets.
[Thumb - 20180306_225138.jpg]

[Thumb - 20180306_225219.jpg]

[Thumb - 20180306_225254.jpg]

[Thumb - 20180306_225420.jpg]

This message was edited 1 time. Last update was at 2018/03/06 22:14:31


 
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

What a dreadnaught should be!

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
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A post Brexit Wasteland

 p5freak wrote:
Mine is fully magnetized. Arms, torso, weapons, even the shoulders. I used 4x2mm magnets.


I guess I'll have to have a long sit down when I get the kit and see where I should be putting the magnets!
   
Made in de
Nihilistic Necron Lord






Germany

 EagleArk wrote:


I guess I'll have to have a long sit down when I get the kit and see where I should be putting the magnets!


Dont you see the magnets in my first picture ?
   
Made in gb
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A post Brexit Wasteland

 p5freak wrote:
 EagleArk wrote:


I guess I'll have to have a long sit down when I get the kit and see where I should be putting the magnets!


Dont you see the magnets in my first picture ?


I do, but without the kit infront of me its hard to understand where to drill, and with such an expensive piece of resin I tend to be overly careful.
   
Made in gb
Raging-on-the-Inside Blood Angel Sergeant





Luton, England

If you only want to magnetise the arms there is no drilling needed :-) The shoulder has a circular bump in it and the arms have an indented ring that it fits into, cut of the bump and place a magnet where it was and place the corresponding magnet inside the indented ring. Use the right thickness magnets and you can't even see them from the outside so no unsightly magnet ring showing :-)

40,000pts
8,000pts
3,000pts
3,000pts
6,000pts
2,000pts
1,000pts
:deathwatch: 3,000pts
:Imperial Knights: 2,000pts
:Custodes: 4,000pts 
   
Made in es
Regular Dakkanaut





I was going to open a related discussion regarding my Raven Guard army.

I have the money to buy a Forge World model.

The list I usually wield is an anvil gunline with a Shrikehammer of VVs

I am interested in shaving some points here and there and replacing my redemptor with a FW Dreadnought.

My Redemptor currently adds some antihorde firepower and serves as a countercharger to protect hellblasters/devastators

Should I purchase a Leviathan? And in that case, with what loadout? Or is the Deredeo a Superior option?
   
Made in de
Nihilistic Necron Lord






Germany

Depends on what you want. Deredeo is mid to long range, leviathan is short to mid range shooting. Deredeo is mostly only shooting (it can do melee, but has no CCW), leviathan is shooting and melee.
   
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A post Brexit Wasteland

 p5freak wrote:
Depends on what you want. Deredeo is mid to long range, leviathan is short to mid range shooting. Deredeo is mostly only shooting (it can do melee, but has no CCW), leviathan is shooting and melee.


Small clarification, it has a CCW, but nothing of a dreadnought class. Just a S:User Ap:- D:1 weapon.
   
Made in gb
Longtime Dakkanaut




A deradeo has more long range shooting options twin heavy arm weapons, 36 and 48 (plasma is trash imho) with heavy bolter body weapons.
It can also mount a carapace? Weapon or project a 5+ invulnerable. Forgeworld have also made other unreleased as yet weapons for it one looks like a mini manticor rocket rack, I doubt it is but new weapons could be possible.
Leviathan is harder and suits a very aggressive play style making a good distract a dread it either eats a lot of firepower to take it down or it can do good work if its ignored.

This message was edited 1 time. Last update was at 2018/03/08 16:26:22


 
   
Made in es
Regular Dakkanaut





Is there a massive difference in points between the Deredeo and the Leviathan?

My Redemptor costs 207, I think. I wonder if upgrading it to another version would force me to invest 50+ points, or 200+ points.

I think that on paper the Leviathan seems way more impressive, especially regarding durability. But I'm pretty sure it costs more.

As I said, I need something that contributes to antihorde shooting, and also capable of at least enduring a round of CC as countercharging if someone menaces my hellblasters and devastators.

Thanks for all your comments. Adding interesting information all around.

This message was edited 1 time. Last update was at 2018/03/08 16:51:19


 
   
Made in gb
Longtime Dakkanaut




You could get 3 dereadeos for 2 leviathans. Also how does hellblasters with a 5++ sound?
   
Made in gb
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A post Brexit Wasteland

 Kithail wrote:
Is there a massive difference in points between the Deredeo and the Leviathan?

My Redemptor costs 207, I think. I wonder if upgrading it to another version would force me to invest 50+ points, or 200+ points.

I think that on paper the Leviathan seems way more impressive, especially regarding durability. But I'm pretty sure it costs more.

As I said, I need something that contributes to antihorde shooting, and also capable of at least enduring a round of CC as countercharging if someone menaces my hellblasters and devastators.

Thanks for all your comments. Adding interesting information all around.


A Leviathan usually sits around 350 points, so it cost significantly more.
   
Made in de
Nihilistic Necron Lord






Germany

 EagleArk wrote:

A Leviathan usually sits around 350 points, so it cost significantly more.


350 is at the upper limit. A leviathan is 308-366 pts.
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

A double Stormcannon Leviathan is 309. 20 7/-2/2 shots is not bad, plus some heavy flamers for when it gets charged.

The only problem is you compare it to three Razorbacks with Assault Cannons, which is 36 6/-1/1 shots for only 33 more points, and will be much better suited for taking down hordes of boys/gaunts.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in de
Nihilistic Necron Lord






Germany

 Crazyterran wrote:
A double Stormcannon Leviathan is 309. 20 7/-2/2 shots is not bad, plus some heavy flamers for when it gets charged.

The only problem is you compare it to three Razorbacks with Assault Cannons, which is 36 6/-1/1 shots for only 33 more points, and will be much better suited for taking down hordes of boys/gaunts.


Leviathan hits on 2+, razorbacks on 3+. Your 36 shots are reduced to 24 hits. The leviathan scores 16.6 hits. Boys/gaunts are not eligible targets for the leviathan, its 2 wound gun shots are wasted on them.
   
 
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