Switch Theme:

Necron Collection, What is it lacking  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut





The collection consists of 6 Canoptek Wraiths, 3 Destroyers, 6 Tomb Blades, 10 Deathmarks,10 tesla Immortals, 44 Warriors, Annihilation Barge, 1 Ghost Ark , 1 Triarch Stalker
2 Overlords and a Cryptek. What do you think this collection needs?
   
Made in au
Pestilent Plague Marine with Blight Grenade





More Destroyers!

Also, depending on what Dynasty you plan on using, a Doomsday Ark is a nice addition as well.

"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in de
Nihilistic Necron Lord






Germany

Destroyers are useless. All you need is 4 doomsday arks, 27 scarabs and 9-12 wraith. Doomsday arks will kill any vehicle, scarabs protect them from enemy units, wraith will kill any infantry.
   
Made in us
Loyal Necron Lychguard





 p5freak wrote:
Destroyers are useless. All you need is 4 doomsday arks, 27 scarabs and 9-12 wraith. Doomsday arks will kill any vehicle, scarabs protect them from enemy units, wraith will kill any infantry.

I'd assume that you just hadn't seen the codex yet, but doomsday arks were also garbage before the codex, so... I'm just confused about this post.
   
Made in au
Pestilent Plague Marine with Blight Grenade





 p5freak wrote:
Destroyers are useless. All you need is 4 doomsday arks, 27 scarabs and 9-12 wraith. Doomsday arks will kill any vehicle, scarabs protect them from enemy units, wraith will kill any infantry.


What? If anything, they are one the of the units to most benefit from the new codex. And a 1CP Stratagem to reroll all hits and wounds is just gravy on top.

This message was edited 1 time. Last update was at 2018/03/27 06:19:11


"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in gb
Regular Dakkanaut





The primary question is - what do you want to do with the army and how do you plan to play it?

Just from models alone, 3 more Destroyers would be my suggestion because they are great - and 6 makes them much more survivable.

I would also suggest 9 Scarabs and a Nightbringer because I just love to take him. Never had a game where he hasn't made his points back and made a mess of my opponents plans.
   
Made in de
Nihilistic Necron Lord






Germany

Arachnofiend wrote:
 p5freak wrote:
Destroyers are useless. All you need is 4 doomsday arks, 27 scarabs and 9-12 wraith. Doomsday arks will kill any vehicle, scarabs protect them from enemy units, wraith will kill any infantry.

I'd assume that you just hadn't seen the codex yet, but doomsday arks were also garbage before the codex, so... I'm just confused about this post.


I hvae seen the codex. Their shots doubled and they got a stratagem which lets them shoot as if they werent damaged. Show me another unit which has D6 shots with a gun 72" S10 AP-5 and D6 damage, can FLY, can ignore damage with quantum shielding, for ~200 pts.

NurglesR0T wrote:
 p5freak wrote:
Destroyers are useless. All you need is 4 doomsday arks, 27 scarabs and 9-12 wraith. Doomsday arks will kill any vehicle, scarabs protect them from enemy units, wraith will kill any infantry.


What? If anything, they are one the of the units to most benefit from the new codex. And a 1CP Stratagem to reroll all hits and wounds is just gravy on top.


Their guns are only 24" range, and they wound anything T7+ on 5+.
   
Made in gb
Stern Iron Priest with Thrall Bodyguard



UK

A decent codex.
   
Made in gb
Horrific Hive Tyrant





Maybe effective screening units? That seems to be what this edition is mostly about!

Maybe they need to go back to scarabs being individual models rather than swarms?
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

Destroyers (you want a unit of 6), DDAs and scarabs for screening.

 p5freak wrote:
Destroyers are useless. All you need is 4 doomsday arks, 27 scarabs and 9-12 wraith. Doomsday arks will kill any vehicle, scarabs protect them from enemy units, wraith will kill any infantry.


I'm not the first to point this out but it's worth repeating: you are dead wrong about Destroyers.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

From a collection standpoint, you need a Monolith. Every Necron "collector" needs a Monolith. It is THE iconic vehicle for them, even if the rules are a bit 'meh'.
If you can find a way to make it light up, all the better.

   
Made in de
Nihilistic Necron Lord






Germany

Moosatronic Warrior wrote:

I'm not the first to point this out but it's worth repeating: you are dead wrong about Destroyers.


