Switch Theme:

[1500] - New to Tyranid  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Regular Dakkanaut




Hello all

Haven’t played 40k in few years now but decided to start back up and always wanted to do a Tyranid army

This will be mainly for club games not competitive play and a base army to expand on over time

So here’s list for c&c please point out any major flaws it might have

Hivefleet behemoth

Battalion detach

Flyrant, MST, x2 Devs, TS & AG
Flyrant, MST, x2 Devs, TS & AG

X3 rippers
X3 rippers
X15 stealers (? Add ST)

Trygon, AG

47PL 835pts

Hivefleet behemoth

Battalion detach

Flyrant, MST, x2 Devs, TS & AG

X5 Hive guard, AG, Impaler Cannons

X2 Fexs, ES, x2 2 Devs

36PL 663pts

Total 83PL 1498pts

Cheers

This message was edited 3 times. Last update was at 2018/03/14 17:15:28


   
Made in us
Clousseau





East Bay, Ca, US

Monstrous Scything Talons are overpriced for what they do. You could save significant points by dropping to rending claws. Until Hive Tyrants are strength 8, or monstrous scything talons are +1 strength, you want rending claws because of the reroll wounds.

Toxin Sacks aren't worth it on a Hive Tyrant IMHO, the attack volume is tiny for the points, unless you're sporting the combo to get 8 damage attacks via Gorgon.

Rippers are general consensus for people spamming Hive Tyrants because they're a very cheap troop choice. But in your list, they won't do much. You might be able to screen a little bit with them, but not enough; your list is very vulnerable to alpha strike. If you're buying screening units Termagants are better as they are more numerous, or Hormagants, so they can have a use besides simply screening if you need to move upfield.

Assuming your Flyrants will arrive via deep strike (because, you paid for wings), you have no synapse on the table turn 1. While that may not matter for morale (based on this list), it will matter when it comes time to enforce instinctive behavior. Your hive guard are taking a pretty significant hit if they can't shoot what you want them to shoot without penalty. Same with the Carnifexes.

A Trygon delivery service for Genestealers sounds nice, but you're putting a lot of eggs in 1 basket that requires a 9" charge. Genestealers that fail a charge die. Full stop. You're throwing them away more than 50% of the time. They have basically no defense and even basic shooting carves them up, and they're expensive. Scything Talons on Genestealers are free so always add them.

Deep strike denial is a thing, and when you find yourself denied, you have little to actually remove those screens. Hive Tyrant fire output is not as good as everyone tells you. They're great units, to be sure, but you won't be pushing people around with 3 Tyrants.

It seems like the idea behind your list is to move up the board, but nothing stops your opponent from (a) waiting you out, you need to drop the tyrants not to suffer from IB/Synapse, (b) landing behind you and eliminating your hive guard, which is a huge portion of your list. Additionally you suffer badly when your opponent has proper deep strike denial, and solid screening units (any IG, chaos, SM, or Eldar player will have this... i challenge anyone to find an Eldar list without rangers, for example).

Your body count is incredibly low, and you will have difficulty in any large objective based game. If you're playing ITC and you draw a map with 4+ objectives you're at a disadvantage.

Bringing Hive Tyrants as your primary weapon works well if you roll hot on 4++. But in average cases you'll probably be down to 1 Tyrant by turn 3, desperately trying to keep it alive so you don't fall onto IB across your entire army.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in gb
Regular Dakkanaut




Cheers for that advice much appreciated

As said completely new to Tyranids so this stuff is great

I’ll drop the toxin sacs on flyrants and add monsterous rending claws

I’ll drop the ripper swans for two units of 13 hormagaunts?

Finally change the last flyrant to foot slogging with heavy venom cannon for synapse at start

That sound about right?

Hivefleet behemoth

Battalion detach

Flyrant, MRC, x2 Devs & AG
Flyrant, MRC, x2 Devs & AG

X13 hormagaunts
X13 hormagaunts
X15 stealers, ST

Trygon, AG

55PL 861pts

Battalion detach

Hive tyrant, MRC, Heavy venom cannon, TS & AG

X5 Hive guard, AG, Impaler Cannons

X2 Fexs, ES, x2 2 Devs

34PL 632pts

Total 89PL 1493pts

This message was edited 5 times. Last update was at 2018/03/14 17:51:46


   
Made in us
Clousseau





East Bay, Ca, US

I think you're going in the right direction.

How many of these models do you already have? Sometimes playtesting is the best way to see what will work and what won't. If you're buying a collection from the start, I would start with smaller games, because Tyranids are a unique army in terms of playstyle, experience with other armies helps but does not translate 1:1 in my opinion.

I would strongly encourage the use of something like a Neurothrope, if you have one, because it can't be targeted, and provides synapse while casting psychic powers. Heavy Venoms on your Carnifex might be useful, too, because with the enhanced senses, they're an assault D3 at 36" which can be pretty nasty.

This message was edited 1 time. Last update was at 2018/03/14 18:03:48


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in gb
Regular Dakkanaut




only a hive tyrant in box & codex buddy

Just throwing ideas out there as like to plan out my purchases and painting

   
Made in us
Clousseau





East Bay, Ca, US

daismith906 wrote:
only a hive tyrant in box & codex buddy

Just throwing ideas out there as like to plan out my purchases and painting


Got it!

That makes it a bit easier, actually.

I would say start with smaller games. You could easily playtest:

Hive Tyrant /w Wings
Neurothrope
Genstealer squad
Hormagant squad
Termagant squad
Hive Guard
Trygon
Carnifex

for under 1,000 points, and it would give you somewhat of a picture as to how Tyranids play.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

Good advice! One "thing" to consider, before any glue gets uncapped....Behemoths relic. It might justify one Fly'rant running scything for that. I agree that you should start small, untill you find your "style". A big Brood of gribblies is always useful for us Nids, and Behemoth has a Strat that is useful for large groups of charging gribblies.


So I'd suggest a box or two of Termagants, or Hormagaunts off of ebay once you decide to start spending.

The will of the hive is always the same: HUNGER 
   
Made in gb
Regular Dakkanaut




Fair enough

1000pts behemoth battalion

Flyrant, AG, MRC, x2 Devs
Neurothrope

13 stealers, ST
15 hormagaunts
X3 rippers

X4 hive guard, impalers

Carnifex, sore cysts, AG x2 2 Devs
Trygon, AG

63PL 999pts

   
Made in no
Mutilatin' Mad Dok





Norway, Tønsberg

Some great pointers here, you should bring a 16th genestealer and max out acid maws. It increases their impact considerably.
   
 
Forum Index » 40K Army Lists
Go to: