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Made in us
Nihilistic Necron Lord




The best State-Texas

Wait, so I don't understand. Can I mix my Hive fleets in a Tyranid Army, or do all detachments now have to be the same hive fleet?

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in ca
Deathwing Terminator with Assault Cannon






 _Ness wrote:
Hmmm i dont quite get it. Do they contradict themselves?

"This means that you can still include appropriate allies, but now they might need to be included in a different
Detachment. "

vs a few lines later

"BATTLE BROTHERS
All of the units in each Detachment in your Battle-forged army must have at least one Faction keyword in common. In addition, this keyword cannot
be Chaos, Imperium, Aeldari, Ynnari or Tyranids, unless the Detachment in question is a Fortification Network. This has no effect on your
Army Faction."


so i cant play celestine with my admech or genestealer & tyranids?


You just need to put them in different detachments. So Celestine could go in a separate Sisters of Battle detachment - or an Auxiliary Support detachment of just her if you don't have any other SoB.
   
Made in us
Mutilatin' Mad Dok






 rollawaythestone wrote:
 docdoom77 wrote:
Did they say what the reasoning was behind increasing command points for Battalions?

It sure does make my Drukhari patrol detachment rule a lot less appealing.


The rationale was that single-codex armies had a hard time filling detachments and gaining command points.

I would have preferred a bonus for single-codex armies vs. an increase across the board. Such as giving the stock +3 command points to single faction armies.


Since the Drukhari ability is just a patch to let us field all of our models without losing the benefits and they thought 4 CP was correct, when a Battalion provided 3 CP, they should have upped the 3 patrol CP to 5 or 6 to match.

   
Made in at
Fresh-Faced New User




 nintura wrote:
Thousand Sons Tzaangor bomb is dead. Units can no longer be Warptimed after deepstriking.


Where did you find this?
Thanks!
   
Made in gb
Longtime Dakkanaut





 Stus67 wrote:
 dan2026 wrote:
 JohnnyHell wrote:
 dan2026 wrote:
They better of nerfed Imperial Guard and their ridiculously overpowered double shooting tanks.


They haven’t, but they nerfed Baneblade-type vehicles as they are back to being unable to fire Overwatch if enemy models are within 1”.

That's crazy. I don't know how anybody is supposed to fight against massed leman russes.
It's impossible.


Dealing with a bunch of leman ruses is way easier than you think.

If you say so dude. Unless you devote your whole army to just anti tank to combat them I dunno.
   
Made in it
Been Around the Block





Sunny Side Up wrote:
tneva82 wrote:


They look at what's the most powerful. Pretty much like actually most players. They just do it better. But it's the GW's fault codexes are unbalanced crap.


That‘s fine. They can serve as truffle pigs to identify the most problematic stuff. They just lack the perspective and/or mental capacity and most importantly the experience with the myriad of non-tournament formats of 40K to grasp the game in its entirety beyond their skewed little microcosm.

Things like Grey Knights or Magnus are good examples. Tournament players frequently and erroneously call them too weak or underpowered. They are clearly not and still firmly in the top 25% or 30% of all 40K, thus actually still rather too good/cheap still.

But the tournament crowd is blind too that, because these units/armies/etc are perhaps not in the top 1% or even 5% of the most egregiously broken stuff they see as „normal“ and use as „reference“.


Constant exposure to the extreme numbs you to the normal and consciously limiting yourself to one exotic variant of 40K makes you ignorant if the games‘ full variety and breadth.


necrontyrOG wrote:Beta rules Alpha Strike nerf is crazy. I like it.

I don't. that rule kill the only gk strategy.

CaptainBetts wrote:

Sums up my thoughts perfectly.

I agree. it is another nerf.
and still no faq for GK.
   
Made in nl
Regular Dakkanaut




Am I correct in seeing that you can't use an Inquisitor in a Sisters of Battle detachment according to these rules? In order to field an Inquisitor you must have a full detachment with the INQUISITION or ORDO <Something> keywords? I can totally see it work for other soup tastes, but for Inquisitors it seems a bit weird. They even have rules that allows them to board any Imperium transports...

Not a fan of the T1 change of the deepstrike rules, the rest looks very reasonable.
   
