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![[Post New]](/s/i/i.gif) 2018/04/05 06:43:29
Subject: How useful are Rhinos?
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Happy Imperial Citizen
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I'm using a Vanguard Detachment for Black Legion CSMs right now (Chosen, Plague and Rubric Marines being my Elites choices), and I'm wondering if I should take all three in Rhinos. What would be the advantage? (I'm planning on roughly 750pt games).
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![[Post New]](/s/i/i.gif) 2018/04/05 07:15:58
Subject: How useful are Rhinos?
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Road-Raging Blood Angel Biker
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Not useful enough unless they are transporting Khorne Berserkers imo.
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![[Post New]](/s/i/i.gif) 2018/04/05 07:25:44
Subject: How useful are Rhinos?
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!!Goffik Rocker!!
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They're useful to mathhamer anti-tank damage output since t7 3+ is a standard tank value of durablity. For example, you need around 140 pts of scion plasma comsquads to kill a rhino which is good. Or around 420 pts of autocannon havoks which is not great. The good range is somewhere below 250. You should of course count in other aspects like durability, mobility, range, etc. But it's a good raw damage output measurement anywayz.
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This message was edited 1 time. Last update was at 2018/04/05 07:29:52
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![[Post New]](/s/i/i.gif) 2018/04/05 07:33:56
Subject: How useful are Rhinos?
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Resolute Ultramarine Honor Guard
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They aRhinot very useful, sadly.
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This message was edited 1 time. Last update was at 2018/04/05 07:34:19
warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2018/04/05 08:00:48
Subject: Re:How useful are Rhinos?
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Steadfast Ultramarine Sergeant
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They are very strong when my opponent running 6 of them fille with 10 Tzaangors each rushing against my Guilliman gunline, and barely ok when I run 3 of them filled with Blood Claws rushing against my opponent's IG infantry plus tank gunline.
Statistically speaking, they are quite resilient against the fire power that can be throw out by marines, it takes a Dev squad full of Lascannons UNDER THE BUFF OF GUILLIMAN (which would be the most point efficient lasscannon source of Ultramarines right?) to even barely kill one outright. If you are not killing it in your 1st round, their cargo will charge into you the next turn for sure.
If you use them, DO spam them and load up something that is scary up close, 2-3 Devastators Squads near Guilliman or an IG Leman Russ Tanks company might be able pop open 2-3 rhinos, but against 6 of them they are just powerless. So there will be somebody inside those Rhinos make their charge and disrupt the enemy line. Also, don't forget to run Rhino into something strong in shooting weak in CC to neutralize their fire power, Razorbacks, Leman Russ, and Devastator Squads are the most yummi units in this aspects. Also, if some combat anchors like Guilliman is in your opponents army, have 2-3 Rhinos charge into him might not be bad choices because it is highly unlikely that he can dealt 20+ wounds within a single round of combat, which thus giving you Daemon Princes, Chaos Lords, Soccessors etc., at least one more turn to kill those weaker units before need to come back smiting Guilliman to death.
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![[Post New]](/s/i/i.gif) 2018/04/05 08:35:03
Subject: How useful are Rhinos?
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Khorne Chosen Marine Riding a Juggernaut
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IMO they are good but you have to use them well and be aware of a few things:
1. You need to make sure if up against hordes they are supported. A very common trick these days is to surround a rhino with bodies kill it and then the dudes inside are all slain
2. Smoke and run. Usually my first move is a rhino 12" and advance d6 then pop smoke for a -1 to hit.
3. Never forget you can get a hull point back each turn on a 6
4. One great use is to get out to assault something but plough the rhino in first to absorb overwatch
5. always always pay the couple of pts for an extra combi bolter. 8 shots at 12" is nice. Its not game winning but its nice.
6. eek out as much disembark as you can (same for any transport) if you deploy within 3" that means a small part of model's base just needs to be in that 3" then they move off.
just some tips
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![[Post New]](/s/i/i.gif) 2018/04/05 09:29:00
Subject: How useful are Rhinos?
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Waaagh! Ork Warboss
Italy
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It depends on the units you want to carry and the specific faction you play: with chaos they're very good transports, they're decent with sisters since they absolutely need transports and although there are better ones the rhino is the cheapest and perfect to carry the 10 man melee squad, I sometimes use it for carrying 10 blood claws or 10 grey hunters with 2 plasmas, a combi plasma and a plasma pistol.
Overall it's a very good transport but you have to use a strategy that makes it useful. Otherwise a razorback will always be a better option.
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![[Post New]](/s/i/i.gif) 2018/04/05 09:36:52
Subject: How useful are Rhinos?
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Charging Dragon Prince
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I use mine to be annoying. Slam them into stuff to force it to fall back. Make sure you have dropped it's passengers first. I frequently have mine charge Russes or Exorcists that are packed close together, or jam into a blob of 20 Tzaangors and just laugh at your opponent's dismay of having their Tzaangor blobs taken out of the game for a turn.
Or like other posters have said, have them eat overwatch shots for something else.
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![[Post New]](/s/i/i.gif) 2018/04/05 12:21:43
Subject: Re:How useful are Rhinos?
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Growlin' Guntrukk Driver with Killacannon
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They are really usefull for my black templars. Smokelaunchers and the high toughness protects the squads inside well in the early rounds and they give lots of mobility. With two stormbolters they can annoy/hurt light infantry. And finnally they can charge stuff to prevent shooting and movement. I once tied up 2 dunecrawlers with one rhino in melee, which pretty much secured my win that game. If you play them aggressively they sometimes explode on the enemy aswell.
