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![[Post New]](/s/i/i.gif) 2018/03/19 14:38:50
Subject: General opinions about new tau codex.
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Omnipotent Necron Overlord
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Got the codex on Sat and have read through most of it. Sept traits are interesting. The two most powerful seem to be Tau and Bork'an.
T'au = overwatch on 5's. Going to be hard to pick anything else. When you combine this with the reroll over-watch support system you actually overwatch better than you shoot. Yeah - I'm taking this.
Bork'an = +6 inch to all non assault weapons. Great for gunlines with markerlights. Also exceptionally broken on a Yvarah.
T'au is like the Ultramarines of Tau. All the special character support is here. Though none of the characters are really any good except for longstrike and darkstrider (I'll probably skip him though because the standard fireblade is better imo). They also have the crucial +1 to wound stratagem that seems pricey at 3 CP. However setting up a brigade is super easy and this offensive boost is undeniably the best stratagem in the codex.
Borkan get's trash stratagems and no special characters. However there are decent enough stratagems all tau have access to so it's not like they have nothing to spend command points on.
Good warlord trait options - best is probably the generic -1 ap on 6's with a 6 inch bubble.
Relics are great - My favorite is the supernova launcher (coldstar going to be running this for sure)
Overall I think the biggest winning units in the codex are as follows.
Ghostkeel - huge price drop - can take shield generator now (as it is cheaper)
Coldstar commander - can customize load-out
Broadsides (rail load out) - massive price drop
Riptide - big price drop (and improved weapons)
Sniper drones - Possible they have always been good but I never noticed they had -1 to hit and rapid fire 48 sniper rifles (spirit seers and the like will not be safe from these)
Seeker missiles - now a legit crack missile that you can load up on all your tanks for cheap - the first turn of tau shooting is going to be devestating
Firewarriors - got cheaper
Biggest disappointment has to be that crisis suits are still trash.
It remains to be seen how strong these guys will be but my initial impression is that they are going to be hanging around at the bottom of the top tier (where nids are). There is nothing in here as good as a manticore or a dark reaper. With tau sept though - close combat will be almost suicide. They probably will shift the meta quite a bit.
Anything I missed about units getting better or worse please comment. Let us discuss.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2018/03/19 16:04:09
Subject: General opinions about new tau codex.
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Nasty Nob
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I'm a big fan of Vior'la, which is nice because my tau are all painted up for ice-cammo and fit nicely.
Got an all suit army coming up
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ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
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![[Post New]](/s/i/i.gif) 2018/03/19 16:17:06
Subject: General opinions about new tau codex.
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Omnipotent Necron Overlord
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davou wrote:I'm a big fan of Vior'la, which is nice because my tau are all painted up for ice-cammo and fit nicely.
Got an all suit army coming up
It suits a full suit army pretty good as you can advance and shoot all your assault weapons with no penalty. It's a toss up between Viorla and Farsight enclaves. The farsight enclaves strategem for +1 to hit for a deepstriking suit unit seems strong though.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2018/03/19 16:38:43
Subject: General opinions about new tau codex.
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Shadowy Grot Kommittee Memba
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Xenomancers wrote: davou wrote:I'm a big fan of Vior'la, which is nice because my tau are all painted up for ice-cammo and fit nicely.
Got an all suit army coming up
It suits a full suit army pretty good as you can advance and shoot all your assault weapons with no penalty. It's a toss up between Viorla and Farsight enclaves. The farsight enclaves strategem for +1 to hit for a deepstriking suit unit seems strong though.
My army's probably going to feature a second detachment with FSE to get a second commander and a single unit of Crisis suits for the +1 to hit strat. The rest will be viorla - I'm going for an agressive mechanized/suit build.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2018/03/19 17:54:36
Subject: Re:General opinions about new tau codex.
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Crazed Spirit of the Defiler
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The FSE Crisis bomb is quite powerful. Drop a bunch of Crisis suits + Farsight, put some markerlights on whatever target looked at you the wrong way, use the reroll-to-wound stratagem on Farsight (he only uses 2 plasma shots to grant the entire Crisis unit reroll to wound), use the +1 to hit rolls after manta striking FSE stratagem on the Crisis suits and go to town with overcharged CIBs. Costs a minimum of 500 points and 3 CPs (Farsight, 3 kitted out Crisis suits and accompanying drones) but the hilarity of firing a ton of overcharged CIB shots with a 3+ BS that rerolls 1s and reroll all failed wounds makes it all worth it. Farsight also works as a decent charge deterrent should you face choppy units. Not sure of this is an efficient use of points and CP if you want to win a GT but it sure can work in a more casual meta and is funny as hell to boot.
Not sure what the optimum amount of Crisis suits is. A full unit of 9 costs too many points and leaves too few options for the rest of your army and a unit of 3 is too small to justify spending 3 CP for a single shooting attack on. I think the sweet spot will be around 4-6, depending on how many points the game is.
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![[Post New]](/s/i/i.gif) 2018/03/19 17:57:35
Subject: Re:General opinions about new tau codex.
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Dakka Veteran
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Pandabeer wrote:The FSE Crisis bomb is quite powerful. Drop a bunch of Crisis suits + Farsight, put some markerlights on whatever target looked at you the wrong way, use the reroll-to-wound stratagem on Farsight (he only uses 2 plasma shots to grant the entire Crisis unit reroll to wound), use the +1 to hit rolls after manta striking FSE stratagem on the Crisis suits and go to town with overcharged CIBs. Costs a minimum of 500 points and 3 CPs (Farsight, 3 kitted out Crisis suits and accompanying drones) but the hilarity of firing a ton of overcharged CIB shots with a 3+ BS that rerolls 1s and reroll all failed wounds makes it all worth it. Farsight also works as a decent charge deterrent should you face choppy units. Not sure of this is an efficient use of points and CP if you want to win a GT but it sure can work in a more casual meta and is funny as hell to boot.
Not sure what the optimum amount of Crisis suits is. A full unit of 9 costs too many points and leaves too few options for the rest of your army and a unit of 3 is too small to justify spending 3 CP for a single shooting attack on. I think the sweet spot will be around 4-6, depending on how many points the game is.
That's a Tau Sept only stratagem.
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![[Post New]](/s/i/i.gif) 2018/03/19 18:00:22
Subject: Re:General opinions about new tau codex.
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Shadowy Grot Kommittee Memba
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Farseer_V2 wrote:Pandabeer wrote:The FSE Crisis bomb is quite powerful. Drop a bunch of Crisis suits + Farsight, put some markerlights on whatever target looked at you the wrong way, use the reroll-to-wound stratagem on Farsight (he only uses 2 plasma shots to grant the entire Crisis unit reroll to wound), use the +1 to hit rolls after manta striking FSE stratagem on the Crisis suits and go to town with overcharged CIBs. Costs a minimum of 500 points and 3 CPs (Farsight, 3 kitted out Crisis suits and accompanying drones) but the hilarity of firing a ton of overcharged CIB shots with a 3+ BS that rerolls 1s and reroll all failed wounds makes it all worth it. Farsight also works as a decent charge deterrent should you face choppy units. Not sure of this is an efficient use of points and CP if you want to win a GT but it sure can work in a more casual meta and is funny as hell to boot.
Not sure what the optimum amount of Crisis suits is. A full unit of 9 costs too many points and leaves too few options for the rest of your army and a unit of 3 is too small to justify spending 3 CP for a single shooting attack on. I think the sweet spot will be around 4-6, depending on how many points the game is.
That's a Tau Sept only stratagem.
You're thinking of the army-wide 3CP +1 to wound strat. The "commander gives up his shooting to give a unit of suits +1 to wound" one is generic all Tau.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2018/03/19 18:02:07
Subject: General opinions about new tau codex.
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Dakka Veteran
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Ahh copy, missed which he was referring to.
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![[Post New]](/s/i/i.gif) 2018/03/19 18:13:23
Subject: General opinions about new tau codex.
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Omnipotent Necron Overlord
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the_scotsman wrote: Xenomancers wrote: davou wrote:I'm a big fan of Vior'la, which is nice because my tau are all painted up for ice-cammo and fit nicely.
Got an all suit army coming up
It suits a full suit army pretty good as you can advance and shoot all your assault weapons with no penalty. It's a toss up between Viorla and Farsight enclaves. The farsight enclaves strategem for +1 to hit for a deepstriking suit unit seems strong though.
My army's probably going to feature a second detachment with FSE to get a second commander and a single unit of Crisis suits for the +1 to hit strat. The rest will be viorla - I'm going for an agressive mechanized/suit build.
Do marker lights go across sept lines? Automatically Appended Next Post: the_scotsman wrote: Farseer_V2 wrote:Pandabeer wrote:The FSE Crisis bomb is quite powerful. Drop a bunch of Crisis suits + Farsight, put some markerlights on whatever target looked at you the wrong way, use the reroll-to-wound stratagem on Farsight (he only uses 2 plasma shots to grant the entire Crisis unit reroll to wound), use the +1 to hit rolls after manta striking FSE stratagem on the Crisis suits and go to town with overcharged CIBs. Costs a minimum of 500 points and 3 CPs (Farsight, 3 kitted out Crisis suits and accompanying drones) but the hilarity of firing a ton of overcharged CIB shots with a 3+ BS that rerolls 1s and reroll all failed wounds makes it all worth it. Farsight also works as a decent charge deterrent should you face choppy units. Not sure of this is an efficient use of points and CP if you want to win a GT but it sure can work in a more casual meta and is funny as hell to boot.
Not sure what the optimum amount of Crisis suits is. A full unit of 9 costs too many points and leaves too few options for the rest of your army and a unit of 3 is too small to justify spending 3 CP for a single shooting attack on. I think the sweet spot will be around 4-6, depending on how many points the game is.
That's a Tau Sept only stratagem.
You're thinking of the army-wide 3CP +1 to wound strat. The "commander gives up his shooting to give a unit of suits +1 to wound" one is generic all Tau.
I'm not sure it would ever be worth giving up commander shooting to get +1 to wound on another shooting unit. It would probably have to be over a unit of 6 crisis suits for it to be worth it and that is a 600 point unit. Ewww.
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This message was edited 1 time. Last update was at 2018/03/19 18:14:53
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2018/03/19 18:27:13
Subject: General opinions about new tau codex.
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Longtime Dakkanaut
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Xenomancers wrote:the_scotsman wrote: Xenomancers wrote: davou wrote:I'm a big fan of Vior'la, which is nice because my tau are all painted up for ice-cammo and fit nicely.
Got an all suit army coming up
It suits a full suit army pretty good as you can advance and shoot all your assault weapons with no penalty. It's a toss up between Viorla and Farsight enclaves. The farsight enclaves strategem for +1 to hit for a deepstriking suit unit seems strong though.
My army's probably going to feature a second detachment with FSE to get a second commander and a single unit of Crisis suits for the +1 to hit strat. The rest will be viorla - I'm going for an agressive mechanized/suit build.
Do marker lights go across sept lines?
Automatically Appended Next Post:
the_scotsman wrote: Farseer_V2 wrote:Pandabeer wrote:The FSE Crisis bomb is quite powerful. Drop a bunch of Crisis suits + Farsight, put some markerlights on whatever target looked at you the wrong way, use the reroll-to-wound stratagem on Farsight (he only uses 2 plasma shots to grant the entire Crisis unit reroll to wound), use the +1 to hit rolls after manta striking FSE stratagem on the Crisis suits and go to town with overcharged CIBs. Costs a minimum of 500 points and 3 CPs (Farsight, 3 kitted out Crisis suits and accompanying drones) but the hilarity of firing a ton of overcharged CIB shots with a 3+ BS that rerolls 1s and reroll all failed wounds makes it all worth it. Farsight also works as a decent charge deterrent should you face choppy units. Not sure of this is an efficient use of points and CP if you want to win a GT but it sure can work in a more casual meta and is funny as hell to boot.
Not sure what the optimum amount of Crisis suits is. A full unit of 9 costs too many points and leaves too few options for the rest of your army and a unit of 3 is too small to justify spending 3 CP for a single shooting attack on. I think the sweet spot will be around 4-6, depending on how many points the game is.
That's a Tau Sept only stratagem.
You're thinking of the army-wide 3CP +1 to wound strat. The "commander gives up his shooting to give a unit of suits +1 to wound" one is generic all Tau.
I'm not sure it would ever be worth giving up commander shooting to get +1 to wound on another shooting unit. It would probably have to be over a unit of 6 crisis suits for it to be worth it and that is a 600 point unit. Ewww.
Doesn’t be help that crisis suits are trash.
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![[Post New]](/s/i/i.gif) 2018/03/19 19:04:57
Subject: General opinions about new tau codex.
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Crazed Spirit of the Defiler
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Xenomancers wrote:
I'm not sure it would ever be worth giving up commander shooting to get +1 to wound on another shooting unit. It would probably have to be over a unit of 6 crisis suits for it to be worth it and that is a 600 point unit. Ewww.
- It's reroll all failed wound rolls.
- It's great on Farsight because you only give up 2 plasma shots for wound rerolls on 20+ overcharged CIB shots. But yes, it's hard to justify using it on the standard 3 or 4 Fusion Blaster Commander, unless he's standing next to a Burst Cannon Riptide and there's a squad of assault Terminators preparing to charge you.
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This message was edited 2 times. Last update was at 2018/03/19 19:05:43
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![[Post New]](/s/i/i.gif) 2018/03/19 19:10:59
Subject: General opinions about new tau codex.
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Regular Dakkanaut
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Crisis suits are disappointing.
The commander detachment limitations are BS.
Everything else is solid, slightly disappointed my list is not going to evolve, i was looking forwsrd to pulling things out of the cabinet. But everything got better so, ya. Cannot complain.
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In war there is poetry; in death, release. |
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![[Post New]](/s/i/i.gif) 2018/03/19 19:20:22
Subject: General opinions about new tau codex.
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Omnipotent Necron Overlord
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Pandabeer wrote: Xenomancers wrote:
I'm not sure it would ever be worth giving up commander shooting to get +1 to wound on another shooting unit. It would probably have to be over a unit of 6 crisis suits for it to be worth it and that is a 600 point unit. Ewww.
- It's reroll all failed wound rolls.
- It's great on Farsight because you only give up 2 plasma shots for wound rerolls on 20+ overcharged CIB shots. But yes, it's hard to justify using it on the standard 3 or 4 Fusion Blaster Commander, unless he's standing next to a Burst Cannon Riptide and there's a squad of assault Terminators preparing to charge you.
Good point about farsight. Only 1 gun on him which would make it worth it.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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