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What edition(s) of 40K are you playing?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Poll
What editions of 40K are you CURRENTLY playing?
Rogue Trader 0% [ 1 ]
2nd Edition 5% [ 16 ]
3rd Edition 1% [ 4 ]
4th Edition 1% [ 4 ]
5th Edition 3% [ 11 ]
6th Edition 2% [ 5 ]
7th Edition 10% [ 32 ]
8th Edition (Index only) 3% [ 11 ]
8th Edition (Index + Codex) 75% [ 247 ]
Total Votes : 331
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Made in gb
Fixture of Dakka




 Vector Strike wrote:
8th only. And I hope HH moves to 8th soon as well.

Seems unlikely given they chose to make their own rulebook instead. Small mercies.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Dakka Veteran





8th editions with codexes.
   
Made in gb
Lord of the Fleet






 deathwinguk wrote:
 deathwinguk wrote:
I don't have much experience of the editions between 1st and 8th.


Actually I do remember playing 2nd edition vehicle rules after they first appeared in White Dwarf. That's one of the best things about 8th edition in my opinion - vehicles being considered normal units apart from a few special rules.

Vehicles always had rules in 2nd - those just updated them to something that made vehicles even more likely to be one-shotted by anti-tank weapons.

This message was edited 1 time. Last update was at 2018/03/27 06:12:23


 
   
Made in gb
Regular Dakkanaut





 Scott-S6 wrote:
Vehicles always had rules in 2nd - those just updated them to something that made vehicles even more likely to be one-shotted by anti-tank weapons.


My bad - it wasn't 2nd edition vehicle rules - it was the 1st edition Vehicle Manual expansion rules I was thinking of. Original post corrected.

This message was edited 2 times. Last update was at 2018/03/27 06:52:18


 
   
Made in gb
Lord of the Fleet






 deathwinguk wrote:
 Scott-S6 wrote:
Vehicles always had rules in 2nd - those just updated them to something that made vehicles even more likely to be one-shotted by anti-tank weapons.


My bad - it wasn't 2nd edition vehicle rules - it was the 1st edition Vehicle Manual expansion rules I was thinking of. Original post corrected.

1st edition had rules for vehicles in the rulebook as well... (p38-39)
   
Made in kr
Inquisitorial Keeper of the Xenobanks






your mind

Where is the option for house-ruled 8th edition with codices?

   
Made in gb
Regular Dakkanaut





 Scott-S6 wrote:
1st edition had rules for vehicles in the rulebook as well...


All editions do. I was just saying that 1st edition had two sets of vehicle rules - the ones in RT and the ones in the Vehicle Manual expansion. Neither seemed as good as 8th edition...
   
Made in gb
Lord of the Fleet






 deathwinguk wrote:
 Scott-S6 wrote:
1st edition had rules for vehicles in the rulebook as well...


All editions do. I was just saying that 1st edition had two sets of vehicle rules - the ones in RT and the ones in the Vehicle Manual expansion. Neither seemed as good as 8th edition...

2nd edition had vehicle rules that were completely revised in white dwarf. I'm not sure what the presence of updated vehicle rules is supposed to signify.
   
Made in gb
Regular Dakkanaut





 Scott-S6 wrote:
2nd edition had vehicle rules that were completely revised in white dwarf. I'm not sure what the presence of updated vehicle rules is supposed to signify.

Nothing - I was just saying that I like the 8th edition vehicle rules (my only previous experience being the RT vehicle rules and the 1st edition Vehicle Manual expansion rules).

This message was edited 2 times. Last update was at 2018/03/27 18:56:25


 
   
Made in gb
Regular Dakkanaut




7th edition and first edition heresy, best addition there was for us narrative gamers only issues I ever had was the best imperium was op and that the tournament/power gamers ruined it by forcing games Workshop to make a card game that uses models
   
Made in us
Water-Caste Negotiator




 Vankraken wrote:
Play 7th because after giving 8th a decent shake it just felt so boring to play. Everything is so homogenized, units lost a lot of their identity, and just general game play just resolves around shuffle boarding units into the middle of the table and firing the correct weapons at the mathematically optimal targets. 7th at least have some depth to it and things like special rules, and unit types gave different units characteristics other than just "this unit goes pew pew, this other unit goes chop chop, and this unit is mathematically inferior because it pew pews worse than the first unit". Also 8th's terrain rules are so garbage that it rarely plays a factor in how a typical game plays out.