Made in us
Damsel of the Lady




 Sasori wrote:
Wait, so I don't understand. Can I mix my Hive fleets in a Tyranid Army, or do all detachments now have to be the same hive fleet?


Fun fact: She also has the Ministorum keyword.
   
Made in us
Oozing Plague Marine Terminator





Plague spewer for a DG Prince!
   
Made in us
Nihilistic Necron Lord




The best State-Texas

I imagine that GK are going to get some major points drops come Chapter Approved.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Insect-Infested Nurgle Chaos Lord






Any reason why DG (and presumably TS (don't own their codex, so I can't check if they can do it anyway), as it is absent from their FAQ too) Dreads can't take twin Scourges/Hammers and CSM ones have been FAQed to be able to do so?

Yay for consistency!


Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in us
Fresh-Faced New User




So am I correct in thinking that each yannari detachment must be wholly from either craftworld, drukhari, or harlequins? It states that each detachment must share a single keyword but it cannot be Yannari or Aldari. So if you were to put craftworld and drukhari together in the same yannari detachment they would not share a usable keyword correct?
   
Made in it
Been Around the Block





Yeah, they confirmed on FB, that no updates for GK, BA, DA, AC. Fine.
   
Made in gb
Longtime Dakkanaut




I must say if this is what a months worth of work looks like from thier entire rules team, wow
   
Made in us
Regular Dakkanaut




Japan

alexxk wrote:
 nintura wrote:
Thousand Sons Tzaangor bomb is dead. Units can no longer be Warptimed after deepstriking.


Where did you find this?
Thanks!


Same comment sent me scrambling to find it. It's in the main rulebook FAQ, pg 5 left column. Can no longer use abilities that grant movement on units the same turn that they arrive from reserves. Can still charge though.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Did I read it right that you cannot have both Ynnari CWE and Ynnari DE in the same list?
It allows you to take one of the 3 characters in a detachment and make units in that detachment Ynnari.

So if you take a CWE detachment and a DE detachment and put Yvraine in the CWE on, it will give the <Ynnari> keyword to units in the CWE detachment, but cannot be given to the DE detachment.

So you can only ever take a single Ynnari detachment. What did I miss?

-

   
Made in us
Damsel of the Lady




 Galef wrote:
Did I read it right that you cannot have both Ynnari CWE and Ynnari DE in the same list?
It allows you to take one of the 3 characters in a detachment and make units in that detachment Ynnari.

So if you take a CWE detachment and a DE detachment and put Yvraine in the CWE on, it will give the <Ynnari> keyword to units in the CWE detachment, but cannot be given to the DE detachment.

So you can only ever take a single Ynnari detachment. What did I miss?

-


That SOUNDS right but I haven't parsed it enough to see if I could take two Ynnari characters, put each in a different detachment and have both detachments be Ynnari.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 Galef wrote:
Did I read it right that you cannot have both Ynnari CWE and Ynnari DE in the same list?
It allows you to take one of the 3 characters in a detachment and make units in that detachment Ynnari.

So if you take a CWE detachment and a DE detachment and put Yvraine in the CWE on, it will give the <Ynnari> keyword to units in the CWE detachment, but cannot be given to the DE detachment.

So you can only ever take a single Ynnari detachment. What did I miss?

-


In the same detachment. You can't mix units based in the Aeldari keyword in the same detachment, not list.

This message was edited 1 time. Last update was at 2018/04/16 18:27:20


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Kid_Kyoto






Probably work

 Sasori wrote:
I imagine that GK are going to get some major points drops come Chapter Approved.


God I think I've been reading that same line for almost a year now.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in de
Longtime Dakkanaut




 Galef wrote:
Did I read it right that you cannot have both Ynnari CWE and Ynnari DE in the same list?
It allows you to take one of the 3 characters in a detachment and make units in that detachment Ynnari.

So if you take a CWE detachment and a DE detachment and put Yvraine in the CWE on, it will give the <Ynnari> keyword to units in the CWE detachment, but cannot be given to the DE detachment.

So you can only ever take a single Ynnari detachment. What did I miss?

-


If you are using those beta rules, you cannot mix Dark Eldar and Craftworld in the same army, Ynnari or no Ynnari. The only shared keyword they have is Aeldari, and even if they both get the Ynnari keyword, that's also on the list of naughty keywords.

