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![[Post New]](/s/i/i.gif) 2018/03/06 20:04:24
Subject: Viability of Stormlord filled with heavy weapon teams?
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Storm Trooper with Maglight
Ottawa
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A Stormlord superheavy tank has a carrying capacity of 40 models, 20 of which can shoot from the firing deck. This is where heavy weapon teams have a distinct advantage over normal infantry: each team counts as two models for transport capacity purposes, but counter-intuitive as it may seem, you can still fire with 20 of them. This means that no model sits idle behind the tank's several inches of steel and adamantium. Any team you can fit in the tank can shoot.
If you field them in 3-strong heavy weapon squads, it means 18 heavy weapons capable of firing from inside the Stormlord, utterly untouchable until the tank itself is destroyed. And in this edition, those teams are pretty damn cheap. 18 mortars cost 198 points. 18 heavy bolters (54 shots per turn!) cost 252 points. On the pricey side, 18 lascannons are 468 points, and can deal on average 17.5 Wounds per turn (assuming the targets are vehicles with Toughness 7 and 3+ armor saves). Those heavy weapon teams can also fire their 18 lasguns.
Granted, putting so much stuff in one tank considerably reduces the number of targets your opponent has to shoot at, meaning your Stormlord will go down faster than it usually would.
Has anyone ever tried (or faced) a list that uses this?
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This message was edited 1 time. Last update was at 2018/03/06 20:22:33
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![[Post New]](/s/i/i.gif) 2018/03/06 20:08:49
Subject: Viability of Stormlord filled with heavy weapon teams?
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Humming Great Unclean One of Nurgle
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No, but I've had the same idea. I'd recommend a Primaris Psyker or two for the 2+ Save Stormlord or -1 to hit it, or both.
What regiment would you make your Stormlord? Cadian is the obvious pick for the teams, or maybe Vostroyan.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2018/03/07 10:19:56
Subject: Viability of Stormlord filled with heavy weapon teams?
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Yellin' Yoof on a Scooter
Yorkshire, England, Terra
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I've run this before and it is quite fun.
One of the benefits of this is you can obviously bring the superheavy with the intention of putting the HWT's in their taxi, but depending on the placements of your opponents units or objectives, you can make the call to maybe drop some of those HWT's on objectives instead before making the final call to house everyone in the Stormlord.
The insane amount of dakka is great though.
And yes, as someone else has mentioned, you need to Armour +1 and the Hits -1 psy powers to go off to really make this model work.
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40k Armies
Imperium - (8,000 points Adeptus Astartes (Imperial Fists) / 2,500 points Primaris Astartes (Blood Angels) / 3,000 points Astra Militarum (Inquisition pretending to be Cadian... >.> ) / 2,000 points Deathwatch/Assassins (More Inquisition soup))
Forces of Chaos - (8,000 points Heretic Astartes (World Eaters/Renegade Chapters) / 2,000 points Chaos Deamons (Khorne Dedication) / 2,500 points Death Guard)
Xenos Hordes - (7,000 points Orks (Speed Freaks/Bad Moons) / 3,000 points Aeldari (Saim-Hann)) |
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![[Post New]](/s/i/i.gif) 2018/03/08 10:15:38
Subject: Viability of Stormlord filled with heavy weapon teams?
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Nihilistic Necron Lord
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JNAProductions wrote:
What regiment would you make your Stormlord? Cadian is the obvious pick for the teams, or maybe Vostroyan.
Make it tallarn, and deepstrike it.
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![[Post New]](/s/i/i.gif) 2018/03/09 05:23:32
Subject: Viability of Stormlord filled with heavy weapon teams?
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Heroic Senior Officer
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I'd be hesitant, I've yet to face a list locally that couldn't seriously maul/kill a baneblade turn 1 if it got lucky for more cutthroat games. By the time you load that sucker up you'll be at a 1/3 to 1/2 your list, which is a serious risk to gamble on going first.
A few in there, absolutely. That sounds totally reasonable, especially something cheaper like heavy bolter teams. But say a tank filled to the brim with heavy weapon teams and a single command squad to fill the last 4 spots, I feel that's way too many eggs in one basket as a guard player.
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This message was edited 1 time. Last update was at 2018/03/09 05:24:57
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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