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LunarSol wrote: Originally they were essentially in league with the martians anyway. Maybe they’re willing to sell out humanity for a ticket off this rock?
Really? I don’t ever recall that being mentioned in Monpoc? Maybe it’s for the new game, since they’re both ‘destroyers’? Then again, in Monsterpocalypse, you weren’t as beholden to a ‘two teams, no trading’ set up, like you are now. So having martians with Ubercorp (or any other combo), could be played.
They were in league, and part of the same agenda (the collaborators) with Shadow sun industries before, which I always thought was a good pairing. One is a HUGE public facing corporate conglomerate, out to make as much noise as possible. The other is a criminal organization who manipulate governments through money & business (all while dabbling in super-science!). Sort of like if the Mafia, and triad, joined forces with Amazon & Toyota.
It would be kind of fun if they let the faction be chosen on a monster by monster basis. Doesn't seem at all out of place for giant Dinos & apes to be destroyers. Or for martians and giant bugs (who I’m assuming will be destroyers?) to protect people. Though really, I don’t feel like we should be beholden to one side or another, just provide bonuses for working within your faction, like before.
There really wasn’t a bonus before. A small but insignificant penalty that rarely mattered. Most lists were more of a hodgepodge than they are now. I would have preferred to keep the old Agenda wheel and it’s granular allies, but the hard wall works more or less the same outside of dinos and cthul not being buddies (which was frankly weird)
Shadowsun/Ubercorp were between protectors and invaders on the old wheel. The idea was that they were mostly protectors publicly but working with the martians to get access to their technology.
Tempted to buy the few Skorne things I don't own, but will probably pass, as I've now got MonPoc to fund Also bummed that while there are Cryx things I want, they also aren't part of this sale ...
EDIT: Those gargossal prices tho. I already own double Kraken, would make it quadruple except they're capped
This message was edited 2 times. Last update was at 2019/05/23 20:26:08
I hate seeing all those massive sale prices :(
Really hoping once PP is in their new HQ and with their new CEO they can turn things around once again! If GW can do it PP can do it too darn it!
PP really needs to get back in the game and seriously shore up the loss here. The game needs to be refocused and resold. 67% says it is either cleaning out stock, or trying to get more sales because no one is buying. Either one is not a good reason, and one that the bean-counters are going to be sweating over.
At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money.
I think the logic of MiniatureMarket sales like this is that when game companies want to clear stock in their warehouses, they move their overflow to MM's (shiny new) warehouse and let them liquidate it. CMON for example has offloaded all of its Wrath of Kings to MM, and the scuttle is that they did the same with Dark Age.
Frankly this sale feels like PP needing to make space for the big move they're doing, which according to their statement has more to do with Seattle's sprawl driving up rent / property taxes than a gradual cascade into financial ruin. There's certainly more things to point at if we want to speculate (again) as to PP's woes and WMH's precipitous decline, but that's not 100% what's behind this sale. (Which I'll complain again doesn't include as much WMH as I'd like, including the darling basher spam I've wanted to do for years. $22 a pop is a no go still :/)
This message was edited 1 time. Last update was at 2019/05/23 20:56:26
Yeah, Bellevue (where they were at) is a pretty swanky area now. I know Bungie is right there in the heart of it, but I can only imagine how high rent has gotten there. It's right near the Microsoft campus, and I believe Amazon (somewhat?) recently bought a bunch of property around there, so I can only imagine it's expensive for a warehouse, in the middle of all that.
Going 30 minutes north should definitely cut down their costs, but pulls you even further out of Seattle, which kind of sucks for them.
The more I see of Riot Quest, the less it interests me, but i think they're very smart to be making sure all it's components are Warmahordes compatible. I hope it brings in a whole new audience too, as they could use some new folks to play their games.
That sale at MM is seriously amazing though, the Mystery boxes on their site are great as well. I wish I had waited to get the Sea King... $50!!!
If you backed the kickstarter for a canvas art print, they're delivering them now
DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++ Get your own Dakka Code!
"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude
The first round last year there's wasn't any variance. I believe the one earlier this year there were occasional changes. More factions should be popping up as people start getting them tomorrow and Saturday.
Got my Mystery Boxes. Trolls, Cyriss and Cryx. My Trolls and Cyriss are the same as others in the imgr link I posted and here's Cryx:
Bane Riders
Defiler Bonejacks
Slayer/Erebus Heavy Warjack x2
Deneghra The Soul Weaver
Overall pretty happy. The Cryx set is cool and doesn't really repeat what I got in the first mysterbox I have from the same faction. Only downside is I got Trolls last time and it's the exact same content so hopefully I'll be able to swap in one of the reddit threads.