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Brutal, but kunning! |
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![[Post New]](/s/i/i.gif) 2018/04/05 12:25:39
Subject: How useful are Rhinos?
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Automated Rubric Marine of Tzeentch
Netherlands
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They are unfortunately too expensive, along with all other kinds of transports. You can pay points for transports and your opponent can pay the same points to buy things that kill said transports. Which one got the better deal out of their buck?
Yup, we agree.
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![[Post New]](/s/i/i.gif) 2018/04/05 12:28:55
Subject: How useful are Rhinos?
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Crazed Spirit of the Defiler
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I think for chaos it's worth using dreadclaws now instead of rhinos if one has a few old drop pods and the modeling wherewithal to convert them. 130 per Chapter Approved helped them a whole bunch. Gives some optional deployment options and a bit more speed. Though I always forgot about smoke
Launchers. That's a good trick for rhinos.
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![[Post New]](/s/i/i.gif) 2018/04/05 12:37:54
Subject: How useful are Rhinos?
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Longtime Dakkanaut
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I love my rhinos, you can use them as harassment, to block Los, to move melee up, and to kill off enemy stragglers. They are not the rolling coffins they used to be.
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![[Post New]](/s/i/i.gif) 2018/04/05 16:25:13
Subject: How useful are Rhinos?
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Death-Dealing Devastator
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I don't like using Rhinos to charge the enemy but to control the board. Getting to the enemy faster seems nice, but getting a squad out of your deployment zone and onto an objective is even better. As people have said, pop smoke and haul ass. Drop your dudes once they're within 9" of a point (3" from the hull and 6" of movement) and get them to park on it. Then either use your rhino as mobile LoS blocker or charge it straight into enemy tanks to tie them up.
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Quoth the Raven "You're gonna be shooting at a -1." |
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![[Post New]](/s/i/i.gif) 2018/04/05 16:33:18
Subject: How useful are Rhinos?
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Legendary Master of the Chapter
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I like mine with the havoc launcher. ether i throw it in to absorb overwatch for a charge after unloading its dudes near by. or i sit it on ah ill and pelt troops with a bunch of str5 attacks.
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This message was edited 1 time. Last update was at 2018/04/05 16:33:41
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2018/04/05 16:41:36
Subject: How useful are Rhinos?
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Decrepit Dakkanaut
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They're okay overall to try and slam into a shooting unit only for that unit to fall back and stuff, but that's at least one unit down right?
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2018/04/05 16:50:08
Subject: How useful are Rhinos?
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Death-Dealing Devastator
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Also random, but good to remember that since side armor isn't in the game, and there's no rule that says you can't drive your rhino sideways, you should often drive your rhino sideways.
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Quoth the Raven "You're gonna be shooting at a -1." |
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![[Post New]](/s/i/i.gif) 2018/04/05 16:57:55
Subject: How useful are Rhinos?
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Legendary Master of the Chapter
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SputnikDX wrote:Also random, but good to remember that since side armor isn't in the game, and there's no rule that says you can't drive your rhino sideways, you should often drive your rhino sideways.
Drifting Rhinos are best rhinos
[eurobeat intensify]
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2018/04/05 18:04:40
Subject: How useful are Rhinos?
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Tough Tyrant Guard
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Another thing to add about Rhinos is that they're great to eat up over watch. Charge them in first, let them soak up the odd heavy or special weapon that hits, then let your melee units charge in un-impeded.
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![[Post New]](/s/i/i.gif) 2018/04/05 18:28:53
Subject: How useful are Rhinos?
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Locked in the Tower of Amareo
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topaxygouroun i wrote:They are unfortunately too expensive, along with all other kinds of transports. You can pay points for transports and your opponent can pay the same points to buy things that kill said transports. Which one got the better deal out of their buck?
Yup, we agree.
Well generally same amount of points don't destroy rhino in one go. On 2nd go the rhino's have often already done it's job and unloaded troops where they wanted to be anyway.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/04/06 02:52:05
Subject: How useful are Rhinos?
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Death-Dealing Devastator
Arkansas (Not Canada)
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Rhinos are... okay.
As others have mentioned, you basically have to use tricky play with them to get their worth in, which depending on your opponents and your playstyle may or may not be better than the points you could have spent on other units.
I really miss the fire points.
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7500+
4000+
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1000+
1000+ |
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![[Post New]](/s/i/i.gif) 2018/04/06 02:59:14
Subject: How useful are Rhinos?
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Omnipotent Necron Overlord
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This isn't specifically a rhino problem - most transports suck in this game. Wave serpants don't suck because they are REALLY hard to kill and have decent guns plus they carry 12 fragile eldar. Raiders are good because they are open topped and you can shoot out of them.
Devil fish/rhinos are fething terrible.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2018/04/06 03:36:13
Subject: How useful are Rhinos?
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Rhinos are great, but as all kind of transport, it depends in what you have inside them. But just point per point they are a very reliable way to move and transports units, they are cheap and tought for their cost.
Space Marines don't have that many good units to put inside a Rhino.
But chaos has, so thats why rhinos are great fo World Eaters lists.
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2018/04/06 09:10:03
Subject: How useful are Rhinos?
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Combat Jumping Rasyat
East of England
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A Rhino is also a handy way to bring your number of drops right down. Bundle your HQs into one alongside a five man squad and 5 drops became 1.
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