Please tell me whats so great about destroyers. I just dont see it. A unit of 6 models is 300 pts. Thats 18 shots at 24" hitting on 3s, rerolling 1s. Cant take out a simple rhino with them in one turn. You need to buff them with MWBD and use the extermination protocol stratagem to reroll failed hit and failed wound rolls to be on the safe side. Thats pathetic for 300 pts.
   
Made in de
Longtime Dakkanaut





What is it lacking?

Everything. The Necrons are flawed in so many ways that I never bought a single mini from that faction. Why? Here are some reasons:

1. Background
The Necrons are supposed to be a menacing robot race. But GW decided to retcon this beautiful idea. Now they are a poor parody of Tomb Kings in space and that´s just awful. And when I thought the Necrons couldn´t sink deeper, GW created some sort of campy HQ unit which comes along in the new box set. If you have a bunch of stern faced skull faces, you can´t just have a jester in there. It just undermines the whole tone of the faction. Is it forbidden to have campy robots at all? No, but then a good portion of them should be wacky enough from the get-go to justify it.

2. Hunchbacked robots
I know that the Necrons are really old but this a very bad excuse to have a robot frame with a bad back. I still remember the old Chaos Warrior line which were entirely composed of ugly hunchbacks. What happened when GW changed the look of them and they were able to walk upright? I started a Nurgle Chaos Warrior army. It is sometimes as simple as that.

3. Terminator design
I like the Terminator franchise but imo they could have done something totally different with their own killer robots regarding their overall design. So, ditch the skeleton frame and take a robot caste system with it´s own distinct look. I am quite aware that this is not a novel idea but better than a half-assed ripoff job.
The Gurps campaign book "Reign of Steel" written by David Pulver features a more intriguing robot society than GW´s Necrons. Here are a few ideas from this book applied to 40K:

A. AI Mastermind
This computer is the leader of it´s faction. It´s structure is so vast that it encompasses an entire football field. Though in retrospect it exists in the 40K universe, better change that to the size of a continent. This silicon megalomaniac could be housed on a planet or on a space hulk. Suffice to say, it has several backups hidden in the galaxy in order to cheat death.
There are several AI masterminds in the galaxy resembling different SM chapters or Ork clans. So every AI has a different set of beliefs and therefore uses distinctive methods to acchieve it´s goals. For example one might use robots with biological brains whereas other AIs would reel in horror just by contemplating such a travesty.

B. Smart Bots
These units are the officers of robot society and could come along in any shape of form. They might rule a whole planet/continent/nation as a governor, oversee a construction site, lead the robots into battle or even form an elite squad with other smart bots. Smart Bots are expected to a monthly maintenance check. The aim for this check is not only to guarantee their flawless function but to detect and and exterminate any present seeds of treachery or robot revolution. This could take the form of a simple brain wipe or in the most extreme case, a one-way trip to the trash compactor. After all, AI masterminds are paranoid as hell.

C. Dumb Bots
This is the majority of robot society. These units are laborers, soldiers and reconnaissance units and can also come in any shape or form.

4. Tech Level
There are three factions in 40K which have a superior tech level than the IoM: Eldar, Necrons and Tau. One faction would have been enough but they chose to have three. And if they chose just one faction, who should remain with sophisticated tech? Well, the smug Eldar, of course.
It really would have been a refreshing idea to give the robots plain imperial tech with just a few more extra options.


In a nutshell, what should GW do with the codex and the minis? Back to the drawing board.





   
Made in gb
Regular Dakkanaut





 p5freak wrote:
Moosatronic Warrior wrote:

I'm not the first to point this out but it's worth repeating: you are dead wrong about Destroyers.


Please tell me whats so great about destroyers. I just dont see it. A unit of 6 models is 300 pts. Thats 18 shots at 24" hitting on 3s, rerolling 1s. Cant take out a simple rhino with them in one turn. You need to buff them with MWBD and use the extermination protocol stratagem to reroll failed hit and failed wound rolls to be on the safe side. Thats pathetic for 300 pts.


That's because you are looking at them all wrong. Destroyers are great because that unit of 6 has a total of 18 wounds, T5 and a 3+ save. That's 18, Str6 shots at AP-3 and D3 damage each, re-rolling 1's, hitting on 3's and because they are infantry, they can have MWBD on them to hit on 2+. Add in their 10 inch movement and Fly keyword and what you have is a very cost effective unit that is surprisingly difficult to kill - especially with the new Cryptek in support giving them an invul save and a 4+ RP roll whilst on the move.