This message was edited 1 time. Last update was at 2018/04/16 18:29:17


 
   
Made in gb
Scuttling Genestealer





 Sasori wrote:
I imagine that GK are going to get some major points drops come Chapter Approved.


Unfortunately, this has been said before and after every major release in 8th edition.

Before their codex people supposed this. When it didn't happen, people said "in the FAQ coming after their codex!"

When that didn't happen, people said "Wait for Chapter Approved!"

When that didn't happen, people said "Wait for the March FAQ!"

When that didn't happen, well, now it's "Wait for the Autumn FAQ/Chapter Approved 2019!"

Grey Knights aren't going to get fixed.

Armies:
Necrons: 3500pts
Genestealer Cult: 5000pts
Grey Knights: 2500pts
Daemons: 250pts
Orks: 500pts Dark Eldar: 400pts
 
   
Made in it
Longtime Dakkanaut





Sunny Side Up wrote:
 Galef wrote:
Did I read it right that you cannot have both Ynnari CWE and Ynnari DE in the same list?
It allows you to take one of the 3 characters in a detachment and make units in that detachment Ynnari.

So if you take a CWE detachment and a DE detachment and put Yvraine in the CWE on, it will give the <Ynnari> keyword to units in the CWE detachment, but cannot be given to the DE detachment.

So you can only ever take a single Ynnari detachment. What did I miss?

-


If you are using those beta rules, you cannot mix Dark Eldar and Craftworld in the same army, Ynnari or no Ynnari. The only shared keyword they have is Aeldari, and even if they both get the Ynnari keyword, that's also on the list of naughty keywords.



You cannot have CWE and DE in the same DETACHMENT, not army.
   
Made in us
Fresh-Faced New User




you only need to share an additional keyword within detachments. Between detachments, aldari is an acceptable keyword to share right? Therefore, you can have a crafworld detachment and a DE detachment in the same army but within the detachments, they must be wholly CWE or DE. That's how I read it at least.
   
Made in de
Longtime Dakkanaut




Nevermind

This message was edited 1 time. Last update was at 2018/04/16 18:33:50


 
   
Made in us
Damsel of the Lady







He nevermind edited so nevermind this too.

This message was edited 2 times. Last update was at 2018/04/16 18:34:55


 
   
Made in us
Fresh-Faced New User




Sunny Side Up wrote:
Spoletta wrote:


You cannot have CWE and DE in the same DETACHMENT, not army.


But your army isn't battleforged, unless all units in all detachments share a keyword that's not Aeldari, Imperium, Chaos, Tyranids or Ynnari.


- removed comment

This message was edited 1 time. Last update was at 2018/04/16 18:35:48


 
   
Made in us
Damsel of the Lady




dbhaack wrote:
Sunny Side Up wrote:
Spoletta wrote:


You cannot have CWE and DE in the same DETACHMENT, not army.


But your army isn't battleforged, unless all units in all detachments share a keyword that's not Aeldari, Imperium, Chaos, Tyranids or Ynnari.


Thats a good point, I didn't catch that the first time I read it>


It's not what it says. See edits and other posts.
   
Made in de
Longtime Dakkanaut




Guess I'll wait for the FAQ to the FAQ
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Galas wrote:
 Galef wrote:
Did I read it right that you cannot have both Ynnari CWE and Ynnari DE in the same list?
It allows you to take one of the 3 characters in a detachment and make units in that detachment Ynnari.

So if you take a CWE detachment and a DE detachment and put Yvraine in the CWE on, it will give the <Ynnari> keyword to units in the CWE detachment, but cannot be given to the DE detachment.

So you can only ever take a single Ynnari detachment. What did I miss?

-


In the same detachment. You can't mix units based in the Aeldari keyword in the same detachment, not list.

Yes, you can have CWE and DE in the same list, but my question was that it appears since they need to be in a separate detachment, and a Ynnari character can only make ONE detachment <Ynnari>
Ergo, I came ot the conclusion that you cannot have both Ynnari CWE and Ynnari DE in the same list

-

   
Made in de
Been Around the Block




GKs atleast got a small fix, Brotherhoods of Psykers can again always Smite on 5+.
   
 
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