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Made in us
Regular Dakkanaut





Illinois

Following up on the my plasma thread below. After modifying and purchasing enough plasma guns for my scion command squads, are any of the other scion weapons viable for my battalion troop-tax squads?

Given I have no more plasmas and are stuck with hot-shot volley guns, melta-guns, flamers and grenade launchers, here are my thoughts.

I'm thinking of arming two of my five man squads with hot-shot volley guns and arming one five man squad with meltas. The two hot-shot volley gun squads will shoot troops from afar while the melta-gun squad will hunt armor.

I have enough special weapons to arm all squads with volley guns or all of them with melta guns. The melta guns can ride in my tauroxes.

How do you arm your non-plasma scions?

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Made in fi
Locked in the Tower of Amareo





Volley gun is pretty much only sensible choice. Grenade launchers just suck, flamers can't get to range in deep strike and while melta gets it doesn't get within melta bonus which makes it worse in every case than plasma. And even within ideal scenario it's only barely better than plasma. And costs more.

At least volley gun gets into range right away and has bit different role to plasma gun. Still worse than plasma but at least cheaper.

If you want to go for max power convert more plasma. If you don't mind sacrifice some power volley guns.

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Made in us
Lone Wolf Sentinel Pilot






Iowa

I would use the volley guns in 10 man squads for max dakka.

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Made in us
Stubborn Prosecutor





I used volley guns with some success. As horde armies have come back, they've become a viable deepstrike alternative.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in fi
Locked in the Tower of Amareo





 Apple Peel wrote:
I would use the volley guns in 10 man squads for max dakka.


2 squads of 5 has same dakka as 1x10. Less suspectible to the morale though. And more easier time filling detachments for CP.

2024 painted/bought: 109/109 
   
Made in us
Regular Dakkanaut





Illinois

Dakka seems to be king with hordes all mighty. Those hot shot volley guns look nice too!

You can find me in the Chicago Tiki Room, where the drinks are always strong but don't taste that way!!!

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Made in us
Heroic Senior Officer





Western Kentucky

I really like hotshot volley guns. They're situational but do an excellent job at thinking hordes and digging high armor save units out of cover like scouts or space Marines. The heavy penalty hurts but if you can drop them somewhere out of the way in cover they make a nice little firebase. I often mix units with them in with plasma gun squads and the plasma often buys them an extra turn of shooting if done correctly.

Melta can be good for casual games but I find it rarely carries it's weight in more serious games, whereas hotshot volleyguns are almost always useful for something.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

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Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

Ive had some success with 5 man squads with Volley Guns dropping into cover or onto an objective at the 18-24 range (a tower if I can swing it!) and just being a hardy sniper unit.

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Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

I use Tempestus Scions with Hotshot Volleyguns.

Inside a Taurox Prime.

Yeah I know, I'm stupid.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Regular Dakkanaut





Illinois

 Galas wrote:
I use Tempestus Scions with Hotshot Volleyguns.

Inside a Taurox Prime.

Yeah I know, I'm stupid.


Nah. The Taurox Primes just look sweet. The minute GW released the Scions like in 2014, I fell in love with their look. Think that release included the new Ogyrn/Bullgryns and Valkrire, a real good one.

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Made in us
Fresh-Faced Inquisitorial Acolyte




United States

I actually really like running scions with grenade launchers, when you are fishing for sixes for extra shots. Frag grenades with 2d6 or 4d6 shots gets potentially a lot of extra shots
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Renesco P. Blue wrote:
I actually really like running scions with grenade launchers, when you are fishing for sixes for extra shots. Frag grenades with 2d6 or 4d6 shots gets potentially a lot of extra shots


You get, with a Grenade Launcher firing Frag, an average of...

3.5 shots normally
Which is 7/2, so 7/12 6s. For...
4.08 shots.

If you get lucky and roll a 6, you get on average, 7 shots.

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Made in jp
Longtime Dakkanaut





I haven't used them lately, but my all Stormtroopers list has half the squads with volley guns and grenade launchers. While I usually prefer the volley guns over the GL's, the extra str from the Krak grenades does come in handy at times, as does the higher damage. Since the list is almost all stormtroopers, I start with the VG/GL squads deployed so I can actually hit stuff first turn from my deployment zone.

The Drop squads use Melta, plasma, and flamers. The melta and plasma get dropped ahead (as do the two squads that only have hot shots), and the flamer squads get dropped as charge deterrents, near my own lines.

Everything was in 10 man squads the last time I played, but this was pre-IG codex, and command points weren't as necessary. For the current environment, I'd split everything but the hot shot only and flamer squads into 5 man units. Though I'd also have to double the number of officers if I did that.

This message was edited 1 time. Last update was at 2018/04/12 06:48:40


 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

What is this concept of... non-Plasma Scion?

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in ru
!!Goffik Rocker!!






Johny gets it right - "Non - plazma" - There is no such phrase in 8-th. It's something odd like "Non - grav" in 7-th.

This message was edited 2 times. Last update was at 2018/04/12 08:01:20


 
   
Made in us
Regular Dakkanaut





Illinois

 koooaei wrote:
Johny gets it right - "Non - plazma" - There is no such phrase in 8-th. It's something odd like "Non - grav" in 7-th.


Totally true. My conversion and budget max is 8 plasma gunners. Need to figure out what to do with the three remaining squads. Part of the budget constraints is the wealth of quality KS going on right now. Pledged for Street Fighter II and Zombicide: Invader.

You can find me in the Chicago Tiki Room, where the drinks are always strong but don't taste that way!!!

http://popschicagotikiroom.blogspot.com/

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Made in us
Decrepit Dakkanaut




 koooaei wrote:
Johny gets it right - "Non - plazma" - There is no such phrase in 8-th. It's something odd like "Non - grav" in 7-th.

The Volley Gun is kinda nice at least...

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
 
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