You can aim them at Rhinos if you wish to waste a lot of shots - I personally aim them at Terminator squads, SM Bikers, Crisis suits, Wraithguard, Dark Eldar vehicles and a whole lot of other things that can cause me a headache. At the start I keep them held back next to the Cryptek and as my opponent's army dwindles - I push these guys forward (even the Index versions were good). If they get assaulted, I simply fall back and shoot. If I'm down to the last man - I go hide him from LOS and let RP replenish the unit.
   
Made in au
Pestilent Plague Marine with Blight Grenade





 p5freak wrote:

NurglesR0T wrote:
 p5freak wrote:
Destroyers are useless. All you need is 4 doomsday arks, 27 scarabs and 9-12 wraith. Doomsday arks will kill any vehicle, scarabs protect them from enemy units, wraith will kill any infantry.


What? If anything, they are one the of the units to most benefit from the new codex. And a 1CP Stratagem to reroll all hits and wounds is just gravy on top.


Their guns are only 24" range, and they wound anything T7+ on 5+.


 p5freak wrote:
Please tell me whats so great about destroyers. I just dont see it. A unit of 6 models is 300 pts. Thats 18 shots at 24" hitting on 3s, rerolling 1s. Cant take out a simple rhino with them in one turn. You need to buff them with MWBD and use the extermination protocol stratagem to reroll failed hit and failed wound rolls to be on the safe side. Thats pathetic for 300 pts.


300 points for 18 wounds at T5 3+ with easy access to plenty of buffs. You're kidding yourself if you think they aren't a good unit now.

18 Shots that is -3AP and dealing D3 damage each. I fully expect a unit of 6 to destroy a Rhino barring terrible dice rolls.

Their real purpose is to eliminate infantry though, which they excel at. They can go after vehicles if you really need them to but you have better tools elsewhere to take care of that.





"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in de
Nihilistic Necron Lord






Germany

 NurglesR0T wrote:

300 points for 18 wounds at T5 3+ with easy access to plenty of buffs. You're kidding yourself if you think they aren't a good unit now.

18 Shots that is -3AP and dealing D3 damage each. I fully expect a unit of 6 to destroy a Rhino barring terrible dice rolls.

Their real purpose is to eliminate infantry though, which they excel at. They can go after vehicles if you really need them to but you have better tools elsewhere to take care of that.


Do the math. Unbuffed 18 attacks are 12 hits, 4 will wound, rhino makes no armor sv, its 8 damage, on average.
   
Made in gb
Lord of the Fleet






 p5freak wrote:
 NurglesR0T wrote:

300 points for 18 wounds at T5 3+ with easy access to plenty of buffs. You're kidding yourself if you think they aren't a good unit now.

18 Shots that is -3AP and dealing D3 damage each. I fully expect a unit of 6 to destroy a Rhino barring terrible dice rolls.

Their real purpose is to eliminate infantry though, which they excel at. They can go after vehicles if you really need them to but you have better tools elsewhere to take care of that.


Do the math. Unbuffed 18 attacks are 12 hits, 4 will wound, rhino makes no armor sv, its 8 damage, on average.

21% chance of doing 10 or more wounds.

It's not awful but it's not "fully expected".

It will average 7 dead marines (and still kill almost as many if they're W2).
   
Made in de
Nihilistic Necron Lord






Germany

21% is awful. Necrons have better stuff to kill enemy infantry.
   
Made in hk
Steadfast Ultramarine Sergeant




 Scott-S6 wrote:
 p5freak wrote:
 NurglesR0T wrote:

300 points for 18 wounds at T5 3+ with easy access to plenty of buffs. You're kidding yourself if you think they aren't a good unit now.

18 Shots that is -3AP and dealing D3 damage each. I fully expect a unit of 6 to destroy a Rhino barring terrible dice rolls.

Their real purpose is to eliminate infantry though, which they excel at. They can go after vehicles if you really need them to but you have better tools elsewhere to take care of that.


Do the math. Unbuffed 18 attacks are 12 hits, 4 will wound, rhino makes no armor sv, its 8 damage, on average.

21% chance of doing 10 or more wounds.

It's not awful but it's not "fully expected".

It will average 7 dead marines (and still kill almost as many if they're W2).