This message was edited 1 time. Last update was at 2019/05/29 23:34:17
On their DevChat stream today, Will and Oz revealed how the narrative campaign will work in Warmachine: Oblivion. It's a branching tree campaign built for 2-4 players to play.
The Oblivion System
Oblivion is how they're referring to this style of campaign system, and it'll be the basis for future leagues and events. Future leagues and events will plug in the 16 scenarios and scenario tree. I'm assuming that this will be a way for them to update fiction as they go as well.
Agendas
Players in the campaign will team up according to two agendas. Guardians and Corruptors. Players of the same agenda never play against each other and in the case of 3 player campaigns they have rules how to split the games.
I think they said they'll have suggestions for who or what will be part of each agenda, but of course that's always going to be open to what you and your players want to play. I would say that some would see this as an opportunity to try another faction to fill a void in a particular storyline. If everyone in your meta is playing boy scouts of some kind then maybe this will be your opportunity to play something evil/chaotic/whatever.
I think you might also want to even out player skill and not team up all newer players.
Oblivion Storyline
The Oblivion Storyline of course introduces the world of Warmachine to the Infernals, but Infernals are not necessary for playing the scenario from what I can tell. The plot described in the stream is that reality seems to be unraveling, tensions are increasing, paranoia is spreading. As players, of course, we realize this is because the Infernals are coming.
Guardian agenda players are trying to enforce order, quell panic, stem the tide of lawlessness. It might seem weird for someone like Cryx to want to do this, but even the Dragonfather has an Empire to run, so if he thinks things are going wrong I can see even him wanting his warcasters to clamp things down. Another way to look at Guardian agenda players is that they're pursuing their faction's interests and those interests are probably counter to the coming of the Infernals in some way shape or form.
Corruptor agenda players are either actively trying to bring about the coming of the Infernals (and may even be an Infernals player themself) or their actions are trying to take advantage of the chaos which only makes the coming of the Infernals even worse.
Campaign Structure
If you look at the mock up of the campaign they showed on stream above, the campaign has 5 stages which are intended to be played out over 4-5 sessions. Each circle on the tree represents a scenario unique to the campaign.
Tier 1 of the campaign is the the bottom three scenarios. They called this the Prologue. The reason why each player can play all three in a weekend is that they are smaller battles, like a warmup to the campaign games ahead.
Tiers 2-4 are the branching scenarios. The campaign doesn't advance from tier 2 to 3, 3 to 4, or 4 to 5 until each player plays what they're calling their protagonist game.
Tier 5 is the final battle, 100 points split between the 2 players on your team.
Active Scenario, Protagonists and Antagonists
So each week/tier of the campaign a player has to play one Active Scenario in which they are the protagonist. The scenario played is indicated on the tree for guardian or corrupter. For example in Tier 2, the Guardian Player plays A War for Peace and the Corrupter player plays Fuel for the Fire.
Victory means that no matter what happens the rest of that tier, the Guardian player's next active scenario in Tier 3 will be Seeds of Hope. Defeat will mean Sanguine Trail.
Players on the same agenda CAN BE following different trees. Two Guardian players could be going down differing paths of victory or defeat.
If they're the protagonist and their actions determine the tree, then what's the incentive to play as antagonists? Omen Cards.
Antagonists and Omen Cards
Same agendas can't play against each other, so the antagonist of the active scenarios will always be someone playing for the other side.
When antagonists win an active scenario, not only does the protagonist player advance down the Defeat track on his scenario tree, but the antagonist gets 1-2 draws from the Omen Deck.
The Omen Deck is one of the other things you're paying for in the campaign box. They have various effects and up to 3 cards can be played for a match.
So both protagonists and antagonists have incentives for winning. Presumably there are advantages to protagonist scenario victories. It also seems like you want to win scenarios to deny your antagonists the omen cards.
DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++ Get your own Dakka Code!
"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude
Interesting that someone got Cryx in their mystery box as that means they must be sending out more than four factions , posters in Reddit had received trollbloods, orboros, CoC and Cygnar.
2019/05/30 15:26:01
Subject: Privateer Press - Warmachine Oblivion Campaign Details p. 28
With Oblivion there's a new rulebook that combines Hordes and Warmachine into one. It updates how theme lists work (bonus points are now given based off of the point total in the game, not what type of models you have), removed some rules (there was a joke about elevation rules being gone) that felt redundant or not used much.
Also a new game was announced: Warcasters
Jist of it is a game set 5k years in the future of the setting where Cyriss teaches the iron kingdoms space travel to escape the infernals. It's a smaller wargame where you customize your warcaster and jacks. Completely new ruleset.
The videos for both haven't been uploaded to youtube, if I notice them today I'll add them.
2019/06/21 18:05:42
Subject: Privateer Press - Warmachine Oblivion Campaign Details p. 28
Also a new game was announced: Warcasters
Jist of it is a game set 5k years in the future of the setting where Cyriss teaches the iron kingdoms space travel to escape the infernals. It's a smaller wargame where you customize your warcaster and jacks. Completely new ruleset.
Warmachine 5,000... I, for one, am shocked. Shocked, I say.
2019/06/21 18:31:58
Subject: Privateer Press - Warmachine Oblivion Campaign Details p. 28
Lots of stuff I"m excited for. Oblivion looks like an interesting system and the theme/rule changes all sound great. WM5K has a lot of potential but too early to tell. A new line coming in standard on their current model quality is really compelling though and it sounds like its going to take a lot of lessons learned from WM's struggle with the core appeal of the battlegroup not really applying to the game as a whole. The Infernal recap reminded me how much I love the setting as a whole; I just wish they could do more with the fluff.
MonPoc looked great. Little sad my boy Gakura is looking to be left behind (particularly since Kondo is more of a unit monster than I'd like) but I'm glad to see Matt Wilson finally gets his 50 ft woman faction. I remember him selling that as a concept for the 3rd wave of factions that never happened. The game seems to be maturing quickly and filling up with a good selection of favorites.
Even Riot Quest looked rather fun. Still not exactly sold on it as a whole and I'm more than a little worried they're writing the existing WM setting into a dead end after Oblivion, but I'm starting to get sold on the idea. I feel like compared to Underworlds and Aresteia its got a better tone to be a side game.
2019/06/21 19:11:56
Subject: Re:Privateer Press - Warmachine Oblivion Campaign Details p. 28
This was a pretty good keynote, imo. New mini-crate line based on Robert E. Howard stuff. Conan and Solomon Kane minis both shown. It's not my jam, but the whole mini-crate system must be doing well if they're expanding into another different IP.
MonPoc stuff looked good. I haven't jumped into it yet as I was waiting on the Apes, but now I think I'm going with the robo-dinos.
Riot Quest looked better than it did last year. Now that we know more about the game, I think it has potential.
The Warmachine stuff fell a little flat because a lot of the stuff from Oblivion was already known if you've been following what PP has been doing the past couple of months. The things like theme force and core rule changes were rumored as well, though specifics were not known until now, and they're still largely unknown. I think hype, if there is any to be had, will start to build as more of these specifics get out. They also heavily hint at extra involvement from Cyriss at the end of the video which sounds great to me.
And then there's Warcaster: Neo Mechanika. Dumb name, but it fulfills a long time wish from the community of customizable warcasters. It's too early to really tell if it'll actually be any good, but I definitely want to hear more.
oomiestompa wrote: This was a pretty good keynote, imo. New mini-crate line based on Robert E. Howard stuff. Conan and Solomon Kane minis both shown. It's not my jam, but the whole mini-crate system must be doing well if they're expanding into another different IP.
Don't really get this one, as there's no shortage of minis from these properties out there. Hell, Mythic Games has a Solomon Kane board game kickstarter coming next year that has about a bajillion Solomon Kane miniatures in it. I love Robert E. Howard's work, and maybe if they spread further out to some of his less famous characters (they did mention a few during the keynote) there's potential, but I'm not sure there's a market for more Conan and Solomon Kane.
MonPoc stuff looked good. I haven't jumped into it yet as I was waiting on the Apes, but now I think I'm going with the robo-dinos.
Uber Corp isn't just robot dinos. It's an even corporation that is making robotic versions of the other factions. So there are a few Terrasaur units in there, but also some Planet Eaters (the second monster) and Shadow Sun Syndicate (the shinobots). The gen 1 series also had a robo-ape and robo-cthulhu. Just thought I'd point it out so you don't get disappointed when later models are distinctly not robo-dinos.
Riot Quest looked better than it did last year. Now that we know more about the game, I think it has potential.
My opinion on Riot Quest has gone from derisive laughter to indifference to mostly indifferent. I really like Underworlds and Aristeia, and it looks like PP is trying to push out content faster than both (30 models in the first year, I think they said), but I don't know. Just a big eh (though it is an improvement of meh and Nelson-style ha-ha). I really like Monsterpocalypse though, so maybe PP can pull out a win here.
And then there's Warcaster: Neo Mechanika. Dumb name, but it fulfills a long time wish from the community of customizable warcasters. It's too early to really tell if it'll actually be any good, but I definitely want to hear more.
Please let them make it so that this game doesn't look like people doing their math homework, with a flat field filled with various circles, rings and rectangles,with tons of tokens... there is not an uglier game-in-progress than Warmachine. A new game means they can leave some of the baggage behind and create a cleaner game with better (non-PVC) models. And it sounds like they are focusing, FINALLY, on just the warcasters and jacks (though I'm sure it'll be nothing but 120 infantry models two years later).
... Hmm. I guess I still have a lot of resentment towards Warmachine. I do like MonPoc though...
2019/06/21 20:38:37
Subject: Privateer Press - Warmachine Oblivion Campaign Details p. 28
Just watched through all of their stuff on youtube.
I like that Oblivion is sort of a campaign now. I still wish they'd just bring back the Orgoth, but, whatever. The infernals are neat, and I like that they've done an overhaul on MK3, and put it all in one book. Makes an easy place to start for new and returning players. The campaign as a whole doesn't really get me pumped enough to play again, but I think it's a good move for them, none the less.
Riot Quest has another vid. Like others, I'm still not really stoked to play this (just not really interesting me in regards to gameplay, miniatures, and style), but again, hopefully it will bring new folks into the fold. I have to say though. If this is targeted at a younger demographic (ie ages 12-25) the video needs to be about 1 to 2 minutes shorter, quicker cuts, in general, get information out as quickly as possible. The humor I think is on point, but it needs that 'faster paced' delivery. Also, not sure if they're just using someone in the company for free, but, they need to spring for a better VO actor(s). Though they have more range than 90% of YouTubers, they just aren't coming across as being actual pros. The graphics and structures of the videos are good, but some better actors (and in the case of riot quest, pacing) would help make these look much more professional. Just my 2 focus.
I'm liking the new minicrate stuff they have coming out. I'm still not sold on the Lot5R, but I'm hoping it's doing well. The R.E. Howard stuff is a little baffling to me too, but, I'm guessing there's an audience for it. I would really love it if they did a New monpoc game themed minicrate (monstercrate?). Where they could have 1 off types of monsters for either (or both) of the 2 factions. Make it $50 and include some special units for each, and that would be AMAZING!1!! An easy one would be to make some 'neutral' type units, like Monsterpocalypse had, like Fire trucks, and what not.
Ah, and the new monpoc game. Glad to see they're finally doing a Giant woman (kind of like it better as a one off compared to a whole faction),don't really get the army helmet though? The Green Fury were a bunch of hippies in Monsterpocalypse, not soldiers? Maybe she works for G.U.A.R.D.?
Oh well, cool to see something that wasn't for Monsterpocalypse in the new game.
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2019/06/21 23:16:36
Subject: Privateer Press - Warmachine Oblivion Campaign Details p. 28
I REALLY wish they'd just make Minicrate like Forgeworld - a boutique line that wasn't limited to an insane 1 month limit. Because that Robert Howard stuff looks great and there's a couple of the warmachine/hordes ones that I want too. It drives me nuts that I have to remember it exists to try and get 1 or 2 that I want.
Yeah, I've missed out on a few models from the Minicrate line that I really wanted.
The limited exclusivity is stupid. Make it a once a year period or something, or change up the model slightly and offer it back up again. Make it online only or available during events. Regardless I'm sure there's a market for these outside of the narrow window they're available.
That said I gotta remember to get the Crab Clan guy. Big dudes wielding giant metal clubs are awesome. Might have to take a look at the Lion guy as well depending on the sculpt.
Solomon Kane looked on point too, especially since I passed on the Mythic board game.
Not sure why they haven't done an alt Fell Caller yet. Hate the old sculpt. Plus I've always wanted a female one. Maybe the beer troll may be a good stand in.
Poorly lit photos of my ever- growing collection of completely unrelated models!
Some of this looks great - Monsterpocalypse continues to hold my interest (despite me not actually playing it).
And I like that they are branching out with the Iron Kingdoms some more (though no real interest in RiotQuest from me - but maybe this new one). I feel like Company of Iron has been all but forgotten - which is sad. I wish they would relaunch it - but make it more like WH:Underworlds - with unique warbands from each faction - toss out the rules (which got so bloated, so quickly), toss out the using the same cards as WM (which jettisoned it's cards) and toss out using terrible PP plastic models or 15 year old metals and I'd be totes down for that game again.
Streamlining WM/H rules some more sounds great. Was disappointed with how much clunkiness was left in MKIII. Hopefully that's a step in the right direction.
Bleh on more minicrate stuff. Screw forced scarcity.
And I really miss Warmachine fluff. This Infernal invasion is sounding cool - I wish I could still get NQ and read about it.