Ranting aside I started with 6th edition and i still have those rules in digital form (almost all of my rules are digital so easy to keep around).


I found that to be a symptom of the Indicies that had to be released first. Now that most armies have codicies and almost all will have them over the next handful of months it's much more fleshed out. Probably more fleshed out that 7th in some ways. Faction rules can make a significant difference in how different armies play in the same codex. In 7th every leman russ was the same, in 8th some shoot better when stationary, some don't take penalties for moving and firing, etc. Stratagems add a lot to an army's unique feel too.
   
Made in gb
Dipping With Wood Stain




Sheep Loveland

For 40k I use 8th, and since I play HH I'll have to tick 7th off (eleven if it's technically 7.1).

40k: Thousand Sons World Eaters
30k: Imperial Fists 405th Company 
   
Made in us
Blood-Raging Khorne Berserker





Pittsburgh, PA

I play 8th, although since I also play HH, I checked 7th as well.
   
Made in us
Krazed Killa Kan






cmspano wrote:
 Vankraken wrote:
Play 7th because after giving 8th a decent shake it just felt so boring to play. Everything is so homogenized, units lost a lot of their identity, and just general game play just resolves around shuffle boarding units into the middle of the table and firing the correct weapons at the mathematically optimal targets. 7th at least have some depth to it and things like special rules, and unit types gave different units characteristics other than just "this unit goes pew pew, this other unit goes chop chop, and this unit is mathematically inferior because it pew pews worse than the first unit". Also 8th's terrain rules are so garbage that it rarely plays a factor in how a typical game plays out.

Ranting aside I started with 6th edition and i still have those rules in digital form (almost all of my rules are digital so easy to keep around).


I found that to be a symptom of the Indicies that had to be released first. Now that most armies have codicies and almost all will have them over the next handful of months it's much more fleshed out. Probably more fleshed out that 7th in some ways. Faction rules can make a significant difference in how different armies play in the same codex. In 7th every leman russ was the same, in 8th some shoot better when stationary, some don't take penalties for moving and firing, etc. Stratagems add a lot to an army's unique feel too.


Faction Tactics add a buff to the army for different playing styles but the issue I'm more so referring to is that the unit entries themselves lack a lot of depth of character. A lot of weapon profiles that use to be different are more similar to each other while a lot of units in one army are more similar than before to stuff in other armies. Special rules was the spice that is now missing in a lot of these unit's profiles which helped give each unit its own flavor. As a person who loves finding the niche roles for certain things or trying to make interesting combos, it really deflates my interest in the game when the function of each unit was simplified down to a more basic level and the "flavor" comes from faction tactics which personally feels a bit too sloppy (instead of kicking things up a notch, its trying to add flavor to something that by itself is bland). Stratagems give me this Company of Heroes vibe of the whole munitions mechanic (unit can spend the global munitions resource to do some special ability). Not that its a terrible mechanic per say but I feel like they pulled all the tools out of the toolbox and then introduced stratagems to try and fill the gaps. Also stratagems have this sorta "gotcha" feel to them which I find a bit unsavory as it feels less like I'm playing a war game and a bit more like a game of MtG or Yugioh.

In general its a lot of little things that change the way the game feels that I find myself not really enjoying. Jumping back into 7th each time feels refreshing because I feel like I have a ton of tools to work with and units feel more compelling to use. Terrain and cover are the biggest deal breakers for me with 8th as I cannot stand playing games on planet bowling ball and 8th edition often times feels like such a game despite the board being covered in ruins, forests, barriers, craters, wrecks, etc.

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in gb
Savage Khorne Berserker Biker





UK

I can't see any benefit to switching to 8th, so I play 7th with my circle of friends.

pronouns: she/her
We're going to need more skulls - My blogspot
Quanar wrote:you were able to fit regular guardsmen in drop pods before the FAQ and they'd just come out as a sort of soup..
 
   
Made in gb
Regular Dakkanaut





Interesting results. With nearly 80% playing 8th edition GW is certainly achieving their aim of getting their customers to adopt to the latest version.

It's not surprising that 7th edition is still fairly popular too less than a year after it was replaced, with nearly 10% still playing that. The rest is negligible, except for 5% still playing 2nd edition. Was 1993 the previous sweet spot?
   
 
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