I think the reroll 1s to wound should be counted in here. so the chances of doing 10W or more is roughly 30%. Not awesome but ..... worth a try.
   
Made in us
Regular Dakkanaut





Sumilidon wrote:
The primary question is - what do you want to do with the army and how do you plan to play it?

Just from models alone, 3 more Destroyers would be my suggestion because they are great - and 6 makes them much more survivable.

I would also suggest 9 Scarabs and a Nightbringer because I just love to take him. Never had a game where he hasn't made his points back and made a mess of my opponents plans.


I have enough bits and bases to make 9 scarabs.
   
Made in us
Dakka Veteran





 p5freak wrote:
Moosatronic Warrior wrote:

I'm not the first to point this out but it's worth repeating: you are dead wrong about Destroyers.


Please tell me whats so great about destroyers. I just dont see it. A unit of 6 models is 300 pts. Thats 18 shots at 24" hitting on 3s, rerolling 1s. Cant take out a simple rhino with them in one turn. You need to buff them with MWBD and use the extermination protocol stratagem to reroll failed hit and failed wound rolls to be on the safe side. Thats pathetic for 300 pts.


Because on dakka the definition of "useless" is anything that isn't insanely broken.
   
Made in au
Pestilent Plague Marine with Blight Grenade





Danny slag wrote:
 p5freak wrote:
Moosatronic Warrior wrote:

I'm not the first to point this out but it's worth repeating: you are dead wrong about Destroyers.


Please tell me whats so great about destroyers. I just dont see it. A unit of 6 models is 300 pts. Thats 18 shots at 24" hitting on 3s, rerolling 1s. Cant take out a simple rhino with them in one turn. You need to buff them with MWBD and use the extermination protocol stratagem to reroll failed hit and failed wound rolls to be on the safe side. Thats pathetic for 300 pts.


Because on dakka the definition of "useless" is anything that isn't insanely broken.


Bingo.

Complains when units are not stupidly broken.
Complains when units are stupidly broken.

Stay classy dakka

"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in us
Auspicious Aspiring Champion of Chaos






Personally, I just dislike the Destroyer lore and models. Really the main reason why I have no plans to get any, but I'm not trying to build a tournament list.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Neophyte2012 wrote:
 Scott-S6 wrote:
 p5freak wrote:
 NurglesR0T wrote:

300 points for 18 wounds at T5 3+ with easy access to plenty of buffs. You're kidding yourself if you think they aren't a good unit now.

18 Shots that is -3AP and dealing D3 damage each. I fully expect a unit of 6 to destroy a Rhino barring terrible dice rolls.

Their real purpose is to eliminate infantry though, which they excel at. They can go after vehicles if you really need them to but you have better tools elsewhere to take care of that.


Do the math. Unbuffed 18 attacks are 12 hits, 4 will wound, rhino makes no armor sv, its 8 damage, on average.

21% chance of doing 10 or more wounds.

It's not awful but it's not "fully expected".

It will average 7 dead marines (and still kill almost as many if they're W2).


I think the reroll 1s to wound should be counted in here. so the chances of doing 10W or more is roughly 30%. Not awesome but ..... worth a try.


Rerolls to wound is only if the destroyer lord is nearby. Without the lord its rerolls to hit on a 1 only.
They get a stratagem that gives them rerolls to wound and hit those on all failures, so there's that.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Sister Oh-So Repentia



Illinois

Angusman wrote:
The collection consists of 6 Canoptek Wraiths, 3 Destroyers, 6 Tomb Blades, 10 Deathmarks,10 tesla Immortals, 44 Warriors, Annihilation Barge, 1 Ghost Ark , 1 Triarch Stalker
2 Overlords and a Cryptek. What do you think this collection needs?

I would grab a Doomsday Ark for sure. After that, it depends how competitive you plan on being.

The general consensus (there's a great Necrons thread going in the Tactics subforum) is that our strongest units are Tomb Blades, Destroyers, Doomsday Arks, and Scarabs for screens.

Personally, though they're not considered competitive, I've really enjoyed my Doom Scythes/Night Scythes and Lychguard. They're just fun to play with.

2k poorly optimized Necrons.
1k poorly assembled Sisters.

DR:90S++G+MB--I+Pw40k16#+D++A+/aWD-R++T(T)DM+
 
   
 
Forum Index » 40K General Discussion
Go to: